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General Discussion / Re: Ways to play Forgotten Realms
« Last post by Moonbeam111 on February 25, 2017, 09:45:54 PM »
Thanks ProphetSword it works! Just had to change the sound settings from Roland to sound-blaster after installing and it worked like a charm.
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Dungeon Craft - Development / Re: Pool of Radiance Resources
« Last post by marainein on February 25, 2017, 08:28:57 PM »
You suppose correctly, if I understand the supposition.

Do you know how standard hooks such as this work?
You can start with:
http://dianneandpaul.net/UAF/Help/SASpecialAbilities.html

Then we can follow up with a few hints here.  Don't feel
bad if it is confusing at first.  Is is confusing at second, too.
Its major redeeming value is that it works well.

I've written some code which uses hooks to do stuff. I'm not sure I'd go so far as to say I really "know" how they work. The main problem is that I'm not clear on what functions to use to change (or remove and add) an item in a pool of items in the give treasure event. $GIVE_CHAR_ITEM( Actor, itemName ) looks like it's for characters, not collections of stuff on the ground.
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Gold Box Games and other CRPGs / Re: Automapper Utility for Eye of the Beholder 1 & 2
« Last post by Ishad Nha on February 25, 2017, 08:06:50 PM »
"The reason why this is separated from the ASE for EOBs 1 and 2 is that EOB3 uses a different game engine and there isn't that much known about it."
Actually, some research was done into the Aesop engine, check the topic "Eye of the Beholder III Hub" in the Hacking UA section. I don't know about doors and buttons though.
Dungeon Hack uses the same engine, this may have helped inspire interest in the nitty-gritty of the two games.
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General Discussion / Re: Ways to play Forgotten Realms
« Last post by ProphetSword on February 25, 2017, 06:32:41 PM »
Here it is.  Version 1.1.  Let me know if it works for you...

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And then the next question:  Does it work?   Pretty
amazing if it works well.  I anticipate a complaint or two..

Sorry to be unclear. I meant to imply that my very brief test was successful. I was able to attach an AURA to the map and it appeared to work exactly as expected. I will do some more thorough testing over the weekend and let you know if there are any further issues. :D
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And then the next question:  Does it work?   Pretty
amazing if it works well.  I anticipate a complaint or two..
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Dungeon Craft - Development / Re: Fds class
« Last post by manikus on February 25, 2017, 05:54:27 PM »
Yes, you need to add entries to the SA database. :)

If the item is cursed and you do not have a way to remove curse in your design, then you don't need to add the OnUnReady script.
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Dungeon Craft - Development / Re: Fds class
« Last post by Funky Dynamite on February 25, 2017, 05:22:46 PM »
okay, I think I follow.
I assume I make a new entry in the SA database?  using the troll SA as a base?  The item in question will be cursed but i'll add in the unready script....
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You were right, Paul. I was using an outdated engine.  No crashes, no errors.

Thank you, Paul.
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I think your problem may be due to your using an
outdated version of Dungeon Craft Engine.  Try:
http://dianneandpaul.net/UAF/DungeonCraft_277.7z
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