FRUA & DUNGEON CRAFT Community Forums

Dungeon Craft => Dungeon Craft - Artwork => Topic started by: manikus on June 07, 2011, 02:48:38 PM

Title: art requests for Dinonykos
Post by: manikus on June 07, 2011, 02:48:38 PM
I don't want you to think that you're getting off the hook, Dinonykos. :D

icon requests:
dinosaurs, dinosaurs and more dinosaurs! :D

sprites/character walls requests:
see icon requests above. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 07, 2011, 03:12:59 PM
Could you perhaps be a little more specific? :)

I assume some classics would do for the beginning (I darkly remember that in these D&D monster manuals, a few dinosaurs are mentioned, too).
Title: Re: art requests for Dinonykos
Post by: manikus on June 07, 2011, 03:23:51 PM
I could be more speicific...but I'm not the dinosaur expert. :)

I'm looking for a broad mix, the kind of thing one might come across if they were to travel around a land millions of years ago. :) While carnivores are the obvious type for combat, I envision situations where the party may stumble across giant herbivores and the tactic is to just run away (to keep from being stepped on). :D

If you really want, I can look up the ones named in the MM and MMII, but I would like you to do what you would like to do.

Now, with all of that being said, I do have some personal favorites, left over from my (long ago) yourth. :D Triceratops, Allosaurus, and Diplodychus. (I realize that some of these may or may not be going under new names, but I think you know what I'm talking about.)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 07, 2011, 03:30:59 PM
:D Triceratops, Allosaurus, and Diplodychus. (I realize that some of these may or may not be going under new names, but I think you know what I'm talking about.)
Funny, I had just started with Triceratops... :D
Title: Re: art requests for Dinonykos
Post by: manikus on June 07, 2011, 03:40:39 PM
:D Triceratops, Allosaurus, and Diplodychus. (I realize that some of these may or may not be going under new names, but I think you know what I'm talking about.)
Funny, I had just started with Triceratops... :D

That one was always my favorite when I was growing up. :) I think my brother was a big fan of the stegosaurus. I recall my dad not being impressed that neither one of us preferred the tyrannosaurus rex.
Title: Re: art requests for Dinonykos
Post by: Uatu on June 07, 2011, 08:07:18 PM
At one point I was also going to do a bunch of dinosaurs (well, their hugeness makes it a bit hard, though, so I will probably not go that route for quite a while... finish dragons first).  But anyway, one thing I was thinking about, though, was which era to do?

For accuracy, it would be nice to have a bunch of dinosaurs from the same general time period...  Then I made a list somewhere, taking from the Monster Manuals, but where did it go?  :D

When I was a wee lad, I liked glyptodonts the best (yeah, not dinosaurs, but very funny-looking)...  Of the dinos, maybe ankylosaurus?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 08, 2011, 05:27:33 AM
When I was a wee lad, I liked glyptodonts the best (yeah, not dinosaurs, but very funny-looking)...  Of the dinos, maybe ankylosaurus?
Is your preference of heavily-armoured, club-swinging vertebrates somehow reflected in your personal martial-arts style? :D :D :D

Anyway, I also prefer animals with a morphology adapted to self-defence, including armadillos, ankylosaurs, porcupines, some ceratopsids, and animals with chemical defenses, like skunks and bombardier beetles.

Mmh... maybe I should do a giant bombardier beetle! Yes!  :D
Title: Re: art requests for Dinonykos
Post by: Uatu on June 08, 2011, 06:28:59 AM
No!  :D  My personal style is quite the opposite, being one that uses constant movement, lots of spirals, and so on to out-maneuver instead!  I think I just liked the way that the heavily-armored critters looked (too bad I don't have much armor myself, unless you count the love handle...).

Also, my own personal "skunk defense" is not quite as potent as that of a skunk...

Hmm - I am pretty sure that there is a giant bombardier beetle with stats in 1e AD&D :D  Size might be specified in the Monster Manuals, though...
Title: Re: art requests for Dinonykos
Post by: nologgie on June 08, 2011, 06:44:25 AM
Hmm - I am pretty sure that there is a giant bombardier beetle with stats in 1e AD&D :D  Size might be specified in the Monster Manuals, though...

The 1e MM says they're size M, 4 feet long.

I expect they'll be a very early add to the monster database.
Title: Re: art requests for Dinonykos
Post by: manikus on June 08, 2011, 01:46:44 PM
Uatu, was that finish dragons or Finnish dragons? ;)

Here is what I posit ~ in a world where dragons cavort with beholders, it is likely okay to mix dinosaurs from different periods into the same setting. :D

Of course, my idea was for a time travel design...oh crap, I've said too much. :) But, in that case I would appreciate some type of list of which 1e dinosaurs go together and the what-not.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 08, 2011, 02:53:10 PM
Of course, my idea was for a time travel design...oh crap, I've said too much. :) But, in that case I would appreciate some type of list of which 1e dinosaurs go together and the what-not.
Well, we can easily add information on the intervals during which the animals lived... so you can decide yourself how "correct" you want to make your time travel... :D
For the prehistoric animals I have done so far:
Eurypteride: 400 to 300 (roughly) MA
Pelycosaur: ca. 270 MA
Therapside: ca. 250 MA
Styracosaur: ca. 75 MA
Ankylosaur: ca. 70 MA
Triceratops (in progress): ca. 66 MA
Phorusrhacos: ca. 10 MA
Mylodon/Giant sloth: ca. 10 KA

Uatu's animals:
"Megalodon": ca. 25 to 1.8 MA
Baluchitherium (or Paraceratherium): ca. 14 MA
Wooly Mammoth: ca. 10 KA
Title: Re: art requests for Dinonykos
Post by: manikus on June 08, 2011, 03:19:23 PM
As I think about it, with a time travel design, I can have dinosaurs from many different eras and still be correct as long as I don't mix them up. :D

Here's a list of the Dinosaurs from the Monster Manual: (exactly as listed)

Apatosaurus (Trachodon)
Ankylosaurus
Antrodemus (Allosaurus)
Apatosaurus (Brontosaurus)
Archelon Ischyros
Brachiosaurus
Camarosaurus
Ceratosaurus
Cetiosaurus
Dinichtys
Diplodocus
Elasmosaurus
Gorgosaurus
Iguanadon
Lambeosaurus
Megalosaurus
Monoclonius
Mosasaurus
Paleoscincus
Pentaceratops
Plateosaurus
Plesiosaurus
Pteranodon
Stegosaurus
Styracosaurus
Teratosaurus
Triceratops
Tyrannosaurus Rex

from Monster Manual II:
Ankisaurus
Camptosaurus
Compsognathus
Dacentrurus
Deinonychus
Dilophosaurus
Dimetrodon
Euparkeria
Kentrosauru
Mamenchisaurus
Massopondylus
Nothosaurus
Ornitholestes
Phororhacos
Podokesaurus
Pterosaur, Giant
Struthiomimus
Tanystropheus
Tennodontosaurus

:D
Title: Re: art requests for Dinonykos
Post by: SilentThief on June 08, 2011, 04:35:28 PM
retrieved these beauties from: http://sms.mike.neir.org/evolutn.htm

How bout these:
Title: Re: art requests for Dinonykos
Post by: manikus on June 08, 2011, 04:50:27 PM
Well, if I accidentally enter Bizarro realm when attempting to time travel... :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 09, 2011, 03:44:32 AM
Here's a list of the Dinosaurs from the Monster Manual: (exactly as listed)
:D
Well, I don't know exactly for all of these (can probably be checked with some effort in Wikipedia or elsewhere), but I can add the general intervals Triassic (ca. 250 to 200 MA), Jurassic (ca. 200 to 145 MA), and Cretaceous (ca. 145 to 65 MA) quickly, plus upper/younger and lower/older in some cases:

Apatosaurus (Trachodon): That's strange, since 'Trachodon' is the old name for 'Anatosaurus', an ornithopode (Upper Cretaceous), while 'Apatosaurus' is the correct name for 'Brontosaurus' (Upper Jurassic)
Ankylosaurus: Upper Cretaceous
Antrodemus (Allosaurus): Upper Jurassic
Apatosaurus (Brontosaurus): (Upper Jurassic) So, above it is probably Anatosaurus.
Archelon: Giant Turtle from Upper Cretaceous
Ischyros: Ah! Wikipedia says it is an Archelon species - I did not know that... :(
Brachiosaurus: Upper Jurassic
Camarosaurus: Upper Jurassic
Ceratosaurus: Upper Jurassic
Cetiosaurus: Jurassic
Dinichtys: Probably Dunkleosteus (Dinichthys), Giant armoured fish, Upper Devonian, ca. 370 MA
Diplodocus: Upper Jurassic
Elasmosaurus: Upper Cretaceous
Gorgosaurus: Upper Cretaceous
Iguanadon: Cretaceous
Lambeosaurus: Upper Cretaceous
Megalosaurus: May be a mixture of several carnivorous dinosaurs from the Jurassic
Monoclonius: Upper Cretaceous
Mosasaurus: Upper Cretaceous (a varan/lizard)
Paleoscincus: Upper Cretaceous (Palaeoscincus)
Pentaceratops: Upper Cretaceous
Plateosaurus: Upper Triassic (The 'Swabian Wyvern' :) )
Plesiosaurus: Jurassic
Pteranodon: Upper Cretaceous
Stegosaurus: Upper Jurassic
Styracosaurus: Upper Cretaceous
Teratosaurus: Upper Triassic (not a dinosaur, but similar)
Triceratops: Upper Cretaceous
Tyrannosaurus Rex: Upper Cretaceous

from Monster Manual II:
Ankisaurus: probably Anchisaurus from the Lower Jurassic
Camptosaurus: Upper Jurassic
Compsognathus: Upper Jurassic
Dacentrurus: Upper Jurassic
Deinonychus: :) Lower Cretaceous
Dilophosaurus: Lower Jurassic
Dimetrodon: Pelycosaur from the Permian, 270 MA
Euparkeria: Triassic
Kentrosaurus: Jurassic
Mamenchisaurus: Jurassic
Massopondylus: Lower Jurassic
Nothosaurus: Triassic
Ornitholestes: Hmm...Lower Jurassic? Well, Wikipedia says Upper Jurassic :(
Phororhacos: probably Phorusracos, Miocene, 10 MA (see above)
Podokesaurus: Lower Jurassic
Pterosaur, Giant: Well, that can be anything. Pteranodon, Quetzalcoatlus, but all the big species come from the Upper Cretaceous, I think. 
Struthiomimus: Upper (?) Cretaceous
Tanystropheus: Triassic
Tennodontosaurus: Temnodontosaurus is an ichthyosaur from the Lower Jurassic, Tenontosaurus is an ornithopode from the Lower Cretacous...
Title: Re: art requests for Dinonykos
Post by: Uatu on June 09, 2011, 07:23:30 AM
Great lists!  :D

I seem to like the very old critters (like ancient fish, etc.)...  Too bad there are no AD&D statistics for those simple-looking armored fishes, etc...  :P
Title: Re: art requests for Dinonykos
Post by: manikus on June 09, 2011, 02:18:13 PM
Awesome Dinonykos. :D
I wager that Apatosaurus (the first entry) should be Anatosaurus, and it could be an OCR issue from when whomever scanned it in. :) I think we can assume that it is Anatosaurus.

I will gladly use any (and possibly all) dinosaur icons, as I have long had a plan for a side-quest that will involve dinosaurs. :D

Uatu, I bet between those of us on the forum here, you and Dinonykos most prominent amoung us can figure out some 1e stats by looking at other 1e critters and using the real-world info. :D

Not only does it look like we'll have a dinosaur expansion for the monster database, one could write up the stats for any "new" dinosaurs in a 1e format to be released to the greater AD&D community (I volunteer to do the write-up if we get that far).
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 09, 2011, 02:29:08 PM
Uatu, I bet between those of us on the forum here, you and Dinonykos most prominent amoung us can figure out some 1e stats by looking at other 1e critters and using the real-world info. :D

Not only does it look like we'll have a dinosaur expansion for the monster database, one could write up the stats for any "new" dinosaurs in a 1e format to be released to the greater AD&D community (I volunteer to do the write-up if we get that far).

Indeed, calculating reasonable values for additional species should not be that problematic. However, doing icons (and small pics) for the species/genera listed above will already take a while... :)

Title: Re: art requests for Dinonykos
Post by: manikus on June 09, 2011, 02:32:32 PM
Uatu, I bet between those of us on the forum here, you and Dinonykos most prominent amoung us can figure out some 1e stats by looking at other 1e critters and using the real-world info. :D

Not only does it look like we'll have a dinosaur expansion for the monster database, one could write up the stats for any "new" dinosaurs in a 1e format to be released to the greater AD&D community (I volunteer to do the write-up if we get that far).

Indeed, calculating reasonable values for additional species should not be that problematic. However, doing icons (and small pics) for the species/genera listed above will already take a while... :)

:)

I suggest you don't worry about doing all of them - it was just for reference really. :D I suggest you do the ones you want, whether they're on the list or not; and if they're not on the list then we make a set of stats for them. :D
However, if you want to do all of them, well who am I to stand in your way? :D :D :D
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on June 09, 2011, 07:28:33 PM
Awesome Dinonykos. :D
I wager that Apatosaurus (the first entry) should be Anatosaurus, and it could be an OCR issue from when whomever scanned it in. :) I think we can assume that it is Anatosaurus.

Yeah, in any case I think we should perhaps be referring to "Anatosaurus" as an Edmontosaurus now. But I guess it is a bit funny to have dinosaurs in a fantasy setting named after a place in Canada where their bones were discovered.

I was a bit disappointed that Muttaburrasaurus didn't make the list.
Title: Re: art requests for Dinonykos
Post by: Uatu on June 10, 2011, 12:58:55 AM
A lot of the "newer" dinosaur names are rather crappy, in my opinion...  like "Koreanosaurus" for example, or any of the bazillion Chinese dinosaurs that are proliferating these days (Xinjiangovenator, Zhejiangosaurus, etc.).  Putting country names into dinosaur names is kind of, well, strange, and as for the latter - do people know how to pronounce them or what?  :D  Are half-Latin and half-Chinese names allowed now?   :-[
Title: Re: art requests for Dinonykos
Post by: Nol Drek on June 10, 2011, 08:59:29 AM
Awesome Dinonykos. :D
I wager that Apatosaurus (the first entry) should be Anatosaurus, and it could be an OCR issue from when whomever scanned it in. :) I think we can assume that it is Anatosaurus.

Yes, the first entry is most definitely "Anatosaurus (Trachodon)". The later entry is the "Apatosaurus (Brontosaurus)".
Title: Re: art requests for Dinonykos
Post by: manikus on June 10, 2011, 01:35:52 PM
Thanks for the confirm, Nol. :)

Uatu, I think we should use the 'classic' names for our 1e (classic) DC version. If we can get on top of it, we could probably make half-"Faerunian", half-Latin names for the dinosaurs. :D :D :D

Steve - this list is just what is in the MM and MMII, but no means is it meant to restrict which dinosaurs can be in DC.
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on June 10, 2011, 08:43:27 PM
Uatu, I think we should use the 'classic' names for our 1e (classic) DC version. If we can get on top of it, we could probably make half-"Faerunian", half-Latin names for the dinosaurs. :D :D :D

And perhaps rename some of the dinosaurs after their discoverers and after Faerun place names where they were discovered:

Phlanosaurus
Elminstersaurus
Title: Re: art requests for Dinonykos
Post by: Nol Drek on June 10, 2011, 09:07:45 PM
Tyraistlinnosaurus Rex
Tasselhoff Burrontosaurus

I'd also like to see the Pleistocene animals

Wooly Mulmasterodon
Shadowtooth Tigerdale
Title: Re: art requests for Dinonykos
Post by: nologgie on June 11, 2011, 04:56:35 AM
Perhaps the names could be even more site specific. Such as the Apatobrienosaurus which was discovered in a bar on Bourbon Street.
Title: Re: art requests for Dinonykos
Post by: Nol Drek on June 11, 2011, 03:34:43 PM
...or the Twentyfivemainstreetcentralcityosaurus
Title: Re: art requests for Dinonykos
Post by: manikus on June 11, 2011, 05:15:12 PM
Not funny, but I thought this was an interesting little resource. :D

http://www.dinodictionary.com/index.asp
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 13, 2011, 03:30:34 PM
Are half-Latin and half-Chinese names allowed now?   :-[
Well, they are generally half-greek. half-latin anyway. When a new species is described, you as the author should explain why the name was given and what it means - names including geographic references are generally unproblematic, while more original names may cause problems (your publication may even be refused). On the other hand, even very strange names may be accepted. For example, crustacea from the Remipiedia group are often named after godzilla-movie monster (e.g., Pleomothra and Godzillognomus).
Title: Re: art requests for Dinonykos
Post by: manikus on June 13, 2011, 04:06:12 PM
In a time travel design, I can see the real names being important, but in an AD&D setting, the 'readl' names don't make much sense. First of all, why would the good people of Faerun or Greyhawk use Latin or Greek? :D
Secondly, since dinosaurs are still alive in the setting, they are likely in one area - like the "Great Lizard Planes" as opposed to being found all over by archaeologists Are there even archaeologists in AD&D?
Title: Re: art requests for Dinonykos
Post by: arelim on June 15, 2011, 02:31:22 PM
Well ... if you want to get that technical ... why would the people of faerun or greyhawk speak english and and have english based names for locations or animals ... like 'greyhawk' ... even if they had an animal like our hawk, why would they call it that? why would they call the color that results from an equal combination of the darkest pigment (black) and the lightest pigment (white) a color called 'grey'? Why isn't 'greyhawk' called 'mawukk' ... in this case ... ma = hawk and wukk = grey ... so it would really be hawkgrey ... but why would they use english grammar?

I think my point is that logic or rational reasons for naming things in a fantasy game really aren't necessary ... unless you need them to make yourself feel good about the decision ... ;) ...

The only thing I think is really important is having WORLD logic ... the people in a fantasy setting don't have to use OUR logic ... but they should use their own ... so what makes rational sense to those people? Who discovered the cirtters? were they named by an earlier civilization in the history of the world? did 'modern' people rename them? were they named by the wizards who studied them? (like our dinosaurs were named by scientists - so wizards might use pseudo-scientific names) ... or were they named by the common people? what kind of naming conventions do they have? If you've got a velocaraptor like blue dino ... Barbarians might name it a 'sharp tooth' or 'walking death'... but a rural farmer might call it a 'blue biter' ... and a more sophisticated cityperson might call it a 'Cerulean Dragonlizard' ...  and a mage might call it a "Dracorapterus" ...

So know your world and make it consistent ... beyond that, its whatever you want.

Honestly, I don't know enough about grey hawk to offer any suggestions about consistency in naming ... the only TSR world I really know anything about is Krynn ... and I stopped caring after Dragons of Summer flame and Saga came out. I do know about about other places that were featured in games ... like dark sun and forgotten realms ... but only what was in the games. So yeah.

Thats my thirty cents.


Title: Re: art requests for Dinonykos
Post by: manikus on June 15, 2011, 03:19:44 PM
I think it's also about having a common vocabulary to a certain extent. All the English speakers most likely know what a tyrannosaurus rex is, so using that name makes sense even if it's how it would be named in a game world. But, place names, well that could be a chance for a designer to have some fun, too. :D
Title: Re: art requests for Dinonykos
Post by: SilentThief on June 16, 2011, 01:23:17 AM
Its not necessary to re-invent the wheel (or language, as it were) to make this realistic. One would be proficient in most words of their own native language and so you could be allowed to use english so that the player understands as long as the language used was logical for the setting (some fantasy character talking about cars, better have an explanation handy....)

Perhaps invent some of the more ancient words or words of the highly trained (think medical language, for example). The place where you might want to get technical with invented words/language is where the "default" language ends and a different one begins. Another country or race or society. And cultures that exist side by side interchange technology, ideas, and words so there may be some overlap to this border as well.

If you google "fantasy language" there are sites devoted to creating your own language if you want to go that far. And, having more than 1 language allows for actually having a use for spells like "comprehend languages"

ST the comprehensive
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 16, 2011, 03:45:34 AM
Stimulating discussion, guys... :)

One reason why I am happy to do some dinosaur icons is that the world on which "Helmetlands" takes place is inhabited by dinosaur-like forms, so I can use the icons also in that world (with slight changes). Since the world is inhabited by two totally different intelligent species, one mammal-. one dinosaur-like, I also had to wonder what they would call the native dinosaur-like animals, and my results got in the same direction as arelims suggestions.
Furthermore, I use latin and greek roots for most of the names (characters, animals) in the one culture, and japanese roots for the names in the other (thanks again to Uatu for giving me some hints! :) ).

E.g., Ankylosaurus/Euoplocephalus is called 'Hoplokopp' by one group, and 'Sokokubi' by the other.

However, English will symbolise the jargon that all intelligent creatures can speak, otherwise, it would be to complicated, I think. :)
Title: Re: art requests for Dinonykos
Post by: manikus on June 16, 2011, 01:11:27 PM
I have been using a lot of Greek in my ideas lately (not just word parts) b/c I've recently needed to research Greek for a project unrelated to DC. :)

One of the reasons that I asked for dinosaur icons, I must admit, was because I knew that they likely fit into your gaming world, DInonykos. :D With dinosaur icons, maybe we'll see some more small designs along the "History of the Helmetlands" type theme. :D :D :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 16, 2011, 01:57:28 PM
One of the reasons that I asked for dinosaur icons, I must admit, was because I knew that they likely fit into your gaming world, DInonykos. :D With dinosaur icons, maybe we'll see some more small designs along the "History of the Helmetlands" type theme. :D :D :D

No more small designs from my side. Once the Praeludium is completed, I will focus on the "epic" design. However, I would also like to see a small design with dinosaurs... :D
Title: Re: art requests for Dinonykos
Post by: manikus on June 16, 2011, 02:18:09 PM
One of the reasons that I asked for dinosaur icons, I must admit, was because I knew that they likely fit into your gaming world, DInonykos. :D With dinosaur icons, maybe we'll see some more small designs along the "History of the Helmetlands" type theme. :D :D :D

No more small designs from my side. Once the Praeludium is completed, I will focus on the "epic" design. However, I would also like to see a small design with dinosaurs... :D

I didn't mean before the Epic;, but maybe between the first and second part or even after it's all done, you might think to yourself, "well, I have all these wonderful dinosaurs to use..." ;)
Or maybe you'll make a little bit more known about your world and others might use your art to tell their own stories set there. :D
Title: Re: art requests for Dinonykos
Post by: Nol Drek on June 16, 2011, 02:20:31 PM
Well ... if you want to get that technical ... why would the people of faerun or greyhawk speak english and and have english based names for locations or animals ... like 'greyhawk' ... even if they had an animal like our hawk, why would they call it that? why would they call the color that results from an equal combination of the darkest pigment (black) and the lightest pigment (white) a color called 'grey'? Why isn't 'greyhawk' called 'mawukk' ... in this case ... ma = hawk and wukk = grey ... so it would really be hawkgrey ... but why would they use english grammar?

