Game39: Pool of Radiance
by Ray Dyer
Reviewed by Airamil
I was very excited to see that Ray had converted Pool of Radiance (my favorite goldbox game) to FRUA. It took me a little while to get through the game because I really took my time with it. The conversation is great for nostalgia purposes and for playing the game without some of the annoying things that were in the original version and fixed later on with other Goldbox games. The Best:
Fix button, auto spell rememorize, cool stores (although I might have liked a few more items to be able to spend all the jewels you get for completing quests in this game), graphics, close detail to sequences that amazingly match the original game, no level maximums, etc. Few Bugs:
I didn't find much for bugs; the main one was with Codorna. When in the Castle near the end, if you try to talk to Codorna when he is held captive, it dumps you into the Codorna map (which looks just like the Castle SE map, but none of the events work or are configured). It took me awhile to figure this out, I thought I was in the Castle SE map at first. Irks:
A few items were missing that are not found in the Realm item database. The main ones were no efreeti bottle (which is fine you never actually got the item in the original game either), the other was the manual of bodily health that was found in Mandors Library was missing. Some of this could be because Ray ran out of text or didn't want to substitute these items. Lastly a Vault would have been nice. Summary:
I highly recommend this module, it is great and I sure hope Ray could use his talents to convert some more of these (Curse of the Azure Bonds, hint, hint).