Included at the bottom of this message is the unofficial FRUA 1.3 patch (by J. Varnes and Tom Ward (nologgie)) introduced in 2009-2010. It can be added to any design by dropping it into the design directory and is a good base to start with when building a design.
Here is a list of what it includes:Brian O'Donnell's "Pronoun" fix:
^ on its own still puts in the name of the active character, though I've
removed the limitation of 3 instances on a line. If the designer has a
reason for 4 or more then he should playtest the whole game, not just
^1 puts in the name of another character. If the first character on the
list is not the active character, that's the one picked. Otherwise, it's
the second on the list. If a designer uses this in a solo game results
will be 'unspecified' - but probably unfortunate.
^2 puts in 'his/her', depending on the gender of the active character.
^3 does 'he/she' in the same way.
^4, as you might guess, does 'him/her'.
^5, ^6 and ^7, the pronouns for the 'other' character."Brian O'Donnell's "Treasure 2 Pic Display" bug fixHalfscan's "Death by Old Age" bug fix. When characters age past their max age they will die after combat (HP 0 and status changed to GONE). Removed FRUA password prompt
Watcher05's dungeon 36 "Do-Only-Once" bug fix This was designed to solve the problem in which the events tagged "Do Only Once" in dungeon module #36 will fail to fire at all. It will not fix that problem in grown dungeons i.e. GEO041-GEO255. Brian O'Donnell's fix to allow animated pics in text events Previously the TEXT event would not animate pictures which had additional frames of animation.
Brian O'Donnell's River Combat code
This code allows the special river tiles to be displayed when the game draws combat maps. To use the River tiles while designing simply set the Auto Approach toggle to 'On' in a combat event. Note that like any combat map you must use careful wall placement to insure that there is ample space for the river to be displayed and of use. Also note that you don't have to only use the river wilderness. You can in fact use any WILD art and the "river" will be constructed from the special pieces in that template (which can create both interesting and bizarre results David Knott's "Temple Rapid Healing" bug fixGender Strength Equality hackSame strength maximums for both genders of a given race.Corrected saving throws:Corrected Cleric Level 19 saving throws (from 4/7/8/10/9 to 2/5/6/8/7 per DMG pg. 79)
Corrected Fighter Level 0 saving throws (from 10/13/14/16/15 to 16/17/18/20/19 per DMG pg. 79)
Corrected Paladin Level 0 saving throws (from 10/13/14/16/15 to 14/15/16/18/17 per DMG pg. 79 +2 as Paladins have +2 to all saving throws per PHB pg. 22)
Corrected Paladin Level 5 & 6 saving throws (from 9/9/11/11/12 to 9/10/11/11/12 per DMG pg. 79 +2 as Paladins have +2 to all saving throws per PHB pg. 22)
Corrected Ranger Level 0 saving throws (from 10/13/14/16/15 to 16/17/18/20/19 per DMG pg. 79)
Corrected Magic-User Level 0 saving throws (from 10/13/14/16/15 to 14/13/11/15/12 same as level 1)
Filled in Thief Saving Throws tableBy default, these were incorrectly set to all zeroes.Spell Changes
Changed Power Word Blind
to function based on current rather than maximum hit points.
Changed Power Word Kill
to function based on current rather than maximum hit points.Changed name display color on character creation screen from black to light blueThe name of your character should now be visible when you type it in.Changed version and date on main screenModules will now show they are using the 1.3 patch.