FRUA & DUNGEON CRAFT Community Forums

Dungeon Craft => Dungeon Craft - General => Topic started by: Zad on April 06, 2017, 02:37:38 PM

Title: missing text file?
Post by: Zad on April 06, 2017, 02:37:38 PM
Hi,

I used to use Dungeon Craft a long time ago -- maybe a decade?  I made a pretty elaborate adventure in FRUA, a modern-day fantasy .  Now it's finally past version 1.0, so I'm trying again.  I want to design adventures for my friends.  However, I'm having the same trouble I had a few years back in DC, "Unable to load config.txt file."  I really, really want to try this program.  How do I fix that?
Title: Re: missing text file?
Post by: ProphetSword on April 06, 2017, 03:08:34 PM
I'm going to move this message to the Dungeon Craft forums, where I think it will probably get you the answers you need.
Title: Re: missing text file?
Post by: manikus on April 06, 2017, 03:38:04 PM
thanks, ProphetSword. :D

Welcome back, Zad. :)

The format for Dungeon Craft designs has changed since .914. If you design is using any engine .930 and later, you have to have your design in the new format.
That format is
You_Design.dsn
--Data
--Resources
--Saves

The config.txt file goes in the Data folder in the design.

Here are a couple of links that might help (but don't hesitate to ask for anything here).
http://ua.reonis.com/index.php?topic=2516.0
https://sourceforge.net/projects/uaf/files/version%202.77/
Title: Re: missing text file?
Post by: Zad on April 07, 2017, 01:48:16 AM
Thanks ProphetSword.

Hey Manikus!  Nice to "see" you again.  No, I had no designs in .914.  By the time it got that far, I was lost and couldn't make it work.  Sorry. 

I assume, I hope correctly, that any design I start will be in the new format.

What's the difference between data and resources?  Would artwork and music files be resources, and the details of the game design would be data?

I always have my browser set up to download files to the desktop.  Last time around, I had the impression that might be one of the issues.  So they're not starting out in whatever download folder Windows automatically puts them in.  Is that, indeed, a problem at this point?

So if the config.txt file goes in the data folder in the design, where do I get the file to put it there?  I downloaded Dungeon Craft and tried to run it, but got the message about the missing config.txt file right off.  So, there is no design in which to place a data folder.  I suspect that if I created a folder named "data" in a folder with the name I intended to give to a design, then when I actually manage to create the design, it will ignore all that and start over.
Title: Re: missing text file?
Post by: manikus on April 07, 2017, 01:21:00 PM
Resources: all of your graphics and sounds go here
Data: all the .dat , .lvl, blk, and .txt files go here
Saves:  saved characters and games are in here

For the engine to work properly, the DC executable must be in the design folder that you want to play, there must be a config.txt and game.dat in the Data folder and several of the required graphics files in the Resources folder.

Your_Design.dsn
--Data
   config.txt
   game.dat
--Resources
--Saves
DungeonCraft.exxe

In the full download on the link I provided above, look at the TemplateDesign.dsn in the editor folder. This is exactly how the layout should look, plus, it contains all fo the default files (art, sounds, databases, config.txt)
Title: Yay!
Post by: Zad on April 08, 2017, 02:06:35 AM
After downloading from that link, I was able to open a new design.  Thank you, thank you so much!

Would you please tell me the best place to get a big selection of wall art, and is there a tutorial for the GDPL?  Again, thanks.

Oh -- I found some art on the Magic Mirror site.  There were even some backgrounds made by me!  I'm really curious to see them.  Unfortunately they're in a format that I can no longer view.  What program could look at, and convert, a .pcx file?

Looking further, I'm starting to think the standard format for DC is .pcx.  Is that right?  Anyway, maybe I can see it in the editor.  Although probably the resolution is higher that what my design is currently set for.  I'll experimnent...

I changed the design to what I thought was the most likely resolution, the second highest, and tried to load one of the backdrop images, but it said one of the parameters is wrong.  Hmm.  I can try all the different resolutions, but not tonight.  Thanks for your help, and good night.
Title: Re: missing text file?
Post by: steve_mcdee on April 08, 2017, 04:32:39 AM
The best format for DC is really png.

I use photoshop elements to convert to and from pcx. GIMP is a very impressive free program that I think can convert to and from pcx format too.
Title: Re: missing text file?
Post by: Zad on April 08, 2017, 05:02:28 AM
Thanks!  I'll try that.
Title: Re: missing text file?
Post by: manikus on April 08, 2017, 02:35:45 PM
Steve is right, png is the prefered format for graphics. GIMP, PaintShop Pro and Photoshop all support pcs, png, jpg, and bmp - the formats that DC uses.

