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Artists Corner => Art Reviews and Previews => Topic started by: Adam on October 02, 2015, 05:21:25 PM

Title: Hellgate to Baator Art
Post by: Adam on October 02, 2015, 05:21:25 PM
I was thinking about opening a "Preview" topic in the "Module Design Preview" board, but finaly decided against it, because the whole thing is in a very-very embryonic state. Nevertheless, I wanted to show something as a teaser, so here are the first two finished title images of the design.

For the first one I abused Kieran Yanners badass Dispater, and redrawn him in glorious EGA. Had I mentioned that I plan to make the whole thing in 16 colour EGA? And draw ALL the art in the game?

Still struggling with TLBMAKE, I couldn't manage to convert any pcx files to tlb...
Title: Re: Hellgate to Baator Art
Post by: Vix on October 02, 2015, 06:58:34 PM
Is it okay if I squeeee?
Title: Re: Hellgate to Baator Art
Post by: hans on October 02, 2015, 07:53:24 PM
...Still struggling with TLBMAKE, I couldn't manage to convert any pcx files to tlb...
 

What were you hoping to do with TLBMAKE?   

I regularly change every type of UA art in my mods, but I only use Itamar Havivi's TLB Utilities when creating MidPics.  For every other type of UA art there are newer and easier proggies available.
Title: Re: Hellgate to Baator Art
Post by: Null Null on October 02, 2015, 10:51:48 PM
Wow. Just wow.
Title: Re: Hellgate to Baator Art
Post by: steve_mcdee on October 03, 2015, 02:37:30 AM
Looks great Adam!
Title: Re: Hellgate to Baator Art
Post by: Nol Drek on October 03, 2015, 03:24:03 AM
Still struggling with TLBMAKE, I couldn't manage to convert any pcx files to tlb...

Try Toolbox:
http://frua.rosedragon.org/pc/misc/toolbox.txt
http://frua.rosedragon.org/pc/misc/toolbox.zip

Toolbox makes TLB files for Walls, Dungeons, Titles, etc.
Title: Re: Hellgate to Baator Art
Post by: Null Null on October 03, 2015, 06:03:09 PM
Honestly, dude, this was a bad idea. With art like that everybody's going to be pestering you for a mod. Start small!
Title: Re: Hellgate to Baator Art
Post by: Adam on October 03, 2015, 06:34:51 PM
Thanks everyone!

Toolbox makes TLB files for Walls, Dungeons, Titles, etc.

Toolbox was my first try, it seems a bit limited. I intend to redraw everything from frames to combat images, and wanted to learn one tool to do it. Itamar Havivi's TLB Utilities seem to covet everything graphic related.

What were you hoping to do with TLBMAKE?   

I regularly change every type of UA art in my mods, but I only use Itamar Havivi's TLB Utilities when creating MidPics.  For every other type of UA art there are newer and easier proggies available.

Frames, titles, everything. I'm totally new to UA so I took what I've found on the UA File Archive. As said before I tried to find a general solution. I think I may change to specific ones.
Title: Re: Hellgate to Baator Art
Post by: Vix on October 03, 2015, 07:15:14 PM
I am another proponent of Toolbox 0over TLBUtilities.

While I have never actually released a module, I have done tons of art for my many attempts.
Title: Re: Hellgate to Baator Art
Post by: hans on October 03, 2015, 07:57:32 PM
Besides writing TOOLBOX, Dan Autery wrote a number of other proggies including ALWAYS and FRAMEDIT.  If you see Dan's name as the author of a program, you can be assured that it will have a very easy interface.  His programs are a joy to use.   :) 

Wonderful preview, btw! 
Title: Re: Hellgate to Baator Art
Post by: Nol Drek on October 04, 2015, 12:19:12 PM
I use TLBMAKE to create animated small pics and graphics that are not standard size.

For anything else (frame sets, title art, combat icons, etc.), I would use TOOLBOX.
Title: Re: Hellgate to Baator Art
Post by: Adam on October 04, 2015, 03:31:22 PM
Ah! When I first tried TOOLBOX I thought I did something wrong as the first image did not show up and none after the second as well (I hit Enter). Now I see its the normal behaviour. So TOOLBOX and FRAMEDIT for me from now on too...

Thanks again everyone for convincing me to have a second look!
Title: Re: Hellgate to Baator Art
Post by: Adam on October 09, 2015, 05:19:26 PM
Soo, I started working on some wallsets. Daniel Mortons Wallgen is a superb tool with the great additional Gold Box option from manikus.

I'm still unsure of the art direction to go. Here are some template examples of a daub and wattle house with thatched roof:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/PJ_HtBaator_Village_WIP2.gif_zpscpkytdly.png)

Any advice, opinions?
Title: Re: Hellgate to Baator Art
Post by: Nol Drek on October 09, 2015, 07:17:48 PM
I like the thatching of Y1 and R1. I like the detail of the objects outside the hut in Y3 and R3. Overall, I think I prefer the yellow roof over the red roof.

