Author Topic: Races in DC - statistical aspects  (Read 424 times)

Offline Dinonykos

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Races in DC - statistical aspects
« on: May 03, 2016, 06:31:34 AM »
I am a little confused concerning the original values in the races.txt file. Weight should be calculated in pounds, height in inch according to the introducing remarks.
For humans, I find:
Code: [Select]
height =  2d8+58+((6+1d4)*Male)
weight = 7d12+93+((45+1d12)*Male)
An 8-sided die would give an average result of 4.5, an 4-sided die 2.5, and a 12-sided die 6.5. According to this, a human male would averagely have a height of 75.5 inch, if I calculated correctly, and a weight of 190 pounds, correct? If I am not mistaken, that is the same as 190,5 cm height and 95 kg weight, which, I think, is quite impressive. Or did I make a mistake somewhere?
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Offline Paul R. Stevens

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Re: Races in DC - statistical aspects
« Reply #1 on: May 03, 2016, 11:38:22 AM »
58 + 9 + 6 + 2.5 = 75.5
93 + 45.5 + 45 +6.5 = 190

We agree.

According to:
http://halls.md/average-height-men-height-weight/
this 25 year old male would be at the 95th
percentile in both weight and height. 
Ie: in the top 5 percent.  He cannot play in the offensive
line but he might make a good defensive back.

Offline Dinonykos

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Re: Races in DC - statistical aspects
« Reply #2 on: May 03, 2016, 01:38:05 PM »
This means the average human DC hero is 11 cm taller than the average Dutch, 13 cm taller than the average German, and 15 cm taller than the average US-American. I would have expected humans to be rather smaller in a medieval-fantasy world... :D

Are there basketball-like games in AD&D settings?
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Offline steve_mcdee

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Re: Races in DC - statistical aspects
« Reply #3 on: May 03, 2016, 07:33:00 PM »
But these guys are all heroes. I mean, I think 9 is the average ability score for a normal human.

Offline Paul R. Stevens

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Re: Races in DC - statistical aspects
« Reply #4 on: May 03, 2016, 07:54:24 PM »
And, fortunately, you can change the average and
standard deviation to be whatever you please.

I think the average Human American Wizard can only know
two spells.  You can change that, too.  Moreover, you
can add the 'Three-Point Scoring Threat' skill.
« Last Edit: May 03, 2016, 08:00:21 PM by Paul R. Stevens »

Offline steve_mcdee

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Re: Races in DC - statistical aspects
« Reply #5 on: May 03, 2016, 09:51:03 PM »
Hmm, interesting. In Australia the average human wizard knows way more spells than that. But there are so few of them.

Offline Nol Drek

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Re: Races in DC - statistical aspects
« Reply #6 on: May 03, 2016, 10:26:25 PM »
58 + 9 + 6 + 2.5 = 75.5
93 + 45.5 + 45 +6.5 = 190

We agree.

These numbers do not agree with what is in the Dungeon Master's Guide on p. 102:

HEIGHT AND WEIGHT TABLES

MALES     Height In Inches    Weight In Pounds
          Average  -  or  +   Average  -  or  +
Dwarf     48      1-4    1-6  150     2-16   2-24
Elf       60      1-4    1-6  100     1-10   1-20
Gnome     42      1-3    1-3   80     2-8    2-12
Half-elf  66      1-6    1-6  130     1-20   1-20
Halfling  36      1-3    1-6   60     2-8    2-12
Half-orc  66      1-4    1-4  150     2-16   4-40
Human     72      1-12   1-12 175     3-36   5-60

FEMALES   Height In Inches    Weight In Pounds
          Average  -  or  +   Average  -  or  +
Dwarf     46      1-4    1-4  120     2-16   2-20
Elf       54      1-4    1-6   80     1-10   2-12
Gnome     39      1-3    1-3   75     1-8    1-8
Half-elf  62      1-6    1-6  100     1-12   2-16
Halfling  33      1-3    1-3   50     2-8    2-8
Half-orc  62      1-3    1-3  120     3-18   4-32
Human     66      1-6    1-8  130     3-30   4-48


I'm sure that Manikus had a source for the formulas that are in the default databases. They are easy enough to change if you want the normal human to be in the normal range.
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Offline Dinonykos

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Re: Races in DC - statistical aspects
« Reply #7 on: May 04, 2016, 12:54:28 AM »
I am sure Manikus had good reason to do it this way... I have already changed the sizes for my personal races. Just in case you are interested, I used the following:
Code: [Select]
height = 2d8+54+((1+1d5)*Male)
weight = 6d12+71+((13+1d13)*Male)

These are values I use for martens in the helmetland games, which I want to be similar to humans in dimensions. The values are lower than those Nol posted above, particularly for males (average height: female 63/male 67 inches; average weight: female 110/male 130 pounds).
« Last Edit: May 04, 2016, 04:00:14 AM by Dinonykos »
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Offline manikus

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Re: Races in DC - statistical aspects
« Reply #8 on: June 01, 2016, 06:22:25 PM »
Interesting conversation. :)
Some history/context for height and weight in DC:
Until very recently, this information was calculated but not displayed. I did the formulas a while (years) before I was able to display them. They do not reflect real world  numbers, bug quick and dirty interpretations of the 1e numbers (whomever did them before me had used some other base).

These are the human formulsas (first is current, second is reworked to better match Nol's great table)
height =  2d8+58+((6+1d4)*Male)
height =  2d7+60+((2d5)*Male)

weight = 7d12+93+((45+1d12)*Male)
weight = 7d12+93+((35+1d23)*Male)

Not perfect but closers. :)
I propose that someone besides me take this on - making formulas that match the table - and I will use them in the default races database.