Author Topic: RELEASED: The Realm - Thunder Rift  (Read 1030 times)

Offline Olivier Leroux

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Re: RELEASED: The Realm - Thunder Rift
« Reply #30 on: April 05, 2017, 02:24:59 AM »
Hey Ray, I have some questions about the Thunder Rift campaign:

The readme files say it's best to start with Game00, like they always said for the other campaigns as well. As someone who has played all the other Realm campaigns a long time ago, would it actually have any benefits for me now to start with Game00 instead of Game41? Will the starting equipment or anything else be different if I create a new party in Game41 and not Game00? And was Game00 updated to include the new Thunder Rift adventures on the map or not?

Also, it looks like the updated versions of Game45 and Game48 are only available in this thread so far and the versions at the File Archive are still outdated; is that true?

Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #31 on: April 05, 2017, 09:20:01 AM »

Hey!

The reference to Game00 is an oversight, carried over from sharing all the old text files as a template.  I'm bummed...

I'm not sure about the uploaded changes.  I've uploaded a few things to Rosedragon lately that I'm not sure ever made it, actually up.  When I uploaded GameXX a little while ago, I also uploaded GameU1, and the latter isn't showing on the What's New list.  Also, I uploaded each of the updates to Rosedragon either right before or right after uploading them here--I'm not sure whether the new files were uploaded and just replaced the old versions, or if they didn't appear, either.

I've been too busy with work and a million other "real life" things to look deeper than the "What's New" page, though.  :(

Offline hans

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Re: RELEASED: The Realm - Thunder Rift
« Reply #32 on: April 05, 2017, 12:36:14 PM »
...I've uploaded a few things to Rosedragon lately that I'm not sure ever made it, actually up.  When I uploaded GameXX a little while ago, I also uploaded GameU1, and the latter isn't showing on the What's New list.  Also, I uploaded each of the updates to Rosedragon either right before or right after uploading them here--I'm not sure whether the new files were uploaded and just replaced the old versions, or if they didn't appear, either...
 

When I ULed Man-Storm, I didn't realize that I had mistakenly used the Mirror (http://frua.reonis.com/), instead of the main Rosedragon site (http://frua.rosedragon.org/).  If I understand correctly, the Rosedragon site will immediately notify Donnie of new ULs, but the Mirror doesn't.  I contacted him via PM, and he kindly took care of it for me then.   :)

Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #33 on: April 05, 2017, 01:58:49 PM »

I don't think that's what I ran into--I have rosedragon bookmarked (I didn't realize there was still a mirror out there!), and I uploaded GameXX and GameU1 one right after the other. 

I guess I should message Donnie and make sure everything arrived like it should have.  I know that happened once back in the day, when Robert Foster was running the ftp show.  He was awesome about everything, too.

*sigh* Speaking of old friends we don't hear from...I miss that guy, too...


Offline ProphetSword

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Re: RELEASED: The Realm - Thunder Rift
« Reply #34 on: April 05, 2017, 02:36:43 PM »
I know that happened once back in the day, when Robert Foster was running the ftp show.  He was awesome about everything, too.

*sigh* Speaking of old friends we don't hear from...I miss that guy, too...

I haven't spoken to him in a couple of years, but for a long while he was the lead programmer/scripter and one of the online DMs for my NWN persistent world, which is still up and running.  Many of the scripts that bring that place to life are his work.

I might have an email address lying around for him.  I'll have to look.  Maybe I can persuade him to drop in.
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Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #35 on: April 05, 2017, 03:53:27 PM »

Update: I just downloaded Trouble Below, and checked the updated date on the files in the zip folder.  It looks like the current version is up there.

The only thing that I've reuploaded that didn't appear seems to be GameU1; I'll reupload when I get a second, and then we'll have all our Realm ducks in a row.


Offline Kaz-Keith

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Re: RELEASED: The Realm - Thunder Rift
« Reply #36 on: April 18, 2017, 07:02:52 PM »
 Created a new level one party just prior to Easter weekend, and set off this morning to being the Thunder Rift series (plus game 07, Assault on Raven's Ruin as per Flopsyville's suggestion)... looking forward to this!

Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #37 on: April 18, 2017, 08:21:05 PM »

Happy adventuring, Keith!  I hope you have some fun in Thunder Rift!


