Author Topic: Some dungeon design template  (Read 3826 times)

Offline Alp

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Some dungeon design template
« on: March 19, 2014, 08:38:29 PM »
To start with, new member, hello all. Blah, blah, first post. :P
Now, onto my subject:

So for some time, I have been programming a fancy dungeon-crawl engine based around the mapping style of "Hired Guns" on the Amiga. Which, allows for highly complex dungeon maps to be built with very little effort on part of the mapper. (Though, not so much the artist. Ugh.)

Here is the work canvas of my walls/floors template, it's rather unsorted. So sorry about that.
I did attempt to organize my work, further to the bottom. However.



(Um, I couldn't find a proper spoiler tag in this forum, so sorry if there actually IS one.)

This is not really Dungeon Craft material, though I figure that somebody else may have interest in something like this. This is my third attempt at creating this grid. I figured I'd share it.

(The other two had the grid-crippling distortions, common with these kind of graphics. Which was a pain!)
So any critique from somebody more experienced with these graphics, would be appreciated.

Online manikus

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Re: Some dungeon design template
« Reply #1 on: March 20, 2014, 06:07:58 PM »
Welcome to Dungeon Craft! :D

Cool looking walls - I think I see how they work in game. Kind of reminds me of the templates for Eye of the Beholder series, but with more capabilities it looks like. You template contains what looks to be at least five, maybe up to 13, different files worth of stuff from a DC point of view. I can also see that while using the pseduo-3D projection, you are more faithful to it than the GoldBox games (including FRUA) and DC are. :) I'm a little bit jealous of that capacity. :D :D :D

Offline Alp

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Re: Some dungeon design template
« Reply #2 on: March 20, 2014, 07:48:42 PM »
Thanks! I hope to provide various line templates for DC games.

Also, darn. I DID upload to the wrong section! I wasn't sure. Sorry to the mod who had to move this!
I messed around for over an hour, trying to figure out where to post this! XD

Thank you! This took a few days of measuring things out.
It certainly has more capabilities! As my engine reads from a cubic tile array. Allowing very complex environments to be made. At the cost of not having thin walls, but, nuts to that! :D

The pseudo-3D projection I have calculated, has a proper vanishing point, which allows for that depth effect. Most engines of this type, only go as far back as the back-most wall. Which results in, shall we say, a "lovely" visual distortion. (The dang walls wouldn't line up, vertically!)

Unfortunately, I appear to have thrown the old one out, entirely. So I can't upload an example. Oops.

...13 files!? Wow, really? That's... a lot! :o
Anyone is free to mess around with this template as they please. Seeing some multi-levelled thing would be cool.

Uh... Hm, here's a shot of the game engine, currently. The layout's kind of un-finalized.
(The um, game is MILDLY adult. So I shall be careful what sort of game-shots I upload here.)



I took some inspiration from Madou Monogatari, in that, you can see behind your character.
The characters are also fully animated in their display window, and it looks awesome! :D

The texture for the walls are the template ones still, as simply getting this programmed proved to be painful.

It occurs to me, that I missed the rest of the stair units while compiling this into a sheet.

Offline SilentThief

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Re: Some dungeon design template
« Reply #3 on: March 21, 2014, 09:45:20 AM »
looks interesting. Being able to build the view from pieces makes for some cool looking results.

ST

Offline Dinonykos

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Re: Some dungeon design template
« Reply #4 on: March 24, 2014, 03:33:05 AM »
It looks indeed very interesting. I also like the graphic style even though the layout is not yet finalized, as you wrote.
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

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Re: Some dungeon design template
« Reply #5 on: March 24, 2014, 01:41:17 PM »
This looks very promising. :) How are you doing the animations? GIF or layered files or multi-frame files?

I think that your template walls/backdrop look pretty decent, actually. :D I think your editor/engine might be fun to play around with.

Offline Alp

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Re: Some dungeon design template
« Reply #6 on: March 24, 2014, 06:08:30 PM »
@SilentThief
Oh, it's the greatest! Having so much freedom to build whatever environments I can think of! :D
...In fact, that screenshot is a replica of a room in The Legend of Zelda: Ocarina of Time, for testing.

@Dinonykos
Thank you! Apparently, my graphics style has gotten attention of a few Japanese artists, on my gallery. O_o

I can easily move the display windows as I need, as I had planned ahead for potential restructuring.
So there's a handy window offset that I can define, any time I need to move things around.

@manikus
Uh. The character graphic animations are handled with multi-part files, allowing me to customize their appearance a LOT. I simple design, and animate a nude base, and draw everything else as an overlay that can be used in the display.

(As the game itself IS adult, the character templates feature various body types per race, and the overlays feature weight gain/loss, various states of pregnancy. Among OTHER things. XD)

The clothing and armour are also overlays, and the engine uses the character's state, to determine which variations to use. (There are a large number of clothing variations for tall, large, or pregnant characters.)