The default resolution is 640x480. If you look in the TemplateDesign.dsn/Resources folder, you will see examplars of all the art types for that resolution.

Good places to get wall art? The Magic Mirror archive is little used by DC folks these days, mostly because our file sizes are large enough to make uploading an issue, so many people including myslef post in the forum. If you search through the art sub-forum you should find several hundred walls (not to mention uite a few backdrops, small pics and icons). Also, check out the following sites:
http://manikus.reonis.com/index.html
http://dhost.info/dinonykos/
http://dhost.info/uatu/dungeoncraft/
http://www.tgeweb.com/ironworks/dungeoncraft/index.shtml
http://uaf.sourceforge.net/smd/smd/index.htm
Title: Re: missing text file?
Post by: Zad on April 09, 2017, 02:49:37 PM
Thanks, Manikus.  I remember that in the old days I designed a template for making taller walls, and deeper ones, like if you were climbing down a shaft or looking up at a multi-story building.  I remember it didn't work well, never looked right from every angle.  Are there any wall templates now?  I used to find that project pretty fascinating.

I will check out the art department.

Have downloaded GIMP; it'll take me a while to learn to use it but I am glad to have it.  The old art program I had, Paint Shop Pro 10, is gone with a dead old computer; haven't done any computer art since that time.  So it will take time to relearn.

By the way, I was able to look at those old backgrounds I created and they're not very good.
Title: Re: missing text file?
Post by: SilentThief on April 09, 2017, 04:01:13 PM
Welcome (back?) to the forums. If you are looking at doing wall artwork, I would like to point out that in addition to the GIMP you may want to check out this post --> http://ua.reonis.com/index.php?topic=1881.msg25077#msg25077

That link directs you to the wallgen tool discussion. It will take a texture and convert it to a wall image, and has several options and configurations. If you would like to see just what this is capable of, you should check out the pics on this link as well --> http://ua.reonis.com/index.php?topic=3381.msg47759#msg47759

ST the linker
Title: Re: missing text file?
Post by: Zad on April 09, 2017, 09:29:31 PM
That looks wonderful!  And it looks like there is a second story too.  Yay!  Dowloading the tool now.

And, thanks for the information and the link.  *smiling*

I'm wondering about resolutions.  I like to look at detailed pictures in as big a window as possible, so that would be a high resolution, I guess.

Manikus, you are a really good artist.  Hmm.  I'm trying to download some of your art from links you provided in the thread "Proof oc Concept: 1024 Wide" but it is asking me for a password.  "Enter password for manikus on ftp://ftp.reonis.com".  Would these files be available somewhere else?

You know, it's been so long since I have done anything with DC that I'd better try to make a basic design before I attempt anything fancy.

Slight hitch:  I'll need to install Java again to make this thing work.  Java makes some things not work and I've heard it makes your computer more vulnerable to malware.  Oh well, I really want this.
Title: Re: missing text file?
Post by: manikus on April 10, 2017, 02:32:04 PM
You shouldn't need Java for anything to do with DC.

I don't know about that link for the 1024 wide, I'll look into that. There is an important rule to follow for the DC viewport, if you want to make your own layout - the width of the viewport needs ot be divisible by 11.
Okay, should be fixed. :D Try http://ua.reonis.com/index.php?topic=3381.msg47759#msg47759 now.

edited to add:
I just realized that you meant Java for the Wall Generator
Title: Thanks for the new links. *smiling*
Post by: Zad on April 10, 2017, 11:28:53 PM
Eric, thank you.  I know you must be busy, but you're so helpful!  I downloaded those things and will go look at them now.

I won't be designing my own layout though; too technical for me.

I hope I'll be able to contribute to this community effort, but it'll be a while before I'm up to speed.  Thank you for your very great patience.  Oh!  One thing I could help with is proofreading, if you need that.  I'm a great speller and pretty fussy about punctuation and grammar.  If anyone involved in the project would like that.  And if someone needs testing done to make sure a thing is usable by the computer illiterate, I'm definitely the old lady for the job.

Oops, there's a slight hitch.  I downloaded the art.  My editor is set to the 1024 wide format, using the config.txt you provided.  The wide format is beautiful; I like it a lot.  But when I try to load one of the walls you made, it says "One or more of the parameters passed to the function are incorrect."  I know it does work, because I can see it in that link.  What have I done wrong?

