Author Topic: Gold Box Explorer & Combat Wall Art  (Read 1928 times)

Offline Draugr

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Gold Box Explorer & Combat Wall Art
« on: October 02, 2015, 11:22:13 PM »
Hi Everyone.

I'm getting more familiar with DC as I'm using it and importing art from the GB games to DC. I also started using Gold Box Explorer and after tinkering with wall art, I'm now looking to import combat wall art into DC. Again, I'm using Goldbox Explorer to view the original art in an original Gold Box game like Pool of Radiance for example. I see the combat wall art images, and want to export them and this is where I have questions.

I noticed if you look at the standard 3D wall art for a GB game, there is a button in Gold Box Explorer that says "Export to Wall Template". This appears to automatically grab all the related wall images and places them properly into a template that will work in DC. I then was hoping to find something similar to the wall art exporter for the combat wall art and monster icons for that matter. So far, I don't see a "Export to Combat Wall Template" button and am guessing it doesn't exist. So, my questions are... 1. Is there a way to have Gold Box Explorer export a GB set of combat wall art into a DC template and if so, how do I do that? 2. If the answer is no, is there any other program which can export a GB game's combat wall art into a DC combat wall art template? This would make things much faster for conversion to DC.

The same for monster icons. I haven't really gotten this far yet as I wanted to convert/import wall art, background art and then combat wall art, so I really haven't played with exporting monster icons yet.

Any help is appreciated.

Also, if anyone has combat wall art, monster icons for oNWNs already converted to DC please let me know and if they are available anywhere, please tell me as that would save me a lot of time setting up my first DC module. :)

Offline marainein

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Re: Gold Box Explorer & Combat Wall Art
« Reply #1 on: October 03, 2015, 06:17:56 AM »
So far, I don't see a "Export to Combat Wall Template" button and am guessing it doesn't exist. So, my questions are... 1. Is there a way to have Gold Box Explorer export a GB set of combat wall art into a DC template and if so, how do I do that? 2. If the answer is no, is there any other program which can export a GB game's combat wall art into a DC combat wall art template? This would make things much faster for conversion to DC.

The same for monster icons. I haven't really gotten this far yet as I wanted to convert/import wall art, background art and then combat wall art, so I really haven't played with exporting monster icons yet.
No, it can't, although I can add such a feature, if you can show me these templates the images need to be copied into.

Offline Draugr

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Re: Gold Box Explorer & Combat Wall Art
« Reply #2 on: October 03, 2015, 07:43:41 AM »
Quote
No, it can't, although I can add such a feature, if you can show me these templates the images need to be copied into.

Here is the link to where I got the template files. I think these will help. It is a exe file that simply installs all the various template images into a folder you choose.

http://sourceforge.net/projects/uaf/files/Graphics%20for%20DC/DC_Art_Templates/0.914b/

Let me know if the combat wall art template and if possible the icon art template inside this package would work.

Thanks

Offline Draugr

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Re: Gold Box Explorer & Combat Wall Art
« Reply #3 on: October 03, 2015, 08:16:44 AM »
Also, I just noticed there is a default combat wall art image (dungeon and wilderness) in the resource folder within the official DC installation. Under "Dungeoncraft\TemplateDesign.dsn\Resources" the images are the same size as the ones in the exe template file I linked above, so if you have DC installed already, you can simply grab the dungeon combat wall art file and the wilderness art file templates from there.

Here are the file names.

"Dungeoncraft\TemplateDesign.dsn\Resources"

combat_Dungeon.png (608x176 pixels)
combat_Dungeon2.png (608x176 pixels)
combat_Wilderness.png (592x232 pixels)


As for combat icons, if they too can be exported they might be more difficult to do so as there appear to be three sizes of combat icon files.

Small: 576x144
Medium: 192x96
Large: 96x96

I'm not sure if any of this is relevant as I'm still new to DC and especially art conversion / modding.
« Last Edit: October 03, 2015, 08:24:20 AM by Draugr »

Online manikus

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Re: Gold Box Explorer & Combat Wall Art
« Reply #4 on: October 03, 2015, 03:17:22 PM »
The TemplateDesign.dsn/Resources folder has examples of all DC art that can be used in teh game. :)

I'm not sure that you want these however, as this is not the same as FRUA or any of hte GoldBox games.

