Author Topic: Sorry for my abscence from here  (Read 752 times)

Offline AmigaDave

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Sorry for my abscence from here
« on: April 03, 2011, 04:51:06 PM »
Hello all FRUA Forum members.  I just wanted to express my regret for dropping out of participating here for the past several months.  I am still having many health issues which have occupied my mind and time, but hopefully the new doctor I will be seeing next week will lead me to a more active and pain free lifestyle (or at least pain reduced).

I still want to write FRUA mods some day in the future and also want to play ALL of the other modules that have been created by the talented members here.  I have played several of them in the past and will make time to play more of them in the weeks and months ahead of us.  I am also writing this because I noticed some concern from other FRUA designers that the community was very inactive and they were wondering if it was a waste of their time to be creating any new modules if no one was going to enjoy them and provide any feedback.

I would hate to see this small group of game players and designers die and disappear.  FRUA is a very enjoyable game system.

Thanks for reading and please keep those creative juices flowing and new modules creating when you have the time and creative spark.
Willing to work for a better FRUA community and MORE MODS!

Offline ProphetSword

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Re: Sorry for my abscence from here
« Reply #1 on: April 03, 2011, 07:28:44 PM »
Sorry to hear about your situation, and I hope your health issues are cleared up in the near future.

In regards to the idea that the community is inactive and dying, I don't agree.  I've seen more action on this forum in the last year than I have in the past five on the mailing list, and I've seen many great modules come out recently.

There are always players.  You may not reach an audience of 1,000 or even 300, but if you design something, you will surely get 50-100 easily.

The golden rule I learned the hard way:  Don't expect feedback.  If you get it, great.  But, don't assume that if you get none that nobody has played your module.  Many people play for enjoyment but don't feel compelled to leave a review or give feedback.  That's just how it goes.
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Offline hans

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Re: Sorry for my abscence from here
« Reply #2 on: April 04, 2011, 09:05:56 PM »
I am also writing this because I noticed some concern from other FRUA designers that the community was very inactive and they were wondering if it was a waste of their time to be creating any new modules if no one was going to enjoy them and provide any feedback.
 

I hope that I didn't cause you any distress, my friend.

I started that thread (or, rather, side-thread) on the UA mailing-list (http://games.groups.yahoo.com/group/ua/) after that list had been running virtually silent for a very long while.  My desire was not to scare folks, there, or lay a guilt-trip on them, but, rather, to encourage the listers to break their silence by speaking about the very thing that had brought us together as a community in the first place -- playing UA.  I asked: "How many folks on this list are truly interested in playing UA anymore...?"  With over 500 subscribers, I was hoping for a bit more response than I got, but maybe more folks will yet chime in. 

I find this forum a much more encouraging place for UA authors and artists.  Not only are there more comments and dialogs, here, but we can track how many times a particular post has been read or how many times attachments have been downloaded.  So, although this Forum has significantly fewer members (185 as of this writing), it demonstrates much more life and energy than the mailing-list. 

I pray that your health will improve very soon, Dave!  Please keep us updated, if you can.

Offline Kaz-Keith

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Re: Sorry for my abscence from here
« Reply #3 on: April 05, 2011, 05:34:30 PM »
Wow - sorry to learn you are still dealing with this, AmigaDave.  Going to send my wellwishes along to you too.

Kind of in the same boat as you, so I know intimately the line you are describing here where you a) want to do something and b) are not able to do something.  Hang in there.


It's been said before and so it bears repeating:  the FRUA resources here are open for everyone, not just to those who post regularly.  If you want to get your lurker feet wet doing something to support our group, try one of the following (which is the core message I believe Hans was trying to get across some time ago):

* play a module and tender up a short review of the module you played -  you don't have to be a master-level critic and you certainly don't have to know the complete ins and outs of module design in order to enjoy someone's creation.  keep the review simple and to the point:  what worked for you, what didn't work.

* upload some art -  this could be something you whipped up while bored, something you found whilst floating serenely through the interwebs (Ben Jockisch :) ) and chopped/cropped into useable format, or just something that caught your eye and you thought the group could make use of (for these most folks poke each other on the forum here with a direct link).

* write an article -  this takes a bit more time, true, but it's a valuable commodity for a group like ours:  this would be anything from a how-to to your own personal view of how something FRUAish/Dungeon Craftian should or could be.  Ben Sanderfer has a great history of providing these, as memorialised in the archived newsletters, and ranged from reasons to keep at creating your module, to things to avoid while designing.

Personally, I don't see our community dissolving any time soon.  It's been vastly interesting to see how Dungeon Craft has metamorphed as well, now that the forums share what could be misinterpreted as FRUA's replacement.  In nearly all cases of the interesting bits, the Dungeon Craft commentary applies or can be applied in some way to FRUA, and vice versa...  in short, the two dialogues have most often complimented the two systems, and really energised both to the benefit of all here.

When that spark hits you, and when you are able, the group will be waiting.

 

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