Update:  I tried the wall generator, which makes a nice... but with the same error message when I try to put it in my DC design.

Actually, regarding the wall generator, there is a slight issue.  Each section of wall is shaded darker around the edges.  Is it supposed to do that?
Title: Re: missing text file?
Post by: manikus on April 11, 2017, 12:31:09 PM
Error messsage:
That seems like an odd message to me for what you are doing. Perhaps Paul can shed some light on the subject.

Shading:
Post an example and post the settings you are using in teh wall generator and I should be able to let you know what is going on.
Title: Re: missing text file?
Post by: Zad on April 11, 2017, 01:22:13 PM
Okay, I messed up.  I tried to recreate what I did, and realized the original file I used for the texture is shaded around the edges.  Doh!  Sorry.

In addition to which, I can't figure out how to upload an image here.  I know some places won't let you upload from your computer; you have to call in something that's already on the internet somewhere.  Is that the case with Reonis?  If so, I could put a picture up on Google Docs and link to it there.

As far as DC not reading the image, I took another look and noticed that in the wall generator there are two choices for 1024 X 768.  One is "1024 X 768 square."  Should I have used that?  Testing now...  no, that doesn't work either.

Well, one thing all of this has shown me is that I need to read more carefully before I ask for help.
Title: Re: missing text file?
Post by: manikus on April 11, 2017, 02:30:28 PM
When you are replying to a post or starting a new thread, there is an option below the text box called "Attachments and other options". Click on that and you will see the box to add an attachment. :)

If you are using the new config for the wall generator that I included in that post, you should have 3 for 1024 - regular, square and wide. If you are not using the wide, the walls will not work in a 1024 wide design.
Title: Re: missing text file?
Post by: Zad on April 11, 2017, 02:53:42 PM
I created a wallset using the wide format and am still getting the same error message.  However, I have a tired brain and am clearly making mistakes, so I'll let this rest for a while.
Title: Maybe...
Post by: Zad on April 11, 2017, 08:22:51 PM
Okay, I've made several walls using the 1024 wide setting.  DC still isn't accepting it.  I thought maybe I had the configuration wrong in DC.  I downloaded the wide-format config.txt again and put it in the data file of my design, so in case I hadn't put it in the right place before, I made sure of it and then tried to load into my design a wallset made in the wide format.  Still got the same dang error message.  I'm doing something wrong for sure, but I just can't figure it out.

Wait a minute.  I just looked at the picture again in the thread "Proof oc Concept: 1024 Wide".  That picture is definitely wider than the one in my editor when I'm set to the 1024 resolution.  When I go to "design resolution changes" I see resolutions for 640, 800, and 1024.  There is no 1024 wide in my DC design resolution changes.  Shouldn't there be?
Title: Re: missing text file?
Post by: manikus on April 12, 2017, 01:05:44 PM
The editor viewport will only change size depending on the config, but not shape. It is hard-wired for a 176"211 ratio viewport.

Can you give me a screenshot of the error message?
Title: Re: missing text file?
Post by: Zad on April 12, 2017, 01:33:23 PM
Talking with you is so educational, Eric!  Now I know how to do a screenshot on this computer.  And thanks to you, I already know how to post it in this forum.

Let's see if it works...



Title: Re: missing text file?
Post by: manikus on April 12, 2017, 02:15:07 PM
First, you should go to SourceForge and download the latest package -> 2.77

Now I made this before 2.16, so it should work, but I have redownloaded and tried it all in 2.77 and I do not get any errors.
Let's try using the 2.77 editor and see if that helps.
Title: Re: missing text file?
Post by: SilentThief on April 12, 2017, 02:45:18 PM
Just a thought -- if you are having trouble with the full screen wall setup, do you have the config file for this? I think it is a separate download. I don't have it but Manikus should be able to provide the link.

ST the configurist
Title: Re: missing text file?
Post by: manikus on April 12, 2017, 03:46:58 PM
It is in the same post as the other files. ;)
Title: Re: missing text file?
Post by: Zad on April 12, 2017, 11:27:00 PM
I'm downloading 2.77 now.  Yes, I have the wide-screen config.txt file, having downloaded it three times on different days and made sure I had it in the correct folder (data folder for my design).

Oh dear.  I downloaded it, but it won't unzip.  Normally I right-click and get the option to extract everything, but this time it just says choose an app, and I don't have WinZip on this computer.  So... I'll have to get WinZip.  This could take a while because I'm quite frustrated and don't want to deal with it at the moment.