To get even more technical...

All of the characters in Greyhawk speak a language called "Common". As a player, I speak in English, but it is understood that the characters are speaking the Common Tongue. Luckily, Dwarves, Elves, and Men all speak Common, as do most of the intelligent monsters, which makes it possible for them to communicate despite being from different countries and different species.

The problem with some Dinosaur names is not that they are in English, or even that they are learned borrowings from Greek and Latin, it's that they refer to specific places in the modern world which do not help the suspension of disbelief.
Title: Re: art requests for Dinonykos
Post by: manikus on June 16, 2011, 02:30:00 PM
The denizens of the Forgotten Realms (not counting the Far East) also speak common. I have been lead to believe that Oerth and Faerun share a common common, if you will. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 17, 2011, 07:11:06 AM
I didn't mean before the Epic;, but maybe between the first and second part or even after it's all done, you might think to yourself, "well, I have all these wonderful dinosaurs to use..." ;)
Or maybe you'll make a little bit more known about your world and others might use your art to tell their own stories set there. :D
Personally, I am not much of a dinosaur fan (with some exceptions), so I won't do a design focusing on them. Still, I do not worry about dinosaur icons to be used. Sooner or later, somebody will do a Jurassic-Park design... :D

If I really do another short design between "Helmet Menace" and "Helmet Wars", it will probably be another prequel, or a short design from the sight of a Helmettiger (in opposite to the main arc, which features Martens as the main characters).

To make it more attractive for others to use my art, I will post more pics and sprites featuring "classical" RPG creatures and characters. I have practiced a little bit and think I am now at  least slighty better with drawing human(oid)s... :)
Title: Re: art requests for Dinonykos
Post by: manikus on June 17, 2011, 01:18:11 PM
My "time travel" idea is not dino-centric, it's just one of the times the party will get to adventure in. :)

I am excited at the mention that you will be doing more portraits/small pics and sprites of a "classical" AD&D theme. I think that relatively shortly (if not already), it will be possible to make designs just using your art. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 17, 2011, 01:56:01 PM
My "time travel" idea is not dino-centric, it's just one of the times the party will get to adventure in. :)

While I will surely do some dinosaurs from the list (the Triceratops is almost finished), I am definitely more interested in doing palaeozoic animals. For some reason, I think someone already did a Dunkleosteus/Dinichthys. Or maybe I only discussed with Uatu about it? Don't remember anymore. In any case, if your time travel idea includes older intervals (Cambrian, Ordovician or whatever), I would definitely like to do some fitting icons. And maybe Uatu does some additional Neogene animals sooner or later?
Title: Re: art requests for Dinonykos
Post by: manikus on June 17, 2011, 02:05:22 PM
Plus, I will get around to using the couple dozen dinosaur models I have acquired over the years. I also models for a mastodon, smilodon and I think a woolly rhinoceros. :)

I may end up using all of my own, who knows, but if I use your walls, Dinonykos, I would like to use your icons. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 18, 2011, 03:12:51 PM
I kept the Triceratops quite simple. Maybe the skin should have a kind of armor, or even feathers... I don't know. For the related Psittacosaurus, It is quite sure that it had feathers at the tail...
Title: Re: art requests for Dinonykos
Post by: manikus on June 18, 2011, 03:37:16 PM
Wow! These are awesome, Dinonykos. :D

I bet you could very easily do variations on this (armor, feathers, etc) if you wanted to. :) How did you decide on the color of the skin/hide? Is there a relatively "simple" internet resource I could look at for current theories on coloration of dinosaurs? I would hate to make all of mine different shades of grey. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 18, 2011, 04:31:59 PM
I bet you could very easily do variations on this (armor, feathers, etc) if you wanted to. :) How did you decide on the color of the skin/hide? Is there a relatively "simple" internet resource I could look at for current theories on coloration of dinosaurs?

I am not aware of any yet, but I will check next week.

I know that there have been articles about coloured feathers of dinosaurs in 'Science' in 2010, and there are some older findings of pigments in dinosaur skin. It is still 99% speculation though for most taxa. You may use the colours you like... :D

However, concerning Triceratops and others, they probably used the "neck shields" for display functions (in most ceratopsids, the shields were to thin for being useful as a kind of armor or even had huge windows which were only covered by skin), so my completely red icon is probably illogical. Rather, most of the body may have been rather dark/greenish, but the head, especially the shield, may have beeen colourful. Perhaps they could even change the colour of the shield?
Title: Re: art requests for Dinonykos
Post by: manikus on June 18, 2011, 04:40:28 PM
So, do what I usually do, whatever is easiest (I think most of my models come with textures that I can use, but maybe I'll change some up for variety). :D
Title: Re: art requests for Dinonykos
Post by: SilentThief on June 18, 2011, 07:40:29 PM
This is purely speculation, so I know it is most welcome... :D

Anyhow, consider the colorations of modern day animals... While I have no proof, there are a lot more camouflage colorations for plant eaters than for meat eaters (altho it still applies to be able to sneak up on prey)

Other considerations (still wild speculation, though) is that certain ceratures have VERY bright coloration as a form of warning, like the red poison frogs.

ST
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 19, 2011, 04:34:09 AM
Other considerations (still wild speculation, though) is that certain ceratures have VERY bright coloration as a form of warning, like the red poison frogs.
ST

There were also some articles in 2010/2011 in different scientific journals discussing poisonous Dromaeosaurs (with poison glands, as some authors state, while others deny this). While I personally am a skeptic here, the idea is interesting. And of course, speculations about warning colours of such dinosaurs - if really poisonous - would be reasonable. As well, of course the comparison with modern animals is reasonable...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 22, 2011, 03:48:31 PM
I found some time to do another dinosaur... :)

(http://img508.imageshack.us/img508/2928/iconstegosaurus.png)
Title: Re: art requests for Dinonykos
Post by: manikus on July 23, 2011, 02:49:35 PM
Awesome! :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 23, 2011, 02:58:57 PM
I thought about doing a pterosaur next, but how are flying animals handled in FRUA/DC, especially during combat? In other games I know, flying creatures have some advantages (like not being attackable while flying). But I don't think DC has something similar...
Title: Re: art requests for Dinonykos
Post by: manikus on July 23, 2011, 03:03:13 PM
FRUA (and therefore DC) just gives the flying monsters more movement points. It is completely reasonable to expect that some clever designer will modify this for her own uses and add a "Flying" SA to the mix that interacts with weapons and the what-not to proved bonuses and penalties for combat. :D
Title: Re: art requests for Dinonykos
Post by: rune_74 on July 23, 2011, 04:27:33 PM
Hey dyno, this may sound a bit crazy...what would be the chances of you doing the monstrous compendium monsters(meaning all monsters from the books so we have a staple of great looking icons?)  I know this would be a huge job, but christ you got talent.
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on July 23, 2011, 07:23:47 PM
Well, I think Uatu has done icons for a large proportion of those monsters. There are far more icons available for DC than there were in default FRUA.
Title: Re: art requests for Dinonykos
Post by: rune_74 on July 23, 2011, 10:20:53 PM
True:)  I can never get enough it seems though.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 24, 2011, 12:42:53 AM
Hey dyno, this may sound a bit crazy...what would be the chances of you doing the monstrous compendium monsters(meaning all monsters from the books so we have a staple of great looking icons?) 

Sorry, 0%... :)
I personally won't use most of them since I do not make designs with a D&D background. I am furthermore quite sure that Uatu and other artists will continue doing creatures from those books. Chances a good, though, that I will do more mesozoic and palaeozoic creatures from the list in this thread. :D I try to make them at least similar to Uatu's, although I will certainly not reach the same level of detail...
Title: Re: art requests for Dinonykos
Post by: Ben J on July 24, 2011, 02:44:51 AM
These icons are pretty cool, Dinonykos! :)
Title: Re: art requests for Dinonykos
Post by: manikus on July 25, 2011, 01:45:05 PM
There is a thread here or in the Ironworks forum where Uatu and I discuss our doing all of the icons from the various sources - however, we're interested primarily in 1e, so no Monstrous Compendium, oh no - we're all about the Monster Manual, Fiend Folio and Monster Manual II. :D

I know the results are out of date, but we calculated how much (percentage) we each had done of each book. ;) He's done quite a lot since then too...
Title: Re: art requests for Dinonykos
Post by: Uatu on July 25, 2011, 08:04:51 PM
Ooh, nice stegosaurus, Dinonykos!  :D  With the ankylosaurus, you have now finished my two childhood favorites :)  I would like to do a few dinosaurs, too, but they are so big, and I've still got to do some more dragons first...

rune_74: Don't worry, most of what is in the Monstrous Compendium (2e) was taken from the Monster Manuals (1e), with some minor design changes (i.e. giant and dragon sizes).  Because DC is based on FRUA, which was based on 1e rules, it seems more "accurate" to work from the 1e material when possible :)

As for percentages, so far my results are about:

Monster Manual: 36.3%
Fiend Folio: 12.4%
Monster Manual II: 16.7%

Some monsters have multiple icons as well (leaders, females, etc.).

I've been real busy of late, but I'd like to do some more... :D  (Meazel is actually done, I just have to rename it and upload it...)
Title: Re: art requests for Dinonykos
Post by: rune_74 on July 25, 2011, 08:07:16 PM
Outstanding, I'm glad your still involved....since this is getting close to version 1.0 I was hoping this was the case.  If I could make one suggestions is that the focus should be towards lower level encounter creatures just because you know that the majority of modules will be for first level characters to start(well mine will be;))
Title: Re: art requests for Dinonykos
Post by: Uatu on July 25, 2011, 08:34:43 PM
Actually, I did focus on lower-level creatures for a while (I also want to do a module someday :) ), in particular those on the dungeon monster frequency tables (from the Monster Manual II), and even more in particular those of higher encounter frequencies (Common, Uncommon), where they divide monsters in "levels" from 1 to 10.  Interestingly, there are in general less lower-level monsters than mid-higher level monsters (the most are level 7).

For my own curiosity (makes me feel better since I've done a lot of work, yet have no module to speak of yet :'( ), I did a bit of counting :D

For the first 3 levels, I seem to have done:

Level I: 27 of 61 (44.3%)
Level II: 20 of 53 (37.7%)
Level III: 23 of 98 (23.5%)

...As you can see, the percentage seems to drop off :D  One problem with some of the wimpy Level I monsters is that they are about the size of a pixel in 8 pixels = 1 foot scale (rats, squirrels, rot grub), or just challenging to implement (piercer).

Level VII: 41 of 109 (37.6%)

Although these monsters are a lot stronger, a lot of them were required for spells (elementals) or were just cool.  ;)  A lot of monsters are also chosen for other spells, notably the Monster Summoning spells, Conjure Animals, etc.

Worst of all are the top two:

Level IX: 2 or so out of 39 (7.7%)
Level X: 7 or so out of 33 (21.2%)

...but perhaps I can tweak the scores by using enlarged versions of my dragons...

Anyway, that's enough blabbing from me, I'll try to get to work on more stuff :D
Title: Re: art requests for Dinonykos
Post by: rune_74 on July 25, 2011, 09:11:05 PM
Awesome, that is a lot of detail.  I was developing my prologue and I found that I Was having trouble remembering back to first edition...trying to make encounters interesting is a bit hard.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 01, 2011, 03:13:33 PM
I played around with HeroMachine (thanks to Ben J's hint), and found that with some additional shading, the results fit quite well with my walls. If there is some interest, I would add more of these NPC/monster pics...

Sprites:
(http://img850.imageshack.us/img850/5455/npc2sprite.png) (http://img15.imageshack.us/img15/2262/npc2portrait.png) (http://img688.imageshack.us/img688/9418/npc1portrait.png)

In game:
(http://img38.imageshack.us/img38/2808/heroesnpc02far.png) (http://img30.imageshack.us/img30/8164/heroesnpc01near.png) (http://img641.imageshack.us/img641/9476/heroesnpc01far.png)

(http://img694.imageshack.us/img694/703/heroesnpc02near.png)
Title: Re: art requests for Dinonykos
Post by: manikus on August 01, 2011, 04:21:37 PM
They look good. :) I think that you should do some more. :D

I forgot all about HeroMorph. I've been following that since he started, and was one of the first people to give Jeff some money back when Jeff owned HeroMorph (he's the artist that started it).
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 01, 2011, 04:54:33 PM
Okay, one more for tonight... :D
Title: Re: art requests for Dinonykos
Post by: rune_74 on August 01, 2011, 09:03:19 PM
Yeah I really like that...was messing with it myself and may use characters from there.  Question though, how did you get around the aliasing with them?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 02, 2011, 12:54:32 AM
Yeah I really like that...was messing with it myself and may use characters from there.  Question though, how did you get around the aliasing with them?

I resize my sprites to double or threefold length and width, reduce the colours to 2, increase colours again, colourize, shade, then I select the sprite and soften it (with a black background!). Afterwards, I resize to the DC formats (without any "tricks" :) ), and if needed, add some black lines. I used the same approach for the Hero Machine characters.
Title: Re: art requests for Dinonykos
Post by: manikus on August 02, 2011, 01:18:39 PM
I've used a similar method myself -  start much larger than you want to end up, copy the image, drop the palette to 256 or lower to make a mask -> I delete all except the 'transparent' color; reduce the image with original depth of colors without doing anything else to it, and then overlay the mask. :)
Title: Re: art requests for Dinonykos
Post by: rune_74 on August 02, 2011, 03:48:03 PM
how would that work?  I'm trying to  figure this out in  my head but not sure how you would do this...
Title: Re: art requests for Dinonykos
Post by: manikus on August 02, 2011, 04:20:59 PM
Dropping an image to 256 colors or less prevents anti-aliasing in Paint Shop Pro, Photoshop and the GIMP because they all have "set palettes".
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 03, 2011, 05:24:41 PM
(http://img818.imageshack.us/img818/6505/lizardknightsprite.png) (http://img23.imageshack.us/img23/1864/drowfightersprite.png) (http://img854.imageshack.us/img854/2434/dwarfclericsprite.png)

(http://img809.imageshack.us/img809/6567/lizardknightportrait.png) (http://img708.imageshack.us/img708/914/drowfighterportrait.png) (http://img15.imageshack.us/img15/8207/dwarfclericportrait.png)
Title: Re: art requests for Dinonykos
Post by: manikus on August 03, 2011, 05:34:00 PM
Looking good, Dinonykos. It is funny how well these work with your art. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 03, 2011, 06:20:59 PM
Well, well, consistency... it's all for consistency...

(http://img685.imageshack.us/img685/212/archersprite.png) (http://img11.imageshack.us/img11/98/thiefsprite.png) (http://img217.imageshack.us/img217/1599/humanknightsprite.png) (http://img641.imageshack.us/img641/8665/npc1sprite.png)
(http://img109.imageshack.us/img109/4602/archerportrait.png) (http://img215.imageshack.us/img215/6791/thiefportrait.png) (http://img708.imageshack.us/img708/5792/humanknightportrait.png)
Title: Re: art requests for Dinonykos
Post by: manikus on August 03, 2011, 06:44:30 PM
You know what you're doing, right? You're trying to trick me into working on my Hovos (formerly known as Prohovost) project. :)
If you do a few dark elves, it probably will ahve worked. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 03, 2011, 07:00:25 PM
You know what you're doing, right? You're trying to trick me into working on my Hovos (formerly known as Prohovost) project. :)
If you do a few dark elves, it probably will ahve worked. ;)

Of course, I am aiming at other DC users using my walls and other art. :)

But I do not want to distract you from more important business... Shall I continue posting, or should I wait until DC 1.0 is out?  :-\
Title: Re: art requests for Dinonykos
Post by: manikus on August 03, 2011, 07:26:27 PM
Keep posting. :D I'm doing just fine with DC time management.
Title: Re: art requests for Dinonykos
Post by: rune_74 on August 03, 2011, 09:47:29 PM
I've used a similar method myself -  start much larger than you want to end up, copy the image, drop the palette to 256 or lower to make a mask -> I delete all except the 'transparent' color; reduce the image with original depth of colors without doing anything else to it, and then overlay the mask. :)

Oooh I never thought of this....going to try.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 04, 2011, 03:25:47 PM
Keep posting. :D I'm doing just fine with DC time management.
Well, then...

(http://img215.imageshack.us/img215/9349/drowknightportrait.png) (http://img844.imageshack.us/img844/2605/drowwarriorportrait.png) (http://img88.imageshack.us/img88/9811/orcpiratportrait.png)
(http://img38.imageshack.us/img38/3100/drowknightsprite.png) (http://img37.imageshack.us/img37/7757/drowwarriorsprite.png) (http://img32.imageshack.us/img32/3954/orcpiratsprite.png)
Title: Re: art requests for Dinonykos
Post by: manikus on August 04, 2011, 03:29:47 PM
Very nice. :) I particularly like the one wearing the cloak. :D
Title: Re: art requests for Dinonykos
Post by: rune_74 on August 04, 2011, 05:45:45 PM
this in photoshop: I tried doubling the size of the image....copying it....selecting 256 colors.  Deleting the man in the mask layer....shrunk it down, saved as a png file and I still got a blue outline:(
Title: Re: art requests for Dinonykos
Post by: manikus on August 04, 2011, 06:07:55 PM
Doubling, and then halving cancel each other out. :)
Title: Re: art requests for Dinonykos
Post by: rune_74 on August 04, 2011, 08:02:26 PM
Well you have to shrink it down to fit in the windows.....how else would you?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 05, 2011, 02:29:35 AM
Well you have to shrink it down to fit in the windows.....how else would you?

It's difficult to guess where the problem lies. If you use my approach, it is important to do the rescaling without a special calculation method like bicubic or whatever - they will result in pixels with colours mixed from the sprite and the surrounding colour.

By the way, I am quite sure that in Photoshop there should even be more possibilities to solve this problem, unfortunately, I am not well experienced with that software... The mask approach Manikus mentioned, for example, should do well. Maybe if anybody finds the time to post some screenshots, this could help.
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on August 05, 2011, 06:18:59 AM
There is an option in Photoshop to resample using 'nearest neighbor' which should avoid pixels around the edges being 'mixed'.

If you don't like the way that looks, try overlaying another version that is resampled using 'bicubic' or another option and then shrink the selection by a couple of pixels, invert the selection and hit delete. This should remove the outer couple of pixels, leaving the 'nearest neighbor' version underneath, just for around the edges. Hope that makes sense.
Title: Re: art requests for Dinonykos
Post by: manikus on August 05, 2011, 01:20:01 PM
Quote
Well you have to shrink it down to fit in the windows.....how else would you?

I meant to start big and go smaller, as opposed to start small, make big, then make small again. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 05, 2011, 05:04:19 PM
Only two for today...  :(

(http://img215.imageshack.us/img215/2677/darkelfcivilianportrait.png) (http://img88.imageshack.us/img88/3113/valkyrieportrait.png)
(http://img594.imageshack.us/img594/3633/darkelfciviliansprite.png) (http://img827.imageshack.us/img827/4854/valkyriesprite.png)
Title: Re: art requests for Dinonykos
Post by: The ? on August 06, 2011, 07:21:15 AM
Regarding pixels around the edge being mixed (transparent wise or not) , the method I use is to select the background colour as much as you can, invert selection, make new layer, paint it solid black, select the black and contract the selection by 1 pixel, cut it from from black layer so it is basically 1 pixel wide around the edge, then move that layer above the original image layer. Tight areas might not be pickup up but they are generally few and far between and are usually quite aparent. There are many ways to do this but i prefer this as there is no resizing of the original image.

It has been a while since i was at hero machine. It would be helpful to post the text save of any that you happen to make.


I am considering changing tack and making some simple graphics again and leading away from 3d..  maybe doing similar simpler walls ala Dinonykos' for 1024 resolution. I am thinking a variety may be more enjoyable to do and its versatility lends itself wonderfully. 3d is nice but i'd rather wallsets etc that others can use in the standard format and I am struggling to maintain the aspect ratio as dc is a bit funny in that regard. Plus realism pushes it's own problems quite fast into the mix. I am prefering a sort of vector style with simple shading.

The character text attached translates as the attached images, made for 1024 so they shrink well for the portrait as i will leave the pink, easily selectable surround. The sprite, due to the edges needing crispness will need redoing for another resolution yet if the text save file for hero is provided it gives the option to which is great. The portrait also scaled well with scale 2x. The sprite is a test version so vertical placement may be off whack. :)

Title: Re: art requests for Dinonykos
Post by: manikus on August 06, 2011, 02:18:09 PM
Cool. :)

The only thing to comment about is that DC thinks the Up Close frame is on the left instead of the right. ;)
Title: Re: art requests for Dinonykos
Post by: The ? on August 06, 2011, 04:51:35 PM
aaaah.. ok :)


Also, another note on edges having transparent values...  try the alternative method (if you have photoshop) of deleting as much as you can then go to layer>matting>defringe.

Title: Re: art requests for Dinonykos
Post by: manikus on August 06, 2011, 04:54:03 PM
Isn't 'Defringe' that FBI show on FOX? ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 06, 2011, 11:23:16 PM
It has been a while since i was at hero machine. It would be helpful to post the text save of any that you happen to make.

