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This was a very enjoyable module, and a more challenging than the previous adventures in The Westlands, with the Fog Warden being quite difficult, and the waves of defenders of the Keep a challenging battle if you decide to fight on and not retreat.

And this was also the module most pleasing to the eyes so far. Some of those fonts and colour combos in the Realms series is far out, man.

My only beef with this design is the tons and tons of coins the party accumulates, which meant all my guys had movement 3 during most combats. And after selling off all the treasures at the end they again were loaded, even after having purchased two suits of Full Plate (7,500 each) in the meantime.
Dungeon Craft - FAQs & Knowledge / Re: Questions about DC
« Last post by manikus on Today at 04:48:10 PM »
Ok, Thank You!  ;D I have made it, I just need some more encounters to finish an area and then I will upload my mod :)

I just need one more thing, this one is pretty important for me :) I need to remove wall after event that happened in front of the wall. For example there is a skeleton in the town (wall with skeleton in it, there is front and back side of the wall with skeleton, that is two wall sides and they are not blocked) and in front of the skeleton there is combat event. Now I need to remove skeleton walls after the combat. Or similar if talked to someone and he goes away I just need to remove the wall from the street. Can someone help me with this. I doubt that I could do it alone with my current knowledge :/
Module Reviews / Re: REVIEW: GameR2: Night in Daelwyn's Rest (by Ray Dyer)
« Last post by PetrusOctavianus on January 15, 2018, 02:28:46 PM »
This was an excellent little module, where you explore an old mansion and unravel the tragic story of its former inhabitants. It felt more like an Aventure/Horror game than a CRPG, though.
For me a story in a FRUA designs seems to work better when it's not character driven, but instead is about unraveling the background story, which in this case was well told.

My only gripe with this design was that it lacks a ReadMe. I thought that the results of the Look command depending on the direction you face was a very nice touch, and I can't recall ever seeing that in a GB game or FRUA module before, so it would have been nice to know beforehand since getting anywhere in the game depends on it.

Also, the ending seems to indicate it should be played before Assault on Raven's Ruin, but that module is listed before Night in Daelwyn's Rest. The latter is harder combatwise, though.
Module Reviews / Re: REVIEW: Game07: Assault on Raven's Ruin (by Ray Dyer)
« Last post by PetrusOctavianus on January 14, 2018, 07:01:19 PM »
This was short and sweet.

Very nicely designed dungeon, and I probably missed some things. How do you enter the "sleep chamber", for example?

I was a initially disappointed that my Fighter types couldn't Sweep Goblins and Kobolds, but I guess Sweeping is a CRPG rule, and that it unbalances a pen&paper design.
Maybe there should have been more of the little buggers? As it was it was really too easy, and felt more like a Lvl 1 adventure than did Journey to the Rock.

After having saved Kleine my guys traveled back to Urnst, as recommended, to train the mages and sell stuff. After liquidating our assets all characters gained a level, so I planned on training all the non-mages in Klein, and use the 1600 gold thus saved to buy Field Plate or more Arabesques, but the shop had changed since last time. And I could not re-enter Kleine. Oh well, balance wise it's probably just as well.

Overall a very enjoyable design.

Dungeon Craft - Polls / Re: Cavaliers
« Last post by Milos Gulan on January 14, 2018, 05:25:22 PM »
It seems is not working anymore or is it just me?
General Discussion / Re: Inspirations: Movies, Music, Websites etc.
« Last post by Milos Gulan on January 14, 2018, 03:41:16 PM »
Rise of the Guardians ~ Britt Nicole - Welcome to the Show
General Discussion / Re: Realm Site Master List Updated
« Last post by Milos Gulan on January 14, 2018, 03:36:45 PM »
You are right of course. That is my inexperience with FRUA style of DM-ing. But I have seen one really good adventure with big town and maybe few more large town areas. It is called Adventures in Tethyr and one more with Sigil can't remember the name but was very big and good.

But on the good side I think I have stabilized my mod and that I will be able to work on it more seriously and that results will be better. I have just uploaded new version. I still need experience with programming but now I know what I can do I guess.

For The Realm series I really want to play trough it at least once :) and will continue my adventures. Thanks for Your work, it is really inspiring, I am hoping that I will be able to do things like that one day :coffee2:
Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on January 14, 2018, 02:23:04 PM »
Here is the latest version

New is girl that tells You not to go to the north west where there is a chance for trouble and treasure. That is new area with skeletons and some new things. I have not played it but at least I have got this relatively in time as today is old calendar new year which is still celebrated in my country. I am hoping that everything will work and good thing is that I have cut off parts of the town that are not finished and now I will work on them but will have to calculate how much time will take me and what I can do...

