Author Topic: Heirs to Skull Crag  (Read 7497 times)

Offline Kaz-Keith

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Re: Heirs to Skull Crag
« Reply #30 on: August 15, 2011, 01:23:47 PM »
Any new Olivier Leroux mod would be cause for celebration!   :occasion18:

Second the motion.

Heirs strikes me as more an example of editor functions than an attempt at a good design. Examining the module in the editor taught me a lot about how events and variables work. There have been many better examples since then, but when it was released it was really the only one. (I consider Tutorial.dsn to be too simplistic to offer much in this area.)

I hadn't considered that this was the intent of the design, but having never played it... this makes much sense.