More thoughts (still in the planning stage)...
Besides my intention to expand the role-playing choices of SuperPowers & Items in SHUA, I'm also looking ahead to a possible SHUA/FRUA crossover. Since that would involve Superheroes meeting up against such monsters as Vampires & Iron Golems, I want to add Magic Bonuses (plusses) to some SHUA weapons.
My thinking right now is to give:
Super Strength 1 a +1 magical bonus,
Super Strength 2 a +2 magical bonus,
Super Strength 3 a +3 magical bonus, and
Super Strength 4 a +4 magical bonus.
Do you think I should slightly reduce the current Hit Dice(s) to compensate for the adding the bonuses...?
I would also add a magical bonus to Mjolnir (at least +3, maybe even +5). While I'm at it, I've toyed with the idea of adding unlimited charges of Magnetic (Lightning) Bolts. I would bump up the price, accordingly. Do you think that would be a good idea...?
I would also add a Mystic Sword and Mystic Knife to the SuperShop inventories, with at least +3 bonuses. I figure, for players of my proposed SHUA/FRUA crossover who might, unwisely, have failed to buy their PCs any powers or weapons capable of defeating an Iron Golem, I could award them (and all) players one Mystic Knife sometime before such an encounter.