Author Topic: Some dungeon design template  (Read 4012 times)

Offline manikus

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Re: Some dungeon design template
« Reply #30 on: December 20, 2014, 04:20:55 PM »
I tried converting these to use with the default DC viewport. Didn't work out too well. But these look cool. :)

Offline Alp

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Re: Some dungeon design template
« Reply #31 on: September 08, 2015, 07:50:39 PM »
I tried converting these to use with the default DC viewport. Didn't work out too well. But these look cool. :)

Oh? Was it too difficult? Is there a template for that, somewhere, so I could give it a try?
I would have done it myself, but I couldn't find one...

Also, I don't think I mentioned this before, but those wall tiles are to be used in a NES Homebrew game I've been working on. It will be a Dungeon Master clone, that plays somewhat like Dungeon Magic on the NES.

I came here to make a post about the absurd compression method I just devised for it this afternoon--
Previously, I was storing each and every cell in 1 byte, with 4 walls on each side. (2-bit)

This amounted to 1089 bytes for a 33x33 map. Not too terrible, but not very good, either.
Recently, to take a break from my main project, a Zelda 1 clone, I revisited this project.

Adding data recursion to the format, and trimming out all of the repeated walls, I was able to reduce the overall format to 64(!) bytes for the same map.

To compare, uncompressed, the entire map would have amounted to 4356 bytes for the walls! :o



Somewhat unrelated, but here's some pictures of my Zelda clone, titled "Cat Quest":




It is NROM restricted, meaning that this game will function completely within the same memory space as Super Mario Bros. with 32KB of code, and 8KB of graphics.

Offline manikus

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Re: Some dungeon design template
« Reply #32 on: September 09, 2015, 03:21:48 PM »
Ddefault DC uses a 176x211 viewport (don't' blame me, it was done before my time)  which a pain to convert to from a square viewport source because of anti-aliasing.

I couldn't find where the wall tempaltes were kept, so I made a place. :D

http://ua.reonis.com/index.php?topic=3101.0

 

anything