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Dungeon Craft - Artwork / Re: art requests for Dinonykos
« Last post by manikus on Today at 12:32:12 PM »
Something I would like very much to do is have Uatu-style PC protraits. If you can think of a way to have Hero Machine help, let me know, maybe it is something I can do as well.

We need a female and male portrait for each (preferably ones that match the icons, but the icons could be changed to match new portraits):

Assassin, Cleric, Druid, Fighter, Magic User, Paladin, Ranger, Thief
Dwarf, Elf, Gnome, Half-Orc

At some point in the not-too-distant future, I hope to need:
Bard, Illusionist, Monk

That is 24 portraits now, 6 more later.

Uatu might have some more portraits I could use for some of these (already using a niumber as NPC portraits).
Dungeon Craft - Artwork / Re: art requests for Dinonykos
« Last post by Dinonykos on Today at 01:33:19 AM »
Well, as written above, most of what I did with Hero Machine was already posted in this thread earlier, but the links do not work anymore. 

I wondered if Hero Machine could also be used to do default PC portraits for Hero Craft - but then the black-outlined style should be changed to something more Uatu-like. I think I will experiment with that a little...
Dungeon Craft - Artwork / Re: art requests for Dinonykos
« Last post by manikus on July 25, 2017, 06:43:16 PM »
Cool. :D

I like the idea of sharing portrait and sprite (and an icon). It lets you better graphically do an NPC.
It's also nice to see Hero Machine getting some love. ;)
Just extracting the "Bug~videoplayback" folder in the archive to the desktop (or anywhere), will (should) allow the game to find the avi files. The problem (for me) was with 7zip extracting the "Bug~videoplayback" folder itself...into a folder named "Bug~videoplayback".

This resulted in the path:

Instead of:
"c:\users\%username%\Desktop\Bug~videoplayback\resources"  —which works fine.

**But you're right... I wonder if DC uses even the username and/or drive letter of the author's environment to locate the avi? (Obviously the other graphics display just fine—don't they?)
Two bugs here. Paul and I have to fix the first one before I can even test the second one, unless I want to recreate your folder structure (and I don't).

I will proceed with Paul.
Shocked... I tried it (extracted from the zip), and it didn't work for me either.

The problem comes of using the "extract archive to folder" option to extract. It is that Dungeoncraft seems not to be using a relative file path for the AVIs.  When I extracted the 7zip file, it placed the game folder into a folder of the same name as the one in the archive.
IE. "\Desktop\Bug~videoplayback\Bug~videoplayback", and when run... the game couldn't find the videos; (because of the difference in the complete path)... That's likely a bug too.

I extracted the game a second time, but instead, I pulled the archived Bug~videoplayback folder straight on to the desktop.  Then the mod worked as expected.

Just step into the rooms. The first one plays just fine; the second one crashes the game.  They are the same AVI (settings), except that the second one was saved without audio.

Video recording of it:
I can't duplicate. In fact, I can't get the aVI to play.

You didn't provide a playfile log, but I assume you just walked forward into each room...
Dungeon Craft - Artwork / Re: art requests for Dinonykos
« Last post by Dinonykos on July 25, 2017, 02:46:37 AM »
I think you should repost your Hero Machine portraits, because someone might want to use them.
As for a repository...we could do that. i don't want to do the leg work (putting the archives together from sorted images), but I would be willing to put them on a page here at Reonis and maintain said page.

Excellent, that would be great. I would in any case do an "outlined" artpack. If it is allright with Uatu, I could also do a kind of "Uatu & compatible art pack". Maybe it makes sense to have a kind of "3d-art-artpack"?

I just realized that some of the characters I did based on Hero Machine still need icons... :(
agreed that sourceforge is a pain, but this is for the pre-1.0 version only (as in, outdated). Newer versions have been available from the developer pauls website. But I understand how sourceforge may make you think twice on downloading it.

On the other side of the spectrum, I don't think a lot of people are aware of Paul's website either, or that newer versions of DC are available.
Dungeon Craft - General / Re: Are FRUA-Players reluctant to play DC designs?
« Last post by SilentThief on July 22, 2017, 02:53:44 PM »
When asked why FRUA users would be hesitant to play DC modules, there are many reasons...[/font]


got to laugh at the spell choice though (at the 4:11 mark, LOL

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