I personally think for consistency sake, you would want GBE to continue to use FRUA templates. Which I realize is kind of funny since I will just take them and convert them to DC. ;)

Also, there are 4 icon sizes, per one frame they are 24x24, 24x48, 48x24 and 48x48, (I mean FRUA and GB) and a couple of the GB games had a larger sise that was 72x48.
(DC can support any size combos as long as the sides are multiples of 48).

Offline Draugr

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Re: Gold Box Explorer & Combat Wall Art
« Reply #5 on: October 03, 2015, 04:20:34 PM »
I know it would probably be a lot of work, but perhaps having an "Export Walls to FRUA" and an "Export Walls to DC" button would cover both systems. So far I've come a long way with DC and to be honest, the number of bonuses it offers over FRUA makes it the toolset of choice for me.

1. No bugs that can't be fixed if found in DC.

2. The limits for various things such as events, # of dungeons, etc... are much higher in DC than FRUA

3. The ability to set the min and max number of characters in a DC module (Solo Adventures possible)

4. No need for the entire program once the adventure in DC is compiled. It can be a simple self contained game only program with no need for all the editor related stuff included. Can't do that in FRUA.

I love FRUA and what it offered/offers. I picked it up the day it came out back in 1993 I think. Wasn't the original date of release or version 03/19/1993 or so? I know its 3/19 because that is also my birthday and I always found that funny. Of course after the first official patch the date / version number changed so much for that. :)

Anyhow, I think the best option would be to cover all bases and support exporting for FRUA and DC, but if that is a lot of work, then one way or the other would be great too. We would just need to convert the art them from FRUA to DC or vice versa.


Offline marainein

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Re: Gold Box Explorer & Combat Wall Art
« Reply #6 on: October 03, 2015, 10:21:14 PM »
The TemplateDesign.dsn/Resources folder has examples of all DC art that can be used in teh game. :)

I'm not sure that you want these however, as this is not the same as FRUA or any of hte GoldBox games.

I personally think for consistency sake, you would want GBE to continue to use FRUA templates. Which I realize is kind of funny since I will just take them and convert them to DC. ;)

Also, there are 4 icon sizes, per one frame they are 24x24, 24x48, 48x24 and 48x48, (I mean FRUA and GB) and a couple of the GB games had a larger sise that was 72x48.
(DC can support any size combos as long as the sides are multiples of 48).

Can DC automagically import FRUA format art assets?

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Re: Gold Box Explorer & Combat Wall Art
« Reply #7 on: October 05, 2015, 01:59:55 PM »
Can DC automagically import FRUA format art assets?

Automagically - I like that word. I am going to try and use it in conversatioin today. :D

No, well, not really, well kind of, ya. Default DC? No. Could I whip up a new config file that would have a 320x200 screen in the 640x480 window? Yes, and then I could use the PCX files directly for walls and the GBE export for pretty much everything else.

If you guys want GBE to be a tool that also exports art from GB games for use in DC? Fine by me, but there is a lot to consider, like which resolution(s) you will support and which formats. :)

I'm attaching the FRUA templates for some of the art that is not in the default FRUA install. :) Notably included are the combat wall template and the wilderness template.
draw-alw.png is the template for "always" art - the cursor set.
draw-cb2.png is the template for all five icons sizes.
drw-comspr.png is the "combat sprite" art.
drw-dung.png is the combat wall "dungeon" art template
drw-wild.png is the template for wilderness combat art

Offline marainein

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Re: Gold Box Explorer & Combat Wall Art
« Reply #8 on: October 05, 2015, 03:20:00 PM »
Automagically - I like that word. I am going to try and use it in conversatioin today. :D
Oh don't worry, that was merely an alien scout ship of the neological invasion...the main fleet is yet to arrive...

No, well, not really, well kind of, ya. Default DC? No. Could I whip up a new config file that would have a 320x200 screen in the 640x480 window? Yes, and then I could use the PCX files directly for walls and the GBE export for pretty much everything else.

If you guys want GBE to be a tool that also exports art from GB games for use in DC? Fine by me, but there is a lot to consider, like which resolution(s) you will support and which formats. :)
I do, but it makes more sense to (1) add such features to the import side of DC, rather than (2) the export side of GBE, because (2) only gives us access to the art in the gold box games, whereas (1) gives us that and all the stuff in FRUA.

What are the issues with resolutions/formats we need to consider?