I wish I had a fraction of the artistic skill that you have. Impressive work.
Title: Re: Hellgate to Baator Art
Post by: hans on October 09, 2015, 07:59:59 PM
My comments echo those of Nol's. 

You're doing terrific work, Adam!   :)
Title: Re: Hellgate to Baator Art
Post by: steve_mcdee on October 09, 2015, 11:55:59 PM
They look great. Can you show us how they look when viewed on an angle?
Title: Re: Hellgate to Baator Art
Post by: Adam on October 10, 2015, 04:54:59 PM
They look great. Can you show us how they look when viewed on an angle?

Well, here are some of the very first ones with very little cleanup:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/VIL3_zpsyzhqrxam.png)

(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/VIL1_zpskvu2yzar.png)

(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/VILX2_zpsglf7a4tm.png)

I think I'll settle with something like this:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/VILLAGE3_V3_zpskg8dukdt.png)
Title: Re: Hellgate to Baator Art
Post by: Adam on October 23, 2015, 06:24:20 PM
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/HtB_Title_prtal_WIP3mix_zpsacgg0ynr.png)

Finaly, I call this done. This last title image felt to take forever. It might not be a good idea, but cannot hold myself not to post it.

Now on to the design itself...
Title: Re: Hellgate to Baator Art
Post by: hans on October 23, 2015, 08:01:19 PM
WOW!    :icon_cyclops_ani:
Title: Re: Hellgate to Baator Art
Post by: Adam on October 29, 2015, 07:09:05 PM
I'm making reeeeealy slooooow progress with the project.

Right now I'm uncertain with some minor art direction questions and I thought I'll give a try to the poll system of the forum.

Issue #1: Grass color in the exploration view.
From the very beginning I planed to use the dark gray as the basic ground color of the backdrops. This I decided to be consistent with the tactical combat view - which I planned to base on dark gray floor tiles as the classic EGA Gold Box games. Up until yesterday, when I fooled around a bit with the backdrops and had a look at a dark green based ground golor for grass. It looks just as nice as the gray one.

Which one would you prefer? Even better if you could tell me why. Bear in mind though that the tactical combat will almost certainly apply dark gray floor tiles.
Title: Re: Hellgate to Baator Art
Post by: steve_mcdee on October 29, 2015, 07:29:57 PM
Issue #1: Grass color in the exploration view.
From the very beginning I planed to use the dark gray as the basic ground color of the backdrops. This I decided to be consistent with the tactical combat view - which I planned to base on dark gray floor tiles as the classic EGA Gold Box games. Up until yesterday, when I fooled around a bit with the backdrops and had a look at a dark green based ground golor for grass. It looks just as nice as the gray one.

Which one would you prefer? Even better if you could tell me why.

I feel that, for the grey one, you need a little more dark green amongst the grey (eg, to show that the square ahead of the party is also grass). With that change, I would say a slight preference for the gray. I think the light green grass tuft just looks a bit too bright. But really, both look pretty great!

Bear in mind though that the tactical combat will almost certainly apply dark gray floor tiles.

I think a few tufts of dark green grass on a grey combat floor might also be quite effective, and still in keeping with making a great-looking EGA mod (albeit not the same as the gold box EGA graphics, which tended not to utilise the colours optimally in combat art).
Title: Re: Hellgate to Baator Art
Post by: Adam on October 30, 2015, 03:25:43 AM
I feel that, for the grey one, you need a little more dark green amongst the grey (eg, to show that the square ahead of the party is also grass).
I did this in the first versions (see i.e. http://ua.reonis.com/index.php?topic=2061.msg44931#msg44931 (http://ua.reonis.com/index.php?topic=2061.msg44931#msg44931)) but found that it's way too busy. It also clashes with some of the decorative wallset elements (with the 16 EGA colors it's hard to get colors to separate elements).
Currently I'm biased to this variant too, because if I stick to the concept, outdoor backdrop transitions will not be distracting. In theory, I'll still have to have a look at it in action though.

I think a few tufts of dark green grass on a grey combat floor might also be quite effective, and still in keeping with making a great-looking EGA mod (albeit not the same as the gold box EGA graphics, which tended not to utilise the colours optimally in combat art).
This I'll certainly do.
Title: Re: Hellgate to Baator Art
Post by: Dinonykos on October 30, 2015, 04:57:35 AM
It is really impressive how great things can look with the low FRUA resolution and only a few colours. Wow!
Title: Re: Hellgate to Baator Art
Post by: hans on October 30, 2015, 10:20:17 AM
Both are really nice. 

The green one suggests to the viewer a more prosperous, idyllic locale.  The grey, on the other hand, more troubled times, with ominous portents. 

