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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on Today at 12:07:36 AM »
Thanks for ideas, here is what I think about them and how they would fit into mod:

Bathouse - Cool idea, but I have lake near and beach in town near docks, so that will do :)
Stables - I have them
Shipyard -  Very good, I have made docks but I miss this :) I will dedicate one part of them for shipyard. I was thinking about one but forgot it while did mapping.
Arena - I am not fun of blood or dangerous sports, and this should be good town. There is some place for improvised athletics though.
City Hall - Already have this in castle.
Town Square (perhaps with statues) - Cool idea, park can do too :) thank You or some similar place
Merchant's Bazaar.  The Bazarr could be a big tent, leading to an interior map - Also good idea, I have something like merchant quarter maybe I should make some makings shops too.

Thank You :) Will try to add new things.
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Mechanaut on June 23, 2017, 06:22:59 PM »
I could use some ideas for building btw now :) I have library, clerical university, wizards university, fort, church, harbour, beach, farms, werehouses, guilds, fighters training ground, theater (with rogues guild), some poligon for improvised athletics ect. But I guess I could add some more interesting buildings in the northern area just need some ideas.
Bathouse. Stables. Shipyard. Arena (gladiatorial contests, chariot races, navel battle reenactments). City Hall. Town Square (perhaps with statues). Merchant's Bazaar.  The Bazarr could be a big tent, leading to an interior map.
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Dungeon Craft - Artwork / Re: Art Resources Proposal
« Last post by Mechanaut on June 23, 2017, 03:17:27 PM »
If I understood this better, I owuld add support for GIF files, because that would give us animations everywhere! ;)
MNG or aPNG might be better than GIF, as they support transparency, 8/16/24/32-bit color images, as well as animation...
But I've never even looked at the specification. 
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on June 23, 2017, 02:11:26 PM »
I have started mapping in my notebook and have finished two parts of southern part of the town where harbuor is. I have decided to have first floor and 3 more above and 2 levels of underground for every part of the map. It will be huge but I hope I will do it. Now I need to do 2 more parts of northern part of town where farms and library will be.

I could use some ideas for building btw now :) I have library, clerical university, wizards university, fort, church, harbour, beach, farms, werehouses, guilds, fighters training ground, theater (with rogues guild), some poligon for improvised athletics ect. But I guess I could add some more interesting buildings in the northern area just need some ideas.

Anyway that will be it... 6 parts of town and 2 parts of woods with underground evil fort that will be connected to town trough underdark. Then I will try adding some random encounters and adventures :)

I will post some pictures from my notebook soon.
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Dungeon Craft - Artwork / Re: Art Resources Proposal
« Last post by Milos Gulan on June 23, 2017, 02:04:38 PM »
I am very interested in this and I think it is a good idea, and I would like to see icons, portraits and even sprites done this way.

My artwork (3d mostly for now) surely can be used for this but I doubt I will be able to help more directly. I have decided to give priority to learning how to program to be able to work and improve DC :), in the meantime I will be also working on my mod and 3d art done with DS.

Hm I will post more about my plans in my mod thread, but this is very interesting subject as I surely like to have good default art. I am hoping to catch up with pixel art done like this, I have not yet tried much but I guess I can make some changes if needed.

 
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Dungeon Craft - Artwork / Re: Art Resources Proposal
« Last post by manikus on June 23, 2017, 12:38:27 PM »
I do mean for there to be mutile base icons - each in it's own file. ;) I don't plan on doing any vector art for this, bbut you are welcome to go that route. :) I"m not planning on doing any 3D art that I resize, either. For me, this is all about pushing pixels.

I envision wanting to have at least one icon per gender per PC race, and hope to have at least same for all NPC races and multiple per each PC race and class.

I will start by going through Jorg Weber's icons (which I've had for what...15 years?) and including my additionanl layers. :D

If you want to work on adding the icon feature you mentioned above, start by looking at the CDX code, because you will first need to add support for a new file type. If I understood this better, I owuld add support for GIF files, because that would give us animations everywhere! ;)
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Dungeon Craft - Artwork / Re: Art Resources Proposal
« Last post by Mechanaut on June 22, 2017, 06:15:49 PM »

Also, it is possible that YOU could implement these features. 
Well and rightly said.  ;)   (It reminds me of the unexpurgated version of The Little Red Hen.)
The suggestion was but a semi-serious aside, appended after my reply.


I have dabbled in Lua, and with Monodevelop (and Borland C++, VC++, VB6+, Python...), but I wouldn't consider myself a programmer; nor even a hobbyist programmer really.  I would always get turned off to it (from an early age) by example code that wouldn't compile, and so never really developed the passion for coding—despite really wanting to.


I did work on a hobby project, a portrait editor for 'Eye of the Beholder' and a PAK file archiver for the same.  Despite having code for decompressing Westwood CPS files, I never managed to code a compressor for format 80... And that was something I really wanted to have.


I might be able to help on the layered pixel art though...
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Dungeon Craft - Artwork / Re: Art Resources Proposal
« Last post by Paul R. Stevens on June 22, 2017, 05:55:44 PM »
Quote from: Mechanaut
Wouldn't it be possible to......[etc]

Certainly.  All these things are definitely possible.  Also, it
is possible that YOU could implement these features.  It will
require some study of the DC code but you can do it.  I am sure.
I'll help you over the rough spots to the best of MY ability.
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Dungeon Craft - Artwork / Re: Art Resources Proposal
« Last post by Mechanaut on June 22, 2017, 05:30:24 PM »
Aha. This is cool; (and greatly reminds me of the original PoR/Curse Icon creation phase in character creation ;) ).

I got that the first time, but I didn't get that you intended a single base figure. I thought you meant accessory images to add to various figures; (that's where the need for resizing and deformation came to mind).
__

Aside: I know that you just mean for it to be an artist's aid, but if you are going to go all out and have this library... what about actually using it in Dungeoncraft during player character creation? (Just like PoR)

Wouldn't it be possible to composite the player icon in Ram, and use the composite bitmap as their icon? Potentially allowing a recompositing to be done later? (just like PoR)...

**Or the über version:  Implement realtime recompositing affected by equipment changes in inventory.
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