Recent Posts

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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Mechanaut on May 24, 2017, 05:03:55 PM »
I have posted cameras for Poser and DAZ Studio in the forum...
Where can one find the position/rotation info, to setup cameras for that in Blender?
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on May 24, 2017, 03:36:02 PM »
No I don't have them, can You give me the link please. I am not sure how that is done, but I am rendering side views already :) though there might be a better way.

Anayway here is a nice story, that I was inspired by, a bit older :) http://www.candlekeep.com/library/articles/sanctuary.htm
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General Discussion / Re: Inspirations: Movies, Music, Websites etc.
« Last post by Milos Gulan on May 24, 2017, 03:19:07 PM »
Here is something interesting, I finaly found it. Forgotten Realms story called Sanctuary http://www.candlekeep.com/library/articles/sanctuary.htm
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Katana is what you might call a "jobber. She's been a part of many teams in the DC universe. I like her best when she in the Birds of Prey. :D
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by manikus on May 24, 2017, 12:22:57 PM »
Milos, have you thought about rendering the side views in perspective? I have posted cameras for Poser and DAZ Studio in the forum (you proobably already have them),
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Nice work, Manikus! Another DC character (I mean Katana) I was not aware of yet.
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Dinonykos on May 24, 2017, 08:17:24 AM »
Very nice!
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on May 24, 2017, 06:33:21 AM »
And few more :) this looks so much better now
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Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on May 24, 2017, 06:28:09 AM »
I have finished it :) here is how it looks
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Hacking UA / Re: Dual-classing in the Krynn series.
« Last post by Ishad Nha on May 23, 2017, 08:44:27 PM »
No, I am too busy with the research into various things. He is currently at level 2.

If all else fails, the 'end of dual classing' can be handled by hacking. Offset 191 handles the items that each class can use, Gold Box Companion can reset this.

From Dqk.exe:

XP tables for all classes, tables assume that all classes start level 1 at 0 XP, which is never true for uniquely Krynn classes.
836 = 11*4*19
410,226 + 836 = 411,062

Spells per day arrays start at offset 411,062:
2,088 = 9*29*8
411,062 + 2,088 = 413,150
Good Cleric               0
Neutral Cleric            1
Knight of Sword           2
Knight of Rose            3
Ranger                    4
White Mage                5
Red Mage                  6
Paladin                   7

Arrays 2 and 3 are identical.   
Offset 413,054 is where problems start with level 4 spells for Paladins.

Fourteen unclear numbers:
413,150 + 14 = 413,164
Now, 14 = 7*2, these numbers seem connected to the saving throw tables:
3       6
5       4
5       4
5       4
5       4
2       4
2       6

7*22*5 = 770
413,164 + 770 = 413,934
Strange thing is that the final entries in each array are three lines of five zeroes.
Saving throws are needed for level 1 PCs:
0   413,169  10  13  14  16  15  Cleric
1   413,279  14  15  16  17  17  Knight
2   413,389  14  15  16  17  17  Fighter
3   413,499  14  15  16  17  17  Paladin
4   413,609  14  15  16  17  17  Ranger
5   413,719  14  13  11  15  12  Mage
6   413,829  13  12  14  16  15  Thief

Knight, Fighter, Paladin and Ranger all use the same table for saving throws. Paladin saving throw bonus is apparently applied after the saving throw table is read.
DQK has a slightly different order for saving throws compared to the Players Handbook:
Save vs. Paralysis/Poison/Death Magic
Save vs. Petrification/Polymorph
Save vs. Rod/Staff/Wand
Save vs. Breath Weapon
Save vs. Spell
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