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Designer's Corner => Module Design Previews => Topic started by: Jaesun on May 09, 2015, 10:12:41 PM

Title: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 09, 2015, 10:12:41 PM
Over the last couple of months, I have been slowly but surely working on the first 2 chapters of the Castle Caldwell and Beyond PnP module (The Clearing of Castle Caldwell & Dungeons of Terror) and doing a conversion of them into FRUA. This is also using The Realm series hack, so you can use these characters in any other Realm Series game.

This will be my very first (finished) FRUA module. I have played so many FRUA modules, and learned so many good tips and tricks from many great FRUA module authors, and I've been able to incorporate that into this design.

Your characters start at Level 1, and have come upon a job posting for a local merchant. You prepare your party and head off to hear his offer (and accept it, or not).

I tried to include as much player choice and freedom (just like the PnP module). Like there are multiple ways of approaching an area, and will have different outcomes, based on what you did. As well as some Class and some Stat checks.

Both Chapters 1 and 2 should not take too long, probably around an hour or maybe a bit more (depending on how thorough you are). The areas are not that large to explore.

In Chapter 2, the party CAN become trapped, and may not find the way out. So SAVE OFTEN and save in different slots. :) ( I highly doubt *most* people will ever become trapped, but it *can* happen).

So far, I have just finished... I think around my 10th playthrough (with a party that I rolled all their stats with dice, and adjusted the stats manually in FRUA). And we made it.... barely. heh

At this point, I'm still in polish polish polish mode. Still tweaking some dialogue here and there. And also playing through and checking all the variations the party can do, and make sure all the events work correctly. And so far so good.

And finally, just a few screen shots showing some of the custom art I'm using, as well as just some general scenes. I think most of the new art would work very well for most all FRUA D&D modules.

Module can be found here: http://frua.rosedragon.org/pc/modules/b/b9ch1-2.zip
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: hans on May 09, 2015, 10:37:23 PM
Looks great!   :D
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 10, 2015, 03:28:28 AM
It looks fantastic, nothing that good for me as good and solid Ad&d module for FRUA/DC. Mystara is interesting place, I played Eye of Traldar with my friends and had good memories running around Karameikos :). Here It can be seen http://www.pandius.com/karameikos-8.png Our home town was Luin (to the west) and I think we attacked Fort Doom in that adventure, Specularum was biggest city and later we had few more generic adventures :)

I wish I could make modules like The Realm Series, will keep on trying :/ Downloading RPG Maker Art now mostly and not playing that much, probaly should continue Neverwinter Offline soon.
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 10, 2015, 08:33:41 AM
Looking good.  Could it be that another great FRUA designer has been born?  That's never a bad thing.
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Ray on May 10, 2015, 10:56:41 AM

Really excited Jaesun!  Castle Caldwell is a really fun adventure--I always regretted that I didn't have a copy until after I was nearly done with the Realm series.  Throughout my childhood, I read and re-read my dad's copy, but (in the days before eBay), I could never turn up a copy for myself until plans were already laid.
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Vix on May 10, 2015, 12:57:53 PM
Ooo! One of my favorite modules. I still have it as part of the old "In Search of the Unknown" module compilation from way, way back.  Hopefully i can find some time to try to get FRUA working on this machine again and give it a play through!

Also, nice to see some of the VGA project being put to good use. :D
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 10, 2015, 05:13:44 PM
Ooo! One of my favorite modules. I still have it as part of the old "In Search of the Unknown" module compilation from way, way back.

Personally I *LOVE* In Search of the Unknown. That was actually my very first D&D PnP module we played as kids. I actually considered doing a FRUA version of it (I don't believe anyone has actually done that conversion of it yet). But that module is HUGE. And there are a number of things, I don't think you could really pull off well in FRUA (you could in Dungeon Craft though). I might consider doing a DC version of it someday. Unless someone else does.

Played through the module three times today, and if I saw something I didn't like, I just take a screen shot of it. That just reminds me to look at that area and fix it or make it better. After fixing/enhancing all the stuff I found today, I think I am very close to releasing this. Just want to play through a few more time to be sure.

Also spent some time, and came up with some title screens that I'm happy with. here's one of them.

Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: steve_mcdee on May 11, 2015, 12:53:03 AM
That's looking really nice Jaesun. Good work!
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Ben J on May 11, 2015, 04:06:40 AM
(http://www.google.de/url?source=imgres&ct=tbn&q=http://i0.kym-cdn.com/entries/icons/original/000/015/044/b5f.jpg&sa=X&ei=BXFQVbOWLoelsgG7u4D4BQ&ved=0CAUQ8wc&usg=AFQjCNHlvBXYFQgj4AC76pihCfkyJm9Hfw)
Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 11, 2015, 09:22:38 AM
DC version would be great, or FRUA of In Search of the Unknown. I was playing yesterday Neverwinter Offline stuck on level 2 and was fighting Frost Giant and 4-5 ankhegs all day :/, I am hoping to pass it eventualy it is just after start area to the south, saving some missing blacksmith :).

Title: Re: PREVIEW - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 11, 2015, 05:06:50 PM
I have uploaded this to http://frua.rosedragon.org/ and just waiting for it to be listed, provided I did everything right? I don't know how long it takes to be listed.

Module info:

Code: [Select]
MODULE NAME:                      B9CH1-2: B9 Castle Caldwell and Beyond - Chapters 1 & 2
                                  The Clearing of Castle Caldwell & Dungeons of Terror
                                  UA conversion of the Classic Module
                                  B9 Castle Caldwell and Beyond
                                  By Harry W. Nuckols
                                 
                                  Uses Ray Dyer's REALM World Hack

PLATFORM:                         PC

AUTHOR(s):                        Jaesun

OTHER MODULES BY AUTHOR(s):       This is my first module
                                 
                                 
DESCRIPTION:                      Clifton Caldwell, a local merchant, has
                                  recently purchased a small castle, located a
                                  few miles out of town. The castle had not
                                  been occupied for some time.
                                  He wishes to hire a party of adventurers
                                  to rid the castle of its inhabitants.

---------------------------------------------------------------------

*MOD INFO*

Genre:                     The Realm - Compatible
Number of Dungeons:        3
Number of Overlands:       1
Suggested Party Size:      6 characters
Suggested Party Level:     1 (You will make new 1st level characters)
Starting Equipment:        None

Pre-Made Party:            NO
                           
Average Playtime:          1.5 hours

*ART INFO*

New Pics:                  YES
New BigPics:               YES

*HACK INFO*

Uses Ray Dyer's REALM World Hack

New Character Icons:       YES REALM
New Backdrops:             NO
New Wall Art:              NO
New Dungeon Combat Art:    YES (From http://frua.corhub.com/)
New Wilderness Combat Art: NO
New Frame Art:             YES (a modified version of F_Treasr.zip)
New Title Art:             YES
New Font:                  YES (From The Sect)
New Items:                 YES REALM
New CKIT Edits:            YES REALM
New Music:                 YES (I composed 1 melody, RODQ3.XMI)

*CONSTRUCTION*

Base Used:                 Ray Dyer's REALM Hack (GAMEXX)
                           Castle Caldwell and Beyond
                           By Harry W. Nuckols

Build Time:                2 months
Editor(s) Used:            REALM World Hack, UASHELL, Toolbox, CKITMUS, MIDIFORM
                           TLBBREAK, TLB2PCX, GIMP, Irfanview
Known Bugs:                NO

---------------------------------------------------------------------

*COPYRIGHT/PERMISSIONS*

Other UA authors MAY use any of the content of this module freely.

I'll provide a link once it is available. Hope you will all enjoy!
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 12, 2015, 12:54:57 PM
I placed a temporary copy on my Dropbox account, you can download the module here https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Ray on May 12, 2015, 02:09:58 PM

Awesome!

Totally downloaded...Now I just have to find a couple hours where I can play it!  Really excited, Jaesun!

Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 12, 2015, 02:17:55 PM
Me too, will download and install as soon as I can :) I am still fighting cloud giant and 4-5 ankhegs.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 12, 2015, 04:13:39 PM
I placed a temporary copy on my Dropbox account, you can download the module here https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0 (https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0)

You could just uploaded it here to the forums for now...like this:

Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 12, 2015, 04:34:37 PM
I placed a temporary copy on my Dropbox account, you can download the module here https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0 (https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0)

You could just uploaded it here to the forums for now...like this:

Thanks! I was thinking it might be too big a file to upload on the forums.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Donnie Ewald on May 12, 2015, 07:27:20 PM
It's uploaded to Rosedragon and listed on the module listing now too.

