Author Topic: Fds class  (Read 3311 times)

Offline ArmorNox (Funky Dynamite)

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Re: Fds class
« Reply #15 on: December 08, 2016, 01:16:16 AM »
Understood, but I actually meant I didn't have  to add it to a SA or something similar...
so...like this?
[infravisionexample]

Also, I have been stumbling into an error whenever I go to dual class (not multi) a character...
[dualclasserror]
Anyone else have this?
"Where does he get those -wonderful- toys?!"
"Why, I sell my soul, of course...."

Offline manikus

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Re: Fds class
« Reply #16 on: December 08, 2016, 12:43:12 PM »
Understood, but I actually meant I didn't have  to add it to a SA or something similar...
so...like this?
[infravisionexample]
That looks right. Personally, I wouldn't call it that "Special Ability Infravision", you don't need to lavel it Special Ability because it is found in the SA spot in the editor and if you export the database, it will read:
Special Ability = Special Ability Infravision

Also, I have been stumbling into an error whenever I go to dual class (not multi) a character...
[dualclasserror]
Anyone else have this?
Can you please make a mini-mod that shows this problem so that I can easily duplicate this?

How to make a mini-mod:
http://ua.reonis.com/index.php?topic=2588.0
« Last Edit: December 08, 2016, 12:51:09 PM by manikus »

Offline ArmorNox (Funky Dynamite)

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Re: Fds class
« Reply #17 on: December 08, 2016, 07:36:02 PM »
Okay, I hope I did this right.  I think I followed all the rules you guys set down....
Enclosed in the mod is a "README" file that has the info....
I hope .7z is ok
"Where does he get those -wonderful- toys?!"
"Why, I sell my soul, of course...."

Offline manikus

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Re: Fds class
« Reply #18 on: December 09, 2016, 03:19:13 PM »
Hey FD.

You do not need to include the Resources folder unless you have a bug for an image or sound that is different from the default art. You also do not need to include the execuatble file.

Thanks for adding this, I will take a look at it and proceed as applicable.

Offline manikus

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Re: Fds class
« Reply #19 on: December 09, 2016, 03:48:30 PM »
Okay, I use 7z (my preferred archiver) and trying to unpack this archive I get 124 errors.

Offline Paul R. Stevens

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Re: Fds class
« Reply #20 on: December 09, 2016, 06:21:17 PM »
I downloaded it at 6:20 pm central time Friday and it worked OK
using 7-zip version 9.22 Beta.

Unfortunately, there was no playfile.log and changing the
last recording to a playfile did not work at all.
« Last Edit: December 09, 2016, 06:25:13 PM by Paul R. Stevens »

Offline manikus

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Re: Fds class
« Reply #21 on: December 09, 2016, 06:33:04 PM »
I downloaded it twice.
I am using 7zip 16.02 64-bit.
124 errors.

Offline Paul R. Stevens

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Re: Fds class
« Reply #22 on: December 09, 2016, 06:52:02 PM »
I just opened it with 7-zip 16.04 [64-bit] without errors.

Offline ArmorNox (Funky Dynamite)

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Re: Fds class
« Reply #23 on: December 10, 2016, 12:47:40 AM »
Sigh...
Really sorry guys.  A lot of firsts for me there.  Do you want me to try to do it again?
"Where does he get those -wonderful- toys?!"
"Why, I sell my soul, of course...."

Offline manikus

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Re: Fds class
« Reply #24 on: December 12, 2016, 01:29:26 PM »
Well, if Paul doesn't need me to do anything, then it seems you're fine. I still can't open it without all those errors, so I can't really help out at this time.

Offline Paul R. Stevens

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Re: Fds class
« Reply #25 on: December 12, 2016, 04:00:28 PM »
IT did not contain a playfile and I don't know
exactly what I am to do to cause the error.

Since I have the entire design, including resources,
all I need is a playfile.log that causes the error.

Offline ArmorNox (Funky Dynamite)

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Re: Fds class
« Reply #26 on: December 13, 2016, 07:30:07 PM »
okay, where would I find that?
"Where does he get those -wonderful- toys?!"
"Why, I sell my soul, of course...."

Offline Paul R. Stevens

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Re: Fds class
« Reply #27 on: December 13, 2016, 10:05:45 PM »
OK.....A little explanation.

I am assuming the problem arises in the engine, not
the editor.  We want to make a recording of the
error so that I can cause the same error here.

Start with the design you posted.  Exactly that
design.  No changes.

Use the latest Dungeoncraft.exe.
http://dianneandpaul.net/UAF/DungeonCraft_259.7z
Run Dungeoncraft in that design directory.  Press
Control-R.  That starts the recording process.

Play the game and cause the error.  Be careful not
to overwrite any save game that you loaded as
you began play.

Exit the game.  There will be a recording in the data
directory.  If there is more than one use the latest.
Its name is Recordnnnn.log.  Change its name to
Playfile.log.

Now you need to verify that the error can be reproduced
with that playfile.  Run Dungeoncraft again.
Press Control_P.  That will play the same game again,
using the playfile to duplicate all your mouse and keyboard
input,  and therefore the error should be reproduced. 

Send me that Playfile.log so that I can reproduce the error
using the same design that you posted previously.

Offline ArmorNox (Funky Dynamite)

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Re: Fds class
« Reply #28 on: December 14, 2016, 01:25:53 AM »
okay, thank you.
"Where does he get those -wonderful- toys?!"
"Why, I sell my soul, of course...."

Offline ArmorNox (Funky Dynamite)

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Re: Fds class
« Reply #29 on: December 14, 2016, 01:48:04 AM »
Okay, that worked.  A bit wonky but seemed to have worked.
posting the  log now
« Last Edit: December 14, 2016, 01:54:38 AM by Funky Dynamite »
"Where does he get those -wonderful- toys?!"
"Why, I sell my soul, of course...."