As for the engine itself? Hmm... I may attempt to release at some point in the future. Keeping in mind that the adult game that I'm working on, is simply a scripted module that I'm plugging into it.

Offline Uatu

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Re: Some dungeon design template
« Reply #7 on: March 25, 2014, 02:46:15 AM »
Nice work there!  Looks like a promising engine, the graphic style is also nice - reminds me of some older Japanese CRPG-type games (don't remember the titles).

Do you have a website?  I'd be interested to look at your animations, etc., too.  :)  Different weights, etc. for each character will require lots of drawing!  (But pregnant characters?!  :D)
More Dungeon Craft Art at my Web Page: http://dhost.info/uatu

Offline Dinonykos

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Re: Some dungeon design template
« Reply #8 on: March 25, 2014, 04:01:40 AM »
Do you have a website?  I'd be interested to look at your animations, etc., too.  :)  Different weights, etc. for each character will require lots of drawing!)
Yep, but with the low resolution and simple style, it should be not too much work. I admit I am a bit jealous that (as I understand at least) you can display the characters with different outfits. Though not necessary, it would be cool if that could be done in DC, too.
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

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Re: Some dungeon design template
« Reply #9 on: March 25, 2014, 02:00:08 PM »
Since I do my art primarily via 3D programs, I can easily do a base character, then have different outfits to overlay. :) It kind of reminds me of KISS - the electronic paper doll thing. :D

I would love to be able to change character portraits in DC (the player already can, I mean by script). We can do this via the talk.bin for Events, and with some hopefully small additions to the code will be able to do this for everything that uses a smallpic. Alas, this is a feature request, so won't be happening before 1.0.

I like the way the 3D viewport looks. I look forward to a time where I can play around with it. :D And to echo Uatu, if you have a website with pics on it, by all means share. :)

Offline Alp

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Re: Some dungeon design template
« Reply #10 on: March 26, 2014, 12:13:12 AM »
@Uatu
Yes, pregnant characters. This first project is pornographic in nature. There, I said it! XD
(again, this game is a scripted module. So the base engine does not contain any of this content!)

The idea for having sex with NPCs, originated from reading that The Elder Scrolls II: Daggerfall contains features from a half developed ability to have sex with specific NPCs (and prostitutes), which I found would be an interesting concept for an RPG.
Source, Text: http://tcrf.net/The_Elder_Scrolls_II:_Daggerfall/Unused_Text

Actually, MANY of those Japanese CRPG-type games had some influence in the concept of this game, in some way or another. Mostly the hentai ones, though. As a good number of them have beautiful map work. The most notable ones are:

Rouge no Densetsu (Adult)
The way the towns were handled in the game, was brilliant! I really liked the way the buildings were done here. The dungeons were, unfortunately, limited to a forest wallset and a stone one.

Crystal Rinal (Adult)
This was an odd one, involving being teleported from a school into a demonic dimension. The wallsets are REALLY low-res in this game, but the enemies are high-res. Which looks weird.
Though the monster designs themselves, are actually pretty cool! :D

Tenshin Ranma (Adult)
This game was ALL over the place. But much of the dungeon concepts were rather interesting. Unfortunately, I found the story of this game rather inconsistent, which confused me more than anything. It was also produced by ELF, the people who were responsible for the Knights of Xentar! ;D

Ikazuchi no Senshi Raidi (ADULT!!! VERY, VERY ADULT!!! YOU HAVE BEEN WARNED!)
Now this game, THIS game. This one has some interesting ideas with how it operates. Each item in the game has a very specific slot on the menu, like an adventure game. Which is a little odd.
The dungeons themselves, are fairly generic fare, unfortunately. But I just love the visual aesthetic of the game's layout! It's brilliant! A bit noisy, but it LOOKS nice! :D
This game and it's sequel were both remade in HD apparently, and there's also a new, 3rd release.

Of all the adult games listed I do NOT recommend looking THIS one up. As it contains heavy bondage themes. You have been warned.

The Ishar Trilogy (General Audience)
Damn! Now THESE games...! They did some amazing things with laying out the world.
The second game has a snowy mountain area, that is BEAUTIFUL, and it has extremely organic terrain as well. (This ENTIRE series was my inspiration to work on such a flexible engine in the first place!)

Hired Guns (General Audience)
This game is impressive, and apparently there's also a DOS version of it, as well.
It features creating a team of soldiers, and INDIVIDUALLY moving all four of them through multi-layered, block-based maps. (This is the game that inspired me to work with cubes for my maps.)

Crystals of Arborea (General Audience)
Now this one is merely nostalgic. As it the first first person game I had ever played (even before Eye of the Beholder!), as a family member had a copy of this, that we would play. It did some really impressive tricks with laying out trees on the map cells, and it had some interesting ground variation as well.