--On a side note, I need to check out the code for the notifications on Rosedragon as I didn't get an email with the last few uploads. I'm caught up; but, that's not good for future ones.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 12, 2015, 07:28:55 PM
Thank you Donnie!
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 12, 2015, 08:34:56 PM
Hmm...

Whenever I apply this design with UAShell, FRUA will no longer load and gives me the following two errors: "Disk Read Error" and "Insert Disk 1 and Press Return."  If I apply any other design or go back to default, FRUA works fine.

So, two things here:

1) Are other people having this issue with the module?
2) Is there anything unusual in this module that would cause this issue?  (Never encountered it before).
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 13, 2015, 01:33:17 AM
Hmm...

Whenever I apply this design with UAShell, FRUA will no longer load and gives me the following two errors: "Disk Read Error" and "Insert Disk 1 and Press Return."  If I apply any other design or go back to default, FRUA works fine.

So, two things here:

1) Are other people having this issue with the module?
2) Is there anything unusual in this module that would cause this issue?  (Never encountered it before).

Have you followed, and installed UASHELL as stated here http://ua.reonis.com/index.php?topic=464.0

It sounds like you may not have UASHell installed correctly?

I just did a full install of FRUA on a different computer and then installed UAShell and I am having no problems.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: hans on May 13, 2015, 10:41:04 AM
Hmm...

Whenever I apply this design with UAShell, FRUA will no longer load and gives me the following two errors: "Disk Read Error" and "Insert Disk 1 and Press Return."  If I apply any other design or go back to default, FRUA works fine.

So, two things here:

1) Are other people having this issue with the module?
2) Is there anything unusual in this module that would cause this issue?  (Never encountered it before).
 

I installed a copy I got from the UA File Archive.  I haven't gotten far into the mod at all, yet, but no problems to report. 

Your reported symptoms, however, sound familiar.  I can't remember what causes them, but you might try deleting the UASound.dat file.  I do vaguely recall that such a file has caused some sorta problem with some players before...   :-\
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 13, 2015, 11:37:28 AM
The problem seems to be with the included RODQ*.XMI and ADDQ*.XMI files.  When I remove them from the design directory and then apply the design, it fires up just as it should.  Were these files altered in some way that would cause issues with FRUA?
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 13, 2015, 01:29:39 PM
I will give it a try as soon as I can. I was thinking tonight but I am tired now so I will try downloading and installing it tomorrow. Also I was thinking if I could make DC version of FRUA modules that I have played (smaller like this one I guess). That would be interesting to try.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: hans on May 13, 2015, 02:28:14 PM
The problem seems to be with the included RODQ*.XMI and ADDQ*.XMI files.  When I remove them from the design directory and then apply the design, it fires up just as it should.  Were these files altered in some way that would cause issues with FRUA?
 

I did a quick search, and it may be a problem that some, including myself, have encountered before.  See my postscript to this review:
http://frua.rosedragon.org/pc/uanews/uanl30/rev-tmnt.htm 

Why it only effects some players' setups and not others is a bit of a mystery.  I've had no trouble so far, and have enjoyed several of the new tunes during gameplay.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 13, 2015, 03:33:51 PM
Were these files altered in some way that would cause issues with FRUA?

Yes there are a number of new MIDI tunes. One I composed myself.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 13, 2015, 08:45:17 PM
That sounds like the exact same issue that I'm having.  Not sure why it only affects some people, but I guess when you're hacking a program you're bound to run into issues sometimes.

If the only problem is that I won't hear new music, I can live with that.  I'm mostly playing FRUA in silence anyway on my tablet/laptop while sitting on the couch with my wife and watching TV, so I wouldn't have heard it anyway.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 14, 2015, 01:16:46 PM
Beautiful, It works :) and intro looks great. I have installed it and will try playing it tomorrow. Btw is there a way to switch from DOSBOX window to windows without pressing Ctrl+Alt+Del?
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 14, 2015, 01:45:08 PM
Btw is there a way to switch from DOSBOX window to windows without pressing Ctrl+Alt+Del?