I have not done that for the characters I have created until now, but I'll see to doing it from now on...

(http://img607.imageshack.us/img607/12/skeletonfemalewarriorpo.png) (http://img854.imageshack.us/img854/9100/driderfemaleportrait.png) (http://img684.imageshack.us/img684/1772/gnollwarriorportrait.png)
(http://img11.imageshack.us/img11/3936/skeletonfemalewarriorsp.png) (http://img24.imageshack.us/img24/5702/driderfemalesprite.png) (http://img818.imageshack.us/img818/6369/gnollwarriorsprite.png)

Is that enough concerning dark elves, Manikus? :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 08, 2011, 01:57:20 PM
Nice stuff, Dinonykos. :D

A drider...it's like you have been looking at my notes for the Hovos design... ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 23, 2011, 05:12:50 PM
Two more characters made with the hero machines (and some additional drawing and colouring and shading):

(http://img560.imageshack.us/img560/4820/scholarportrait.png) (http://img228.imageshack.us/img228/7614/lizardwomanportrait.png)

(http://img14.imageshack.us/img14/96/scholarsprite.png) (http://img24.imageshack.us/img24/5424/lizardwomansprite.png)

(I may have the txt file for the human somewhere...)
Title: Re: art requests for Dinonykos
Post by: manikus on August 23, 2011, 05:31:16 PM
I like the dinonykied Hero Machine characters. :) I like them quite a bit better than the regular ol' Hero Machine cahracters.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 25, 2011, 03:40:39 AM
I like the dinonykied Hero Machine characters. :) I like them quite a bit better than the regular ol' Hero Machine cahracters.

Well, some of them contain quite some additional work. For special requests (I mean, e.g., if somebody wants to use my art for a special design and needs additional characters...  ;) ), I could also imagine to combine this quite cool Hero machine stuff with hand drawings of my own. What the Hero machines (even 3.0) lack are (as could pobably be expected) old, thick, or "ugly" female characters, especially faces. 
Title: Re: art requests for Dinonykos
Post by: manikus on August 25, 2011, 01:32:55 PM
If I were to be needing more art for a "special design", I would need more short folk - halflings, gnomes, dwarves - I think they are under-represented. Oh, and I can always find a use for more Dark Elves. :) Any of your touches would be more than welcome.

There is a Hero Machine 3.0? I'll have to do some googling. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 25, 2011, 03:10:14 PM
There is a Hero Machine 3.0? I'll have to do some googling. :)

3 allows much more editing than 2... It is really a nice tool.
Title: Re: art requests for Dinonykos
Post by: manikus on August 25, 2011, 03:37:41 PM
I've got it up now - haven't had much chance to play with it yet, but it's cool so far. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 31, 2011, 10:55:05 AM
(http://img3.imageshack.us/img3/1756/drowfightressportrait.png) (http://img84.imageshack.us/img84/505/drowfightresssprite.png) (http://img508.imageshack.us/img508/2805/icondrowfightressshad.png)

(http://img88.imageshack.us/img88/9049/speardwarfportrait.png) (http://img706.imageshack.us/img706/4131/speardwarfsprite.png) (http://img822.imageshack.us/img822/6281/iconspeardwarf.png) (http://img193.imageshack.us/img193/9717/iconspear.png)

(http://img405.imageshack.us/img405/5752/orcportrait.png) (http://img839.imageshack.us/img839/3199/orcsprite.png)

(I have the text files from Heromachine 3, if somebody wants them, but there are several changes I have done in PSP.)
EDIT: Spear Sprite added.
Title: Re: art requests for Dinonykos
Post by: manikus on August 31, 2011, 01:24:39 PM
Wow! A dark elf, a dwarf and me with short hair. ;)

Thanks a lot, Dinonykos. I think I can use all of these for Hovos. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 01, 2011, 12:04:15 PM
(http://img233.imageshack.us/img233/4696/dwarfmaidportrait.png) (http://img6.imageshack.us/img6/6189/drowbruteportrait.png) (http://img23.imageshack.us/img23/5111/humanmagepotrait.png) (http://img840.imageshack.us/img840/5980/barbarianportrait.png)
(http://img694.imageshack.us/img694/5417/dwarfmaidsprite.png) (http://img687.imageshack.us/img687/683/drowbrutesprite.png) (http://img847.imageshack.us/img847/4103/humanmagesprite.png) (http://img199.imageshack.us/img199/9053/barbariansprite.png)

(Note that the female mage is similar to a character done by Uatu, so that the same icon can be used... :D )
Title: Re: art requests for Dinonykos
Post by: manikus on September 01, 2011, 01:47:12 PM
Another batch of great stuff, Dinonykos. :) I think I will now need to add a whip to my items database.
Title: Re: art requests for Dinonykos
Post by: Uatu on September 02, 2011, 05:54:00 AM
Wow, lots of great pictures!  :D  Interesting also that you were able to generate a picture that is uncannily similar to my witch that I drew a while back!  I was kind of surprised when I first saw it!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 02, 2011, 10:42:47 AM
Wow, lots of great pictures!  :D  Interesting also that you were able to generate a picture that is uncannily similar to my witch that I drew a while back!  I was kind of surprised when I first saw it!
If it's fine with you, I will try to do some additional characters fitting with some of your icons. For example, your Drow icons look very nice, but you have not done portraits for those. There are also some beautiful human icons without portraits...

Another batch of great stuff, Dinonykos. :) I think I will now need to add a whip to my items database.
BTW, to be honest, I know almost nothing about these "Drows" (since I was never deep into D&D). I assumed that they use such weapons because Uatu has one Drow icon with a whip and because one unit of the underground elves in Heroes of M&M 5 uses one.
Title: Re: art requests for Dinonykos
Post by: manikus on September 02, 2011, 03:06:02 PM
It's okay with me if you want to do portraits/sprites to match Uatu's icons. :D

The drow in a nutshell:
negaitve images of elves - skin black, or sometimes portrayed as deep purple, hair white, silver, super light lavender
do not have facial hair (any with facial hair are fine, because they can be half-elves. :)
Title: Re: art requests for Dinonykos
Post by: Olivier Leroux on September 04, 2011, 08:12:15 AM
The drow in a nutshell:
negaitve images of elves - skin black, or sometimes portrayed as deep purple, hair white, silver, super light lavender
do not have facial hair (any with facial hair are fine, because they can be half-elves. :)

To compliment:

In D&D they also practice slavery and live in a cruel, martial and matriarchal society, with mercyless condescending women as leaders who command (and abuse?) the males (does the whip ring a bell now?  ;) ). They are organized in different clans, called houses, who are often feuding each other (although I believe such feuds are officially forbidden unless one house utterly eradicates the other, then it's fine), and they also revere an evil spider goddess. They live deep underground and hate the people on the surface, especially the elves, and try to conquer and enslave them by way of raiding campaigns. They can see in the dark but are blinded by daylight; and I think even the fighters among them have magical abilities and immunities to a certain extent.

I think driders are usually male only and are some kind of outcasts who were sacrificed to the spider goddess and their existence as driders is their punishment, but I'm not sure if I understood that correctly.

(I'm not really an expert on the D&D source material either, but that's what I gathered from all the D&D CRPGs I've played. If anyone finds a flaw in the description, feel free to correct it!  :) )
Title: Re: art requests for Dinonykos
Post by: Uatu on September 05, 2011, 12:02:13 AM
Hmm - elves in AD&D do not have facial hair as a rule, but I think nevertheless I have seen a few artists who have drawn elves (and drow) with long beards or moustaches, anyway - maybe elves just start growing facial hair much later than other races (say, in their 900s or so?).  :D

Drider come in both sexes, but they are deformed as such that you cannot tell which they were originally, according to rulebook lore, but artists seem to ignore the descriptions and just make driders look as they like :D

Hmm - maybe I should just do a color switch and make a drow small pic :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 08, 2011, 01:50:17 PM
Drider come in both sexes, but they are deformed as such that you cannot tell which they were originally, according to rulebook lore, but artists seem to ignore the descriptions and just make driders look as they like :D

Hmm... then the drider I did with heromachine 3 is probably too 'female'... With my minor knowledge, I considered drider(s?) to be kind of an "magic upgrade".
Title: Re: art requests for Dinonykos
Post by: manikus on September 08, 2011, 02:47:40 PM
Drider come in both sexes, but they are deformed as such that you cannot tell which they were originally, according to rulebook lore, but artists seem to ignore the descriptions and just make driders look as they like :D

Hmm... then the drider I did with heromachine 3 is probably too 'female'... With my minor knowledge, I considered drider(s?) to be kind of an "magic upgrade".
Actually, driders do not appear to come in both sexes in 1e - they are sexless.
Quote from: Monster Manual II p.60
A drider appears to be a cross between a giant spider and a drow. The
torso, head, and arms of a pale, bloated drow sprout 8 spider legs. Due to
the bloated form. it is impossible to distinguish the sex of a drider, but
60% of those encountered will be female.
Title: Re: art requests for Dinonykos
Post by: Olivier Leroux on September 08, 2011, 03:56:14 PM
With my minor knowledge, I considered drider(s?) to be kind of an "magic upgrade".

(http://i839.photobucket.com/albums/zz314/JudasGoat_Baali/Drider.jpg)


Quote from: Monster Manual II p.60
A drider appears to be a cross between a giant spider and a drow. The
torso, head, and arms of a pale, bloated drow sprout 8 spider legs. Due to
the bloated form. it is impossible to distinguish the sex of a drider, but
60% of those encountered will be female.

I did a quick image search on the internet and didn't find a single picture that fit this description. According to the monster manual I guess they should look really ghastly, deformed, maybe even of zombie quality, and not like the bad-ass version of a drow (no wonder Dinonykos thought they were the upgrade, not a downgrade). I think that leaves all aspiring artists with the exciting prospect to be the first one who actually draws a REAL drider.  ;)
Title: Re: art requests for Dinonykos
Post by: manikus on September 08, 2011, 04:10:02 PM
Yes indeed. :) What I left out of the description was the way the drow were chosen to become driders - at 6th level or there abouts, Lolth administers a test to the drow, those that fail are turned into driders.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 14, 2011, 02:22:38 PM
Here are some pictures of items I drew for Helmetlands, maybe they can also be of use for others:
(http://img444.imageshack.us/img444/8680/buitemflail.png) (http://img534.imageshack.us/img534/8498/buitemaxe.png) (http://img851.imageshack.us/img851/2277/buitmace.png)
(http://img840.imageshack.us/img840/6702/buitspear.png) (http://img59.imageshack.us/img59/315/buitshortsword.png) (http://img850.imageshack.us/img850/2817/buitkeyred.png)
Title: Re: art requests for Dinonykos
Post by: nologgie on October 14, 2011, 02:25:15 PM
Thanks!
Title: Re: art requests for Dinonykos
Post by: manikus on October 14, 2011, 02:30:43 PM
Thanks, Dinonykos. :) I was just lookikng through some of the item images that you and I have created, and thinking that maybe there should be a "pic pack" of items with a corresponding database for people to just "pop" in...
I think there are about 20 or so decent images for the 640 resolution that people might like to use.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on November 29, 2011, 04:10:39 AM
(http://img37.imageshack.us/img37/25/buitlunchbox.png) (http://img411.imageshack.us/img411/6813/buitpickaxe.png) (http://img707.imageshack.us/img707/9255/buitkeyiron.png) (http://img703.imageshack.us/img703/1232/buitscanner.png)

Some more items...
Title: Re: art requests for Dinonykos
Post by: manikus on November 29, 2011, 01:32:08 PM
Very cool. Thanks. :)
Title: Re: art requests for Dinonykos
Post by: arelim on December 12, 2011, 11:13:52 PM
I brought this up in manikus's herocraft resources thread ... but I'm reposting it here, because it was sort of a request for dinonykos ... which is that he create more modern walls for us in his unique comic book style ... stuff to make it easier to do super hero and modern style games with a comic book flare. I was thinking maybe some exteriors ... maybe red brick walls and a shop window? maybe siding for a modern house? Glass and steel walls might be nice too ... I'm just sure what we really need ... I just know Dinonykos has a lot of wonderful fantasy walls ... but only a few modern or sci-fi walls ... and I'd like to see more. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 13, 2011, 02:43:28 PM
Hmm... maybe these can be of use...  :-\
Title: Re: art requests for Dinonykos
Post by: manikus on December 13, 2011, 03:38:28 PM
Oh yes, definitely of use. :) Thanks Dinonykos.
Title: Re: art requests for Dinonykos
Post by: Nukedemus on December 13, 2011, 04:08:57 PM
Thats a really nice package! Those 3d items are hard to beat, true craftsmanship.

Since I can not draw and need to use textures for my own walls I just hope I can find a way to combine your art with my own creations.  :-\

N.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 13, 2011, 04:35:18 PM
I think the walls fit quite well with some of the sprites/small pics on Manikus' Superhero page, especially with those which use a similar kind of shading. For my personal taste, it is also all right to combine not-outlined walls with outlined objects and characters - similar to a lot of animation movies... Vice versa (walls like mine but non-outlined sprites) looks not so good...
Title: Re: art requests for Dinonykos
Post by: arelim on December 13, 2011, 08:08:38 PM
Very nice ... exactly what I had in mind. Thank you.
Title: Re: art requests for Dinonykos
Post by: manikus on December 14, 2011, 01:14:20 PM
Dinonykos, you are making it very hard to stay on task. :) No design work until 1.0, no design work until 1.0, no design work until 1.0. ;)
Title: Re: art requests for Dinonykos
Post by: arelim on December 15, 2011, 11:20:40 AM
Dinonykos - Do you mind if I modify some of your walls/backgrounds?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 15, 2011, 01:18:40 PM
Dinonykos - Do you mind if I modify some of your walls/backgrounds?
No, I don't. As long as you mention me if you use them in a design... :)
By the way, I think I forgot to add some fitting backgrounds. I will see what I have...

Dinonykos, you are making it very hard to stay on task. :) No design work until 1.0, no design work until 1.0, no design work until 1.0. ;)
Sorry for that. But arelim asked for it... :D
Title: Re: art requests for Dinonykos
Post by: manikus on December 15, 2011, 01:38:16 PM
There we have it - if version 1.0 is delayed, it is clearly not my fault as someone else asked for the distractions (not just here, but other threads as well). Phew, the pressure is off. ;)
Title: Re: art requests for Dinonykos
Post by: arelim on December 15, 2011, 03:43:36 PM
Excellent. I would, of course, give credit where it is due ... just sometimes people don't like their stuff altered even if they are given credit.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 16, 2011, 07:12:32 AM
I should perhaps specify concerning the art: As long as it is "neutral" art, e.g., the walls, icons, sprites, and small pictures I posted on my homepage, or here in the forums, I would even like to see them in designs by other authors as long as I am mentioned... :)

It's different with the characters I designed for my own games. For these, I would mind both if somebody altered the related art (portraits/sprites/voice acting, a.s.o.) and if somebody used them in her/his own designs without asking me. However, I assume that the chance that somebody wants to use martens, helmettigers, and similar species is low.
Title: Re: art requests for Dinonykos
Post by: arelim on December 16, 2011, 03:08:09 PM
I completely understand. I think I would feel the same way about characters who I had put as much time into as you obviously have. Of course, I'd also probably be reluctant to release something like that as well ... but then I've had bad experiences with people stealing my work.

While Martens and Helmettigers aren't my thing ... they have a fun cartoon element that I can see someone utilizing ... although, I think they are somewhat unusual for a RPG style game ... the cartoony animal-people element makes them a little to campy/fun for the typically serious game.

I'm mostly interested in altering the wall/backgrounds to expand on the modern/sci-fi elements. I.E. I recolored the bathroom tiles to create elements that I am planning to use in a hospital ... I modified a the multi-colored medieval window to create a more modern looking window, I modified the bluestone curtain to be a shower curtain for the bathroom tiles,  used the stone wall arches to create a room arch to match the yellow walls, ... etc.

I also want (but have not yet made) a modern row of lockers, stairs to match the green/blue walls, some more modern kitchen appliances/cabinetry, a modern looking container/barrels, a laboratory storage cabinet, and a large window for an office or storefront. Obviously, these are little more complicated to create from your resources than what I've already done. I'll need to do some of my own drawing, but thats not a problem. Just tedious ...
Title: Re: art requests for Dinonykos
Post by: manikus on December 16, 2011, 03:54:21 PM
I've modified some of Dinonykos' older walls for a long talked about design that I will eventually release. The plan was to use the walls and backdrops of Dinonykos with the icons and small pics of Uatu. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 16, 2011, 06:56:56 PM
The plan was to use the walls and backdrops of Dinonykos with... ... small pics of Uatu. :D
Actually, this combination was the reason why I asked Uatu if I could "outline" some of his portraits and why I did some characters with this interesting superhero editor... :D
Title: Re: art requests for Dinonykos
Post by: manikus on December 17, 2011, 02:26:39 PM
The plan was to use the walls and backdrops of Dinonykos with... ... small pics of Uatu. :D
Actually, this combination was the reason why I asked Uatu if I could "outline" some of his portraits and why I did some characters with this interesting superhero editor... :D

I know. :D :D :D When I get back to that project, I will very likely be using some of of your reworked smallpics. I may even be using some of your modified Hero Editor smallpics...
Title: Re: art requests for Dinonykos
Post by: arelim on January 30, 2012, 12:13:04 PM
I can't find it now ... but I swear I saw a picture with a 'dinonykos' style wall that looked like a tent ... is that available somewhere? was I just hallucinating?

Also, do you happen to have any 'ruins' walls?

Thanks.
Title: Re: art requests for Dinonykos
Post by: arelim on January 30, 2012, 12:27:19 PM
I suppose I should specify on the ruins ... I meant ruins for a fantasy style game ... so maybe ruined versions of your gray stone walls or something like that.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on January 30, 2012, 01:29:32 PM
I hope these are of help - not my best walls, really.
Title: Re: art requests for Dinonykos
Post by: arelim on January 30, 2012, 05:09:51 PM
They will do the job. :) Thanks!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on January 31, 2012, 06:29:08 AM
Maybe these are of interest, too. (I posted the first one earlier...)
Title: Re: art requests for Dinonykos
Post by: arelim on January 31, 2012, 11:53:31 AM
Nice. Very useful. Thanks.
Title: Re: art requests for Dinonykos
Post by: manikus on January 31, 2012, 01:16:41 PM
Beautiful walls as always, Dinonykos. :D
Title: Re: art requests for Dinonykos
Post by: arelim on January 31, 2012, 01:51:17 PM
Weird question ... but on the outside walls for the tent, there is a tent entrance, tent left, and tent right ... but no tent back... am I simply not understanding the way in which the walls should be placed?
Title: Re: art requests for Dinonykos
Post by: Uatu on February 01, 2012, 07:14:28 PM
As usual, great walls (they look great, and there is a great selection of stuff to use)!  Walls make me cry, but I need to do more like these!  (All great ideas!)
Title: Re: art requests for Dinonykos
Post by: arelim on February 02, 2012, 04:27:20 PM
I agree. Dinonykos is the master of DC walls ...
Title: Re: art requests for Dinonykos
Post by: arelim on February 04, 2012, 02:51:39 PM
Okay ... I know I've been making a lot of requests lately and you've been very helpful, which I thank you for. However, I do have a couple more queries ...

1. Do you have any shop signs like the ones that 'hang' out into the street?? I saw one with a sword on it on the DC home page.
2. Do you have anything that looks like hay? like hay bails? or hay stacks? or even straw flooring? I'm building a barn and my brain says it needs some kind of hay element. :)
3. Do you have any kind of water/short/river/bridge? I'm trying to figure out a 'reasonable' way to divide a section of a ruined city into parts controlled by 'good guys' and 'bad guys' ... and having a wide river/bridge dividing the two areas seemed like a possible solution.
4. Which brings me to my other request ... do you have any thing like street barricades or boarded up doors/windows? (again - a thought on how to 'divide' the city.)
5. And finally ... do you have a two story version of the 'WYA_Gray_Round_Outside'?

I appreciate your help whether you've got any of these things or not. I figure most of these things are long shots ... but who knows ... I didn't think you'd have ruined walls either and you did ... :) So thank you in advance for being so helpful and creating so many great walls for DC ... I suppose the curse of being good at what you do is that people always want more of your great work.



Title: Re: art requests for Dinonykos
Post by: arelim on February 15, 2012, 01:39:49 PM
Out of curiosity - do you draw and color your work digitally? or do you scan it in? A lot about your coloring style reminds me of what I get when I use pantone markers.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 16, 2012, 05:41:20 AM
Sorry, I totally missed your requests! I will see what I have tonight. I think I have almost all you need... :D The bridge thing is a little tricky, I guess I should send you a demo level... :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 16, 2012, 05:55:01 AM
Out of curiosity - do you draw and color your work digitally? or do you scan it in? A lot about your coloring style reminds me of what I get when I use pantone markers.
Most of the art is done like described here:

The first step is drawing the wall - in this case two trees - on a special grid which reflects the pseudo-3D view of FRUA/DC. Normally, it is enough to draw to perspectives: the front view and one side view.
(http://img69.imageshack.us/img69/6430/drawingd.jpg)

After scanning the drawing in black/white mode, I add colours and shading. I personally use Paint Shop Pro, but Netpaint/Photopshop/CorelPaint a.s.o. are nice alternatives.
(http://img69.imageshack.us/img69/6181/highdeciduous01.png)

By mirroring, copying and resizing the two views, I fit them into the wall template. Please note that in this case a special DC wall format is used, and that in DC, there's no need to think about palettes. Still, I assume my approach can also be used in FRUA.
(http://img43.imageshack.us/img43/7800/wyadectreespairs.png)

Some of my walls are also digitally drawn within Paint Shop Pro. 