Offline Olivier Leroux

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Re: RELEASED: The Realm - Thunder Rift
« Reply #38 on: May 01, 2017, 04:06:12 AM »
I've finished my playthrough of the Thunder Rift campaign. Thank you so much for creating and sharing these designs, Ray! I had a lot of fun leading my party through this series of dungeon crawling adventures, and it really helped to rekindle my passion for UA.

Attached is a list of playtesting notes for all designs but Game 41-43 (of which I already reported via PM, IIRC) and Game07 (which I skipped, due to having played it before). It's mostly just typos I found, and I believe some of them have been mentioned by hans already.

Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #39 on: May 01, 2017, 01:37:52 PM »

Wow!!!

Thank you, Olivier!  And thank you for the list of errors...I really appreciate it! 

Quite a few of those typos were things that I always used to commit, but that I thought I had drummed out of my typing habits long ago.  I guess you never completely leave some things behind...

It's been awesome following you through Thunder Rift. 

Your feedback on the amount of wealth in the game is heartfelt, I know, but I'm afraid I've never been creative enough to come up with a satisfactory approach to it.  I've tried to keep the amount of treasure (at least non-magical treasure) true to the source material.  In pen and paper, though, that doesn't cause a problem, because there are always things to spend money on...

The most obvious thing to do with all that money would be to sell magic items, but that runs counter to the style of game it emulates.  Magic isn't something that can be bought in those old-style games.  Even potions are exciting things to come across.  Beyond that, more role-playing-related things like building homes or establishing schools, etc., can't really carry from one game to another.

Also, since experience from treasure is a major factor in level advancement in 1e games, I couldn't just trim down the amount of wealth without trimming down the amount of experience points...

The end result is a situation where we donate to an awful lot of temples and shop owners, I'm afraid...

I'm glad that it doesn't seem to have ruined your experience...and I'm so grateful that you took the time to share your experiences, and also your feedback!!!

(In fact, you've given me an idea for some new adventures that I'm working on.  Money could be spent in the same way my pen & paper players spend a lot of their money...in spell research!  THANK YOU!!!)


Offline Olivier Leroux

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Re: RELEASED: The Realm - Thunder Rift
« Reply #40 on: May 01, 2017, 02:26:51 PM »
Also, since experience from treasure is a major factor in level advancement in 1e games, I couldn't just trim down the amount of wealth without trimming down the amount of experience points...

I didn't think of that ... I certainly appreciated all the xp I got from finding and ignoring treasure.  ;D

Beyond that, more role-playing-related things like building homes or establishing schools, etc., can't really carry from one game to another.

Actually, that wouldn't really bother me. What you buy with the money doesn't even need to have an actual use for the party, just give the players some feeling of achievement, reward them with some extra (text) events that they wouldn't get to see otherwise. Anything just to make them think it was worth collecting all those coins and make them feel better about losing them again, since they can't carry all of it anyway. If they help someone in need, establish a school or whatever, that's only for the moment, it doesn't matter if the next design still talks about it or not. Just an idea.

Or, another idea that comes to mind, there could be a vault in town where adventurers can store their money while they go spelunking, so it doesn't weigh them down, and then withdraw it again before the end of the design. And where they can exchange heavy coins for lighter gems and jewelry. Spell research sounds great, too. Or like I said, the option to hire a henchmen or pet for the current adventure as a paid "easy" mode or a way to slow down the leveling (would it actually slow down progress a bit? are xp shared with NPC companions? sometimes I thought my party was leveling a bit too fast, making them too powerful for some of the lower level designs; that could be counteracted by sharing xp). Talking of easy mode, players could also be allowed to buy items that would allow them to rest more often. I remember I did something like that in my Two Cities design, via zone events and searching condition, I think. A wish allowed you to rest anywhere, but only three times. That would make things a lot more complicated though. Of course, the most simple option would be to just raise training costs (to at least 1000 per character).


The end result is a situation where we donate to an awful lot of temples and shop owners, I'm afraid...

That's fine as well, but it's more fun if you get a short thank you event, instead of being called a jerk.  :D
« Last Edit: May 01, 2017, 02:34:26 PM by Olivier Leroux »

Offline hans

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Re: RELEASED: The Realm - Thunder Rift
« Reply #41 on: May 01, 2017, 03:35:40 PM »
I would imagine, in a medieval world full of monsters, that cities and towns would have quite a few beggars (with horrible scars, or missing limbs, etc.).  Yet, I can't remember ever meeting one in any mod I've ever played...  My filthy rich PCs would welcome the opportunity to be charitable.  Or, blow their money on wanton revelry.  Either one would be good. 
  :angel12:

Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #42 on: May 01, 2017, 03:41:44 PM »
Thanks again, Olivier!

