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Dungeon Craft => Dungeon Craft - Module Reviews => Topic started by: Milos Gulan on April 14, 2017, 04:40:33 AM

Title: REVIEW: The case of stolen Masterpiece
Post by: Milos Gulan on April 14, 2017, 04:40:33 AM
This is very nice module that will introduce You to small dwarven town and You will be on a mission to solve a crime mystery, playing as two famous detectives Half elf and I think gnome.

First about art, it is great and it leaves me wishing I could do such wonders. I like the style, yellow, grey, green portrait backgrounds and similar effects add a lot to atmosphere. What more could be said, it is really good.

Now about story. It is also very nice and interesting with exploring dwarven town and solving mystery of crown theft. I enjoyed it a lot though I finished it very easy and felt like I scored a critical, because after intro I started roaming through town and finished it almost instantly.

There is no combat in the game, maybe that is a good thing and for change I enjoyed it too, though as I have said how I finished it reminds me of my luck in rolls from last session when we fought white dragon (weak breath weapon attack, but with solid hit points), when I was hasted and from 4 hits I scored 3 with rolls 17,19, 18 making total of at least 70hps (with two handed sword with dmg 3d6+5) and wizard finished him when dragon tried to escape from the cave sealing it with firewall spell (or similar, but there was some form of wall of fire on the entrance)

Here are few screenshots and complete session of my gameplay (it contains spoilers, if You are about to play this module better read it after), but as it is really great I am sure I will have to play it few more times :) http://www.reonis.com/gulan/Jr/The_Case_of_the_stolen_Masterpiece_jr1.cb7

Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on April 15, 2017, 06:22:54 AM
Thanks for the review, Milos! Concerning combat - it depends on who the culprit is. Some of the possible culprits may attack Sherlas and Conanson.
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Milos Gulan on April 15, 2017, 06:40:24 AM
You are welcome. Thanks for leting me know, I will try playing again. And I have to say again that I really wish I could learn to do things good as Dinonykos and Uatu. Especialy those colored area maps and to use walls and portraits like used here. And I will have to learn to make nice portraits and icons too like they are done here :)
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on May 28, 2017, 12:41:26 AM
I played with sound this time!  The music and sounds are great, and really add to the ambiance.  (Did you write those songs?  They are very nice!  If you did, I am curious to know what kind of software you used to encode them, too.)  Incidentally, I did experience combat as well!

Really amazing how each time the culprit is randomly determined - very well set up.
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on May 28, 2017, 07:24:20 AM
Thank you, I am really happy you like it. It still becomes a little repetitive, thus I followed Steve's advice and only made 5 different scenarios.

I use Anvil Studio, which is a free MIDI software (I think you have to pay something for advanced possibilities).
I normally write songs from scratch, but in this special case, I tried to reflect themes from different Holmes-related TV shows.
For my Helmetlands adventures, my idea is to have a certain song for every main character, but that is not so easy.

I think if you like this adventure, you could also try "The Fiend's Ritual" since it is also a detective story to some degree. It is also quite special concerning the music, since it features one "real" song (not MIDI) and several music pieces were composed together with two friends...
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on June 04, 2017, 07:57:40 AM
I tried downloading Anvil Studio, and tried it out - it is easy to use in some ways, but I found adding to the C clef (after G clef) difficult (due to rhythm of first clef I guess?).  But it is easier to use than other software I tried before.  Many kudos to your writing your own stuff, it's not easy!

I will definitely try the Fiend's Ritual next - also to hear the music :D
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on August 11, 2017, 12:31:09 AM
Doh - I tried Fiend's Ritual the other day, but I could not get it to work.  Maybe it was made in an older version of Windows?  I will try one of the newer modules next.
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on August 11, 2017, 02:31:01 AM
Fiend's Ritual was done with 0.914. It must be converted to a newer version if you want to play it with Win 8 or 10.
Good news is, it should be easier to convert this one compared to my other designs since I did not alter the races, classes etc., only items.
Alternatively, you could use programs like D3D Windower. But maybe I can try converting Fiend's Ritual tonight.

