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Dungeon Craft - Artwork / Re: Hero Craft walls and backdrops
« Last post by manikus on August 18, 2017, 12:55:05 PM »
The rest of my shops will be generic. :D I have two or three more pictures to work with, and then i am doing a bunch of hand-drawn mix-n-match kind of things with window sign and door sign overlays.

The backdrop will actually be at least 9 backdrops, unless I do intersections...(I really have the urge to create a stop sign wall, so it would look better with an appropriate backdrop that would bring the total up to something in the 20s) :D

I n each DC cell, you have four backdrops -  one for each direction. The editor allows you to load the same one to all four directions at once or to one direction at a time. You can also turn on banding, so each cell can look very different in each of the directions. :)
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Dungeon Craft - Artwork / Re: Hero Craft walls and backdrops
« Last post by Dinonykos on August 18, 2017, 06:07:20 AM »
Oh! Does that mean in FRUA, you can only have one backdrop per square? I was not aware of that!
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Thanks for the tutorial. Maybe we should have a kind of "Tips and Tricks" section where we can put such postings.
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Dungeon Craft - Troubleshooting / Re: Upgrading Snow Tigress to DC 2.x/3.x
« Last post by Dinonykos on August 18, 2017, 01:25:45 AM »
Sorry, this time, also redoing the converting process did not help. I played the design until it crashed, encountered several errors, but the UafErr_Engine.txt file (attached) contains only two lines...

Not sure what is going on here, since it works, as written above, well for the other design I converted.
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Dungeon Craft - Artwork / Re: Hero Craft walls and backdrops
« Last post by Mechanaut on August 18, 2017, 12:07:48 AM »
An excellent reason to use the DC feature where each direction has its own backdrop.
I didn't know about that feature.  8)
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Dungeon Craft - Artwork / Re: Hero Craft walls and backdrops
« Last post by Nol Drek on August 17, 2017, 11:22:10 PM »
That's certainly more detail than I was expecting, and it looks great. One drawback is the need to make a lot of different walls, or else end up with a street that has 20 "Hobby Shops" in a row.

The sidewalk looks great, too. An excellent reason to use the DC feature where each direction has its own backdrop.
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Dungeon Craft - Troubleshooting / Re: Upgrading Snow Tigress to DC 2.x/3.x
« Last post by Paul R. Stevens on August 17, 2017, 05:51:15 PM »
At the day's end, if we can find no reason for this behavior,
we can ship the entire design to me for debugging.  But
that should be our last resort.
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Dungeon Craft - Troubleshooting / Re: Upgrading Snow Tigress to DC 2.x/3.x
« Last post by Paul R. Stevens on August 17, 2017, 05:16:27 PM »
Quote
could lines 11-14 of the config.txt have something to do with

A quick examination of the code leads me to say "No".
Some are used by the editor and others are obsolete
and unused.

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Dungeon Craft - Troubleshooting / Re: Upgrading Snow Tigress to DC 2.x/3.x
« Last post by manikus on August 17, 2017, 03:01:05 PM »
i know that they are supposed to be ignored, but you know, sometimes things don't do what they are supposed to do. ;)

Did you post that small error log? If not, can you?
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Dungeon Craft - Troubleshooting / Re: Upgrading Snow Tigress to DC 2.x/3.x
« Last post by Dinonykos on August 17, 2017, 02:47:24 PM »
I thought about this, too, these lines are relics from old folder configurations.

However, these are also in the config.txt of "Fiend's Ritual", and I had no problems with the UafErr_Engine.txt yet after converting that design to DC 3.x.
I cannot look after this tonight, but I guess I will find time for it tomorrow.
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