I could imagine that colouring art before scanning would also lead to cool results, but I am not very good with brushes and markers. I am very happy that there are shading and lightening tools within these bitmap graphic programs... :D
Title: Re: art requests for Dinonykos
Post by: arelim on February 16, 2012, 10:48:49 AM
Very interesting. Thanks for the info. So when you are doing your coloring, it sounds like you color everything with a solid color and then use lighten/darken tools to get color variation. Are you using a mouse or a drawing tablet?

If the bridge is a problem, don't worry about it ... I'll figure something else out. I was half thinking about maybe using a modified version of your ivory chasm wall or possibly internal city walls that divide the city into sections ...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 16, 2012, 01:33:38 PM
The thing is that the bridge is not convincing if seen from certain squares - you should use trees or buildings to hide "unconvincing views"...

First: "inside views"...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 16, 2012, 01:44:26 PM
From outside... And an old demo-gif...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 16, 2012, 01:51:00 PM
River/Sea...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 16, 2012, 01:54:35 PM
What else? Hay, Signs...

(BTW, sorry for re-posting some walls...)
Title: Re: art requests for Dinonykos
Post by: arelim on February 16, 2012, 09:06:34 PM
Wonderful. Very cool. Thank you very much.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 17, 2012, 02:33:25 AM
Very interesting. Thanks for the info. So when you are doing your coloring, it sounds like you color everything with a solid color and then use lighten/darken tools to get color variation.
Yep. Alternatively, I "spray" other colours on the solid colour. Sometimes I also use special brushes to get some additional effects (for rough surfaces, e.g.).

Are you using a mouse or a drawing tablet?
I prefer a touchpad...  ::)
Title: Re: art requests for Dinonykos
Post by: arelim on February 17, 2012, 04:21:00 PM
Ahhh ... so you like to fingerpaint. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on November 06, 2012, 03:26:31 AM
Some new art which is also used in "Snow Tigress" may be interesting for other authors:
(http://imageshack.us/a/img689/2236/bumeal.png) (http://imageshack.us/a/img841/6503/buitembihander.png) (http://imageshack.us/a/img708/38/buitshortsword2.png) (http://imageshack.us/a/img268/8076/bucarriagesnow4.png)
The final image is a screenshot to which I added some more shading and the carriage tracks...

I have also done numerous new walls, I think these may be quite useful:
(http://imageshack.us/a/img819/9521/wyagreyplate.png)
(http://imageshack.us/a/img145/1000/wydsarkophagus.png)
(http://imageshack.us/a/img827/1129/wyagreygong.png)
(http://imageshack.us/a/img26/3773/wydgong.png)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on November 06, 2012, 03:53:15 AM
Wow :) that looks incredible. :D and it is interesting of course if it could be used in other designs, those weapons particulary :)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on November 06, 2012, 04:04:08 AM
Wow btw there are lots of nice things here :D in this thread, amazing to summ it up ;)
Title: Re: art requests for Dinonykos
Post by: manikus on November 06, 2012, 01:51:04 PM
Awesome art, my friend. :D I love days where you post new art for me to look at.
Title: Re: art requests for Dinonykos
Post by: Uatu on November 24, 2012, 06:02:55 AM
Wow, lots of more awesome new stuff!  Item artwork is a good idea, too!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on November 28, 2012, 04:15:16 AM
I like compliments in general, but a compliment given by Uatu is certainly something special! :)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on November 28, 2012, 06:23:13 AM
In general I wanted to say that art till now is superbly done. Everything looks very nice and pics are really cool :D I specialy like spells and backgrounds for fights how are done, though walls and other things are also very good. 3D art is also very nice :) really good work btw on this by those artists here ;). I was casting bless spell yesterday lots of times and it is really done very cool and I liked it a lot :D

Btw I hope I will be able to learn how to make those walls and other scenery things soon as I might need it ;)
Title: Re: art requests for Dinonykos
Post by: Uatu on December 02, 2012, 08:24:20 PM
I think that one of the most amazing things about Dinonykos' work is that, besides his artistic talents, he has managed to wrap his head around all those $%#&@! wall formats, and make them work in mysterious ways!  :D
Title: Re: art requests for Dinonykos
Post by: nologgie on December 02, 2012, 08:51:19 PM
... he has managed to wrap his head around all those $%#&@! wall formats, and make them work in mysterious ways!  :D

True.  Which is an art in itself.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 02, 2012, 10:51:12 PM
True, walls are for me still unreachable :) but I have seen those wonderful creations :) and I hope I will be able to give my contribution too.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 21, 2013, 01:27:02 PM
I have switched to this thread so that the "Uatu-art thread" is not inundated with Dinonykos art. :)

She is beautiful. :)

As I said, no hurry or anything on this. I am certainly willing to wait.

This project is using 3D art for the 3D view and Uatu-style art for combat. There are things I can do to make this small pic work. :D Like, I might end up rendering a gal - bald, red skin - and overlaying your horns and fire, for example. I might just use it like it is. ;)
I have made some progress with the big icon (96x96), do you have any wishes concerning the clothing? (Not much clothing, I assume?)


Hmm... Well, I am not so sure if I would like others to use my characters - depends on the project, I guess. I would rather put some more effort in doing additional art if there are requests...

I was thinking about it. Maybe to include them as a pregenerated starting characters in my designs, of course with permission only.
As written earlier, I would not like others to use my marten/insectoid/helmetcat characters - with exception of joined projects perhaps. I am ready though to do art on request if needed (e.g. if someone wants to use my walls and needs fitting characters). There are several options: "dinonykied Uatu art", "Hero-Machine-based characters" and characters originally done by me. I have improved a little concerning the latter point in the framework of another project from which the portraits below are taken:

(http://imageshack.us/a/img577/9765/ugd5.png) (http://imageshack.us/a/img10/995/u0h9.png)

(http://imageshack.us/a/img46/5428/marb.png) (http://imageshack.us/a/img24/1130/g9tu.png)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 21, 2013, 01:58:58 PM
Ok, thanks for answer :) i like their races names btw, nice to know them. For art well you can do very nice pics and everything, but i think i'll have to do some more art btw, this new resolutions has change a lot for me it seems. I was thinking how to continue my design and i am falling into grand design trap again it seems, already thinking about psionics and big big dungeons :) nm lol we will see what i can do.
Title: Re: art requests for Dinonykos
Post by: manikus on December 21, 2013, 02:24:27 PM
I have switched to this thread so that the "Uatu-art thread" is not inundated with Dinonykos art. :)

She is beautiful. :)

As I said, no hurry or anything on this. I am certainly willing to wait.

This project is using 3D art for the 3D view and Uatu-style art for combat. There are things I can do to make this small pic work. :D Like, I might end up rendering a gal - bald, red skin - and overlaying your horns and fire, for example. I might just use it like it is. ;)
I have made some progress with the big icon (96x96), do you have any wishes concerning the clothing? (Not much clothing, I assume?)
Actually, since I am not using her as a succubus, she can be dressed. :D :D I imagine her having bare arms and bare feet, perhaps clad in either dark blue silks or in leather (or some combo there of).
Title: Re: art requests for Dinonykos
Post by: manikus on December 21, 2013, 02:31:00 PM
Joint projects...
If you make dinosaur icons, I will write up the monster stats for them to be used in DC. :D The scale that Uatu and I have been making icons at (and so have you for the races I'm framiliar with) are at one 48x48 square equally about six feet. Roughly. I guess that makes it about eight and a half feet diagonally. ;)

I think you are already doing icons for the ones I would request with the exception of a pterodon or pterodactyl. :) (As a kid, triceratops was by far my favorite.)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 21, 2013, 02:52:13 PM
Like the idea about dinos, and joint projects too. Right now i am planing to do this small design, then probably will try redisigning it and adding more, i was thinking about that Castle Greyhawk but maybe it is too early to think of that :) anyway then that chapter 2 of Velora modules could be redone too:) with small Greyhawk adventure.

Anyway i guess there will be interesting things to make but for art i like those portraits but i was thinking lately for DC full characters with bodies need to be done if they are meant to be used as sprites like here http://manikus.reonis.com/images/1024s/portrait_10s_MageMaleHuman.png and also for portraits http://manikus.reonis.com/images/1024s/portrait_10s_MageMaleHuman2.png and then resized for lower resolutions, or well resized from low to higher but i guess that is not as good as first option. I started this last design using few Uatus portraits, and now i wish i could have sprites for them of full body pics (Wild boar is lucky full so i made sprite, skeleton, kobold and grippli only half portrait like pics that i probably will be able just to resize then use. Anyway it would be cool to have full set of pics for DC when doing art like sprites (full body), portraits, and icons.
 
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 21, 2013, 03:55:02 PM
The portraits from above were for another project were only heads were needed. For DC, I now do at least one full body image for every character, not only for sprites, but also for "NPC walls".

Anyway, Manikus, this is what I could do within 3 hours...:

(http://imageshack.us/a/img843/5340/l6o1.png)

I am not sure if I already posted this one, but since you mentioned the genus...

(http://imageshack.us/a/img35/958/1umn.png)

I am not completely happy with the Triceratops, the skin structure is too smooth, Ceratopsids probably had bristles...
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 21, 2013, 04:02:58 PM
Nice :) i agree, i like those full pics of your characters
Title: Re: art requests for Dinonykos
Post by: manikus on December 21, 2013, 04:29:41 PM
She looks great. :) I have already figured out how to add her into my design, too.

Thanks for the dino. :) Now that you mention it, I think that I do already have this one, but nice for others to see. I look forward to seeing your icons for T. Rex and Dinonychus. I'm going to start compiling the AD&D 1e dinosaur stats this afternoon.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 21, 2013, 04:46:44 PM
She looks great. :) I have already figured out how to add her into my design, too.

Thanks for the dino. :) Now that you mention it, I think that I do already have this one, but nice for others to see. I look forward to seeing your icons for T. Rex and Dinonychus. I'm going to start compiling the AD&D 1e dinosaur stats this afternoon.

It could be that you have the Triceratops without a shadow.

I cannot resist, by the way: It is "T. rex" and "Deinonychus".  ;D
I will start with the Deinonychus now.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 21, 2013, 05:31:16 PM
Here it is. I tried to keep the "Deinonychus" close to the "Deinonykus" from Friedrich's Quest, but with the proportions of the real genus.

(http://imageshack.us/a/img542/4599/oon7.png)

45 minutes... small icons are really easier to do. I will do an Allosaurus next - this will need an 144x96 icon, I guess...
Title: Re: art requests for Dinonykos
Post by: manikus on December 21, 2013, 05:35:02 PM
Here it is. I tried to keep the "Deinonychus" close to the "Deinonykus" from Friedrich's Quest, but with the proportions of the real genus.

(http://imageshack.us/a/img542/4599/oon7.png)

45 minutes... small icons are really easier to do. I will do an Allosaurus next - this will need an 144x96 icon, I guess...

Very nice. :) I think the source I was looking at has it "ie" instead of "ei" and they both look wrong to me, probably from seeing your handle so much. ;)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 21, 2013, 05:35:23 PM
You really can make nice icons. I will have to try it too :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 21, 2013, 05:46:07 PM
I admit that my handle, the genus' name and the creature in Friedrich's quest are well suited to confuse people.

"onyx", gen. "onychos" means claw in ancient greek, but palaeontologists quite often use romanized endings with "us". When I thought about the handle, I had not yet decided how to call the creature in my games, and I used "Dino" because "deinos" is quite often changed to "dinos" in species'/genus' names...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 23, 2013, 05:32:47 PM
(http://imageshack.us/a/img542/9954/gh4e.png)

The image above is not meant to display a "real" carnivorous dinosaur, it is rather an attempt to transform one of my sprites/walls into a combat icon. It comes close to an Allosaurus or Megalosaurus in habitus and size, but of course, the proportions are no correct and particularly the neck is not in the correct position. Still, it may be interesting for people who plan on including dinosaurs in their designs, I guess, as long as there are no better alternatives.

EDIT: I just see I forgot the shadow... again... :) I attach a corrected version...
Title: Re: art requests for Dinonykos
Post by: manikus on December 23, 2013, 06:20:11 PM
I think it looks good. Perhaps once I can get the DC stats for dinosaurs posted, some folks will convince you to do a "real" looking carnivorous dinosaur. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 23, 2013, 06:24:32 PM
Well, it fits well with the sprite, and Megalosaurus has never been found completely, as far as I remember... So it may do well as this genus.

I just looked over my Hero Machine basic files and decided to colourize one and make an icon for it before I go to bed:

(http://imageshack.us/a/img571/2078/kaa1.png) (http://imageshack.us/a/img546/8852/xj5k.png) (http://imageshack.us/a/img34/3341/qdcp.png)

Title: Re: art requests for Dinonykos
Post by: manikus on December 23, 2013, 07:16:38 PM
She looks great, my friend. She might work out with the Hero Craft icons in my thread. ;) But she looks better. :D
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 24, 2013, 04:32:10 AM
Yeah it looks awesome, good work there :D
Title: Re: art requests for Dinonykos
Post by: Jadefang on December 24, 2013, 05:27:37 AM
Kinda late comment, but the Triceratops looks like the Ready and Action stances should be reversed. It looks like it's doing some super goring action in the left frame.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 24, 2013, 07:10:15 AM
Kinda late comment, but the Triceratops looks like the Ready and Action stances should be reversed. It looks like it's doing some super goring action in the left frame.
I see your point, but you have to see it in "action". While charging, the Triceratops helds his head down, and then, during attack, the horns are rammed upwards into the opponent.
Title: Re: art requests for Dinonykos
Post by: Jadefang on December 24, 2013, 06:51:30 PM
Kinda late comment, but the Triceratops looks like the Ready and Action stances should be reversed. It looks like it's doing some super goring action in the left frame.
I see your point, but you have to see it in "action". While charging, the Triceratops helds his head down, and then, during attack, the horns are rammed upwards into the opponent.

Yea, I think either way actually works pretty well.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 24, 2013, 07:03:54 PM
Looking at the characters I have done with Hero Machine so far, I see that there is a lack of "ordinary" people (concerning body proportions). So I shaded this character during the last hour:

(http://imageshack.us/a/img138/3416/vhm7.png) (http://imageshack.us/a/img59/6652/7k36.png)

Happy Christmas, by the way!
Title: Re: art requests for Dinonykos
Post by: manikus on December 24, 2013, 08:45:04 PM
Merry Christmas! :)

She looks nice. All of us artists need to do more ordinary folk.  She is a good start.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 25, 2013, 03:02:54 AM
Very interesting, i wish i could know how to shade like that. You have a really great work there. Is there a way i can learn it too, i think my art would be much better knowing how to do it. If it is not too much to ask i don't need answer now :) but in the long run would like to have tutorial maybe.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 25, 2013, 03:11:11 PM
I use simple "darken"/"lighten" and airbrush tools in Paint Shop Pro. You have similar tools in Photoshop and GIMP. I don't think that you really need a tutorial for shading, it is just a matter of practise, I'd say.

By the way, you can even get similar effects with MS Paint. Uatu has a nice description how shading can be done with Paint n his homepage. 
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 25, 2013, 03:20:33 PM
Yes i have read that, i will have to try :) thanks for info.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 25, 2013, 04:09:43 PM
She looks nice. All of us artists need to do more ordinary folk.  She is a good start.

The following character is also meant as ordinary folk. I am not sure if there are "beast-humans" in D&D (at least I am aware of Gnolls), but maybe a character like this one is still interesting...
(http://imageshack.us/a/img4/6554/1gya.png) (http://imageshack.us/a/img823/6033/pbes.png)

Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 25, 2013, 04:31:27 PM
Yes there are for sure, lychantropes i think like werepanthers maybe, well and others though i can't remember any lionmen except wemics. Looking good btw :)
Title: Re: art requests for Dinonykos
Post by: manikus on December 25, 2013, 05:01:33 PM
In a typical AD&D world, lycanthropes are hardly normal or common. Cool images though. There is no reason why they couldn't be common in someone's setting, or perhaps she's not a human/animal hybrid at all, but maybe a rakshasa... ;) This is a game that focuses on us using our imaginations after all.

It also strikes me, Dinonykus, that if you make more images of this particular kind of humannoid, it would be easier to pull off as common.
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on December 25, 2013, 10:52:44 PM
Kattas and Liontaurs were fairly common in the Sierra Quest for Glory series.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 26, 2013, 04:56:31 PM
It also strikes me, Dinonykus, that if you make more images of this particular kind of humannoid, it would be easier to pull off as common.

I'll consider this.

In any case, I have one more ordinary human (or is he...):

(http://imageshack.us/a/img20/6518/r7pb.png) (http://imageshack.us/a/img51/68/r4t0.png) (http://imageshack.us/a/img18/2605/lsft.png)

Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 26, 2013, 05:10:54 PM
Will see, but he looks good :) hoping more to come. Hope he is not a dragon or something :D http://www.youtube.com/watch?v=gvwSZ7m-nGo
Title: Re: art requests for Dinonykos
Post by: manikus on December 26, 2013, 05:14:01 PM
Very nice work. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 27, 2013, 03:52:07 PM
I have already posted the skeleton in this thread, but now I have made a fitting icon:

(http://imageshack.us/a/img607/12/skeletonfemalewarriorpo.png) (http://imageshack.us/a/img11/3936/skeletonfemalewarriorsp.png) (http://imageshack.us/a/img546/3015/3jwl.png)
Title: Re: art requests for Dinonykos
Post by: manikus on December 27, 2013, 04:15:33 PM
I like it. :D This, like the previous ones, looks great, Dinonykos.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 27, 2013, 04:18:15 PM
(http://imageshack.us/a/img62/2011/rpfx.png) (http://imageshack.us/a/img51/8199/me8t.png)

I did not make a combat icon for this one, since it is meant to be a simply civilian.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 27, 2013, 04:32:24 PM
Icon looks good :) and skeleton too. And civilian lady too :) that art is really nice.
Title: Re: art requests for Dinonykos
Post by: manikus on December 27, 2013, 07:30:10 PM
It is nice to start getting some ordinary folk. you probably won't see most shopkeeps or bartenders in full armor or in the middle of casting a spell. :D It would be cool if you could do some folks who were in their middle years and older.

She looks great, Dinonykos. Keep up the great work.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 28, 2013, 05:01:29 PM
Okay, probably the last Hero-Machine-based art from me in 2013:

(http://imageshack.us/a/img716/6451/35h5.png) (http://imageshack.us/a/img43/1445/9u50.png)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 28, 2013, 05:06:08 PM
:) Nice.
Title: Re: art requests for Dinonykos
Post by: manikus on December 28, 2013, 05:31:54 PM
I continue to be impressed with the sheer variety you have been able to coax out of Hero Machine. :) Good work.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 29, 2013, 02:16:31 AM
I continue to be impressed with the sheer variety you have been able to coax out of Hero Machine. :) Good work.

I recognized yesterday that the variety for "senior heroes" is limited. For the old woman posted above I used a face from the "zombie" menu...

But, Hero Machine 3 is definitely a nice tool! I plan to put all my related art in a zip-folder together with a collection of standard fantasy walls, backgrounds, and combat-art (icons and backgrounds) which I can then put on my homepage.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 29, 2013, 03:56:29 AM
That would be really nice to have. Uatus icons are for DC great and your walls are too and would be awesome if we could download them and use.
Title: Re: art requests for Dinonykos
Post by: manikus on December 29, 2013, 08:48:48 AM
I can see that face being a zombie. :)

Rainblower, you're aware taht many of Dinonykos' walls are on his website for you to download, right? Same for Uatu's icons (only on Uatu's site obviously).
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 29, 2013, 09:22:10 AM
Yes, i have all that thankfuly. Those guys are very productive and doing great. I wish i could make things like that too for DC and for FRUA :)
Title: Re: art requests for Dinonykos
Post by: manikus on December 29, 2013, 09:32:45 AM
Yes, i have all that thankfuly. Those guys are very productive and doing great. I wish i could make things like that too for DC and for FRUA :)

I think both will agree with me when I say that if you want to create art, that it is "practice, practice, practice". The only way to get good at something is to start doing it and keep doing it (and doing it and doing it and doing it). Of course it helps these two gentlemen that they have som natural talent. ;)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 29, 2013, 10:07:33 AM
I agree :) those UANL's will also help, i expect that when i read them too, will get better. But yeah should work on that a bit more, and get more serious generaly about DC/FRUA and art/wiriting too.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 30, 2013, 06:04:55 PM
Well, I managed to do another Hero-Machine-based character before the end of the year.
(http://imageshack.us/a/img59/4417/zz36.png) (http://imageshack.us/a/img36/2379/cn2y.png)

I will sooner or later add a few icons for several characters which do not yet have one (e.g. the one above...)
Title: Re: art requests for Dinonykos
Post by: manikus on December 30, 2013, 06:22:43 PM
Nice images. :)

I have the sudden urge to work on a Thundercats mod. ;)
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on December 30, 2013, 11:48:02 PM
I can see that face being a zombie. :)
Actually, I did think it was a zombie.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 31, 2013, 02:35:18 AM
Great pic, like it very much. I will have to learn to do it like that :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on March 06, 2014, 12:48:39 PM
I discussed with Manikus that I could do several walls and backdrops for the default high resolution, and not with the black outlines I normally use. If these are of interest, I could do some more:

(http://imagizer.imageshack.us/v2/xq90/33/2n4q.png)

(http://imagizer.imageshack.us/v2/xq90/27/7es1.png)

(http://imagizer.imageshack.us/v2/xq90/836/fhas.png)

I hope these (reduced to the default low resolution) will also fit with Uatu's art.
Title: Re: art requests for Dinonykos
Post by: manikus on March 06, 2014, 01:52:38 PM
These look perfect, Dinonykos. I am going to change the format of the walls to the default format (FRUA-style) for the packages, but not change anything you have done. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on March 12, 2014, 09:31:55 AM
(http://imagizer.imageshack.us/v2/xq90/268/zahj.png)

I hope this door also fits your request. It works quite well with the frame posted above, however, you will theoretically need a mirrored version... :) I will also do a wooden door sooner or later.
Title: Re: art requests for Dinonykos
Post by: manikus on March 12, 2014, 03:01:38 PM
This looks great, Dinonykos. Thank you. :D
Title: Re: art requests for Dinonykos
Post by: Nol Drek on March 12, 2014, 08:14:22 PM
I hope this door also fits your request. It works quite well with the frame posted above, however, you will theoretically need a mirrored version... :) I will also do a wooden door sooner or later.

