> It is generally advisable to get sloshed at any pub, whenever possible.
Hm. So it is a question of play style and to what extent FRUA is about roleplaying.
I happen to not drink much alchohol - I'll have maybe a glass of wine once a month, if I have made a nice dinner that calls for it.
My party of adventurers reflects my personality to some extent as I wander around in the game world. They're careful. They don't go charging down random corridors willy-nilly. They do side-quests first to level up before tackling the hard stuff. At a pub, I usually try each of the drinks ONCE, to see if anything happens, but mashing the drink button a bunch of times just isn't my style.
So that being said, the convention in a fantasy adventuring world is that alchohol is plentiful and desirable and adventurers get roaring drunk every chance they get. OK, fair enough.
The suggestion I would make for The Sect is to include as one of the hints in a tavern (probably the very first one in Throx, since you need this near the very beginning) saying something like "Why stop at one? I'll have three more, bartender, you never know what might happen". Then there is a hint in game which an alert player or party can use to clue that this is necessary; it becomes a puzzle you can get satisfaction from solving.