I've uploaded a bunch of updated files thanks to your feedback.  I haven't done that in the past, but considering the effort you went through to post such an awesome feedback document (and my internet connection is a whole lot faster these days than it was back in the glory days of The Realm...); I figured I owed it to you!  :)

Just a couple notes on things I didn't/couldn't fix:
First, I don't know why you got the message about freeing the prisoners if you hadn't.  That message is keyed to Quest 8, and Quest 8 is given when you free the prisoners.  All I can imagine is that I loused it up (despite keeping a pretty detailed list) and used Quest 8 a second time without realizing it.  I doubt I'll have time to go through in the kind of detail that I'd need to find that and correct it.  :(

On the other hand, there isn't anything to be done with the bug about entering the Overland.  When a party transfers into the Overland, no events are triggered.   I've tried to arrange it so a party is transferred onto the Overland in such a way that their first step HAS to take them onto the congratulatory text events, but that wasn't always possible...

I do try to end Realm games with a "Where to next, adventurer?" statement that repeats itself a second time, in highlighted font.  I know I haven't managed to do it in every design, but it's intended to signify that the design is now over. 

The clicking means you turned off the trap in the next room.  ;)

You mention that you're not a native speaker, but your mastery of the language is far superior to many (if not most) native speakers I know.  Just saying--I love receiving feedback from you.  Thank you!


Offline Ray

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Re: RELEASED: The Realm - Thunder Rift
« Reply #43 on: May 01, 2017, 03:43:41 PM »
Ironically, I have a beggar planned for the adventure I'm working on next...and it never occurred to me to tie him to a "Who Pays" event...

I'll have to make a note about that...

Of course, FRUA wouldn't know whether you gave him a single gold piece of ten thousand.  So, I'd have to word it very carefully to avoid having the richest beggar in the world, still out there asking for handouts in his rags... ;)


I would imagine, in a medieval world full of monsters, that cities and towns would have quite a few beggars (with horrible scars, or missing limbs, etc.).  Yet, I can't remember ever meeting one in any mod I've ever played...  My filthy rich PCs would welcome the opportunity to be charitable.  Or, blow their money on wanton revelry.  Either one would be good. 
  :angel12:

Offline Olivier Leroux

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Re: RELEASED: The Realm - Thunder Rift
« Reply #44 on: May 01, 2017, 04:18:13 PM »
First, I don't know why you got the message about freeing the prisoners if you hadn't.  That message is keyed to Quest 8, and Quest 8 is given when you free the prisoners.  All I can imagine is that I loused it up (despite keeping a pretty detailed list) and used Quest 8 a second time without realizing it.  I doubt I'll have time to go through in the kind of detail that I'd need to find that and correct it.  :(

Actually, I was kind of glad that the game remembered what I had forgotten, so I don't think it's that much of a problem. I found the prisoners before defeating the dragon, so one could think it was implied that I would get back to them before leaving, without me actually having to do it (even though I missed a short text event that way).


You mention that you're not a native speaker, but your mastery of the language is far superior to many (if not most) native speakers I know. 

To be fair to those, language - and particularly correcting language and giving feedback - is an essential part of my line of work. But I'm very flattered by the compliment, thanks!  :)

I learned most of what I know by reading, watching movies and playing games in English, so in a way your designs contributed to educating me as well.  (And AFAIK I have played all of them, so that's a lot of words!)   ;D



EDIT:
And I never stop learning, apparantly. I've decided to take my Thunder Rift characters through Nol's Judge Guild conversion series, since I didn't get a chance to play it yet and the level range seems fitting, and while I prepared my party for the adventure (I had actually forgotten you can scribe spells, your mention of spell research reminded me!), I found out that you can join several scrolls to a bundle. Huh. Unless this is specific to The Realm, I played FRUA for 20 years and never knew about this before. Makes me wonder what else I don't know. Btw, what does an adder staff do?
« Last Edit: May 01, 2017, 05:37:48 PM by Olivier Leroux »

 

anything