However, I do thank you all for your unfailing kindness and patience.
Title: Re: missing text file?
Post by: manikus on April 13, 2017, 12:29:44 PM
Do you not already have an app to work with .zip files? If you don't, I recommend 7-Zip, which is free and quite good.
Title: Re: missing text file?
Post by: Zad on April 13, 2017, 01:34:20 PM
Okay, it's working.  Thank you!

And yeah, turned out I already had WinZip, but for some unknown reason it wouldn't open the 2.77 7z file.  *shrug*  I ended up having to download 2.77 two or three more times, try it, and delete it before it finally worked.  There's still a funny little problem with the wall sets -- the right-hand wall doesn't show up in the game.  Don't know why, but I'll figure it out or work around it somehow.

I hate to bring up another problem, but only slot 2 of the wall selections seems to work, at least 2/3 of the way.  Any other wall slot that I load with a wall of my creation and place in the game, I get a segmented view like looking at the wall file.  It always has a window or a door in it, not placed correctly and not anything that I have loaded.  And the left-side wall of slot 3 says "wall by Manikus" and the left side of slot 4 says "wall by Dionykos."  Any other slots that I load are segmented but don't have anyone's names on them.  I cleared ALL the slots and reloaded them, but they still do that.  What have I done wrong?  I want to point out again that these are walls I have made (well, using textures I found online), so they shouldn't have your name on them, even if I do have the format wrong somehow, which I clearly do.  The format I'm using in the wall generator is 1024 wide, and DC hyper.  Is hyper correct?  I also tried DC standard, which looked even worse.

Okay, I tried loading some of the walls that you offered, Manikus, and got the same segmented thing.

Wall made by Manikus, screenshot of front and left wall:
Wall made by me, screenshot of front and left wall (slot 3):

Title: Re: missing text file?
Post by: Zad on April 14, 2017, 09:38:43 AM
Here's how it looks when it does work 2/3 of the way.  I used slot 5 for this.  The wall generator settings are:  1024 X 768 wide, DC Hyper, PNG.  I have placed left, front, and right walls.  As you can see, the right wall doesn't show.  If I were to turn right, then it would show.

Title: Re: missing text file?
Post by: Zad on April 14, 2017, 10:49:47 AM
After a little more testing:  Slots 3 and 4 belong to Manikus and Dionykos, respectively, and produce the segmented images.  All other slots work 2/3 of the way.  Manikus' has a misplaced window in it, while Dionykos' has a misplaced door.
Title: Re: missing text file?
Post by: Paul R. Stevens on April 14, 2017, 11:06:04 AM
We have been fiddling with wall displays in the engine but
I have been neglecting the editor.  There is an outside chance
that the latest editor could fix some problems:

http://dianneandpaul.net/UAF/DungeonCraftEditor_283.7z
Title: Re: missing text file?
Post by: manikus on April 14, 2017, 01:00:37 PM
Let's see if I can help with some of this...

Editor viewport:
I mentioned earlier that the editor viewport is always the same shape, regardless of what you put in the config.txt file. The missing right wall is a known issue with the editor viewport when you are using a config.txt that makes the engine viewport wider than it is tall. If you were to test your game, the wall would be there.

You might ask why this has never been fixed? Up until now, I am the only one to do any work (at least that has posted in these forums) in a veiwport that is not the default shape.

Dinonykos wall error:
Dinonykos has never made any walls for the 1024x768wide format. His walls will not show correctly in this layout.

manikus window error:
As with above, I did not make that window overlay for the 1024x768wide format. It won't work as is.
Title: Re: missing text file?
Post by: Zad on April 14, 2017, 01:56:43 PM
Whee!  Finally, a problem that isn't because of some dumb thing I did!  *hugs*  So basically, if I don't use slots 3 and 4, I am good to go with my design.  Yay!  Again, I thank you all for your help.  I don't think I'll go with version 2.83 just yet.  Apparently 2.77 is working.

Manikus, you didn't make a window overlay for this format?  I downloaded some of your walls, windows, and doors thinking they were for this.  Okay, I'll delete them.  If I do make overlays for this format, should they work?

I haven't looked at most of this forum, but I suspect it is not filled with people having silly problems like mine.  So, I even more greatly appreciate everyone's patience.  One day, I hope to be able to repay it.

P.S.  I should look up how to crop a screenshot.

