I am playing with 2 groups on Roll20.net. First is run by my friend who was party leader in my campaign and he is running Keep on the Borderlands, we just finished 2nd session but nothing important happened yet
, and he is planing to run Dungeons of Dread http://www.goodreads.com/book/show/16071812-dungeons-of-dread
He is running 1e, i guess ok with some speciality proests rules from 2e. If you wan't to play there is still place and we are missing wizard, we have rogue, fighter and me cleric
2nd is Al-Quadim 2e but only Al-Quadim kits, and it will be till summer probably we can do one or two of three adventures from Desert of Desolation compilation and we are full there with 5 of us.
For my campaign it was 2e, with anything available, but we had only 2 constant players left. Dwarf fighter i can still count on him, rogue i guess to though he started to work and others are there but busy. I still can resurrect it i guess if i find one good and constant spell caster (wizard or cleric, but preferably something that can cast good offensive spells). We are still on the surface levels of Greyhawk Castle, though main characters are about Lv6 adventure is about Lv3 (though there are places where anything can happen
. Good thing about castle is that it is famous, has 800+ rooms (i have just checked Undermountain 1 and 2 has around 300+, excluding Lost level, Stardock and Maddgoth's Castle), bad thing is that is a bit unfinished (few major NPCs are missing) and story is nothing special (I actualy got bit bored with it) plus GH has 1e feel and it is not updated to 2e fully (for example i have only 1/3 speciality priests for it, but except FR all other setting don't have them
. But final thing i have demistified it and think that know most thing needed (I also can post a very large txt file with complete history of the castle, which actualy is central thing on GH, except maybe Hand of Vecna story and few others
, just for ilustration here is one of texts that shines a bit light on it http://www.greyhawkonline.com/duicarthan/articles/ringoffive.html
). But beside GH castle I have a lot prepared middle level adventures (from dragon magazine or web found adventures), so I can run them depending on current mood of the party.
All this are European time campaigns and are playing mostly about 7pm GMT +1 time (thursdays, wednesdays, and sundays in order), but I have seen some US time campaigns too, most interestingly with module Nigh Below but it is at 2-3am my time so can't happen for me, but there are more people playing on Roll20.net 1st and 2nd edition so you can choose too
If You wan't I can send invite for my campaign that is on hold (i have around 10 PCs made already, and most of the files are still there, would like to see it finished if possible then make DC version, though I could finish it on my own too
, or can ask friend to to give me invite for his Keep on the Borderlands campaign. This one is good because it starts from Lv1, and for me it would be best to start my own after summer.
Lately I was playing Age of Wonders (GOG version is better, Steam is a bit buggy but i transfered saved games so it works), but was planing to play some more games from GOG on my newer computer (Fallout, will need to transfer saved games from lap top, then i have FO2 and FO Tactics and few others). Also one thing that I noticed that online playing conflicts with my FRUA playing a bit, also online playing is not same thing like table top playing but it is good enough I think
. I am hoping to be able to play all those and work too on art and some programs.