Why not use both?
Title: Re: Hellgate to Baator Art
Post by: Adam on October 30, 2015, 06:46:26 PM
The green one suggests to the viewer a more prosperous, idyllic locale.  The grey, on the other hand, more troubled times, with ominous portents. 

Why not use both?

A good remark. Sadly the number of backdrops with day-night cycle is rather limited, but I'll see if I can squeeze both in. I could even signal the player entering a dense forest or a shady hillside with the transition between the two...
Title: Re: Hellgate to Baator Art
Post by: Adam on November 08, 2015, 05:19:25 PM
Well, let's have a new poll!

As the frames of the bigpics are paper borders, I thought of drawing the bigpics as drawings. It might be stylish, not to mention how much easier it is to draw these as full color scenes.

Which of these would you prefer?

(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/bigpic_s1_zpstojk6wqx.png)
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/bigpic_s2_zpsmzoisepw.png)
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/bigpic_s3_zpsg60mrceo.png)
Title: Re: Hellgate to Baator Art
Post by: hans on November 08, 2015, 07:12:36 PM
I voted for the "dark one" but they're all great!  Between the light one and the dark one is pretty much a coin flip for me.  I like them better than the third mostly because they make use of the full BigPic area. 

Once again, I am astonished by your visual sense and artistic talent, Adam!  What wonderful work!!!   :notworthy:
Title: Re: Hellgate to Baator Art
Post by: Vix on November 08, 2015, 10:11:45 PM
I vote for the darker one, as well. It looks a bit more like a wood burned etching.
Title: Re: Hellgate to Baator Art
Post by: Mordant on November 09, 2015, 08:29:13 AM
I use TLBMAKE to create animated small pics and graphics that are not standard size.

For anything else (frame sets, title art, combat icons, etc.), I would use TOOLBOX.

Where can I find all of these programs? Searching on UA Archive is tedious as best. Does anyone know how much content is out there at this point? I have a business writing pen & paper, tabletop RPG modules. I'd consider hosting FRUA files if we could come up with a better organizational paradigm. I like Forgotten Realms Unlimited Adventures Image Gallery for art, but all the other tools are difficult at best to find.

Also, is anyone working on Windows versions of some of the manipulation, and conversion utils? I'd prefer to be able to import an image, or sprite into a program, color correct it, and export to pcx, lbm, or tbl as needed all in a small windows utility instead of having to do it all in DOS will clunky programs, and command line utils. Do these things exist in Windows for DungeonCraft that would also work for FRUA?

AlexDK
Title: Re: Hellgate to Baator Art
Post by: hans on November 09, 2015, 10:23:17 AM
Here are the two programs mentioned by Nol:

http://frua.rosedragon.org/pc/misc/tlbutil2.txt
http://frua.rosedragon.org/pc/misc/tlbutil2.zip 

http://frua.rosedragon.org/pc/misc/toolbox.txt
http://frua.rosedragon.org/pc/misc/toolbox.zip
Title: Re: Hellgate to Baator Art
Post by: Adam on November 22, 2015, 04:09:06 PM
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/votes_zpsxvmsael5.png)
Let's have another poll before someone clicks on the full color art option again!

Which stone wall style do you prefer (planned for a village chapel and a manorhouse)? Wold you use the same for a village chapel and a city wall? Vote on and leave your thoughts here now!
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/FRUA/stone_walls_WIP2_zps25nhlbp1.gif)

Wow, a reply with only exlamation and question marks!
Title: Re: Hellgate to Baator Art
Post by: Dinonykos on November 22, 2015, 04:27:09 PM
I chose c, but all are very good!

Concerning the city wall/chapel question, I think it was not unusual that churches/chapels were integrated into the defense walls in medieval cities, so why not...
Title: Re: Hellgate to Baator Art
Post by: hans on November 22, 2015, 07:04:46 PM
I chose "b" as most folk would probably associate a chapel with a "lighter" feel.  "A" would've been my next choice, but all of them look great.   :D
Title: Re: Hellgate to Baator Art
Post by: Vix on November 22, 2015, 10:20:29 PM
A or B for a chapel or manor house.  If hard pressed to choose only one, I would defer to Hans' eye for this.

D would be good for a town wall or the like.

I like C and C+, but feel they suffer from being too EGA when other, more attractive options are available.
Title: Re: Hellgate to Baator Art
Post by: hans on November 23, 2015, 09:22:36 AM
I might note that the "c"s, because they are the least contrasting, would evoke the greatest sense of calm or serenity to the average viewer, while the darker "d" might play into a sense of foreboding.
Title: Re: Hellgate to Baator Art
Post by: Adam on November 24, 2015, 01:29:16 PM
Thanks for the great observations! I've had a quick test with C, but it doesn't really work that well with my background, so I think I stick with B for now.
Title: Re: Hellgate to Baator Art
Post by: steve_mcdee on November 24, 2015, 10:39:48 PM
I agree with Vix.