It never bothered me in FRUA that the doorknob was on the right whether you were inside or outside the door.

Likewise, it never bothered me that my right-handed fighter combat icon became a left-handed fighter combat icon when moving to the left.

That being said, it would be nice if we could create the illusion of orientability.
http://en.wikipedia.org/wiki/Orientability
Title: Re: art requests for Dinonykos
Post by: Dinonykos on March 13, 2014, 03:49:40 AM
It never bothered me in FRUA that the doorknob was on the right whether you were inside or outside the door.
Likewise, it never bothered me that my right-handed fighter combat icon became a left-handed fighter combat icon when moving to the left.
That being said, it would be nice if we could create the illusion of orientability.
http://en.wikipedia.org/wiki/Orientability

I always try to accomplish this illusion, so I have made mirrored versions for all my walls/doors/overlays that are not symmetrical. There is one exception, but I won't name it... :D
It is good in this context that the newer versions of DC allow using 192 walls... :D

Concerning combat icons, I admit I was never bothered, too. Reminds me of:
"I admit it, you are better than I am."
"Then why are you smiling?"
"Because I know something you don't know."
"And what is that?"
"I... am not left-handed."
...
"You are amazing."
"I ought to be, after 20 years."
"Oh, there's something I ought to tell you."
"Tell me."
"I'm not left-handed either."

The wooden door:

(http://imagizer.imageshack.us/v2/xq90/836/i7el.png)

By the way, I have not set up a version of DC in this resolution - thus I cannot test if these walls work perfectly. Maybe they need a small shift here and there by 1 px... :) I also just realized that the other door I posted needs slot J to be filled with the door, too. (The way slot J is used varies between doors and walls, as far as I know...)
Title: Re: art requests for Dinonykos
Post by: manikus on March 13, 2014, 02:08:02 PM
Nice door. :)

I started making two versions of doors a few years ago and then abandoned it because of the icons - since they're just flipped and most of us don't ssem to mind, so I stopped doing the doors that way. :) With that being said, maybe I'll start making both sides again. :D
Title: Re: art requests for Dinonykos
Post by: Uatu on March 13, 2014, 09:29:51 PM
Awesome stuff as usual :D  I need to do more walls and doors and such, too - but I don't really like doing them :(
These new style Dinonykos walls and doors look like I can just use them instead, though :D

I also like Mr. Lion-head above, looks quite regal!  Don't make him angry, though...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on March 14, 2014, 03:49:30 AM
These new style Dinonykos walls and doors look like I can just use them instead, though :D

Great that you state that  ;D . The idea was indeed to have walls that are to some degree compatible with your (uncopyable, at least for me) style. These walls can easily be transformed to regular 640-res walls (I assume Manikus will do that sooner or later).

I will see if I find some time to do a tree wall and a brick wall (and fitting backgrounds). But do not expect too many different walls from me - for my own projects, I will stay with the black-outline style...
Title: Re: art requests for Dinonykos
Post by: Uatu on March 14, 2014, 08:16:25 AM
All of our styles are mutually inimitable :D  But these walls do look like they should go well with my stuff...

But you are right, the walls are a bit bigger than I am used to ;D

I will be happy with whatever we can get...  (My mod is, after all, in a state of temporary freeze again... :( )
Title: Re: art requests for Dinonykos
Post by: Dinonykos on March 14, 2014, 08:34:28 AM
I will be happy with whatever we can get...  (My mod is, after all, in a state of temporary freeze again... :( )

Well, if some walls (as written, I guess they can be easily changed to the default 640 resolution) can de-freeze your mod, I will be happy to do some more.

These look perfect, Dinonykos. I am going to change the format of the walls to the default format (FRUA-style) for the packages, but not change anything you have done. :D
Hmm... is that necessary? I think it is sad if slots D, C, M, and L are "removed", furthermore, my forest walls (which I could change to the 1024 resolution) will surely not work with the default format, not to speak of furniture and other objects situated in front of a wall...  :(
Title: Re: art requests for Dinonykos
Post by: manikus on March 14, 2014, 01:14:13 PM
These look perfect, Dinonykos. I am going to change the format of the walls to the default format (FRUA-style) for the packages, but not change anything you have done. :D
Hmm... is that necessary? I think it is sad if slots D, C, M, and L are "removed", furthermore, my forest walls (which I could change to the 1024 resolution) will surely not work with the default format, not to speak of furniture and other objects situated in front of a wall...  :(

These don't need to be converted to work in DC - they look great in this format. But, for the default/official releases, I'm putting all fo the walls in the default (FRUA-style) format. Why am I doing this? The wall preview window. :) It will make much more sense to people just getting involved with Dungeon Craft.

I have not converted any walls to lower resolution yet - I'm waiting until I have everything for 1024x768, at which time I will convert it to 800x600. Then, we'll see what I do from there. :D (Time to send Uatu a PM... ;) )
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 10, 2014, 05:21:51 PM
Here is a brick wall. I must admit I am not completely sure if all slots fit with each other - maybe some have to be shifted by one pixel...
Title: Re: art requests for Dinonykos
Post by: manikus on April 10, 2014, 05:42:50 PM
Cool wall. :) For my purpose, I'm putting the walls into the default wall format, so shifting will not be an issue.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 11, 2014, 04:11:22 PM
A hole in the brick wall...
Title: Re: art requests for Dinonykos
Post by: manikus on April 11, 2014, 05:12:08 PM
This wall looks great. Walls with openings are really one of those things that can not be done with th ewall generator tool. Thanks. :D
Title: Re: art requests for Dinonykos
Post by: manikus on April 11, 2014, 09:40:35 PM
A wall that I would love to see in the 1924x768 resolution, expecially without the black outline, is the wa_eco_pine (in your default wall package and in the default DC art). Or seomthing similar. I think your pine trees match up the best with Uatu's style in general, and personally, pines are my favorite tree. ;)

With a tree and a window, I think we will have all of the walls we need. :D Uatu's suggestion for using RotScale was a gem and I've sized up all of the default walls to the larger scale and they look good - the only thing, as we talked about - being the black outline around the Dinonykos walls that is not around the Uatu walls.

These new walls, Dinonykos, they are awesome, and they go very well with Uatu's artwork. When I am back to the land of wi-fi next week, I think I will have the default art for 1024x768 ready to show off in some screenshots, and hopefully not too far away from uploading for everyone to use. I've converted all of the small pics, large pics and sprites and think they work without any tweaking. The walls took a few pixels here and there, usually replacing a pink pixel with a color or transparent pixel. I still have to work on the backdrops, which do not look as good sized up, mostly because of the heavy black lines on a couple and some pixelization on a couple (the first yours, teh second mine). Fortunately, the backdrop you have provided looks great and is very motivating. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 12, 2014, 05:07:44 AM
It may be that I find the time to do at least one tree wall and an outside backdrop in the same style as the new 1024x768 walls during the coming days. Concerning the window: I assume we agree that for now, a non-transparent window is meant... :)

Additionally, I think there should be at least some decoration overlays (torches, bookshelfs etc.). Furthermore, a wall with a small niche/alcoven would be good. In the default wall format, you cannot place chests or similar things in front of the wall, but niches can help with that. Uatu's chest sprites are quite big in the 640x480 resolution - maybe they can be used as smaller chests in the higher resolution without resizing.

Title: Re: art requests for Dinonykos
Post by: manikus on April 12, 2014, 10:04:33 AM
I had an answer all ready to write, and then went to the laptop to look at the deault art to tell you exactly what overlays are in the default art and go to thinking... (I know, htis could be dangerous)

We are releasing version 1.0 on September 22,d of this year, and I would like to have all of the art done by the start of September, so let's say for purposes of a final deadline, we will have August 30th in mind.
I was also thinking about what you said about the chest, which is not one of the overlays - currently they are a bulletin, a torch and a stained-glass window (all done by you), perhaps we want to change this.
This lead to my looking at the other walls and thinking that perhaps thew might need some adjusting as well.
Thoughts continued and I wondered if the new _thumbs capability might not be too weird to include in the default art so that we could use hyper walls.

So, here is what I am going to do: I am going to start a new thread in this Art forum about what is in the default art pack, and what should be in it; create several polls to tap into the wisdom of the community for what might be reasonable.

I will stipulate right now, that the grey stone walls (wall and arch), the brick walls (brick and brick opening), the wooden door and metal bars door and the grey stone backdrop are in the default art. :D Also, with a slight line-up change, Uatu's small pics are in the default art package as well. There is no change to the icons, as they do not need to be resized (thank goodness).

I suspect that your artwork will be the majority of the walls and abckdrops, Dinonykos. I am working on a couple of walls based on your grey stone that I will share with you before I post them. I am also working on backdrops. You should in no way feel like you are under pressure to do a whole bunch of art, or even any if you don't want to. I hope that you will want to, however. And I hope knowing that you have the rest of Sprong and most of the Summer will releave any pressure you (and Uatu) might feel. :)
Title: Re: art requests for Dinonykos
Post by: manikus on April 12, 2014, 03:27:15 PM
Dinonykos, do you by chance have png versions of the Grey Stone, Grey Stone Arch walls and the Grey Stone backdrop? I have these jpg versions and notice that is noise caused by compression.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 14, 2014, 03:22:11 AM
Dinonykos, do you by chance have png versions of the Grey Stone, Grey Stone Arch walls and the Grey Stone backdrop? I have these jpg versions and notice that is noise caused by compression.

This is strange - I uploaded them to Imageshack as PNG files, but you are right, here they appear as JPGs. Well, since Imageshack takes money now, I will anyway not use it anymore.
I will re-post the pngs as attachment later today, maybe with one more new wall/overlay.

You should in no way feel like you are under pressure to do a whole bunch of art, or even any if you don't want to. I hope that you will want to, however. And I hope knowing that you have the rest of Sprong and most of the Summer will releave any pressure you (and Uatu) might feel. :)

Other people here invest much more time in testing the current DC versions than I do (not to mention your and Paul's efforts), so I guess it is quite fair that I at least contribute with some more walls and backgrounds. :)

It would be great, by the way, if you could perhaps show an example of my new walls in-game, perhaps with an Uatu sprite... :D Since I use the 640x480 resolution, I have never tested myself if it looks acceptable. As written earlier, it may also be that some small shifts by 1 pixel need to be done here and there...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 14, 2014, 02:44:12 PM
...
Title: Re: art requests for Dinonykos
Post by: manikus on April 14, 2014, 02:53:09 PM
I still use ImageShack - they do have a free option, but maybe the walls are too wide to be allowed for it?

I will get around to posting some screenshots as soon as I can. Since I was gone half a week for my other stuff, I'm playing catch up. :) I hope to get it to them today. We'll see.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 14, 2014, 03:08:38 PM
I have to replace the meadow background, the horizon was too high... :)
Title: Re: art requests for Dinonykos
Post by: manikus on April 14, 2014, 04:27:44 PM
Do you plan on doing a night time version of your outdoor backdrops? :) You don't have to, of course, but it would be nice.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 14, 2014, 04:41:25 PM
Well... is this okay?
Title: Re: art requests for Dinonykos
Post by: manikus on April 14, 2014, 04:55:36 PM
This works very well, thank you. :D I was also thinking of a night sky like the one in Uatu's camp pic - black or blue-black with stars. :)

When we are into the feature request part of DC, I want to be able to have night walls, too. It only makes sense to me that everything should get darker, not just the ground and the sky. :D :D :D I know that we have the alpha darening, but I don't like that for skies.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 14, 2014, 05:16:55 PM
Special night walls... cool. Would allow particularly nice walls with light sources.

In this context, of course animated walls come to my mind, but that has already been requested as far as I know...
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on April 14, 2014, 05:36:22 PM
I think it would be nice to have an option to alpha darken the walls only, allowing the designer to use their own nighttime backdrop.

The main problem I have found with alpha blending for night time is that the stars and moon are dull as a result.

Of course, a separate wallset for night time could easily be used to achieve the same result, and it would be more flexible, allowing things such as window with lights on inside.
Title: Re: art requests for Dinonykos
Post by: manikus on April 14, 2014, 06:06:33 PM
I like the night wall method, myself. :) In fact, I have some ready, using your idea Steve - the walls are darker and the windows are lit up. :) In theory, we can script the walls to change now (well in practice we can, because I've done it) so we should be able to do this via script. We can do it now...except that is a lot of code (again, I know from trying) If I can ever figure out a way to do this via a zone, I will share. I guess a lot of IF statements might make it work.

I really wish I could convince someone to add GIF support for DC. I think it would be nice to have that for 1.0, because we could show off a lot of things. But no takers so far. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 15, 2014, 02:38:23 AM
I really wish I could convince someone to add GIF support for DC. I think it would be nice to have that for 1.0, because we could show off a lot of things. But no takers so far. ;)

Is it not possible to use the same approach as in animated pictures? So that two or three walls are in one image next to or below each other as frames, and DC cycles through them?
Title: Re: art requests for Dinonykos
Post by: manikus on April 15, 2014, 02:02:28 PM
I really wish I could convince someone to add GIF support for DC. I think it would be nice to have that for 1.0, because we could show off a lot of things. But no takers so far. ;)

Is it not possible to use the same approach as in animated pictures? So that two or three walls are in one image next to or below each other as frames, and DC cycles through them?

Theoretically, yes. But, look at the width of the 1024 hyper walls, they are large enough that my PSP 8 locks up if I try to do 3 cells wide. Perhaps a solution will be to do something else, like the pictuer editor could have more slots the way the backdrop editor does so that for slot 6, you have the base place and then a second for night or whatever, and then a third, etc. Or seomthing like the title editor, where you pick the slot and just add as many files as you want. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 15, 2014, 03:43:34 PM
Well, the template for the hyperwall wastes much space. But you are right, even if optimized, three frames would take much space...
Title: Re: art requests for Dinonykos
Post by: manikus on April 15, 2014, 04:05:15 PM
The versions I did for the square viewport are condensed and it does make a difference. But, if we could do multiple frames, we could just change the layout. :)
Title: Re: art requests for Dinonykos
Post by: manikus on April 18, 2014, 05:52:22 PM
Just a nudge to remind you that I would appreciate it if you could upload png versions of the grey stone arch and the two doors. ;) Thank you.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on May 03, 2014, 04:34:15 PM
The arc...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on May 03, 2014, 04:38:45 PM
Door 1
Title: Re: art requests for Dinonykos
Post by: Dinonykos on May 03, 2014, 04:39:17 PM
Door 2
Title: Re: art requests for Dinonykos
Post by: manikus on May 03, 2014, 04:56:50 PM
Thank you. :)

I am working on touching up your Bulletin and Stained Glass Window overlays - because they are both of the "black outline style". I do want the set to have some type of bulletin/poster/notice and another window.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on May 05, 2014, 06:32:39 AM
This tree is based on one of my black-outlined drawings, I hope it is acceptable. Depending if the tree is used as forest part or "stand-alone tree", slot J must be used or not...
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on May 05, 2014, 07:43:50 AM
Beautiful!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on May 05, 2014, 08:53:10 AM
I am not quite happy with the attached wall, but it might do for simple caves... I tested it in the 640x480 resolution.

Generally, convincing rock/earth walls are really difficult to do. To make a cave look really good, you need several walls that can be combined...
Title: Re: art requests for Dinonykos
Post by: manikus on May 05, 2014, 03:07:25 PM
Nice walls and backdrop, Dinonykos. :) These will work nicely with what we already have.
Title: Re: art requests for Dinonykos
Post by: Uatu on June 11, 2014, 09:50:58 AM
Very nice stuff as always, Dinonykos!  You do the geometric walls really well, and the organic (or just not geometric) ones, too!
Title: Re: art requests for Dinonykos
Post by: manikus on July 03, 2014, 07:37:01 PM
Hey Dinonykos...

This is a different kind of request. :D
I know that you have done some awesome dinosaur images, both icons and small pictures. If you want to gather them together and add to them with anything you might want and provide me with the scientific names for them, I will do up the monster database statistics so that we can put out a dinosaur pack. If you want some ideas for things you might add to this, well I have always been a big fan of iguanodons (always liked their look). I plan on using the AD&D 1e stats where applicable and if not in there, the 2e and if not in there extrapolating from web resources.

This is one of those deals that is at your convenience if you are interested.

I'm going to do the same thing for Uatu's underwater creatures (and the few of mine that there are) and would love to see anything that you have for that project too. That one is not limited to real world creatures, but also fantasy creatures from the AD&D settings.

If there are any real world sets - animals of a certain area or type, such as prehistoric mammals or animals of Africa, etc - I am offering up my services to do the monster database stats for them as well. Also, if you have combat backgrounds that go with these sets, or walls and backdrops, they would be welcome as well.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 06, 2014, 01:09:42 PM
I can put my prehistoric-animals-related art together. I hope I find some time for that during the coming week. I remember I also promised more "nature walls"... :)
Title: Re: art requests for Dinonykos
Post by: manikus on July 06, 2014, 03:40:42 PM
Any time in the next several weeks would be great. :D And you can just post them here or on your web site or email me - whichever works best for you.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 18, 2014, 05:00:28 PM
As promised, I tried to change some of my black-outlined art to fit with the default art for DC. Attached are another forest wall and a Triceratops sprite (with the Icon I already posted elsewhere). I am not complete convinced myself, but I hope the art is acceptable. I will try to do a conifer wall tomorrow...

EDIT: I forgot: I have not yet added a shadow to the sprite, because I am not sure how I should do it. Black dots?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 18, 2014, 05:24:22 PM
Euoplocephalus (may serve as Ankylosaurus)
Title: Re: art requests for Dinonykos
Post by: manikus on August 18, 2014, 05:36:38 PM
Excellent dinosaurs! :D I like the wall too. I will wait for the other walls and then I will make the final decision and then convert to the other sizes. :D

ON the dinosaur front...I forget to PM you last week, but I finished the database last week. :D
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on August 18, 2014, 06:46:49 PM
Wow, the walls look really nice!
Title: Re: art requests for Dinonykos
Post by: Uatu on August 18, 2014, 09:28:11 PM
Awesome!  :D  Great dinosaurs.

Incidentally, for those interested there is an upcoming Coursera course on Paleobiology, which we can take in order to become more like Dinonykos!  :D  Well, I am looking forward to it, anyway...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 19, 2014, 02:49:33 AM
The disadvantage of the tree walls here is that they are higher than regular walls. I think I will do the conifer walls with "regular" height.

Incidentally, for those interested there is an upcoming Coursera course on Paleobiology, which we can take in order to become more like Dinonykos!  :D  Well, I am looking forward to it, anyway...

I was not aware of Coursera until now... I see, a course on dinosaurs by P J Currie. That looks really good!
Title: Re: art requests for Dinonykos
Post by: Uatu on August 19, 2014, 03:14:05 AM
The huge trees look good - adds variety where, otherwise, it seems that everything is the same height :)

Coursera is great, I am a big fan!  The main detriment is that you cannot work at your own pace (so work and stuff may cause you to fail the course).  I think that this is the first dinosaur course, anyway - I guess you have heard of P J Currie already!

(The other bad thing is that computer-related courses seem to assume that you have nice, powerful computers to work with...  which means that it is a struggle just to get the environments and stuff to work!)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 19, 2014, 10:44:21 AM
The huge trees look good - adds variety where, otherwise, it seems that everything is the same height :)
Yep, but they will be visible, e.g., from the inside of a house if "planted" directly behind the walls of the house. Looks strange... To avoid this, you would have to use walls with an attached ceiling...

Coursera is great, I am a big fan!  The main detriment is that you cannot work at your own pace (so work and stuff may cause you to fail the course).  I think that this is the first dinosaur course, anyway - I guess you have heard of P J Currie already!

Well yes, he occurs on TV sometimes in these dinosaur infotainment shows as one of the quite reasonable experts. There are other "experts" who draw conclusions which are quite... bold. Currie also has several publications on dinosaurs in quite good journals, so I think the course will be good.

To be fair to those  palaeontologist with extraordinary imagination who often show up in such tv shows as "Jurassic Fight Club" or whatever these are called, I could imagine that they are sometimes influenced by the journalists to spice their hypothesis up. As a scientist, you are often surprised by what from the interviews you gave finally makes it into the article or television broadcast...  ::) (Luckily, I made good experiences so far.)
Title: Re: art requests for Dinonykos
Post by: manikus on August 19, 2014, 01:14:50 PM
I agree with both oints on the tree walls. :D They do look nice and add some much needed height variety, but they also can't be placed right next your building when using only the walls I am going to provide.

I will have to take a look at Coursera again. I have been doing some online classes similar and a couple of video classes. I've been focusing on Cosmology/Astronomy and on Linguistics, but who wouldn't want to make time to learn about dinosaurs? ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 19, 2014, 05:10:29 PM
Here are the conifer trees. These have normal height...  :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 19, 2014, 05:43:34 PM
Ecellent. These look great.

I think we are actually pretty good on walls now - but we are sorely lacking on overlays. We have a window that I have done, and then 3 that you have done, Dinonykos, sized up from 640x480, so they're a little blocky, but will do if nothing else. :D T=(They're the stained glass window, torch and bulletin/poster.)
Title: Re: art requests for Dinonykos
Post by: Uatu on August 20, 2014, 04:09:08 AM
Ah - didn't think about that point (the sticking over the walls thing).  :)  Gee, 1024-size walls seem like a lot of hard work...

You know what, I wanted to become a scientist as a kid...  (Not sure why I didn't, doh!)  But I guess they have their own little problems, too; might even be tempting to, once you get your "15 minutes" on TV, to make the most of it and say outrageous things, but...