Title: Re: missing text file?
Post by: manikus on April 14, 2017, 02:22:25 PM
Whee!  Finally, a problem that isn't because of some dumb thing I did!  *hugs*  So basically, if I don't use slots 3 and 4, I am good to go with my design.  Yay!  Again, I thank you all for your help.  I don't think I'll go with version 2.83 just yet.  Apparently 2.77 is working.

Manikus, you didn't make a window overlay for this format?  I downloaded some of your walls, windows, and doors thinking they were for this.  Okay, I'll delete them.  If I do make overlays for this format, should they work?

You can use slots 3 and 4, you just need to remove the walls/overlays/doors and put in other ones. :D

I have made about 20 walls for this format, but I haven't uploaded them anywhere. They were all made with the wall generator, so I don't see the point, because someone else with the wall generator could do the same thing, and as previously mentioned, no one has wanted to work with this layout until you.

If you need a window overlay, you can use the window I made as your texture to use in the wall generator. :)
Title: Re: missing text file?
Post by: Zad on April 14, 2017, 03:06:58 PM
I made a door, using that turquoise invisibility color around it, but it came out fractured with Uatu's name on it.  That was in slot 7.

I did previously try clearing slots 3 and 4, but they still do that  Oh, but I did not think to remove overlays and doors.  It's been so long since I used DC!  I'll try that now, and see if it clears up the problem.

Title: Re: missing text file?
Post by: manikus on April 14, 2017, 03:15:55 PM
I made a door, using that turquoise invisibility color around it, but it came out fractured with Uatu's name on it.  That was in slot 7.

I did previously try clearing slots 3 and 4, but they still do that  Oh, but I did not think to remove overlays and doors.  It's been so long since I used DC!  I'll try that now, and see if it clears up the problem.

Clearing the overlay and door slots for 3 and 4 should do the trick. For both issues.
Title: Re: missing text file?
Post by: Zad on April 14, 2017, 03:23:40 PM
Yes, that did work.  However, I ran into another problem.  *smiling*  Sorry.

The left wall does not join the front wall at the edge, but cuts into it.

Title: Re: missing text file?
Post by: Zad on April 14, 2017, 03:26:50 PM
I tried to look up how to crop a screenshot, but it's a pain.  I'd have to take it into GIMP, crop it, and export it as a usable file format.  Not that familiar with GIMP yet, but I need to learn, so I can move that silly double door down to ground level, or make a step up to it.  People are going to stub their toes!  Oh, that would be interesting in a story...

Well, I'm going to ignore the wall-cutting issue and work on my story anyway.

I apologize for the fish poo in my screenshots.
Title: Re: missing text file?
Post by: ProphetSword on April 14, 2017, 03:48:05 PM
P.S.  I should look up how to crop a screenshot.

In Windows 10, type "Clip" into your Search bar (Cortana) at the bottom of the screen.  This should bring up the "Clipping Tool."  Click "New" and then draw a square around the section of the screen you want to capture.  Then, just save the image.  No additional tools necessary.
Title: Re: missing text file?
Post by: manikus on April 14, 2017, 04:02:09 PM
What does it look like in the engine?
Title: Re: missing text file?
Post by: Zad on April 14, 2017, 05:13:21 PM
ProphetSword, thanks for that information.

Manikus, what does what look like in the engine?  I assume you mean the DC editor?  Oh, maybe you mean when I run the game.  Let me double check...

Thanks for having me check that.  In the game, it isn't messed up.  So, no problem.  And back to work on the game!  Yay!
Title: Re: missing text file?
Post by: manikus on April 14, 2017, 05:18:20 PM
ProphetSword, thanks for that information.

Manikus, what does what look like in the engine?  I assume you mean the DC editor?  Oh, maybe you mean when I run the game.  Let me double check...

Thanks for having me check that.  In the game, it isn't messed up.  So, no problem.  And back to work on the game!  Yay!

 8)
Title: Re: missing text file?
Post by: Zad on April 15, 2017, 12:13:26 AM
Okay, just little stuff this time. I've been playing around with teleportation events, going from one level to another, so the insides of buildings can be bigger than the outsides.  While testing the game so far, I noticed a couple of graphics issues; nothing huge, but some walls are not quite connecting, and in the playing screen, there is a funny scrap of something off to the right.  Screenshot:

Title: Re: missing text file?
Post by: manikus on April 15, 2017, 02:33:36 PM
I think one of the problems that you are having is that I didn't explain very well how to use the resources I posted. :)

