Recent Posts

Pages: [1] 2 3 ... 10
1
I did tell Paul that the problem was solved in my mini-mod but we needed to get you on the case, as your testing would be more comprehensive. :D

When I first made my successfully glitching mini-mod, I saw a pink wall, but then never got back to that spot, facing in the right direction in the walk-around that would become the playfile.
Is that the only kind of error showing up? Or are there spots where the glitch fixed is still not fixed?

I don't know what Paul found and fixed, but I don't think it is slot-related as I was able to recreate all the errors with slot 1.
2
Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by Dinonykos on Today at 01:50:45 PM »
I don't want to interrupt you two, but following this, I checked the healing potion. I assume that both "EAT" and "DRINK" are just modifications of the "EXAMINE" text? If so, does the potion (or Milos' food) also work in combat?

As for the GPDL script, when you say modified the potion's script, what do you mean? Changed the name of one item to that of another item? Or did you actually change the script in another way?
Well, to me it looks like Milos changed
Code: [Select]
$TAKE_CHAR_ITEM($Myself(),"Potion");
$GIVE_CHAR_ITEM($Myself(),"Empty Bottle");
to
Code: [Select]
$TAKE_CHAR_ITEM($Myself(),"Meat");
$GIVE_CHAR_ITEM($Myself(),"Meat Leftovers");
... Which is probably a wise step, otherwise, the meat would remain in the backpack and maybe magically generate an empty bottle, right?

Milos, I assume you have also created an item named "Meat Leftovers"? Otherwise, I guess it is no surprise that the leftovers do not show up...

3
I think Juggy appeared a couple of times in the X-Men cartoon. Not sure  about which epsidoe it might have been. In fact, I didn't even know there was a cross-over - thought that X-Men and Spider-Man and Friends were made by competing companies who wuoldn't let anyone else use their characters. But then I am thinking only of the cartoons in the 90s.
4
Dungeon Craft - Artwork / Re: Stairway to Hell - Going Down
« Last post by manikus on Today at 01:43:11 PM »
I was thinking about the side-view this morning and how that might look. In theory, the middle of the viewport is the average eye level of the party, and center-bottom becomes the average spot of their feet (or since we don't show thier feet, that spot right in front of them ;) ). If you are on the stairs turned towards the wall...stairs going up and down from center with each stair extending to the viewport border.

I think I will make one of these, well two of them since you won't always want to just turn to your right. ;)

Something else to consider, aside from if the stairs are open or not, is how wide you want them - they can be narrower or wider than one wall-width.

What do you want your walls to look like? I have done walls for the grey stone and for the red dungeon. Are you wanting to use either one of those, or something else? I am willing to make some extended stairs to your specification, if my stairs are the style you want to use. :D
5
Dungeon Craft - Artwork / Re: Stairway to Hell - Going Down
« Last post by Dinonykos on Today at 01:37:43 PM »
Lots of excellent points and information here that I'm still thinking on. Can someone explain Dinonykos's perspective diagram?
Ahem, sorry. The red frame reflects the 3d view window. What I tried to show is that if you do a ramp (reflecting simplified stairs) from the floor where the nearby walls are to the top of the distant wall, and then from the top of the distant wall to the top of a double-height far away wall, the perspective changes. (I guess this is not really clearly explained...)

The point is that the combination of different perspectives in the 3d view window makes very long ramps (and thus also stairs) seem like they have a bend.

One problem I have is there are no graphics for when the party is standing on the stairs looking sideways.
Yes, that is something that would demand even more additional art.

Generally, I quite often think about how things like stairs, bridges, enormous trees and so on can be achieved in DC, but even though I think I could come up with acceptable solutions, I always decide in the end that the effort is not worth the result.

However, I think the pit idea is a good one that can be done.
6
Thank you, Manikus!

I think the cartoon I saw was an X-Men-Spiderman-and-his-amazing-friends crossover and indeed, I remember it was exactly that plot - Spiderman took Juggernaut's helmet of and then Prof X could influence him.

Concerning Rhino, I think the icon looks good.
7
Dungeon Craft - Artwork / Re: Stairway to Hell - Going Down
« Last post by marainein on Today at 01:23:53 PM »
Lots of excellent points and information here that I'm still thinking on. Can someone explain Dinonykos's perspective diagram? I have no experience with such things.

My current idea for the stairs layout - a flight of stairs 3 squares long on each of the north, south, east and west sides of the pit. The NE, SE, SW and NW corners would be landings/platforms, maybe 2x2 squares in side (that'll make the pit a 7x7 square). The stairs and landings would be open on the side facing the pit. Tunnels leading off the landings and perhaps the stairs to dungeons. Various encounters on the stairs. The pattern can repeat itself for about 16 levels.

By changing the height of the near and distant images for the stair walls, I was able to make them appear to be one long staircase - it's not perfect, but it's a start. One problem I have is there are no graphics for when the party is standing on the stairs looking sideways.

8
Sorry, Manikus and Paul, I fear it is not completely fixed. Several walls which were not displayed correctly earlier are now displayed correctly, but I still found several which are not.

Is it slot related?
For examples, I think slots 18 and 29 did not work earlier, but do now, however slots 12, 14, 45, 48 seem to have problems, still.
9
Module Design Discussion / Re: What I Learned from the One-Week Challenge
« Last post by Ray on Today at 01:21:33 PM »

Thanks, Ben--I didn't realize that was part of the WorldHack!  I'll have to take another look at it...admittedly, it's been a while.

Regardless, I maintain that you used both to excellent effect.   :)
10
Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by manikus on Today at 01:15:48 PM »
Isn't this a bit like your car won't start, so the first thing you do is take apart the carburator?

Did you do what I suggested in my earlier post? Make a copy of the Potion of Healing and rename it Meat? Did it work?

As for the GPDL script, when you say modified the potion's script, what do you mean? Changed the name of one item to that of another item? Or did you actually change the script in another way?

To change "Drink" to "Eat", you need to look at your item in the Item Editor. The option is in the lower right quadrant of the editor.
Pages: [1] 2 3 ... 10