Author Topic: REVIEW: Game46: Palace of Dread (by Ray Dyer)  (Read 42 times)

Offline hans

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REVIEW: Game46: Palace of Dread (by Ray Dyer)
« on: March 31, 2017, 11:38:41 PM »
Another entry into the One-Week Challenge (, out of an headspinning ten! such mods by Ray Dyer, Game46: Palace of Dread continues the "Thunder Rift" campaign, and (I believe) allows the Player to finally put an end to the Goblin threat which has grown through at least two of the previous entries (Game 44: Red Hand Trail & Game 45: Trouble Below).   

This is a nice, solid adventure, but I do very much recommend bearing to the left for awhile after entering the cave, since this will cause the story will play out in much more satisfying manner.  :thumbsup:

The alliance of monster types seems quite logical, here.  The variety of goblin types was a welcome expansion to an old enemy.  And I particularly liked the Wolf Riders. 

The art & music are again nice, but I didn't care for the choice of font.  I substituted it with Ben J's "Ghosts 'n Goblins" font (, which seemed to me wonderfully apropos. 

I only noticed one typo ("tattos"). 

Thanks for another fun session, Ray!   :icon_bigsmurf:

« Last Edit: April 02, 2017, 04:12:44 PM by hans »