Needing gold for 4 more Full Plate armors, the party set on adventure. While sleeping one night the party received a vision from J'onn J'onzz, the Martian Manhunter, about the Kingdom of the Silver Princess which was in trouble from....something. He went into this long story about how Humans, Elves, Dwarves, and Halfings all got along well in the kingdom, but the Gnomes did not. Anywho, apparently bugbears, gnolls, and orcs are up to it again, and the land is dying, crops withering, the princess missing, this ruby missing, and J'onn J'onzz is happy to provide any help we require except direct combat support.
Our adventurers try their best to figure out the silver princess keep. I mean they found a Silver Harp, Silver Necklace, Dragon Stature, and a Longsword belonging to this Black Plate Mail, White Dragon Riding dude. The designer gods were nice to the party and provided one area of the dungeon where they could sleep and heal. Unfortunately after using this a couple of times, the designer gods were not pleased and promptly sent a horde of skeletons to the party every time they tried to put on their pajamas. The mighty forces of evil put a strange glowing red barrier around the main entrance to the castle, hoping that that would force the characters to solve the mystery. Well, our adventurers simply scooped up parts from the crystal golem and used them as receptacles to transfer green slime to the outer dungeon walls. Slowly but surely, the green slime hungrily ate through the stone, and our adventurers escaped. They didn't return the items, sorry princess!
Needing more adventure, the party members heard that there was still a great bounty on brigands, and now a year later! The party was finally powerful enough to help the 2 cities that were offering a reward of 10,000 gold pieces. The party set out to help, but like most adventures did not give the party any chance whatsoever to heal ahead of time before undertaking the quest. But no matter! Keldar had 37 hp which should have been plenty.
Well, when wandering around the abandoned lot, an ankheg popped out and spit a gob of acid dealing 48 damage to Keldar! 48 damage! The mionster manual says acid damage is from 8-32, but this ankheg dealt 48 damage! To say the least, Keldar was completely incinerated and dead.
Later, the party found some lycanthropes fighting other lycanthropes, meanwhile a wererat stabbed Sarah with poison and killed her instantly. Our brave adventurers searched far and wide for a 9th level priest to cast raise dead for Keldar. They could cast Neutralize poison on a very dead Sarah and bring her back to life, but there were no antacid spells nor 9th level clerics. Lots of 7th level clerics mind you! All around, but no 9th level ones!
The remaining 5 party members return to Specularum, get married , have kids, and name them after themselves including their fallen friend Keldar. This new party of adventurers are given their parents former equipment and trained intensively for the day they will set out in the world. They are warned time and again, to avoid Ankhegs at all costs. The parents then spend the rest of their days getting drunk and eating soup at Detho's groghouse, where other adventurers including 5 clerics and a mage hang out.
This party of experienced younglings upon resting in a Specularum Inn, were promptly paralyzed by some unknown force, seized, and taken to the Ghost Tower of Inverness. The party members were told that they had to get this Soul Gem for the Duke or else we'd all be killed. We also couldn't go to the Tower and then go outside and sleep or change our mind about working for the Duke because the Seer would know and we'd be hunted down.
Really, our adventurers didn't buy that, their parents had defeated entire armies by themselves, and the children were just as strong. Besides, killing the Duke and the Seer and his men, would leave a very nice kingdom for the children and adventurers for all sorts!
But the young experienced adventurers decide to play along. Interestingly the dark wizard offers the party gems for 250 gp, and gems can be traded for magic items. The party wasn't too interested in the magic item, but since the party gets xp for the value of each gem, and some gems are worth 250, 500, or 2500 gp, the party can keep on trading gems for gold and selling the gems back to get lots of xp! The party incurred a net gp loss, but got plenty of xp. Silly wizard....tricks are for kids!