From the editor:
#1   open the latest DC editor, select Create New Design
#2   close editor and navigate to newly created folder
#3   DELETE all files in Resources and config.txt in Data
#4   unzip all files into Resources
#5   put downloaded wide wall config.txt in Data folder


In windows explorer or command line environments:
#1   download the zip files and config.txt
#2   create a new folder called something you like eg. Wide_Wall_Test.dsn
#3   in the new folder create Data, Resources and Saves subfolders
#4   unzip all files into Resources
#5   put config.txt in Data folder
#6   copy all .dat, .lvl and .blk files from TemplateDesign.dsn to Data folder
&7   copy latest version of engine to your design folder

The zip files and config.txt  I refer to above are the ones found here:
http://ua.reonis.com/index.php?topic=3381.msg47759#msg47759

Those screenshots in this thread look quite a bit different from yours. It tells me that you are using different sized graphics. This may be due to the wall generator, though I am pretty sure you mentioned using the new config.xml file for it.
Title: Re: missing text file?
Post by: ProphetSword on April 16, 2017, 08:50:12 AM
ProphetSword, thanks for that information.


I'm glad you were able to figure it out...


...especially since I realized afterward that you should have searched for the "Snipping Tool," not the "Clipping Tool."  Oops.
Title: Re: missing text file?
Post by: Zad on April 16, 2017, 02:43:40 PM
ProphetSword, I haven't tried it yet, so I can't actually say I figured it out.

Manikus, you're basically saying I need to erase everything I've done, download the latest editor, and completely start over.  Okay... but not today.  I feel kind of sick about this.
Title: Re: missing text file?
Post by: Paul R. Stevens on April 16, 2017, 05:15:55 PM
Quote
I need to erase everything I've done

Don't do that!

I have been watching this topic.  It seems to me that
it suffers from communication problems.  I think we
could fare better if we slowed down and tried to solve
only one problem at a time.  You are obviously new to
the intricacies of DC graphics and have a lot to learn
about the nomenclature that old hands employ.  Why
don't we pick one problem and solve it.  Communication
should begin to improve and the second problem will
submit more easily.

I will start by saying that if you report editor problems
to me then I will not talk to you until you are using the
latest editor.  This is because I have no way of knowing
how old versions of the editor work.  I keep no old
source code.  There should be no disadvantage to you
in using the latest editor.  It is a single executable file
and can be placed in your 'Editor' folder very easily
and without upsetting anything else in your design.
If you like, you can first rename the old version so as
to be able to return to it for some reason.  Other folks
probably have no such rule and may attempt to solve
problems even if your editor is out-of-date.

I am very happy to see someone attempting to use DC.
Let us hope we can get you 'over the hump' before
you become totally frustrated.




Title: Re: missing text file?
Post by: Zad on April 17, 2017, 12:25:45 PM
Paul, thanks for the calming words.

I'm not really upset about deleting my design, which wasn't much.  I was just using it to learn how to use the editor.  Okay, I will  download the latest editor, which is... 2.83, correct?  Let me go and do that.  And again, thanks.
Title: Re: missing text file?
Post by: manikus on April 17, 2017, 01:05:36 PM
Thanks, Paul. :D

I wasn't trying to say you needed to delete and start over, I was trying to show what you would do from scratch. ;)
If you already have a design and the wrong art is showing, you just need to delete the "wrong" art (or move it to a back-up folder) and copy in the "right" art.

Likewise, if you want to use a new layout in your design, you just need to change your config.txt (and any art, obviously).

Honestly, other than corrupted files, as in something outside of DC breaks a file, I can't think of any reason you would need to start over unless you wanted to. :D
Title: Re: missing text file?
Post by: Zad on April 17, 2017, 01:41:56 PM
Okay, 2.83 is downloaded and unzipped.

I would like to point out that the name on the shortcut is "Dunbeon Craft Editor 2.83."  Probably too complicated and not worth it to fix that typo.  Will I mess anything up if I rename it on my desktop?  Like, does it have to look at the name on the shortcut to perform some operation?

Now let's see if I am following Manikus' instructions correctly...

Quote
From the editor:
#1   open the latest DC editor, select Create New Design
#2   close editor and navigate to newly created folder
#3   DELETE all files in Resources and config.txt in Data
#4   unzip all files into Resources
#5   put downloaded wide wall config.txt in Data folder

I clicked on Create New Design.  It wouldn't create one because there wasn't a config.txt file yet.  How I got around this the last time was to manually create my test design file, and within it the data, resources, and saves file, and put in the wide config.txt.  However, perhaps my doing that created a problem, so I'll hold off.

