Author Topic: Paladin's Immunity to Disease  (Read 1046 times)

Offline alvonwald

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Paladin's Immunity to Disease
« on: December 24, 2013, 07:04:16 PM »
Hi everybody [and a Happy Holidays too!]

New to the boards and FRUA, but a long time P&P role player. I've been making my way through "The Sect" with a party that includes a Paladin. This was mostly so that I had control over the NPC, Jaki. Some background; the party made it through the lizardman tunnels as well as the Lich King tunnels then explored and made it out of Diolt. After all of that the party leaves town onto the overland map when the Paladin gets hit with this - character starts to rot, then he dies. There's no time between him getting the "rot" message and then dying to slap on a Cure Disease. This doesn't happen in town, where days have passed since coming up from the tunnels, it just occurs when hitting the overland map. I even hung around once after restoring a saved game, and he only gets hit with it when leaving town.
I've gone back to a previous saved game and thrown a Cure Disease on him  which solves that problem, but doesn't a Paladin have natural immunity to disease in FRUA? Or is this just a peculiarity of The Sect?

I've RTFM and also done a quick search through the site using google and it didn't seem to answer this question adequately. Actually, according to the Rule Book this ability is not stated, instead it says they're resistant to poison, but no mention of disease.

Thanks in advance for any help.

Cheers.

Offline ProphetSword

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Re: Paladin's Immunity to Disease
« Reply #1 on: December 24, 2013, 08:56:35 PM »
If it's a form of Mummy Rot, then it makes sense.  According to the AD&D 2nd Edition Player's Handbook, page 27:

A paladin is immune to all forms of disease.  (Note  that  certain  magical  afflictions -- lycanthropy and  mummy rot -- are curses and not diseases.)


It probably doesn't make sense that "Cure Disease" fixes the issue, but it's probably a FRUA quirk (I'll look into that as well).  In the meantime, welcome to the forums!  :)
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Offline alvonwald

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Re: Paladin's Immunity to Disease
« Reply #2 on: December 25, 2013, 04:27:23 PM »
Ahh, didn't think it might have been mummy rot, just got mentally stuck on the disease part [since only Cure Disease worked] and assumed it was some sort of disease. Am pretty familiar with AD&D rules regarding mummy rot and lycanthropy in regards to Paladins. Although it's been quite a few years since anyone's played a Paladin in my group so those rules are a bit rusty in the old noggin.

Thanks for the reply.

Offline ProphetSword

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Re: Paladin's Immunity to Disease
« Reply #3 on: December 25, 2013, 06:53:27 PM »
I tried to see if there were any references to Mummy Rot acting strangely with FRUA and requiring Cure Disease to fix, but I didn't find anything.  Maybe someone else in the community knows the answer to that.
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Offline alvonwald

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Re: Paladin's Immunity to Disease
« Reply #4 on: December 25, 2013, 07:41:32 PM »
If I remember correctly in the P&P version it did require a Cure Disease for mummy rot, not Remove Curse, so that tracks if it was mummy rot. So the game would have not been acting strangely if that was the case. I'll have to keep closer track of combats from now on that's all.

As an aside, the "view" screen for the character displayed his status as "okay". Shouldn't there have been some sort of notification that there was something going on here?  It's been years since I've played the Gold Box games so I don't rightly remember.
« Last Edit: December 25, 2013, 07:49:43 PM by alvonwald »

Offline ProphetSword

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Re: Paladin's Immunity to Disease
« Reply #5 on: December 25, 2013, 09:50:12 PM »
You're right.  Cure Disease is what is needed.  However, it says that the disease reduces the character's Charisma as it progresses and then becomes fatal in 1-6 months.

Since your Paladin died suddenly and without warning, I can only surmise that he realized his good looks were fading and decided to take his own life and fell upon his sword.   ;D
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Offline alvonwald

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Re: Paladin's Immunity to Disease
« Reply #6 on: December 25, 2013, 10:13:43 PM »
 ;D  ;D  ;D  ;D Tthat would be an interesting way of playing it certainly. Especially since it's happened in real life, before, why not in the FRUA universe.

But seriously no there was no previous Cha loss or other warnings. Once in the overland map simply a message that the "Paladin rots" followed immediately by the "Paladin dies...rots away" message. Once he's dead there does appear to be a 2 point loss in Charisma so I'm definitely inclined to go with "mummy rot" as the cause

I can live with the answer that it was mummy rot and go from there. Just wondered why no warning 'in game' before he croaks. I mean I'm sure he would have noticed his flesh rotting and falling off during the weeks and months it takes for the curse to actually kill you. I guess this was just a more virulent, fast acting form of the curse/disease.


Offline steve_mcdee

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Re: Paladin's Immunity to Disease
« Reply #7 on: December 25, 2013, 10:49:55 PM »
He may have been in denial.

This reminds me of Baldwin IV the "leper king" of Jerusalem. (The rotting Paladin, not the denial.)

Offline Ben J

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Re: Paladin's Immunity to Disease
« Reply #8 on: December 26, 2013, 07:02:31 AM »
It appears that your Paladin contracted mummy disease from one of the Schrompfes in the tunnels.

I didn't mess with the effect in the editor, so this seems to be the way mummy rot usually works in FRUA.
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Offline ProphetSword

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Re: Paladin's Immunity to Disease
« Reply #9 on: December 26, 2013, 09:05:07 AM »
Paladin:  Oh no!  My skin is rotting! 

Thief:  Oooh...mummy rot!  I heard about this.  Just wait until your...umm...

Paladin:  My what?

Thief:  Well, your "you-know-what."  It'll probably fall right off.

Paladin: (shrieks like a little girl)  Kill me now!

Thief:  No problem, sparky.  Just turn around...
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Offline alvonwald

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Re: Paladin's Immunity to Disease
« Reply #10 on: December 26, 2013, 10:52:49 AM »
All very amusing scenarios... but it was more like - "we're just having fun in the woods tra la la la .... ack"