As I understand it, the 8x8****.dax files contain the wall graphics in 8 pixel by 8 pixel squares, and the walldef*.dax files tell the engine how to put those squares together to make up the walls.I haven't looked into this at all to verify yet, but I will.
So, I'm wasting my time with the walldef files?
Quote from: manikus on July 29, 2010, 05:11:02 PMSo, I'm wasting my time with the walldef files? Started looking into a wall draw program, and noticed it uses the walldef data to pick the symbols, therefore, I may have lead you astray..
Not sure where else to place them but here's the buck matrix sprit1.dax and pic1.dax artwork....Here's the Buck Rogers countdown to Doomsday sprit*.dax and pic*.dax art work