Paul said to take this one step at a time, so I'll wait to see what I should do next.
Title: Re: missing text file?
Post by: manikus on April 17, 2017, 02:05:01 PM
In order to make a new design, the editor executable must be in the same folder as the TemplateDesign.dsn folder. :) When DC creates a new design, it is copying the contents of TemplateDesign.dsn into your newly created design.
Title: Re: missing text file?
Post by: Zad on April 17, 2017, 02:28:29 PM
Last time (an hour or so ago?) I got a button labeled "create new design," which didn't work.  This time, the editor won't open at all.  When I try to navigate to the editor in order to create folders under it, I can't.  I click on it and it just gives me error messages.  With the older version of the editor, I was able to get around that and stick the config.txt in.  Obviously I am doing something wrong, and would appreciate some suggestions.

I haven't used a DOS box in years, and would have to look up the commands, but maybe that would work?

Wait, Manikus, you said:

Quote
In order to make a new design, the editor executable must be in the same folder as the TemplateDesign.dsn folder.

I cannot get to the Templatedesign.dsn folder.  I can only get as far as this:

Title: Re: missing text file?
Post by: Zad on April 17, 2017, 02:45:36 PM
Ah, there's where I found the "new design" button, which didn't work.  Neither did clicking on the editor.

Is it possible the editor is corrupted on my hard drive?  Dang.  I don't know how to fix that.  If I deleted the new editor and re-downloaded it, wouldn't it get put on the same broken spot?

Or, I wonder if it could be acting up due to this typo in the name?

Title: Re: missing text file?
Post by: Zad on April 17, 2017, 03:01:43 PM
Wait, looking at that screenshot, I wonder why the editor is dated three days earlier than the other stuff?  Sorry, I'm getting more and more unsure of everything.  I need to drink my coffee and think about something else.
Title: Re: missing text file?
Post by: Paul R. Stevens on April 17, 2017, 03:19:47 PM
I had never tried putting my data on the desktop.  So I tried it
now and it works just fine.  Here is what the folders should look like:
Edit OOOOps.  The SetWall.DSN should have a 'Resources' folder
in addition to the 'Data', 'Saves', and the 'Editor' folders.
The Editor executable goes in the 'Editor' folder and its name
is immaterial.

Title: Re: missing text file?
Post by: Paul R. Stevens on April 17, 2017, 03:35:59 PM
Here is another, perhaps better because the editor is kept
separate from the design, way of arranging your DCStuff:

Title: Re: missing text file?
Post by: Zad on April 18, 2017, 07:58:34 PM
I put everything on the desktop, mostly because Windows ticks me off.  I would download something, try to find it, and it'd be off in an obscure corner of my computer.  I don't think Microsoft has the right to decide where I should keep my files.  Organizing stuff on the desktop works fine for me.  I wish my actual desk was that neat!

Anyway.  I am very much lost with all of these suggestions.  I said I was having trouble getting at the subsidiary files of the test design, in order to put the config.txt in it.  (I blame Windows.  I really miss DOS.)  You may have tried to answer that, Paul, but to me it looks as though you went off on a tangent with all these pictures of your files.   I have deleted everything except some of my art, will now re-download 2.83 and the 1023 wide config.txt, and I'll try to get it going.  I'm sure there will be issues, and then I'll ask for help.

Thanks to all of you for all the help I have received so far.
Title: Re: missing text file?
Post by: Paul R. Stevens on April 18, 2017, 09:40:12 PM
Quote
You may have tried to answer that, Paul, but to me it looks as though you went off on a tangent with all these pictures of your files

If you don't understand the hierarchical folder structure shown in
my attached screen captures, then we are going to have a hard
time. The folder structure is the same as the DOS folder structure.
The difference is that DOS never showed you a diagram of the
structure; you had to be content with the command line interface.

Where can we start?

It shows that I have a computer called "This PC".  On the computer
named "This PC" I have a folder named "Desktop" into which I placed
all my DC files.  I did this because you said that it is how you wanted
to do it.

In the folder named "Desktop" I put a folder named "DCStuff".  I named
it that because that is what you named your folder.

In the folder named "DCStuff" I placed my game design folders (there is
only one - named "SetWall.DSN") and the DungeonCraft Editor folder (named
"editor").

This is the arrangement I suggest that you use.

