Author Topic: Goblin art  (Read 1803 times)

Offline Ixnatifual

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Goblin art
« on: October 24, 2010, 07:54:08 AM »
So I have this dungeon inhabited mostly by goblins. I've found some decent combat icons which I edited slightly to my liking.

But I'm still stuck with that horrible standard UA goblin picture. Can anyone point me to some better goblin pictures?

PS. Why does the standard goblin combat icon look like a racoon boy? Did goblins look like that in AD&D 1st edition?

Offline Ben J

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Re: Goblin art
« Reply #1 on: October 24, 2010, 09:27:29 AM »
Here ya go:

Four pages of Goblin art on corhub:

1
2
3
4

And here are some more:

Released designs:

The Sect

Offline nologgie

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Re: Goblin art
« Reply #2 on: October 24, 2010, 09:39:29 AM »
PS. Why does the standard goblin combat icon look like a racoon boy? Did goblins look like that in AD&D 1st edition?

That one is from the cover of Blizzard Pass, an "invisible ink" solo module for the D&D Basic Set.

1E goblins looked like this -
Some days it just doesn't pay to gnaw through the straps.

Offline Ixnatifual

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Re: Goblin art
« Reply #3 on: October 24, 2010, 10:24:54 AM »
I like the first image. Sadly, when I import it, part of the palette seems to be messed up (see image). Am I missing something? The image looks fine outside of UA.

I used ABSee to save the PNG as a PCX for import to UA.

I read about a utility called UA256 - would this do the trick for me? If so, where do I find it?
« Last Edit: October 24, 2010, 10:34:45 AM by Ixnatifual »

Offline Olivier Leroux

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Re: Goblin art
« Reply #4 on: October 24, 2010, 11:52:53 AM »
I like the first image. Sadly, when I import it, part of the palette seems to be messed up (see image). Am I missing something? The image looks fine outside of UA.

I used ABSee to save the PNG as a PCX for import to UA.

I read about a utility called UA256 - would this do the trick for me? If so, where do I find it?

Here (and the readme file).

If that doesn't help, try out the attached pcx file. The important thing is that the PCX doesn't have more than 256 (better yet 224) colors, so additionally to converting a png to pcx you might also need to decrease the color depth. You can use the freeware tool IrfanView for that, for example, in case your graphic tools don't offer such a function.


Offline Olivier Leroux

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Re: Goblin art
« Reply #5 on: October 24, 2010, 11:55:00 AM »
PS. Why does the standard goblin combat icon look like a racoon boy?

 :D
I'd love to play a design about raccoon boys one day.  :)

Offline Ben J

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Re: Goblin art
« Reply #6 on: October 24, 2010, 12:01:28 PM »
Hmm, all my png files posted here (with FRUA-template) should work when imported into FRUA, because they already ran through UA256 one time. Provided that your conversion program doesn't mess with the palette.

I just converted my png back to pcx and tested it, and it works normally. I guess "ABSee" doesn't keep the palette order when converting pics. I'd try another program.
Released designs:

The Sect

Offline Ixnatifual

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Re: Goblin art
« Reply #7 on: October 24, 2010, 12:33:04 PM »
UA256 worked like a charm. It must be ABSee not doing the palette correctly when converting to PCX.

Offline Vix

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Re: Goblin art
« Reply #8 on: October 25, 2010, 12:14:23 PM »
That pic you tried was one of mine. It, too, should have previously been optimized via UA256. So, it must be whatever program you were using.

 

anything