I *believe* the regular ALT+TAB will let you switch between windows.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 14, 2015, 03:17:14 PM
Thank You, I have to write it down :) It will be much easier with it.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 14, 2015, 04:00:53 PM
I will have to learn to make modules like this in FRUA ;D btw one small mistake at start he offered 100gps, then we negotiated for higher price and agreed on 250gps but he gave us 750 :)
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 14, 2015, 06:38:43 PM
I will have to learn to make modules like this in FRUA ;D btw one small mistake at start he offered 100gps, then we negotiated for higher price and agreed on 250gps but he gave us 750 :)

Yes, his higher offer is 250 EACH, with half up front. So that is correct.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 15, 2015, 03:47:33 AM
4 of us in party :) but ok :P will continue today  :happy1:
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 15, 2015, 07:08:18 AM
I imagine Jaesun wrote the game on the assumption of a 6-character party (the standard default for FRUA).  Since FRUA itself has no built-in mechanism to determine how many party members exist in your party, it is up to the mod author to guess what the standard party configuration is going to be (and then suggest that number in the documents).  So, you can hardly fault the designer or name something as a "bug" when you aren't playing by the assumed rules.  Just as you can't say "this module is too hard" if you end up losing because you're playing with too small a party, or "this module is too easy" if you generate them at a higher level.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on May 15, 2015, 10:51:43 AM
Yeah, sadly there is no Check Party Size function in FRUA (you CAN in Dungeon Craft). The module and story were written as if you have a party of six.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 15, 2015, 03:13:00 PM
Never mind it. There is a nice adventure ahead ;) equipped my characters now it seems it is time for action :D I am hoping that it will be interesting.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: steve_mcdee on May 15, 2015, 03:14:05 PM
(A) Milos: why not play with six party members? Surely the game is going to be too hard with only four?
(B) Jaesun: I totally agree with Ben that a FRUA designer is entitled to suggest using six characters and to assume that players will do this, but since FRUA lets players proceed with less characters, that is something you might keep in mind and facilitate fairly easily by, say, having the payment offered as a lump sum rather than $X per character.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 15, 2015, 03:19:51 PM
Somehow my ideal adventuring number is 4 :) that is why I play it that way. 6 is more and though party will be stronger I will give it a try with 4 for now because I would like to have 4 party members in table top I guess in FRUA too :D. 
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 15, 2015, 05:19:59 PM
Whatever is fun for you. Just realize that most designers (myself included) build these games with six characters in mind.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: hans on May 15, 2015, 07:20:34 PM
I'll fill up my party to a full six, unless I see instructions not to.  But if a designer wants to limit party size to less than six, I'd prefer they hack the Ckit to set the limit lower.  It's not too difficult to do, as I remember.  I've done it before, myself, as have other authors.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 16, 2015, 01:02:59 AM
I will try to see if I can make it :) I made a typical adventuring all human party: fighter, thief, cleric and wizard. If I can't make it I will try again. Btw is there a way to set a shortcut for screenshot in Dosbox and change it from Ctrl+F5 to something easier?

Now spoilers and what I have done so far:

I have entered the castle, fought 4 goblins, my cleric is down and I was looking for a place to rest and heal, it seems I will  be able to after talking to some merchant travelers.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 16, 2015, 01:15:52 AM
I still don't know much about FRUA but thanks for info about Ckit. I might try doing that one day.

To be honest party of four is because it is less work about characters. I like my characters to be detailed when playing and not just names with stats. For example this is Mystara and I don't know much about that setting but I surely would like to know details for background of my characters because I like to RP while playing or at least have that feel.

While making DC modules I was thinking about making a module just for one character and detailed NPCs would join. Like it is done in Baldur's Gate for example. That is my idea of serious Role Playing. For example here I would like to make a detailed Mystaran character with background that include at least mention of diety and hometown, then outfit him. It is hard to do for 4 characters and 6 even harder. That is why I am just trying to do 4 characters for now :).
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Nol Drek on May 16, 2015, 01:28:48 AM
Btw is there a way to set a shortcut for screenshot in Dosbox and change it from Ctrl+F5 to something easier?