Coursera is awesome - I love learning things, the main detriment is that work requires too much of my time.  Many times I have signed up for 3 courses at a time, and ended up not finishing any of them :(  Right now, I have (again) 3 courses slated - besides Dinosaurs, I added Physiology and Chemistry...  I don't want to let go of any of them, but I know that if I do more than 1, I will probably fail!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 20, 2014, 01:14:17 PM
Okay, I planned to work on "Snow Tigress" tonight, but I will first see if I can do some overlays - that should be less work than the wall... :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 20, 2014, 04:09:55 PM
This window should fit well with the wooden door I made earlier.
Title: Re: art requests for Dinonykos
Post by: manikus on August 21, 2014, 01:49:36 PM
That's a nice window. :) I will replace the one I had done with this one, which looks much better.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 21, 2014, 04:41:39 PM
 :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 21, 2014, 06:21:52 PM
Nice cactus. :)
Title: Re: art requests for Dinonykos
Post by: Uatu on August 21, 2014, 08:46:53 PM
Cool cacti!  Desert time!  :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 22, 2014, 03:02:18 AM
Well, yes, I should do a kind of desert background, too.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 22, 2014, 03:48:58 AM
These are quite simplistic. I considered placing some dunes or roling hills in the background. The thing is, once you start with such things (hills, mountains, sun, moon, stars...) you will have to do at least 4 backgrounds to make it really realistic.
Title: Re: art requests for Dinonykos
Post by: Uatu on August 22, 2014, 04:04:23 AM
I like 'em!  The first one especially looks really nice - the colors and just really beautiful.  Makes me want to go visit a desert... but then I remember that it is a very harsh environment, unless you are a camel!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 22, 2014, 04:27:46 AM
I like 'em!  The first one especially looks really nice - the colors and just really beautiful.  Makes me want to go visit a desert... but then I remember that it is a very harsh environment, unless you are a camel!

Maybe you can do a camel portrait and icon? :)

Camels do not fit with cacti, though (excluding llamas, of course), at least in a non-fantasy-pre-Renaissance world.
Title: Re: art requests for Dinonykos
Post by: Uatu on August 22, 2014, 04:51:32 AM
Oh - different habitats?  I didn't know that!  (Oh - they are native to the Americas.)

Camels are lots of fun, but - bactrian or dromedary?  It's a hard choice!  (And camels' mouths - really scary!)
Title: Re: art requests for Dinonykos
Post by: manikus on August 22, 2014, 10:32:56 AM
Nice backdrops, Dinonykos. :)

Could you do a pair with paving of some kind as the ground? To represent walking around in cities, I think this would work well.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 25, 2014, 07:46:56 AM
 ;D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 25, 2014, 08:03:16 AM
 ::)
Title: Re: art requests for Dinonykos
Post by: manikus on August 25, 2014, 08:11:40 AM
Excellent. :) Would you mind doing a night time version?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 25, 2014, 08:15:30 AM
Ha, quicker!  ;D
Title: Re: art requests for Dinonykos
Post by: manikus on August 26, 2014, 08:24:10 AM
Ha, quicker!  ;D

Man, I'll say. :D Thak a lot.

We just need a couple of wall overlays, and I think we will have all that we need. Not that I want to discourage you from doing more if you would like. :D If yyou keep making art along these lines, I will keep adding it.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 26, 2014, 09:56:54 AM
Any particular wishes? You gave me a list of walls/doors which could be useful, but I think that one did not contain needed overlays.
Title: Re: art requests for Dinonykos
Post by: manikus on August 26, 2014, 10:27:02 AM
Fair enough. :)

I would think that we should have at least these:

torch
shelf
small treasure chest

I would be nice to also have:

shelf with things on it - books or bowl or statuette
wall hanging (rug, banner, whatever you think)
shackles
plant in pot/plant growing in ground
alter/dias/podium
bench
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 27, 2014, 02:56:30 AM
Some of these should be easy to do. Some of these objects should perhaps be put in niches so that they can also be displayed correctly in the default wall format.

An altar could probably best be done with half-height walls.


What is "dias"? Would be transparent slides in german... :) Same as a podium? Or something different?
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on August 27, 2014, 04:12:25 AM
"Dais" (I think he meant) -- a raised platform. For example, the medallists in an Olympic event stand on a dais. Or at the front of a lecture room. Or where the High Table sits in a medieval dining hall.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 27, 2014, 09:55:20 AM
Thanks, Steve!
Title: Re: art requests for Dinonykos
Post by: manikus on August 27, 2014, 01:21:26 PM
Thanks, Steve. :)

I had thought about things that could be put in a niche - but that cuts down on versatility (unless we had a similar niche for weach wall).
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 27, 2014, 02:40:35 PM
I have completed a niche for the grey wall and am just completing a treasure chest for it. You are right, of course, that with this approach, equivalent niches should also be there for other walls. Maybe I can do such a niche for the red brick wall.

A convincing standing shelf or a treasure chest standing in front of a wall would of course demand one of the extended wall formats...

Some other things you mentioned can be easily done for all walls in the default format, e.g. torch, shelf (a hanging one), banner, shackles. I will do some of these after the chest.
Title: Re: art requests for Dinonykos
Post by: manikus on August 27, 2014, 02:46:58 PM
All walls will be presented in the hyper wall format - with a thumbnail file to match in teh default format so that they show up better in the wall editor.

As always, I will be happy to get whatever I can. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 28, 2014, 03:12:06 AM
All walls will be presented in the hyper wall format - with a thumbnail file to match in teh default format so that they show up better in the wall editor.

I see... I forgot about that thumbnail idea. So I can also do a shelf or something in front of a wall with the hyper format. Nice! Here is the niche for now, it may still be useful.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 28, 2014, 06:12:33 AM
Here is the niche with a chest inside...
Title: Re: art requests for Dinonykos
Post by: manikus on August 28, 2014, 02:51:34 PM
I like both walls. :) Niches and the like can add a nice visual cue to go along with text, and because DC can use so many different walls, it's easy to add them into your design.
Title: Re: art requests for Dinonykos
Post by: Uatu on September 01, 2014, 08:51:23 PM
Nice niche - niches are a good idea, too!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on November 12, 2014, 10:30:57 AM
Find attached a combat wall that I use for caves and mountainous areas.
Title: Re: art requests for Dinonykos
Post by: Dorateen on November 12, 2014, 10:40:29 AM
Thank you! I think I shall be adding this to the Hearkenwold cave dungeons.
Title: Re: art requests for Dinonykos
Post by: manikus on November 12, 2014, 01:40:56 PM
Very nice combat dungeon. :D Thanks for sharing that with us.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on November 15, 2014, 05:33:07 PM
Here are two remakes of overlays I did for the 640-px-resolution. I also did remove the black outlines I normally use...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on November 15, 2014, 05:35:40 PM
The Torch...
Title: Re: art requests for Dinonykos
Post by: manikus on November 15, 2014, 06:27:13 PM
Very cool. I will get these ready to be part of the next upload to SourceForge, probably Monday. :D

These are great additions to th e1024x768 resolution available art set.
Title: Re: art requests for Dinonykos
Post by: Dorateen on December 02, 2014, 09:58:35 AM
Quick question, are there only 2 combat walls allowed in Dungeon Craft? One default for indoors, and one wilderness? (The designer selects this when placing a combat event.)

I would like to add alternate combat walls for different areas, but did not see a place either in the level editor or global settings or anywhere to designate the combat walls to be used on a map location.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 02, 2014, 01:06:43 PM
You can tie combat walls to zones. Check the zone menu, therein, you can define one combat wall for indoor combats per zone, and also one wildernes background...
Title: Re: art requests for Dinonykos
Post by: manikus on December 02, 2014, 02:00:59 PM
You can tie combat walls to zones. Check the zone menu, therein, you can define one combat wall for indoor combats per zone, and also one wildernes background...

This means that you can have 16 of each per level. :)
Title: Re: art requests for Dinonykos
Post by: Dorateen on December 02, 2014, 02:14:23 PM
You can tie combat walls to zones.

Ah-ha, the one place I did not look! Thank you very much.
Title: Re: art requests for Dinonykos
Post by: manikus on December 02, 2014, 03:10:04 PM
Now the trick is finding 16 of each to fill up all the slots. ;)
Title: Re: art requests for Dinonykos
Post by: Dorateen on December 03, 2014, 08:02:48 AM
If Dinonykos keeps making excellent combat walls, I will be happy to include a variety for different combat encounters!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 03, 2014, 01:56:58 PM
I do not have much combat walls since I rarely use regular combats in my designs...
Title: Re: art requests for Dinonykos
Post by: manikus on December 03, 2014, 02:06:02 PM
Ask and ye shall receive! :D

Very nice, Dinonykos.

Also, I can make combat dungeons per request - you show me which wall and provide a floor description, and I can make a combat dungeon with them. :) BUT, please request in a different thread, since this is for the awesome artwork of Dinonykos. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 03, 2014, 02:17:36 PM
Uploading takes a while...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 03, 2014, 02:26:07 PM
I am not sure if I already posted the snow wilderness anywhere, sorry in case I already did...
Title: Re: art requests for Dinonykos
Post by: Dorateen on December 03, 2014, 02:48:32 PM
Downloaded the top four, I can definitely use these.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 03, 2014, 02:53:40 PM
One more...
Title: Re: art requests for Dinonykos
Post by: manikus on December 03, 2014, 03:06:33 PM
Wow and wow. These are really great, Dinonykos. :D

Have you posted snow-covered tree walls? I can't remember, so I need to go to your site and check. If there was ever motivation to get back to work on my Hovos design, it's your art. (And yes, I have gotten back to work on it, using the new default art because it goes better with Uatu's small pics).

If you have not done snow-covered evergreen trees, I am requesting that you do some. :D Actually, snow-covered anything would be awesome.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 04, 2014, 04:32:28 AM
The only other combat walls I have are based on my standard grey wall, for which you already have done a better version, if I remember correctly.

Concerning 3d-view-walls, I have far more than shown on my site, it is just due to limited time (and also space at xthost) that you cannot find all there. I guess I have to re-organize my DC-homepage sooner or later.

In "Cold Trail", I used a lot of snow-related walls including snow-covered conifers. But all these have black outlines.

Concerning Hovos: As I understand it now, you are not going to use black-outlined art at all, correct?
Title: Re: art requests for Dinonykos
Post by: manikus on December 04, 2014, 01:51:58 PM
The only other combat walls I have are based on my standard grey wall, for which you already have done a better version, if I remember correctly.
I don't know about better. ;) Different floor, though.

Concerning 3d-view-walls, I have far more than shown on my site, it is just due to limited time (and also space at xthost) that you cannot find all there. I guess I have to re-organize my DC-homepage sooner or later.

In "Cold Trail", I used a lot of snow-related walls including snow-covered conifers. But all these have black outlines.

Concerning Hovos: As I understand it now, you are not going to use black-outlined art at all, correct?
I hadn't thought about looking through Cold Trail. I will now, though.
Unfortunately for me, I have decided to not use any walls/overlays/doors with the black outline. I have converted several of the Grey Stone specialty walls for my use, but I actually haven't converted any trees/shrubs, and am only suing the ones that you did for the new default art.
I'd long ago made some recolors of your Grey Stone Basic wall for a couple of special sections, so I did that again with the new one. :D I think there are still some more that I will tweak, but I'm mostly done with walls and backdrops, but I'm thinking of redoing a part of it with snowy art. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 05, 2014, 09:29:35 AM
I knew there was one more. It is basically one of those I posted above, but modified to fit with my "magma walls".
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 05, 2014, 01:12:47 PM
I hadn't thought about looking through Cold Trail. I will now, though.
Unfortunately for me, I have decided to not use any walls/overlays/doors with the black outline. I have converted several of the Grey Stone specialty walls for my use, but I actually haven't converted any trees/shrubs, and am only suing the ones that you did for the new default art.
I'd long ago made some recolors of your Grey Stone Basic wall for a couple of special sections, so I did that again with the new one. :D I think there are still some more that I will tweak, but I'm mostly done with walls and backdrops, but I'm thinking of redoing a part of it with snowy art. :D
I asked because so far I see two approaches to make my art interesting for other users - either to have a wide array of "black-outlined" art, including character sprites - this is why I used hero machine to make some character art. The other approach would be to make "non-outlined" versions of my walls and other things so that they fit better with Uatu's art (and art of additional sources). As I see it now, it would be more effective to do the latter, right?

EDIT: Somehow the citing was messed up in this message...
Title: Re: art requests for Dinonykos
Post by: manikus on December 05, 2014, 01:57:17 PM
Concerning Hovos: As I understand it now, you are not going to use black-outlined art at all, correct?

I hadn't thought about looking through Cold Trail. I will now, though.
Unfortunately for me, I have decided to not use any walls/overlays/doors with the black outline. I have converted several of the Grey Stone specialty walls for my use, but I actually haven't converted any trees/shrubs, and am only suing the ones that you did for the new default art.
I'd long ago made some recolors of your Grey Stone Basic wall for a couple of special sections, so I did that again with the new one. :D I think there are still some more that I will tweak, but I'm mostly done with walls and backdrops, but I'm thinking of redoing a part of it with snowy art. :D
I asked because so far I see two approaches to make my art interesting for other users - either to have a wide array of "black-outlined" art, including character sprites - this is why I used hero machine to make some character art. The other approach would be to make "non-outlined" versions of my walls and other things so that they fit better with Uatu's art (and art of additional sources). As I see it now, it would be more effective to do the latter, right?

I see both sides of this. :) First, you should do whichever you want to do. Largely, on my part it's an aesthetics issue. I prefer the versions without the black lines because they do go well with Uatu's art. And I like it less "toony". But, that's just me.

You might consider doing a poll. :)
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on December 09, 2014, 03:17:48 PM
Wooden walls have numbers on them, is that meant to be like that?
Title: Re: art requests for Dinonykos
Post by: manikus on December 11, 2014, 02:46:32 PM
Here is Dinonykos wood combat dungeon wallset without the numbers. :)
Title: Re: art requests for Dinonykos
Post by: Dorateen on December 12, 2014, 08:44:49 AM
Thank you, I just swapped out with the previous version. Good timing too, because I need this for a battle in one of the new areas I'm building.
Title: Re: art requests for Dinonykos
Post by: manikus on December 12, 2014, 02:16:55 PM
Thank you, I just swapped out with the previous version. Good timing too, because I need this for a battle in one of the new areas I'm building.

Glad to be of assistance. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on December 15, 2014, 07:30:41 AM
I have to protest against removing the numbers! They are part of the art!  ;D

Just kididng, thank you, Manikus! The numbers are relics from the editing process when I was not sure which square is used at which position...
Title: Re: art requests for Dinonykos
Post by: manikus on December 15, 2014, 02:03:21 PM
For the record, I didn't actually remove the numbers - I just made them the same color as the wood. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on May 28, 2015, 12:59:13 PM
Here are some new walls. In the long run, I may also make versions without black outlines and for higher resolution...
Title: Re: art requests for Dinonykos
Post by: manikus on May 28, 2015, 06:22:29 PM
These look cool. Thank you. :)

I look forward to more walls without the blacklines, too.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on May 28, 2015, 10:19:18 PM
Thank You, they look great :)
Title: Re: art requests for Dinonykos
Post by: Uatu on June 04, 2015, 10:09:46 PM
Awesome, great work again!  Those last two walls looked like they took a lot of work to make!  (I only made one similar wall - and it was a long, drawn-out work of pain!)
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on June 06, 2015, 06:51:55 AM
Love the staircases, thanks. I would like to see a version without outlines, but even these probably provide a useful template to work from.
Title: Re: art requests for Dinonykos
Post by: manikus on June 08, 2015, 01:24:37 PM
Love the staircases, thanks. I would like to see a version without outlines, but even these probably provide a useful template to work from.

It's not terribly difficult to "remove" the black outlines - by color swapping to an appropriate shade of grey/brown/etc. I recommend going one level at a time, as the darker walls should probably use a darker color for the outline. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 08, 2015, 04:38:18 PM
I have added two unsofted versions (with another wall) - the black lines can more easily be changed in this stage. I hope I will find later to do this myself, but I have not so much time to invest in walls at the moment... :(
Title: Re: art requests for Dinonykos
Post by: manikus on June 08, 2015, 05:19:02 PM
These look nice, too. :D

What do you mean by "unsofted"?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 08, 2015, 05:23:03 PM
I always "soften" my walls a little bit (that's how it is called in paint shop pro) so that they look smoother. The walls I just posted are not yet softened yet so that the black lines are really black. This makes it easier to use a colour replacer tool...
Title: Re: art requests for Dinonykos
Post by: manikus on June 08, 2015, 06:15:56 PM
I always "soften" my walls a little bit (that's how it is called in paint shop pro) so that they look smoother. The walls I just posted are not yet softened yet so that the black lines are really black. This makes it easier to use a colour replacer tool...

Got it. :) That actually makes perfect sense and I should have gotten that (considering how many thousands of times I've used the soten tools). :D

When I'm drawing walls (as opposed to rendering), I soften them as well - not a lot, just a touch to soften any harsh lines.
Title: Re: art requests for Dinonykos
Post by: Uatu on June 18, 2015, 09:25:05 PM
Nice walls again!  But why are the C, M, I, etc. slots (to the right) empty?  Does it just work out that way?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 21, 2015, 01:39:49 PM
No, these would be invisibel in the distane... this was just thought as a helping tool for those who might want to remove the black lines. For slots C, M, I etc. I would have used softened, resized versions of the bigger slots.

If I find some time I will probably myself do a spiral stair for the higher resolution and without black outlines, but (as you mentioned earlier, Uatu) these hi-res images need thrice or fourt-times the time the images for the standard resolution need... :(
Title: Re: art requests for Dinonykos
Post by: manikus on June 22, 2015, 04:42:41 PM
I was working on a wall for a project of mine, and created a new set of guide lines (reference lines that I use for making sure the perspective is correct). I was thinking that I might modify it and use it to add outlines to some of my walls. I don't think I will do black, but darker than the wall. :D It made me think about this thread - funny how we are coming at the same conclusion from different ends of the spectrum.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 14, 2015, 03:09:26 PM
Several times, e.g. in Manikus 'Crime Alley' thread, we have discussed floor/ceiling walls, which can be used in many ways, e.g., as Manikus did, to let the party walk on tops of buildings.

In this thread here, I will try to give some introduction how one can use walls to emulate floors/ceilings. As a first step for now, I have attached two walls which both shall give the impression of a cave dug into the earth. As you can see, the upper version looks rather flat and unconvincing. The lower wall version looks more realistic, because parts of the wall protrude into the squares. This is a first step into the direction of a floor/ceiling wall, since the wall covers parts of the background which normally would represent the floor and the ceiling.

While the flat wall version could also be done with the Default wall format, you would need the hyper wall format for the other one.

Below, you can see how both walls look in the 3Dview...
Title: Re: art requests for Dinonykos
Post by: manikus on September 14, 2015, 05:02:29 PM
Walls C and D, and M and L are special cases where the perspective is different from E and H, respectively. Any thought about how this might affect the way the floor and ceiling bits look?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 14, 2015, 05:11:05 PM
Well, for walls like the one posted above, I make no difference (I am too lazy).

But of course it should make a difference, and not only for floor walls. One nice example is attached here, as you can see, I made different perspectives in this case.
Title: Re: art requests for Dinonykos
Post by: manikus on September 14, 2015, 05:18:12 PM
The Wall Generator doesn't treat those slots differently, and I often let is slide - but not stairwells, open doorways, etc. For my floor/ceiling walls, I am using the sppropriate part of the backdrop to match the different perspective (but I don't need to draw them, just cop and paste).

And of course, your example walls look great. :D
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on September 15, 2015, 01:52:18 PM
Those cave walls look excellent!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 24, 2015, 01:33:57 PM
Thanks, Steve! I find these kind of walls (caves/rocks etc.) particularly hard to do - I experimented a lot, but the results are often not convincing.

I can do a high-res version of the one on the right if that is wished...
Title: Re: art requests for Dinonykos
Post by: manikus on September 24, 2015, 02:32:29 PM
Thanks, Steve! I find these kind of walls (caves/rocks etc.) particularly hard to do - I experimented a lot, but the results are often not convincing.

I can do a high-res version of the one on the right if that is wished...

Yes, please. :D
Title: Re: art requests for Dinonykos
Post by: Nol Drek on September 25, 2015, 11:12:55 PM
Those caves are eye-catching in their 3D detail. Will these caves be part of the default "Resources" folder?
Title: Re: art requests for Dinonykos
Post by: manikus on September 28, 2015, 01:26:09 PM
Those caves are eye-catching in their 3D detail. Will these caves be part of the default "Resources" folder?

To become part of the default art, two things have to happen...
1) Dinonykos must give his permission
2) the wall must be created for the 1024x768 default layout for DC without black loutlining.

I am only adding art that I can add at both resolutions.

However, if Dinonkos or Uatu want to make an archive of the art they would like to be made available, I would add it to the SourceForge repository as part of the project. No restrictions on layout or black outlinging . ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 30, 2015, 02:50:09 AM
I will do a high-res version for the second wall. Generally, I am fine with taking all my walls (and other visual art) for DC as long as it is not character-related.

However, if Dinonkos or Uatu want to make an archive of the art they would like to be made available, I would add it to the SourceForge repository as part of the project. No restrictions on layout or black outlinging . ;)
That would be nice...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 30, 2015, 03:49:42 AM
The wall below should work, but I since I do not use the 1024 resolution myself, maybe somebody can check if everything is okay in DC...

EDIT: I tested the wall for the 640 resolution and it looks okay, I think. I also attach a backdrop for it...
Title: Re: art requests for Dinonykos
Post by: manikus on September 30, 2015, 02:05:12 PM
I will do a high-res version for the second wall. Generally, I am fine with taking all my walls (and other visual art) for DC as long as it is not character-related.

However, if Dinonkos or Uatu want to make an archive of the art they would like to be made available, I would add it to the SourceForge repository as part of the project. No restrictions on layout or black outlinging . ;)
That would be nice...