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Re: Gold Box Explorer & Combat Wall Art
« Reply #9 on: October 05, 2015, 04:07:48 PM »
There are three supported resolutions in DC - 640x480, 800x600 and 1024x768. Each resolution has a "default" layout with strectched  (in relation to FRUA) viewport, and a square viewport optioin and I have additionally posted the configureation that I am going to use for Pool of Radiance which makes the 640x480 look like 640x400. There are five wall formats for the default layouts and 2 each for the square viewport layouts.

There is no plan to add a FRUA art importer to the DC project. All of hte default FRUA art has been long available in the default 640x480 format. The vast majority of the GoldBox art is now available in the same format.

Offline marainein

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Re: Gold Box Explorer & Combat Wall Art
« Reply #10 on: October 05, 2015, 04:48:45 PM »
There is no plan to add a FRUA art importer to the DC project. All of hte default FRUA art has been long available in the default 640x480 format. The vast majority of the GoldBox art is now available in the same format.
What about non-default art that module makers have added? Isn't that worth importing?

Also, where can the GoldBox art conversions be found, so that Draugr can see if what he wants to convert has already been converted?

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Re: Gold Box Explorer & Combat Wall Art
« Reply #11 on: October 05, 2015, 05:20:22 PM »
There is no plan to add a FRUA art importer to the DC project. All of hte default FRUA art has been long available in the default 640x480 format. The vast majority of the GoldBox art is now available in the same format.
What about non-default art that module makers have added? Isn't that worth importing?

Also, where can the GoldBox art conversions be found, so that Draugr can see if what he wants to convert has already been converted?

I had posted the link in his request thread, but you can never post these things too many times. ;)
http://ua.reonis.com/index.php?topic=3129.0

I redid walls for several of the games and added additional wall thumb files so that they are easier to see in the editor.

I am not opposed to exporting of GB/FRUA art to a format used by DC. I was reading his posts as "export to DC instead of to FRUA formats".
And DC is not going to import FRUA art because that's not our project - we will load art from FRUA that has been put into the proper format however. I really don't want to spend one minute of Paul's time worrying about converting tlb to png - there are so many issues to fix or add with DC and we have one programmer, who is certainly up to the challenge, but only one guy. ;)
Now if somebody else wants to make a program that does that, we would certainly add support for it being integrated, i.e. you could call it/use it from the DC editor.

Offline ProphetSword

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Re: Gold Box Explorer & Combat Wall Art
« Reply #12 on: October 05, 2015, 06:40:51 PM »
I redid walls for several of the games and added additional wall thumb files so that they are easier to see in the editor.

...and the world thanks you for your hard work...
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Re: Gold Box Explorer & Combat Wall Art
« Reply #13 on: October 05, 2015, 06:55:45 PM »
I redid walls for several of the games and added additional wall thumb files so that they are easier to see in the editor.

...and the world thanks you for your hard work...

If I had thought about it for half a second, I would have included the thumbs the first time. D'oh!. :D But, now, you also get each wall marked with the game it came from so yuu can see at a glance in your file folder what it is.


Offline marainein

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Re: Gold Box Explorer & Combat Wall Art
« Reply #14 on: October 07, 2015, 02:43:04 AM »
Now if somebody else wants to make a program that does that, we would certainly add support for it being integrated, i.e. you could call it/use it from the DC editor.
Got it. I'll need to make a list of all the stuff that FRUA has, and what DC uses in its place. Let me know if I've missed anything:
Wall graphics (in 8x8*.TLB files)
Backdrops (in back.TLB files)
Bigpics (in bigpic/x.tlb files)
Combat Sprites (in comspr.tlb)
Combat pictures (cpic.tlb) - these are double images in DC right? with left normal/right active movement?
combat wall/tiles (dungcom.tlb and wildcom.tlb)
pictures (in pic*.tlb)
animated sprites (in sprit.tlb)
whatever topview.tlb contains
mouse cursors (in always.tlb)
title images (in title.tlb)
pc combat icons (in cbody.tlb) - like combat sprites
frames (in frame.tlb)
menus (in menu.tlb)
gen.tlb - I have no idea what this does

FRUA has a 'drop in' system, where you can override specific resources by including a file names filenameXXXX.tlb, where XXXX is the resource number you want to override, right?

In DC the normal image file format is just a png in the resource directory, correct?

 

anything