I tried downloading Anvil Studio, and tried it out - it is easy to use in some ways, but I found adding to the C clef (after G clef) difficult (due to rhythm of first clef I guess?). 
I think I already wanted to ask earlier, but did not do it back then: You use the C clef? Quite rare, if you do not play Renaissance music or such things...  :o



Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on August 11, 2017, 04:04:36 AM
Oops - I meant F clef!  Maybe I tried to put the C clef in and it failed...  I think only viola players use the C clef...

Maybe I will instead play some of the Helmetlands designs - but there are so many, I don't know where to start :D
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on August 11, 2017, 08:15:10 AM
Right now, only "Ambassador's Letter" is available for DC 2.x, all other Helmetlands games have been done with 0.914. Good thing is that "Ambassador's Letter" is also the one which is first in the games' timeline, so that it makes sense to start with it... :)
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on August 11, 2017, 08:43:02 AM
Great - the choice is clear then!  :D
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: manikus on August 11, 2017, 02:15:34 PM
All of your designs run just fine for me in Win 8 and 8.1.
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on August 11, 2017, 05:11:34 PM
Oh! Great! I think they did not run when I tested some of them on Win 8. What did you try, Uatu, Win 8 or Win 10?
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: manikus on August 14, 2017, 01:03:04 PM
I have Win 8 and 8.1. Every DC design available through this forum runs in both. :D
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on August 15, 2017, 09:55:13 AM
I have Windows 8.1...  weird, wonder why it does not work for me?
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: manikus on August 15, 2017, 01:31:24 PM
I have Windows 8.1...  weird, wonder why it does not work for me?

Is it in your Program Files or Program files (x86) folders? Or perhaps in another folder that is under Administrative control?
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Uatu on August 16, 2017, 08:01:26 AM
It is just in a random folder in my Desktop!  Is that a problem?  :D
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on August 16, 2017, 08:35:10 AM
It would be nice if it was so simple! I did never try to start the designs from within the Program files (x86) folder. I will give it a try tonight.
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Mechanaut on August 16, 2017, 09:36:24 AM
MS-Windows has become insanely self-protective in the last four iterations of the OS—to the point of being barely usable, and even secretly undoing administrative actions. It's nuts.    Older software that is not expecting a martial-law style computing environment, needs to be installed outside of either 'program files' directory.


I install all games and older software to a common folder on the root path. (like c:\games\Dungeoncraft  and c:\games\dos\UA)
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: manikus on August 16, 2017, 01:12:54 PM
It would be nice if it was so simple! I did never try to start the designs from within the Program files (x86) folder. I will give it a try tonight.
I was recommending not to put it in that folder. ;)

I run everything out of at least 3 places. :D I have Dungeon Craft root directory on C, a Dungeon Craft and UAForever folders in a games base folder on my external hard drive, and a Dungeon Craft on a USB drive (which I use most of the time).
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Dinonykos on August 16, 2017, 01:23:28 PM
Ach so! I just tried putting a design into the x86 folder, it didn't help.

By the way, when I head issues with running DC on another computer earlier, it turned out that the 640x480 resolution was not supported by the respective monitor...  ::)
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: manikus on August 16, 2017, 01:51:41 PM
Interesting. My monitor also does not support 640x480 or 800x600, but when I run something liek DC at full screen and it is one of those resolutions, the monitor shows it just fine (I have some late 90s RPGs that are at one or other of these non-supported resolutions, and they also work. I have not installed any specail software to do this.)
Title: Re: REVIEW: The case of stolen Masterpiece
Post by: Mechanaut on August 16, 2017, 01:57:51 PM
I believe that certain display drivers will upscale low resolution video to whatever their minimum is.  I don't think Windows itself supports 640x480 anymore.

Title: Re: REVIEW: The case of stolen Masterpiece
Post by: manikus on August 16, 2017, 02:09:08 PM
I believe that certain display drivers will upscale low resolution video to whatever their minimum is.  I don't think Windows itself supports 640x480 anymore.

That sounds about right. :)