That's pretty much the agreement we have. :D You create awesome artwork, I add it to DC. :D :D :D

I have most of your posted artwork. I owuld love to put up a wall package and backdrop package at SourceForge. I would also like all of the walls to by the hyper wall format (so that they will all work together). What is the easist way for you to make sure I have what you would like posted there?
I have not problem contering other wall format to hyper wall. :)
I will also do an icon pack and small pictuer pack.

Before I upload anything, I will run it by you. :D
Title: Re: art requests for Dinonykos
Post by: manikus on September 30, 2015, 02:07:32 PM
The wall below should work, but I since I do not use the 1024 resolution myself, maybe somebody can check if everything is okay in DC...

EDIT: I tested the wall for the 640 resolution and it looks okay, I think. I also attach a backdrop for it...

These are fantastic! Expect that they will be included in teh next release.
I keep a "TemplateDesign1024.dsn" just for testing all of the higher resolutioin art.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 20, 2016, 03:55:19 AM
I have re-organized my homepage. At the moment, there is no art there for downloading, but I will generate certain art packs during the coming days (with some examples shown on the homepage), like "black-outlined forest art", "combat icons", "default indoor art" etc., which can then be downloaded as zip-files. I will also upload the new walls I did which fit with Uatu's art, but of course only artwork that was completely done by me and no modified art originally done by Uatu.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on February 22, 2016, 01:11:55 PM
Very nicely done. Thanks for packages they are easier for download.
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on February 22, 2016, 05:01:52 PM
Looks good. And wow, you really have produced a lot of stuff with DC! Well done Dinonykos!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 23, 2016, 12:30:08 PM
And wow, you really have produced a lot of stuff with DC! Well done Dinonykos!
To be honest, of the ten designs mentioned on the homepage, only seven are completed yet, and "Praeludium" is, well, only a prelude.  ::) "The Fiend's Ritual" has somehow not caused much echo, although I think it is one of the best modules I did so far (Olivier liked it, too) - but I guess this is because all potential players are working hard for the "hero-and-sidekick" contest... :D

Thanks for packages they are easier for download.
Er, thanks for the advance praise. I will see if I manage to prepare some "art packs" this week. Perhaps this evening.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 24, 2016, 03:10:10 PM
The first art pack is uploaded...

Just click on the 3d-view-screen at http://dhost.info/dinonykos/pageartp.html to download a zip-file with more than DC walls and overlays (all based on or compatible with my classic grey wall...).

EDIT: I have added a smaller art pack with my "gray" walls - I use the term American spelling "gray" for slightly darker grey walls...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 25, 2016, 08:39:20 AM
I have added two more art packs, including most of my black-outlined cave walls and backgorunds.

http://dhost.info/dinonykos/pageartp.html
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on February 25, 2016, 10:45:28 AM
Great, I am hoping that they will stay there for longer time. I am a bit busy now but I will get them as soon as I get some free time. Good work as usual, I am hoping that I will catch up and do things like that.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on February 25, 2016, 01:02:30 PM
Great, I am hoping that they will stay there for longer time.

Yes, Paul was so kind to host most of my finished modules from the last years so that I have now enough space to upload my art plus recently completed modules and work in progress.

The next uploads will be my "outdoor" walls, and my "Uatu-art-compatible" walls.
EDIT: Now uploaded! Uatu's own art is certainly not included, and I also excluded modifications of his art, but I packed all art into the zip-file that fits with his.
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on February 25, 2016, 01:29:50 PM
Great, I also have kindly been given permission to part of the Reonis site and I can upload there anything needed. Ok I am waiting for it, I also can upload Your creations to my site if You wish and if it is needed. What I currently am busy with is downloading free 3d art content from this site http://www.runtimedna.com They have merged with Daz3d.com and their site will slowly vanish as they have said. I just need to download as much as I can before that happen, but I am hoping that I will be working on DC at the same time, but not as I thought that I will be.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on April 28, 2016, 02:49:27 PM
I found a kind of hydra on my old computer - maybe it ca be of use...
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on April 29, 2016, 03:31:42 AM
Thank You, very nice one.
Title: Re: art requests for Dinonykos
Post by: Uatu on June 15, 2016, 08:42:32 AM
Hey, I missed this post - great hydra!
Title: Re: art requests for Dinonykos
Post by: manikus on June 15, 2016, 01:10:11 PM
I also appeared to have missed this post...
Seems like someone should do up a monster database entry for a hydra... ;)

Nice icon, Dinonykos. If you feel like doing any of the other FRUA critters that didn't make it into DC, I will do my best to rectify that issue. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 15, 2016, 02:31:24 PM
I considered doing some more walls for the 1024-resolution - as Milos mentioned, we have a kind of lack of cave walls...
Title: Re: art requests for Dinonykos
Post by: manikus on June 15, 2016, 02:53:44 PM
I considered doing some more walls for the 1024-resolution - as Milos mentioned, we have a kind of lack of cave walls...

More cave walls would be great. :) Actually, more natural walls of all kinds would be great - plants, trees, forest detritus, etc.
Title: Re: art requests for Dinonykos
Post by: Uatu on June 17, 2016, 07:52:45 AM
I remember you had some really nice-looking cave walls, Dinonykos :D  Getting cave walls to look right = a whole lot of effort!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on June 17, 2016, 12:37:16 PM
I have a bunch of walls in my style (black outlines, default resolution), also for caves, but we do not have much for the high resolution. Some of my nature-related walls can be modified to fit with the 1024 resolution, but my cave walls won't do well.

Title: Re: art requests for Dinonykos
Post by: manikus on July 22, 2016, 01:32:58 PM
I would like to request some underwater walls and matching backdrops. :D A solid wall, an open wall (like doorway or arch) and an overlay or sea life would be my dream picks.
For an idea on palette, I am going to be using these combat wilds by Uatu:
http://dhost.info/uatu/dungeoncraft/cww/cww_SeaFloor.png
http://dhost.info/uatu/dungeoncraft/cww/cww_SeaFloorB.png

I would also like to request some icons, the same ones in my request for Uatu. :) If you are willing to do some icons, I would be happy to provide you with some links to what the monsters look like. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 24, 2016, 09:49:27 AM
Maybe this can be done effectively by doing cave wall that can also be used under water...
Title: Re: art requests for Dinonykos
Post by: manikus on July 25, 2016, 02:06:55 PM
Maybe this can be done effectively by doing cave wall that can also be used under water...

An underwater cave wall would be great. :D
Title: Re: art requests for Dinonykos
Post by: manikus on July 26, 2016, 12:43:04 PM
I would like to request 3 icons. :) They are of Outer Plane creatures called "Demodands".

Here are the descriptions from Monster Manual II. Note that they all have wings and it is mentioned how good of flyers they are.

Tarry Demodand
7' tall
"Because of its tar-like skin excretions..."
"...are humanoid in shape with long arms and heads."

Shaggy Demodand
6' tall
"...its hide hangs in overlapping patches which give it its common name."
"...are 6-feet tall, squat, and broad. Their humanoid form appears draped in shaggy skins. The huge heads are mostly mouth with jaws resembling those of a giant bulldog"

Slime Demodand
6.5' tall
"Although it is of ebon hue...tends to glisten due to a slimy skin secretion."
"...are humanoid in shape, being thickest in the lower torso and limbs. Their hands are very large and their huge heads are oval, the latitudinal axis being longest"
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 13, 2016, 01:02:15 PM
I just returned from my vacation. I would rather start with doing more nature walls for different resolutions and leave the icon requests to Uatu... :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 13, 2016, 02:26:01 PM
I just returned from my vacation. I would rather start with doing more nature walls for different resolutions and leave the icon requests to Uatu... :)

Feel free to ignore any or all of my requests. :) As with requests to Uatu, I ask for things that I cannot do (or at least cannot do well), so when you or he do one of them (and you guys usually do more than one) I am very happy.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 16, 2016, 07:10:48 AM
I have just done the drawing for another cave wall. I will do three versions: black outlined for default resolution and without black lines for default and 1024x768 resolution.
Title: Re: art requests for Dinonykos
Post by: Uatu on August 16, 2016, 10:30:26 AM
I've started just one demodand - we'll see how it goes...

(I like to do the icons - and leave the walls to Dinonykos instead...)
Title: Re: art requests for Dinonykos
Post by: manikus on August 16, 2016, 12:57:30 PM
Ah, and a division of labor is born! ;) Walls by Dinonykos and icons by Uatu sound like a great combination to me. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 16, 2016, 03:26:01 PM
In the tram, I thought I should do a fourth version of the wall in Uatu-style... :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 16, 2016, 03:29:45 PM
In the tram, I thought I should do a fourth version of the wall in Uatu-style... :)

That would be cool. I like all of the overlays/doors you have done in Uatu-style. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 17, 2016, 06:16:24 AM
If you look at my homepage, you can find the sixth "download" package which contains a lot of overlays I did for the Stolen Masterpiece. Already approved by Uatu as compatible... :)

I also had the idea to ask Uatu if he would like to do a second collaboration project with a story and background which he would like to have - that might result in more "World's-Edge-compatible" art.
Title: Re: art requests for Dinonykos
Post by: manikus on August 17, 2016, 01:12:55 PM
If you look at my homepage, you can find the sixth "download" package which contains a lot of overlays I did for the Stolen Masterpiece. Already approved by Uatu as compatible... :)

I also had the idea to ask Uatu if he would like to do a second collaboration project with a story and background which he would like to have - that might result in more "World's-Edge-compatible" art.

:D I have that downloaded. :D Very nice indeed.
Another collaboration would be really cool. If you guys do something and want some specialty database items, I would be more than happy to provide them. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 17, 2016, 04:18:00 PM
Concerning monks, this is what I can add without much effort... :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 17, 2016, 04:23:26 PM
Little Bonus...
Title: Re: art requests for Dinonykos
Post by: manikus on August 18, 2016, 12:35:12 PM
Cool icons. :D Thank you.
I didn't really picture monks in big sleeves, but as I think about martial arts films, that is a definite trope. I can work with that. ;)
Title: Re: art requests for Dinonykos
Post by: Nol Drek on August 18, 2016, 01:45:53 PM
I think it would be easier to kick someone if I was wearing pants instead of a dress. The long robes might get tangled and trip you up.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 18, 2016, 02:33:04 PM
I will see if I can also transform some of my martial arts helmettigers and martens into humans, but that is a little more effort.
Title: Re: art requests for Dinonykos
Post by: manikus on August 18, 2016, 02:38:05 PM
Maybe it is too easy for them to kick someone, so they wear the long robes to make it more of an even match? ;)

I was thinking something along the lines of these: http://ua.reonis.com/index.php?topic=3351.msg47341#msg47341
I do realize that they are only one way a monk might look and knowing me, likely inspired by DragonBall when I made them.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 19, 2016, 01:19:27 AM
Mine are not as muscular...
(You see, the sleeves are not as wide this time - or absent...)

I think I can do a female one, too, based on one of my helmettigers/martens. Do monks use sticks in AD&D?

EDIT: I just realize that what I meant to be shoven hair looks a little bit like a cap, maybe I can change that a little tonight.
Title: Re: art requests for Dinonykos
Post by: manikus on August 19, 2016, 12:57:22 PM
I like these.  ;D I think what I will do is include all of the monk icons with the zip when the time comes, but only do  one portrait each for male and female (unnless we end up with a lot icons, then maybe two each).

Monks can use sticks.
Here is the list:
o sticks, club, crossbow, dagger, hand axe, javelin, jo stick, pole arm, spear, staff
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 19, 2016, 01:45:56 PM
I hope this works as a female monk... I think one of the icons I posted above may also be used as a female monk with cowl...
Title: Re: art requests for Dinonykos
Post by: manikus on August 19, 2016, 04:12:46 PM
It looks female to me. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 20, 2016, 03:07:31 PM
One "final" monk (for now) and a bonus icon... :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 20, 2016, 04:21:53 PM
Excellent! ;D Thank you.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 04, 2016, 12:37:36 PM
I have just started working on the reef walls - I only wonder if such walls make sense as blockades - as long as there is open water above, one could easily swim upwards and over them...
Title: Re: art requests for Dinonykos
Post by: manikus on October 04, 2016, 01:05:26 PM
I've thought about the swimming issue (also flying in a superhero design) We have even kind of touched on this with our previous rooftop discussion. ;D And while I think that we might be able to actually do something in DC that could approximate swimming/flying in 3D view, we can't in combat.
So, I am just going to treat it like above water. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 11, 2016, 12:47:10 PM
So this is what I made out of the sketch above. I also made a "World-Edge compatible" version in the default resolution...

EDIT: As you can see, the second wall is just a mirrored and slightly modified version of the first, but another, completely different wall is in progress...
Title: Re: art requests for Dinonykos
Post by: manikus on October 11, 2016, 01:13:02 PM
These are great walls. They will go very nicely with Uatu's wall/overlay. I think that the two overlays I am working on will go well with them, too. My wall though uses a very different palette - I will have to make some decisions about that.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 11, 2016, 01:20:04 PM
These are the versions I did to go with Uatu's art in the 640x480 resolution...
Title: Re: art requests for Dinonykos
Post by: manikus on October 11, 2016, 01:25:57 PM
Cool. I will use these second ones in the underwater add-on.

I will convert both sets to 1024, though. Actually, since I am going to convert both sets, I think I will include both sets. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 11, 2016, 01:35:52 PM
Er... the first versions are for 1024 resolution...  ???
Title: Re: art requests for Dinonykos
Post by: manikus on October 11, 2016, 01:53:18 PM
Well then... no need to change them. ;) I haven't downloaded anything yeet - as attachments to the messages, my browser makes all resolutions of hyperwalls look the same. ;)

How about this... I will not make any more announcements until I have downlaod the art. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 12, 2016, 11:07:21 AM
Here is the other reef wall...
Title: Re: art requests for Dinonykos
Post by: manikus on October 12, 2016, 01:45:11 PM
Excellent. :D Let me just resize these to.... just kidding/ ;)

These are a great starting place for creating an underwater design.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 12, 2016, 02:04:55 PM
I re-coloured one of Uatu's backgrounds and checked what the first two walls look like in front of it - I think it is quite consistent.
Title: Re: art requests for Dinonykos
Post by: manikus on October 12, 2016, 02:19:58 PM
That worked very well.

It's kind of funny, because I took a rendered backdrop I had done and used Uatu's background as a palette guide to recolor my backdrop, The sand looks quite a bit like ours. :D
Title: Re: art requests for Dinonykos
Post by: SilentThief on October 12, 2016, 02:50:29 PM
Those look awesome!

Keep up the excellent artwork!

ST
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 12, 2016, 03:26:53 PM
Well, I guess I now have to do fitting combat walls...  ::)
Title: Re: art requests for Dinonykos
Post by: manikus on October 12, 2016, 03:35:33 PM
Well, I guess I now have to do fitting combat walls...  ::)

yes please. ;D
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on October 12, 2016, 06:59:51 PM
Looks excellent!
Title: Re: art requests for Dinonykos
Post by: Nol Drek on October 12, 2016, 11:01:23 PM
Well, I guess I now have to do fitting combat walls...  ::)

Yes, please!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 13, 2016, 03:00:03 PM
 :o I just realized that this is not as simple as I thought. "Wall combat walls" are much easier. I hope I can do something persuading. :-\
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 15, 2016, 03:22:48 PM
Okay, here is the underwater-dungeon-combat-wall-art. The floor is based on a background by Uatu

I added a screenshot (with Sherlas from "The Case...") showing how the art looks in game. As written above, it is much more complicated to do this type of walls... :(
Title: Re: art requests for Dinonykos
Post by: Darcnyss on October 15, 2016, 03:34:25 PM
Wow. That looks really good, Dinonykos. I can imagine how difficult it must be to do combat walls for walls like these. I myself am struggling a bit with my half-height ruined walls.
Great job!
Title: Re: art requests for Dinonykos
Post by: Milos Gulan on October 16, 2016, 03:54:17 AM
I do agree, it looks fantastic.
Title: Re: art requests for Dinonykos
Post by: manikus on October 17, 2016, 01:34:15 PM
Amazing. I think that combat dungeon walls are the hardest thing in DC/FRUA to make. I made scripts to help me make them and the best I can do is standard walls. (Though, for FRUA I once made a "thin" wall set, but that was barely a change.)

This looks absolutely fantastic. Thank you for making it. :D :D :D
Title: Re: art requests for Dinonykos
Post by: Uatu on October 20, 2016, 09:06:53 AM
Hey, those are really great!  The background and walls work well together to make it look like the sea is kind of shallow and above the PCs' heads.

The combat backdrops are awesome, too!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 21, 2016, 01:20:46 AM
Hey, those are really great!  The background and walls work well together to make it look like the sea is kind of shallow and above the PCs' heads.
Thanks, I hoped that would have this effect. For a coral reef, it should be that way - we would perhaps need different (and dark) walls and backgrounds to emulate deep/abyssal seas.
Title: Re: art requests for Dinonykos
Post by: manikus on October 21, 2016, 01:45:09 PM
Dark walls and backdrops would be nice.  You could highlight different vegetation on rocks or maybe just barren rocks, depending on how deep.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 23, 2016, 03:12:51 AM
I was just wondering if you could call things growing in a coral reef "vegetation", but since, for example, corals have algae as symbionts, I think it is half okay...  :)

I guess though that for deep sea walls, we do not need to do completely new walls. We could just modify cave walls (we already have a few, and I will do some more sooner or later).
Title: Re: art requests for Dinonykos
Post by: manikus on October 24, 2016, 01:11:40 PM
uite right about what is growing on coral reefs...is "animation" the sister word to "vegetation"? I should have said flora and fauna. :D

I would think that a darker, perhaps blue-shifted, version of an existing wall would work quite nicely. I think the art that will sell it is a good backdrop. :)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on October 24, 2016, 01:47:51 PM
uite right about what is growing on coral reefs...is "animation" the sister word to "vegetation"? I should have said flora and fauna. :D
I think etymologically, you may be right concerning "animation"... :D
I think flora is not the same as vegetation, but rather meaning the combined species of a certain region or time...
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on October 24, 2016, 05:40:47 PM
Animality?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 19, 2017, 02:58:56 PM
I have transfered my "jungle wall" into a wall that should fit quite well with Uatu's art. Maybe it could be improved a little, but instead I will probably transfer one of my conifer walls next... :)
Title: Re: art requests for Dinonykos
Post by: manikus on July 19, 2017, 03:44:02 PM
Cool. :) Thanks.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 20, 2017, 01:47:11 AM
Here is a version for the 1024 resolution, but the closeup walls are not very convincing (since I did the drawings for the 640 resolution, the lines are quite thick). But better than no forest, I think... :D
I have also not forgotten about additional cave walls, but I will rather convert my existing walls first before trying something new...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 20, 2017, 01:55:46 AM
Oha, I just saw that all the outlined characters I did based on Hero Machine are not in this thread anymore (I used imageshack back then to post them). I do not want to upload them to my homepage, but I could repost them or upload them somewhere else, if this is of interest for anybody. The good thing is that they fit well with my black-outlined walls. (Example below...)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 20, 2017, 08:02:18 AM
I have also modified my conifers to fit with the default/with Uatu's art.
Title: Re: art requests for Dinonykos
Post by: manikus on July 20, 2017, 02:21:25 PM
Nice walls. :D Thanks for posting them.
I don't know if I already mentioned this somewhere, but I really like the color-coding for the different resolutions. I have used this in the Underwater add-on, and will use it in any future add-ons with walls, probably next in the Superhero add-on/remake.

I think the Hero Machine generated character does indeed go quite well with your wall.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 20, 2017, 02:33:07 PM
Nice walls. :D Thanks for posting them.
I am currently working on making a two-floor version of Uatu's medieval walls. :)

I don't know if I already mentioned this somewhere, but I really like the color-coding for the different resolutions. I have used this in the Underwater add-on, and will use it in any future add-ons with walls, probably next in the Superhero add-on/remake.
Unfortunately I have not yet used this consequently. My idea was originally to do all Uatu-compatible walls with blue-yellow, my black-outlined with magenta, and surely it would be wise to use a third colour for the 102-resolution... :)

I think the Hero Machine generated character does indeed go quite well with your wall.
The question is if should repost the 20 or so characters I made with Hero Machine as attachments... The question is if anybody is going to use them.

Maybe we should make a kind of archive somewhere in which art for different styles (e.g. outlined comic-style, "Uatu style", "3D-model-style") can be found in packs...
Title: Re: art requests for Dinonykos
Post by: manikus on July 20, 2017, 02:55:09 PM
Your color coding makes sense - I saw this in reference to the default release and underwater add-ons, where you were doing Uatu-style walls.

I think you should repost your Hero Machine portraits, because someone might want to use them.
As for a repository...we could do that. i don't want to do the leg work (putting the archives together from sorted images), but I would be willing to put them on a page here at Reonis and maintain said page.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 25, 2017, 02:46:37 AM
I think you should repost your Hero Machine portraits, because someone might want to use them.
As for a repository...we could do that. i don't want to do the leg work (putting the archives together from sorted images), but I would be willing to put them on a page here at Reonis and maintain said page.

Excellent, that would be great. I would in any case do an "outlined" artpack. If it is allright with Uatu, I could also do a kind of "Uatu & compatible art pack". Maybe it makes sense to have a kind of "3d-art-artpack"?

I just realized that some of the characters I did based on Hero Machine still need icons... :(
Title: Re: art requests for Dinonykos
Post by: manikus on July 25, 2017, 06:43:16 PM
Cool. :D

I like the idea of sharing portrait and sprite (and an icon). It lets you better graphically do an NPC.
It's also nice to see Hero Machine getting some love. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 26, 2017, 01:33:19 AM
Well, as written above, most of what I did with Hero Machine was already posted in this thread earlier, but the links do not work anymore. 

I wondered if Hero Machine could also be used to do default PC portraits for Hero Craft - but then the black-outlined style should be changed to something more Uatu-like. I think I will experiment with that a little...
Title: Re: art requests for Dinonykos
Post by: manikus on July 26, 2017, 12:32:12 PM
Something I would like very much to do is have Uatu-style PC protraits. If you can think of a way to have Hero Machine help, let me know, maybe it is something I can do as well.