What I have figured for now is that I could update the game every month with hopefuly one new small adventure. In the meantime I could do some smaller updates to eliminate mistakes. For now I have town and woods area but wood underground is not finished so I will probably cut it of and try to fix things there but that is lot of work as there are 2 levels and I have some characters only and those are orcs and maybe some ogres but will have to check it before start. For next month beside that first thing will be to fix wizards tower and finaly I have idea what to do to make it better. After that I might do underground. That is plan for next month.

I was thinking about doing my Ad&d campaigns but I am not sure that is a good idea for now. I just think that I should stick to this and do what I can with my limited knowledge and learn to do things good. Maybe I will try doing DC version of The Realm FRUA campaign which seems more realistic to do till I dont learn to work with DC really good.

That is for now. I need to play trough The Realm campaign as those are games really very inspiring and others that are also good. It would be nice to make conversions of better games and that seems like a better idea then experimenting with conversion of my table top adventures I have run already :) until I learn to do it good.
General Discussion / Re: Reading Recommendations
« Last post by hans on January 14, 2018, 11:48:02 AM »
  • The Black Company ~ by Glen Cook
  • The Worm Ouroboros ~ by Eric Rücker Eddison
  • Prentice Alvin ~ by Orson Scott Card
  • The Mote in God's Eye ~ by Larry Niven and Jerry Pournelle

I read The Worm Ouroboros around 40 years ago.  I very much enjoyed it, too.  I was ambivalent about the ending, tho.  Didn't really know if I liked it, then, or not.  Back in those days of my very literal-minded youth, I focused mostly upon the surface actions and plot, over deeper things like themes and symbolism.  However, it is that unique ending that has most stuck with me over time. 

It did earn a permanent spot in my personal library where many other works did not.  I still have my old Ballantine copy.
General Discussion / Re: Realm Site Master List Updated
« Last post by Ray on January 14, 2018, 10:28:50 AM »
I'm so glad you and your mother are feeling better, Milos, and I'm very sorry to learn about your neighbor.

Good luck with your own designs--I think there's an appetite for new games. 

I have a few that are laid out and could be made if life would let me, but I don't know when or whether that will current approach is to create a single village.  It's much more manageable than a city, and you just need one of everything, which is all the player really needs, too.  Then, by recycling the same village, players of the whole series can become familiar with its layout and (hopefully) focus on the adventures themselves.

Cities are SO MUCH work to design, and they also require a lot of work from the player to find their way about.  It works well if the adventure IS the city (like the first chapter of NeverWinter Nights, where you have to find the creatures who can cure the plague), but as a base of operations it can feel daunting to design and also to play!

Thank You! You are right it has gotten a bit quiet and I got a bit lazy :). But Your site is really great, I wish I could have something like that, but I will have lot to learn and work to make something like that

I have played Veiled Society and Keep on the Borderlands since summer and have started Horror on the hill but somehow stoped in the middle :) and will have to try to continue it. Now I think I will have to recap my adventuring time in order to make some better plans for future battles :D :angel11:

Ok as I have said I have played FRUA but later I started to play tabletop with my friends during november. I should start DM-ing but we stoped playing. I was thinking to continue my GH campaign and developed 3 paths of adventures for them to choose. Adventures are really nice and interesting and I was thinking about converting all that to DC but finaly after some time I have realized that I don't have enough knowledge to make good GH mod in DC despite my wishes.

I thought for now best would be to do my own mod with knowledge I have. I am shy to ask questions and bother people with things like creating fiery sword so my plan from now on is to learn and don't ask many questions.

My plan is to make one nice place for adventures in my mod, nice large town something like Greyhawk City, but I think I started to big and that is its weakness... and somehow lately I am really low on inspiration, maybe I am just tired. I was thinking maybe small village would do much better and I could concentrate on adventures, but now it is large and unfinished and I guess I will have to deal with it :)

I was also thinking about converting The Realm adventures for DC and I really would like to do something like that :) they are really great and I wish I could do adventures like that. One more thing that happened is that I have recovered my account after 3 years not playing it and I am trying to get back in the game though my computer is old for that game but for now it is working somehow though slow. I like DDO because it is DD and it just helps me with visualizing things.

And one more thing that happened is that I got very bad flu and was sick and in bed mostly sleeping seven days before New Year. Then my mom got it too and I really had trouble caring for her as she is old and she barely made it trough. Now everything is good and she is recovering but for example our neighbour who was also older died of that flu after 3rd day :(

Now I will try to continue to work on my DC mod and will have to continue to play in The Realm :) Horror on the Hill is waiting for me to finish it...
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