I will stop here and ask if you understand.  I have attached a DOS-like
directory listing of the folder named "DCStuff".  Perhaps it will help
you see how the diagram and the DOS listing correlate.
Title: Re: missing text file?
Post by: Zad on April 19, 2017, 02:56:51 AM
No no, I understand how files on the computer are organized.  What I don't understand is why you showed me yours, including your recycle bin.  I don't mean to sound impatient.  You've all been as nice as you can be.  But I think we're not quite speaking the same language.  In version 2.77, I can put in the config.txt file and it will work.  In 2.83, I can't put in the config.txt and it won't work.  So for now, I'm just using 2.77.  I won't ask any more questions for a while because I think we're all getting frustrated.
Title: Re: missing text file?
Post by: Paul R. Stevens on April 19, 2017, 09:35:59 AM
In your replies #50 and #51 you attached screenshost of your
files structure.  It showed a folder called "DCEditor_283".
That folder contained your editor executable but no sub-folders.
Compare that with my screenshot which shows the editor
folder has two sub-folders, namely "EditorResources" and
"TemplateDesign.dsn", the latter containing sub-folders of its
own.  Do you see the difference?   This is the folder structure
that is necessary for the editor to work correctly.  That is why
I posted screenshots of my folder structure.....to demonstrate
how I arrange things so that DC will work.  You can safely ignore
all the folders except the "DCStuff" folder on my desktop if
you find them confusing.
Title: Re: missing text file?
Post by: Zad on April 19, 2017, 04:08:19 PM
I have been trying to  explain that I can't open up the editor folder for 2.83 in order to see the sub-folders.  No doubt it is due to something stupid that I'm doing wrong, but for now, it is not working for me.  That's why I'm using 2.77, which I can open.
Title: Re: missing text file?
Post by: Paul R. Stevens on April 19, 2017, 06:37:56 PM
Quote
I can't open up the editor folder for 2.83 in order to see the sub-folders

You can't open the folder?

But...but...but....In message #51  you included a graphic that
shows the contents of your editor folder.  It shows that there
are three files in your editor folder (named DungeonCradtEditor_283):

1) config
2) DungeonCraftEditor_283
3) UafErr-Edit

See:
http://ua.reonis.com/index.php?topic=3521.msg50625#msg50625

So you obviously opened your editor folder....I can see
the files in that folder.   It contains no sub-folders but
it is clearly open for inspection.

Sign me, Very Confused!
Title: Re: missing text file?
Post by: Zad on April 19, 2017, 09:12:43 PM
Shouldn't the data, resources and saves file be underneath the templatedesign.dsn, which is in turn subordinate to the editor?  That picture shows the config.txt file as far in as I was able to get it, which wasn't far enough to enable the editor to run.

In 2.77, when I look at the file structure and click on the editor, it shows me two folders under it:  Editor Resources and Templatedesign.dsn.  Then I can go to the templatedesign.dsn and see data, resources, and saves, so I can put the config.txt in the data folder.

In 2.83, when I click on the same spot, the folder that says editor, all I get is an error message about a missing config.txt.  But there's no way to provide it.  I am telling you this from memory because I no longer have 2.83 installed, if it ever truly was.

I know this is due to something wrong that I'm doing, and I don't know what.  I am trying to be polite here and answer your posts, but at this point I'm not asking for help, Paul.  I'm just making you more and more frustrated, and I don't want to do that.  2.77 works for me and I'll just go with that.  Truly, thank you for your time and attempts to help.

Edit:
Okay, I unzipped the 2.83 download again.  This time I'm able to look inside the file named "dunbeon craft editor 2.83" (I'm sorry, don't mean to keep harping on the typo but it does distinguish it from the 2.77 folder).  Inside the folder I see a folder named .rsrc, which in turn contains a lot of other folders, none of them named "data."  In addition to the .rsrc folder, there are also some single files  named .data, .rdata, .text, and .tls.   I didn't get this far before, and I don't know why.  Where should the wide format config.txt go?  Ah, here I am asking you a question when I just said I wouldn't.  It really doesn't matter, because I am able to work on a design in 2.77.  Sorry.

Title: Re: missing text file?
Post by: Nol Drek on April 19, 2017, 10:41:13 PM
Since your 2.77 folder works and has the subfolders under it, why not try the following:

Download DungeonCraftEditor_283.exe and extract it into the DungeonCraft277 folder
Title: Re: missing text file?
Post by: Paul R. Stevens on April 20, 2017, 09:22:28 AM
Quote
I'm not asking for help, Paul.

Then I will attempt to refrain from answering your questions. ;)

Good Luck.