The adventurers find a crystal ball which can summon carnivorous apes, ice toads, minotaurs with axes, and owlbears infinitely. Really, what a stupendous item. All the furs you could ever want. Infinite axes and steel from the axes, and the valuable and hardy owlbear pelt. Really, an immense source of commerce, troops, and xp. The party immediately confiscated that crystal ball.
The party took some damage though. This ruined tower had a lot of powerful monsters for an abandoned tower. Giant ants paralyzed and coup de graced 1 parth member while a group of 20 bugbears or so managed to subdue another. The party would liked to have rested, but since there were so many wandering monsters around every corner, such a thing wasn't possible.
Unfortunately, the party when exiting one of the towers came upon the green slime, destroyer of nations (see note 1). Our party members had not choice but to abandon their 2 unconscious companions. The Green Slime quickly enveloped them, and birthed 2 new Green Slime babies.
Although the party was down to 4, they were determined to find the Soul Gem. the party members found their way to a higher tower of air, and then to a tower of nature. They saw a nice gardening lady in the distance, and thought it would be faux pas to attack immediately without saying hello first.
Well, the gardening lady was a medusa and she was very offended by people entering her garden and saying hello. She promptly attacked Leandra II, poisoned her and she died. The medusa died shortly after, but Leandra II was not coming back for this quest.
The next tier of climbing the tower was a fire land, filled with fire bats, and a Fire Giant with infinite boulders to torment the party. While the party would be harassed by fire bats and the prospect of falling into the lava. While Malis was distracted by 3 firebats, the The Fire Giant chucked one boulder at Malis pushing both him and the bats into the lava, leaving the total party members down to 2.
The next part was the watery part, where after getting crushed by flaming boulders, our party now had to hold their breath while shooting a shark with an Arquebus underwater.
The party was very weak now, with 2 members left at 2 hp and 8 hp, but they were determined to reach the end. Unfortunately, a group of Ixitxachitl (evil manta rays) approached Morgoth II and Sarah II.
They decided to allow their bodies to be host for the next generation of Ixitaxchitl babies.
When the old parent adventurers saw that their children did not come back, they realized it was time to send their younger brothers and sisters out to adventure in the Tower of Inverness to find out what happened.
This party avoided some of the traps and fights the previous party did. However, this time the Fire Giant got more boulder hits in and knocked more brothers and sisters into the lave pit for breakfast late. However, whereas the Ixitaxchitl claimed 2 party members the last time, this time they only claimed 1!
Morgoth III was very confident, he had finally made it to the apex where the Soul Gem was stored. However, the Soul gem was very powerful and fought back. It cast Fire Shield and Disintegration at Morgoth III, but he made his save. Morgoth III then proceeded to attack the Soul Gem with his magic sword.
Unfortunately upon being hit, the Soul Gem auto-matically did 30 magic damage to Morgoth III, slaying him instantly. The Soul Gem earned 5000 xp for defeating Morgoth, with an additional 1000 xp for claiming another soul with another 3000 xp for 3000 gp worth of items, enough to place the soul gem at the next experience level. Now, the soul gem is capable of casting 3 spells before adventurers may attempt to strike it.
1. Green slime is invulnerable to any attack except the cure disease spell. There are no clerics in the party, but if there were, why would they memorize cure disease? Secondly, green slimes can be destroyed by frost or fire, but Unlimited Adventures does not let you buy or use torches! So as a result, Green Slimes are nigh invincible monster in the Computer Game.
2. As long as the party never runs away from the fight, the party drags all unconscious and dead members easily and effortlessly. But if the party runs away from the fight, all dead and unconscious members are kicked off. This is hilarious when the party runs away from immobile monsters (such as a green slime).
3. Poison is rather silly in this game. In 1E, its not always an autokill, often its take damage and then save, and even failing isn't usually instant death, but UA takes the easy way out, making all poison the same
4. I really prefer it when a character must be attacked or gets a save or something when they are paralyzed. A party member was lost to giant ants because of an unlucky roll on a saving throw. So basically paralyzation is a killer.