Bloody hell, I rambled a good deal. Oops! XD


@Dinonykos
Actually my art style is quite a bit more detailed than what is shown here. The cat girl looks as she does right now, as she was in the middle of being re-drawn from my old sprite during the last re-structure. I'm currently focusing on code over graphics (The original idea for the game, even before THAT version, had hand-drawn art. But my scanner stopped working, so I'm out of luck on that. At least, for now.)

@manikus
...Out of curiosity, is it possible for a character to have multiple status effects in DC?
Because, I could see it being simple, to script a number of "invisible" status effects, and use them to affect a "Status Display Function" quite easily. So that may be something to consider for a future update.

...Unfortunately, I do NOT have a personal website as of now. At the moment, I only have this:
http://www.furaffinity.net/user/icelink256/
(The majority of my work is rather adult in nature, though it requires a sign-in to actually see.)

I MAY start a blogspot thing at some point in the future, though I'm a wee bit busy with animating something for a friends' game. So progress on my project is slow, at the moment.

Uh... here's a slightly better example of the quality that I'm aiming for with this project.
(This canine character's hair is unfinished, ignore that!)



If the monster cannot be identified, then I have failed! D:

Online manikus

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Re: Some dungeon design template
« Reply #11 on: March 26, 2014, 02:55:04 PM »
@manikus
...Out of curiosity, is it possible for a character to have multiple status effects in DC?
Because, I could see it being simple, to script a number of "invisible" status effects, and use them to affect a "Status Display Function" quite easily. So that may be something to consider for a future update.
I'm not exactly sure what you mean by status effects - probably different from what we call status in DC (OK, Unconscious, Dead, etc), but bia script, we can do anything we want as to setting up lists per character or party or level, etc. :)

...Unfortunately, I do NOT have a personal website as of now. At the moment, I only have this:
http://www.furaffinity.net/user/icelink256/
(The majority of my work is rather adult in nature, though it requires a sign-in to actually see.)
Cool. It's probably best that I can't view the adult content since my internet accesss is at a public library. :D I hope you do some art for DC.  i think your style would fit in quite well.

I MAY start a blogspot thing at some point in the future, though I'm a wee bit busy with animating something for a friends' game. So progress on my project is slow, at the moment.
Let us know when you do.

Uh... here's a slightly better example of the quality that I'm aiming for with this project.
(This canine character's hair is unfinished, ignore that!)

If the monster cannot be identified, then I have failed! D:
What is the resolution for the game?

Offline Alp

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Re: Some dungeon design template
« Reply #12 on: March 26, 2014, 05:08:22 PM »
@manikus
Uh, yeah. The basic RPG status is what I was talking about.
I seem to recall seeing a similar trick being done by a user on some dungeon rpg creator, some time ago.
(It was some old japanese DOS thing, made by Enterbrain, I think.)

Ah, fair enough! The only adult content that I would really WANT people here to see, is a location for a friends' game called the "corridor of fertility". It's a dark hallway lined with monolithic statues of rabbit goddesses. With about half of them, being hermaphrodites. Given the game's theme. I rather like how that dungeon piece turned out.

Yes, I shall remember to post a link to a blog, whenever I have a chance to set that up.

The game runs at 320x240 retro-size. Though it would not be difficult to increase the resolution if needed. As everything display-related, is handled by "screen-center" offsets. Which allows the dungeon display function to adjust dynamically to a new screen size. It's a little difficult to explain how that part works.

Online manikus

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Re: Some dungeon design template
« Reply #13 on: March 26, 2014, 06:06:48 PM »
Cool. I deal with offsets from center a lot when using Python for PaintShopPro scripts. :D  If I get a chance to use this, I will want a larger screen size - bigger is always better for these old eyes. :D

I look forward to seeing continued updates.

Offline Uatu

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Re: Some dungeon design template
« Reply #14 on: March 26, 2014, 09:10:03 PM »
Knights of Xentar...  That sounds familiar - I think something made by them was kind of the art style that I was thinking of when I saw your screens.  (Some of those games back then had quite nice graphics, despite the limit of 16 color palettes, I think.)  Japanese game companies, though, are pretty miserable places in general, I think, so you gotta appreciate how hard these guys worked despite their conditions...

Your own game's small resolution should make it quite easy to draw art, I think!  I draw for 480 x 640, which is only 2 times as big (squared), but effort required is exponential sometimes... :(

Hmm - is a hermaphrodite rabbit goddess a goddess?  Or... ;)  (What about men with moobs?)  Actually, hermaphrodite invertebrates are quite interesting, as an aside...  But anyway, nice work, it is clear you put a lot of work into it!
More Dungeon Craft Art at my Web Page: http://dhost.info/uatu

 

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