We need a female and male portrait for each (preferably ones that match the icons, but the icons could be changed to match new portraits):

Assassin, Cleric, Druid, Fighter, Magic User, Paladin, Ranger, Thief
Dwarf, Elf, Gnome, Half-Orc

At some point in the not-too-distant future, I hope to need:
Bard, Illusionist, Monk

That is 24 portraits now, 6 more later.

Uatu might have some more portraits I could use for some of these (already using a niumber as NPC portraits).
Title: Re: art requests for Dinonykos
Post by: Mechanaut on July 26, 2017, 02:07:56 PM
Something I would like very much to do is have Uatu-style PC protraits. If you can think of a way to have Hero Machine help, let me know, maybe it is something I can do as well.
There is a website that has both online (web/Flash) and downloadable (Adobe Air, I think) hero generators. They look reasonably well made.


http://www.fabricadeherois.com/ (http://www.fabricadeherois.com/)


Google Translated:English ~ www.fabricadeherois.com/  (https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.fabricadeherois.com%2F&edit-text=&act=url)


**The whole site seems to be Portuguese, but the downloadable apps have the option to switch to English.  The 2016 application is commercial ($12), but the previous versions (2014/2010, and others) are available for free.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 27, 2017, 05:42:18 AM
Looks like a good alternative, but does it have significant advantages to Hero Machine? I had no problems with the letter concerning downloading or anything...

In any case, this is an example how a modified ("uatuized") Hero Machine character looks like... Of course, this could be further improved.


PS: I also added a combat sprite for the Dwarf I posted above.

Title: Re: art requests for Dinonykos
Post by: manikus on July 27, 2017, 12:54:03 PM
Nice portrait. I like this look. My only comment is that in AD&D, the dark elves do  not have facial hair.

Are you using Hero Machine 3? It adds rotating, scaling and moving of parts - a lot more utility there.
The other link to the Hero Fabricator, is worth the look. I only played with it for a little while, downloading a free version to play with, but not realizing that my computer bought in 2015 had an "out of date" version of Adobe Air for a 2014 program. But, the online version is comparable to Hero Machine 3.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on July 27, 2017, 02:21:03 PM
I used 2 and 3 for the portraits I did so far.
Concerning the facial hair: They wear beards in Eye of the Beholder... :) But I think that little beard can easily be removed.
Title: Re: art requests for Dinonykos
Post by: manikus on July 27, 2017, 02:32:09 PM
Meybe they were half-elves? (The beard-wearers, I mean.) ;)
Title: Re: art requests for Dinonykos
Post by: Mechanaut on July 27, 2017, 02:58:50 PM
The elves had mustaches in EoB. It was strange.

Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 01, 2017, 02:18:11 PM
Uatu asked for my wall grids, so I post two of them here...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 03, 2017, 07:39:48 AM
This is a wall done by Uatu with a second floor added by myself... :D
Next thing to do are another version of the attached one with a window on the second floor and a ceiling/floor wall based on Uatu's art...
Title: Re: art requests for Dinonykos
Post by: Uatu on August 03, 2017, 08:44:15 AM
Great walls, Dinonykos, as usual!  I like how the 2nd-story walls' texture changes going up (I did not think to do that myself).  Also, thanks for the grids - exactly what I wanted!

As for drow and moustaches - to be honest, some AD&D art does have ancient elves with beards - usually long, wispy beards if they have them.  Drow sometimes were shown with moustaches as well.  My theory for this is:

Elves do not have facial hair, until they reach adulthood at 1000 years or so (plus or minus a few hundred years).

But anyway, I am happy with ancient elves and facial hair - young elves with facial hair, not so much.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 03, 2017, 09:22:44 AM
Great walls, Dinonykos, as usual!  I like how the 2nd-story walls' texture changes going up (I did not think to do that myself).  Also, thanks for the grids - exactly what I wanted!
My idea was that the second-floor walls are not as massive as the first-floor walls. Another thing I should perhaps do are fortifications on top of the first-floor wall.

I also like the idea that very old elves grew beards. But maybe I should change the one I posted above. I hope I find a little more time for DC next week to do more art and start "upgrading" 0.914-designs. 
Title: Re: art requests for Dinonykos
Post by: Uatu on August 03, 2017, 10:15:55 AM
That makes sense, and fortifications make sense, too!  I am making some more art and such as well - for one thing, I noticed that I have very little wall art for dungeons, despite the fact that I am making them for "Dungeon Craft."
Title: Re: art requests for Dinonykos
Post by: manikus on August 03, 2017, 01:05:42 PM
Elves with beards? Next thing you'll be telling me is that female dwarves have beards. ;)
My theory for facial hair on drow is that they it is actuallly some kind of lichen and/or a reaction tothe "radiation" that makes their weapons and armor behave like they are magical and disintegrate above ground.

The wall looks great. :) The thought of more pixel art walls and backdrops makes me happy.

So, if we were to do an art repository for DC, I was thinking that there would be 3 categories for original art: pixel art (Uatu-style), outlined art (Dinonykos-style), and 3D art.
I also think we should only do 640x480 resolution at this time.

Also, I converted both of Rami Sihvo's designs in under 10 minutes total. I know that you have some wall switching that will complicate matters somewhat. Don't hesitate to ask me for assistance if you need it.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 03, 2017, 02:26:22 PM
I will not hesitate, don't worry! :) But I will probably do some more art first.

Concerning art sorting, what about Jörg Weber's walls? Probably pixel art, but some look as if they'd fit with 3D art... I think there are more walls by other artists around in the art section which would fit with pixel art, I think.

Aren't there also FRUA-style walls around (mimicking lower resolution)?
Title: Re: art requests for Dinonykos
Post by: manikus on August 03, 2017, 03:05:12 PM
I will hot hesitate, don't worry! :) But I will probably do some more art first.

Concerning art sorting, what about Jörg Weber's walls? Probably pixel art, but some look as if they'd fit with 3D art... I think there are more walls by other artists around in the art section which would fit with pixel art, I think.

Aren't there also FRUA-style walls around (mimicking lower resolution)?

Weber's walls were 3D textures that he made into walls, all of which he rendered but he also drew in some things (like the fireplaces).
Kaltusara/The ? walls are pixel art. (But he had figured out how to render them in a game engine.)
Steve McDonald's walls???
Hari Polsa's walls???
Many of mine??? I have created a lot of walls where I took a teture i found and made the wall, drawing in what was blurry or missing. Some of those textures were hand drawn, some were photos, some were rendered. But, I used a script or Dan Morton's wallmaker to do the side walls, so is that pixel art? I will have to go on a wall by wall bases.

As for the GoldBo art, I hadn't devided if I would include it or not, as I converted it to DC, but someone else created all of these walls, small pics, etc. I will probably go with adding everything I can find, in which case, we could add a fourth category of "converted".
Title: Re: art requests for Dinonykos
Post by: steve_mcdee on August 03, 2017, 09:59:38 PM
Most of my walls were made from textures, with the Wall creation tool. Some were retouched. The doors and windows for use with them you might describe as "pixel art" - they certainly aren't 3d-rendered and in most cases they are photos or drawings that were retouched by me, then run through the Wall creation tool. They are for 640x480 resolution and are not "mimicking lower resolution".
Title: Re: art requests for Dinonykos
Post by: Uatu on August 04, 2017, 06:23:29 AM
Pixel art "purists" sometimes take umbrage at pixel art that is not 100% hand-pixeled.  :D  I do hand-pixel the first "front" frame, as well as other parts.

Much praise for Dan Morton's wall tool - since its inception, I've been able to make walls about 20 times faster!  And they still have the pixel art look.
Title: Re: art requests for Dinonykos
Post by: manikus on August 04, 2017, 12:55:09 PM
Thanks ofr the info Steve. :D

Maybe the categories should be outlined, non-outlined, GoldBox, and 3D?
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 04, 2017, 02:04:05 PM
Yes, I think that's good. Inside the different categories, everyone might decide himself what is consistent or not.
Most of the outlined walls I want to share are already published on my homepage, but I have to update the download for non-outlined walls.

Furthermore, I could add my Hero-Craft-based characters to the "outlined section", but then we should indicate that they are based on Hero Craft. I remember the created characters are free to use, but even if it is not demanded, there should be credit.

I have never made outlined combat walls/icons, but I think that is not necessary... :D

Do you want to have subcategories (wall/combat walls/icons/frames/small pics/sprites/big pics)?
Title: Re: art requests for Dinonykos
Post by: manikus on August 04, 2017, 02:33:13 PM
Definitely should have subcategories - the ones you listed look good. We might also consider having a third and fourth parameter as well: genre and creator. The default genre would be general.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 06, 2017, 01:54:41 PM
A floor wall based on one of Uatu's BGs and the same floor wall combined with Uatu's medieval wall. 
Title: Re: art requests for Dinonykos
Post by: Uatu on August 06, 2017, 07:12:10 PM
Whoa - I don't even understand what you made here!  How does the rhombic wall work - does it show up as a background and wall at the same time?  Your understanding of how the walls work is extraordinary!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 07, 2017, 02:08:40 AM
These ceilings/floor walls can be used to do things like carpets, roads and so on.
Perhaps more importantly, they can be used to cover high walls behind normal walls.

Below, I added to screenshots explaining the idea.
A: A high wall appears behind normal-sized walls.
B: "Ceiling walls" are used to prevent the high wall from appearing. I still have to make a wall-floor combination with your gray background, thus, I used a strange combination here (on the other hand, it shows well where one ceiling ends and the other begins).

The rhombic form is just one option to cover the complete backgrounds. There are other possibilities, and of course you could let them overlap.
If you have floor/ceiling walls with complex patterns, this can sometimes lead to strange results, since all wall slots except A, B, C, D, E, L, and M, are used for more than one position in the 3D view.
Title: Re: art requests for Dinonykos
Post by: Uatu on August 07, 2017, 02:25:20 AM
Thanks for the explanation and the picture!  Hmm - I think I am starting to understand it, a bit!  I guess that in my own 2-story wall tests, I only did 2-story buildings into 1-story buildings (not the other way around), so I did not notice this potential problem...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 07, 2017, 08:15:46 AM
These are "sea floor walls" (not meant in the sense of "sea-floor walls" but "sea floor-walls" :) ) based on Uatu's Sea wall.
I should probably do a second version with a kind of beach attached to the edges...
Title: Re: art requests for Dinonykos
Post by: Uatu on August 07, 2017, 10:24:10 AM
Cool - hey, I think I am sort of realizing what these walls can be used for (but still, they will use up a lot of wall slots I guess, with all the combinations!).
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 07, 2017, 10:50:06 AM
True, but since we have 192 slots, I think that is not really a limit. In DC 0.914 with its 96 slots, I sometimes had to reduce wall variation for one level, but I never had problems in DC 2.x/3.x
Title: Re: art requests for Dinonykos
Post by: manikus on August 07, 2017, 12:37:16 PM
Nice wall-floors and wall-ceilings. :D



If 192 are not enough, let me know...we can change this.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 07, 2017, 01:20:42 PM
For me, 192 is sufficient. :D
Title: Re: art requests for Dinonykos
Post by: manikus on August 07, 2017, 02:15:26 PM
For me, 192 is sufficient. :D

I also think this is quite enough. However, I did have to restart a project that had a large level full of stuff - 100x100 for a city. 192 was not near enough.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 08, 2017, 05:13:29 AM
I tried to do a modern looking wall, I am not yet happy with it, but I will keep on it. I think it is easier to do walls with a structure or walls made out of bricks... :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 08, 2017, 01:43:37 PM
I think the wall looks good. :) (The backdrop, too)

In my way of thinking, I plan on doing several base walls of a similar kind, and then concentrate on doing overlays and doors to match. I think your wall looks good for a base.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 11, 2017, 05:02:52 PM
Attached are a few new walls I did for "The 3rd Stain". Some of them are modified, based on walls Uatu or I did earlier...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 11, 2017, 05:04:52 PM
I posted these for the 1024x768 resolution earlier. To make them look compatible with Uatu's style, I decreased the colour depth to values <257.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 11, 2017, 05:07:52 PM
I also had made these for the 1024x768 resolution earlier. I had to do a few corrections after resizing them for the 640x480 resolution, and I decreased the colour depth a little, too...
Title: Re: art requests for Dinonykos
Post by: Uatu on August 12, 2017, 09:58:08 PM
Great work as always - nice to see the walls that your recent screenshots are using!
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 13, 2017, 02:41:16 AM
The following walls have mainly been done by Uatu, I only modified a few slots a little so that they fit and transfered one of them (I think) to the hyper wall format. The things is that the otherwise great wallset generator by Daniel Morton is not able to handle slots D, C, M, and L properly...

EDIT: One background was made from a grid to fit with Uatu's medieval walls. I am going to post more backgrounds later...
Title: Re: art requests for Dinonykos
Post by: manikus on August 14, 2017, 01:20:12 PM
Very nice walls and backdrops. They make me want to stop what I am doing and create some levels in DC.
Title: Re: art requests for Dinonykos
Post by: manikus on August 14, 2017, 01:22:54 PM
I was looking to see if you had created and posted a backdrop guide similar to your wall guide? Having one to help us mere mortals make backdrops that fit in with DC's interesting take on 1-point perspective.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 14, 2017, 02:19:17 PM
I will have a look later/tomorrow. (I am currently sitting at a different computer.)

The backgrounds with the diagonal plates by the way use only one perspective, not DC's/FRUA's mixture of one-point and isometric perspective. I tried this once and the result looked so strange that I never used it... :)
Title: Re: art requests for Dinonykos
Post by: manikus on August 14, 2017, 03:10:40 PM
I think we only need to worry about the DC/FRUA perspective if our lines are parallel to the walls, maybe just parallel to the side walls.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 15, 2017, 03:40:55 AM
These are grids/early stage images which may be useful as guides.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 15, 2017, 03:55:08 AM
Two more "upgrades" (I hope Uatu forgives me using this term :) ) to walls made by Uatu.

I added a few more plants to Uatu's Taraxacum (dandelions) wall.
Uatu's oak did not show it's trunk in slots A and B, I am not sure if this is due to the way the wall generator handles it, but I think it iwas confusing.

There are generally two philosophies concerning slots A and B - concerning the perspectives, these slots should show more than half of the wall. This is how I handle it. Others (and I think also the wall generator) show only half of the wall in slot A and B. But as I saw in "Case of the stolen masterpiece", even if walls of both types are used together, it does not really jump into one's eye...

You can see the difference even in the examples below: If I had done the oak the way I would do it, the trunk would not be as close to the edge of the slot. Concerning the dandelions, I used my grid, thus you can see one more dandelion in slots A and B...
Title: Re: art requests for Dinonykos
Post by: Uatu on August 15, 2017, 09:45:47 AM
Hmm - to be honest, I will have to spend some time comparing the D, etc. slots to see what I am doing wrong!  As for the tree, I actually did not use the generator that time (the wall is older than the generator), but maybe I misjudged the location of the tree for the A and B slots?  I thought that the trunks would be outside the PCs' line of sight...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 15, 2017, 11:13:15 AM
Well, if the tree is standing in the center of the wall, then, with your approach (depicting half of the wall in slots A and B), you should at least see half of the trunk. With my approach, you would even see the complete trunk. For your Quercus robur, I used a kind of compromise... :)

Concerning slots D etc. - the thing is that these slots use a piece of the frontal view in the default wall template. But this is wrong, since a different vanishing point should be used.
By the way, I readily admit that many of my walls do not have correct perspectives (even considering DC's weird perspective mixture).
Title: Re: art requests for Dinonykos
Post by: manikus on August 15, 2017, 01:24:01 PM
Thank you for the grids. :) Exactly what I was hoping for - I am needing to make some backdrops for the Hero Craft porject.

A & B philosophy:
There are actually 3 schools of thought. ;)
We can call them the Full Wall school, the Half Wall school, and the Dinonykosian Wall school (which is more than half, but less than full). Proponents of these schools are, respectively, Ziroc, manikus, and Dinonykos. The first and second schools do not work well together, but both work with the third school.
There are theoretical fourth and fifth schools (more than full and less than half), but one of them is silly and the other has only been tried in my head and would be something like 45% of the wall as opposed to a full half.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 15, 2017, 02:18:08 PM
You are certainly aware of it: By flipping the grid with the high ceiling, you have a low ground that might be useful for the rooftops... :)

Concerning the schools:
You could also call the "Dinonykosian Wall School" the "School of Consequent Perspective" :) (meaning that I use the same perspective ratios for all side walls).

But I can completely understand following the Half Wall School, because following its philosophy gives the feeling of standing right in the center of a square. 45% makes also sense in this context - with that, you have the feeling that you (or your party) stands just in front of the 3d view window. I like that idea... :)

The Full Wall School is not a nice approach in my opinion - it does not look convincing (the walls appear squeezed), and it would mean that the party is either invisible or standing with the back to the wall (if not inside the wall). Its advantage, though, is that you can see more of the room without turning the party.
Title: Re: art requests for Dinonykos
Post by: manikus on August 15, 2017, 02:54:50 PM
Yes to the rooftops. :D I don't know if I will od any for Hero Craft (I am for my own project, but different sized viewport that is also square)

Your way of doing the side walls looks good and is consistent. Both of these things is important.
I was thinking about the spot where the party is standing, and dis some number juggling and came up with the idea that the spot is somewhere between 46.6% and 50%. Actually, if just look at the square the part is in and not the other squares, the party may be some where between 54% and 56%. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 16, 2017, 03:37:42 AM
I made a few grids quickly to illustrate what we are discussing... :)

I thought the smaller 50% options over, I think with these, you cannot see enough of the square, and thin objects standin in the center of the square edges (like slencer NPCs or the trunk of Uatu's oak) would be outside the viewport, which might irritate players (at least me :) ).

I think the difference between the "perspective approach 1" which I prefer and the "Half wall approach" is so small that both can go along in one design without the player even recognizing.  I think it would be wise to stick to these approaches.
Title: Re: art requests for Dinonykos
Post by: Uatu on August 16, 2017, 07:58:23 AM
Maybe that is why mine look different - according to my own pseudo-grids, I decided that the center of the party was behind the view, similar to the 3rd image (but not quite that far back).  My guess was based mainly on how I thought the perspective should work...
Title: Re: art requests for Dinonykos
Post by: Dinonykos on August 16, 2017, 08:32:45 AM
I guess depending on how you combine the different perspectives used, you can come to a lot of different results, which are all "correct". :) I did not want to imply that one approach is wrong.
Title: Re: art requests for Dinonykos
Post by: manikus on August 16, 2017, 01:04:38 PM
I didn't mention earlier, but even though I was already using the half-wall approach, when I made cameras so I could render walls, it ends up showing 51% of the side wall. 51% at the 176x211 is hard to tell from 50%, in fact I couldn't. But, I found this when making walls for the 528x528 viewport (1024x768 square wall). This is not mathematical proof, just that when I set up my cameras and turned them to capture the side-walls, that was what I got. :D

Honestly, I think that, excluding the full wall approach, all of the others work together just fine.

Also, thanks for the visual representation, Dinonykos. That makes what we are talking about very clear.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 26, 2017, 02:40:56 PM
For "Case of the stolen masterpiece", I turned one of Uatu's nice walls from grey to green. I have now made a "pair" of stairs for these walls. I will modify them later to fit with other walls of Uatu...
Title: Re: art requests for Dinonykos
Post by: manikus on September 26, 2017, 02:54:33 PM
Thank you for sharing. :) I like these. When I get back around to working on the design wehre I am only suing artwork from you and Uatu, I am now going to have some really great options that were not available  when I started. :D You guys really make this whole Dungeon Craft thing look good.
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 26, 2017, 03:19:18 PM
I also like the walls you posted recently, and, only for example, those done by Jörg Weber. The reason I try to do walls in Uatu's style, however, is that I think with his style, we can get a consistent combination of all (walls, small pictures, combat sprites and screen layout).
Title: Re: art requests for Dinonykos
Post by: manikus on September 26, 2017, 03:38:34 PM
I agree. :) I don't want ot imply that there is no other good art, but that I think that much of the art the two of you do work very well together, in no small part to your efforts to make them work together.

I just want you to know that this is appreciated and I hope you keep doing it. :D
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 27, 2017, 01:18:59 AM
I have a list of walls here which I think Uatu or I should work on sooner or later - for "standard fantasy/default Dungeon Craft", concerning Hero Craft, I think your walls are probably doing very well.


I guess for the latter, I should ask Uatu sooner or later to add lower bodies to several of his portraits... :)
I think a particular challenge are big pics, but I think we can create those based on a combination of existing art without too much effort.

When I get back around to working on the design wehre I am only suing artwork from you and Uatu, I am now going to have some really great options that were not available  when I started.
My hope is that in the end you will not have to use my black-outlined walls.
Title: Re: art requests for Dinonykos
Post by: Uatu on September 27, 2017, 09:57:41 AM
Great work again!  The heart of DC is definitely the engine (thank you Paul and Manikus!), but nice art does hopefully serve as a pretty face to attract users!

As for lower bodies for portraits... ulp!  (I do have a very few that have lower bodies, but usually I am too lazy to draw them!)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 27, 2017, 11:57:22 AM
Concerning lower bodies and NPC walls - what I thought about was heaving a few "archetypes", like a trader, a guard (which we already have), a teacher, a bard... They would not need to be as detailed as your other characters...
Title: Re: art requests for Dinonykos
Post by: manikus on September 27, 2017, 01:01:08 PM
I think that is a good list. I can't wait to see the fruits of it.

Dinonykos, do you need the lower bodies as guidelines or to actually use in the NPC wall? I would think that guidelines could be lower detailed and still serve the purpose, and even if you are going to directly use the art, well the vast majority of the portraits are too large to just be used as is anyway, so you will have reduce size to something comparable to the human/demi-human/humanoid sprites. Either way, it should not be near as much work, Uatu. ;)
Title: Re: art requests for Dinonykos
Post by: Dinonykos on September 27, 2017, 01:54:22 PM
Exactly. It would be like doing fitting sprites to the portraits, as you already did for a few characters, Uatu.