Author Topic: What default FRUA changes do you make?  (Read 3670 times)

Offline nologgie

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Re: What default FRUA changes do you make?
« Reply #15 on: January 23, 2010, 04:25:08 PM »
Interesting. I usually run multi-classes, but never thought of allowing it for humans. I wonder if it would still allow dual-classing? (Of a multi-class I mean. Sort of a Swiss Army Whatsis.)
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Offline Ben J

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Re: What default FRUA changes do you make?
« Reply #16 on: January 23, 2010, 04:29:15 PM »
I wonder if it would still allow dual-classing? (Of a multi-class I mean. Sort of a Swiss Army Whatsis.)

You mean like a Fighter/Thief who also becomes a Cleric/Magic-User?
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Offline nologgie

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Re: What default FRUA changes do you make?
« Reply #17 on: January 23, 2010, 04:48:41 PM »
I was thinking more of a Ranger/Cleric becoming a Magic User/Thief (for HP considerations and spell availability), but yes. Someone with all four classes. Sort of a Hyper-Bard without all that silly musical schtick.
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Offline Iranon

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Re: What default FRUA changes do you make?
« Reply #18 on: January 23, 2010, 06:44:57 PM »
dual-classing into a multiclass tends to wreck the character... becoming a level-0 nobody. Dual-classing from multiclasses tends to be strange as well - iirc the first class disappears and the others keep advancing.

Offline Ben J

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Re: What default FRUA changes do you make?
« Reply #19 on: January 24, 2010, 07:56:52 AM »
dual-classing into a multiclass tends to wreck the character... becoming a level-0 nobody. Dual-classing from multiclasses tends to be strange as well - iirc the first class disappears and the others keep advancing.

If I remember correctly, only humans can dual-class, am I right?

So I probably shouldn't allow humans to multi-class, lest they become class-0-nobodies.

My other alternative would be to let half-elves be the only ones who could be a triple-class like F/MU/T.
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Offline Iranon

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Re: What default FRUA changes do you make?
« Reply #20 on: January 24, 2010, 09:51:45 AM »
I apologise in advance for the rambling... I've tried playing around with classes a lot recently.

*

Yes, only humans can dual-class in the unhacked game and multiclasses allow players to break their characters.

You can sort of work around some of these issues. If you want to assign a multiclass to a human (bards occasionally show up as this) you may want to take precautions as anyone dual-classing into them - e.g. by not giving them any legal alignment. You can still make new characters in that class and they'll be restricted to the default alignment (need to hack that if you don't want this to be Lawful Good).

If you have multiclass combinations to spare, you can do a lot of stuff but most of it is awkward:
Cleric/thief is fully functional but unused, unfortunately it has the thief part hardcoded. If you want something new that isn't a something/thief you can map f/t to current c/t changing the first class, and use the former f/t slot for the new thing.
Class 7 is currently unused but doesn't have its own classes to define - afaik you can only use it to copy another multiclass combination under another name, often m/t or f/m/t as bard. You could map class 1 (knight) to something else as well, but class 1 exists in its own right and can be used for anything without fancy abilities - in my designs i have it as a monk (giving it multiple attacks by hijacking the ranger attack progression, an inability to wear armour and simulate their various resistances by translating them into saving throw bonuses).
Assigning humans a custom multiclass which includes former levels (may require hacking the dual class functionality, but you can do it without having affecting anything legal in the normal game) is more elegant in many ways - I like bards as ranger/former mage, with a hacked specab to eliminate multiple attacks. This lets me limit the mage spell slots but the caster level increases as it should. Unfortunately this has its own problems... characters are randomly generated just fine, but if it starts as a level 9 ranger/level 8 former mage I can modify the hit points upwards to the total of a lvl 9 ranger + those of a lvl 8 mage.
« Last Edit: January 24, 2010, 09:53:40 AM by Iranon »