PrtScr
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 16, 2015, 03:02:23 AM
No that doesn't work like Ctrl+F5 when DosBox saves Screencaps to folder DosBox capture in .png files, it probably saves screencap only in memory.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: ProphetSword on May 16, 2015, 10:06:18 AM
Press CTRL-F1 and remap the function to another key combination.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Milos Gulan on May 16, 2015, 03:55:29 PM
Thank You, it solved the problem :).

I was playing this module but it seems I am having a problem, started thread about it here http://ua.reonis.com/index.php?topic=3025.0
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Dorateen on November 27, 2015, 09:44:08 AM
I just started playing this adventure. It is the first hacked module I have run through using UAShell, and the presentation is quite impressive. I'm enjoying the set-up and getting on to the mission.

The party has entered the castle and cleared a couple of rooms. Great pen and paper like atmosphere.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on December 02, 2015, 09:40:53 PM
Hope you enjoy this small adventure. And it is as close to the PnP module as possible (even alternate ways of resolving things, and doing certain events in any order). That took a lot of time to get working and debug. Just holler if you have any question.

And be sure to bring a Paladin....
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Dorateen on December 03, 2015, 05:36:30 PM

And be sure to bring a Paladin....

I got that covered. In fact, it was the paladin (probably because he was the highlighted character) who found the cabinet we could block a door with in order to rest. What a relief!

Cleric and Thief have enough XP to train now, but I gather we will have to clear the castle before heading back to town.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on December 04, 2015, 02:29:12 PM
Yes, you need to complete your task first, before returning to town. Not all classes can train in town, once you return however. Once you finish Chapter 1 and 2 and leave for the world map, you CAN train all classes at the near by city. :)
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Dorateen on December 05, 2015, 10:56:32 AM
Cleared out the Castle for Mr. Caldwell. Investigation room by room and discovering little details was fun. I enjoyed the map event upon leaving the castle, selecting which character was in charge of the cartography. And the way you handled reporting the findings of the party, a recap of notable events with appropriate images, was really neat. I also appreciate running into the people we met, back in town.

The cleric is trained, and I want to punch Sir Jerrod in the face. We are saved outside the general store, thinking about any possible equipment upgrade. I'll probably just be buying ammunition for the F/MU. And then it's off to part 2, after a quick rest and memorization of new cleric spells.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on December 08, 2015, 10:00:24 AM
Glad you are still enjoying this Dorateen. And yeah, Sir Jerrod is a bastard (that was a design decision I had to make, I only wanted to allow for only your clerics to level up, in Chapter 1).

I like doing recaps, so I am happy you liked that. And since there are two ways you can "deal" with the two encounters of people in the Castle, I liked the idea of you bumping into the people again, in town (as I felt it made sense).

Good luck with Chapter 2! (And just a small tip, the game does not end UNTIL you are on the overland map, and head to the large city near by).
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Dorateen on December 14, 2015, 05:30:15 PM
OK, I was finally able to get started on Chapter 2. Have Inshee in the party, I thought he was a Halfling! Hope he doesn't turn on us. Just dealt with the madmen and our magic-user picked up the lab equipment.

Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Dorateen on December 19, 2015, 10:40:28 AM
Escaped the dungeon, which was a fun adventure! I was being careful conserving healing spells, but was able to survive thanks to the potion of extra healing. Cleared out all the sarcophagi, including those that are occupied. I had to fight that one battle where it gets initiative a couple times, but finally brought it down without any character deaths.

The riddle only stumped me because I tried it first without spaces. But it was cleverly done.

I liked the epilogue with Inshee. Justice is served, ha!

Made it to Specularum and FINALLY trained everybody. Plus had more than enough funds to buy sets of platemail, chainmail, and our party's thief picked up the boomerang.

Looks likes that wraps things up for Chapters 1 & 2. There's no point wandering around the overland map, except for site-seeing, is there? Overall, a very well done module and I'm awaiting the continuation.
 
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: Jaesun on January 03, 2016, 12:01:21 PM
Glad you liked Dorateen! And no, there is no point wandering around after making it back to town and training. Though you can walk around and see some of the other Relams modules to continue your adventure, if you want. Or just save your party and wait for Chapter 3, and import them into that.
Title: Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
Post by: chaney on August 15, 2016, 06:16:54 PM
This looks like a lot of fun.  I will try it over the weekend.