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Dungeon Craft => Dungeon Craft - Module Previews => Topic started by: Dinonykos on September 10, 2015, 05:53:33 AM

Title: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 10, 2015, 05:53:33 AM
I will try to finish a second entry for the "Pre-Generated Character Mini-Module Design Contest". For those who have played one or more of my other designs:
"Rise of the Insectoids" takes place BEFORE the "Friedrich" and the "Helmetlands" Adventures and will show how two of the characters from my other designs have to join forces in a very dangerous missions.

I am still not sure if I will do this design in DC 2.X, but probably so...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 10, 2015, 12:13:12 PM
Looks nice! But, I completely expected it would. :D

I do love a good origin story - it will be cool to see how it all got started.

If you need any assistance  in using 2.x, just let me know.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 10, 2015, 01:25:02 PM
Well... how it all started... The story how the martens meet for the first time, team up, defeat the Hyleuzun Syndicate and become MSG unit 57 could be too complex for a DC adventure, I think. :) The problem is that there are at least three different points of view from which the story should be told... But... perhaps. Otherwise, I will probably show that story in web comic in the far future...

Rise of the Insectoids will, however, reveal Jakob's origin, introduce Tayra (who will be the main character in 'Hide and Seek'), and also throw some light on other characters known from "Friedrich's Revenge" and "Praeludium".

There are three or four other short prequels I could do: "Pugnator" and "Penthesilea 2" (but those would mean a lot of science-fiction-style walls to do), "Streak", I think that could be done more easily, but it would include steering a huge robot, which then would mean a complete set of new walls (a forest in diagonal-look-down perspective), and "You are out" (Die Hard variation which would also need a lot of new art - rooftops, for example...). With "Rise of the Insectoids", I chose the one which would need the least new art.

Ah yes, "Friedrich's Fault" is also still lurking somewhere in my mind.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 10, 2015, 01:37:59 PM
So, a series of short mods for the origin? :D

Or perhaps a graphic novel?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 10, 2015, 01:52:32 PM
Hmm, I could do three short mods, but let the characters tell the real origin in form of first-person novels with some graphics... I think that would be someting doable. I even have drawn around half of the first story as a comic, but only with pencil yet...

By the way, in "Praeludium", "Cold Trail", and probably also in "Helmet Menace", some computers (will) have information on the characters and how they met.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 10, 2015, 02:08:59 PM
Having origin info on computers to be checked is a good idea. I've beeen trying to figure out a way to do something like that with a smart phone the main character would have. I have also thought about putting pictures on bookshelves in character's homes and when the picture was examined, there would be a short description/story explainning a point in the character's back story.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 11, 2015, 01:16:36 PM
I have now completed several pictures of the two main characters, and also made a new combat icon for one of them. Now, I have to prepare a few new walls and some NPCs...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 11, 2015, 01:33:12 PM
Very nice looking characters. :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on September 11, 2015, 02:22:21 PM
Looks great. Lets see if I can make something good :glasses2:
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 15, 2015, 06:54:41 AM
I have now completed most of the character art (I will not show too much here ). Concerning my progress with an "earth cave", I will show my proceeding in my art thread...

Two graphical challenges I now face is designing a train and a van based on walls. That might become interesting.

Concerning the train, I will only need one compartment for my design... But in this context, I wondered if anybody perhaps has considered to do an adventure taking place inside a train? Was something like this done in FRUA, perhaps?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 15, 2015, 01:41:00 PM
I am always impressed with how fast you work. :)

Are you talking about interior or exterior walls for the train and van?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: steve_mcdee on September 15, 2015, 01:54:45 PM
I had considered it. In fact, I began work on an Indiana Jones module which would take place partly on a Nazi-operated train. I don't think I have it anymore but I still have the art, I think, and could do some mock-up screen shots if you're interested.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 15, 2015, 02:12:14 PM
Manikus: For the train the interior (for now), for the truck the exterior and the loading space.

Steve: Screenshots are always good - I at least like to see how others deal with such challenges. I wonder particularly how broad a train should be, two or three squares...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: steve_mcdee on September 16, 2015, 12:07:03 AM
I had settled on three.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 16, 2015, 12:38:14 PM
I'm interested in seeing your exterior van walls. :) I am at the point where I need a couple of exterior vehicle walls and am debating with myself on the perspective to use.

Steve, screenshots are always welcome. :D

Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 16, 2015, 02:28:37 PM
Okay, below are some "walls in progress"...

The truck shall cover 3 squares, one square will be the cockpit section. I drew a sketch (attached below) to show how it is meant to work...

The main story will take place inside a research camp, build of containers which fit with the one on the track, so I can reuse the interior walls of the containers quite often... :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 16, 2015, 04:10:10 PM
These all look great. I am looking forward to seeing how you handle the Near By and Far Away walls.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 16, 2015, 05:12:34 PM
Hmm... I guess I will not enable the player to see the far away walls... :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 16, 2015, 05:26:05 PM
I will be setting mine up so that the straight-on Far Away wall is used, but not hte side ones. I may do the same with the Near By walls, but I think that I might need them. I have decided that my alleys (where the vehicles will appear) is 2 squares wide. (Iwould go 3 squares wide, but then rooftop settings will look like islands.)

I am looking forward to seeing how this is progressing.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: steve_mcdee on September 17, 2015, 03:26:30 PM
Steve, screenshots are always welcome. :D

I'm away overseas for the next few weeks and couldn't find the necessary stuff on my computer. Hopefully I will still have them on my computer at home... but it will need to wait a while.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 17, 2015, 04:07:10 PM
Steve, screenshots are always welcome. :D

I'm away overseas for the next few weeks and couldn't find the necessary stuff on my computer. Hopefully I will still have them on my computer at home... but it will need to wait a while.

That seems like a pretty good reason not post them now. :D I hope your time abroad is not all work. :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 18, 2015, 02:58:03 AM
Steve, screenshots are always welcome. :D
I'm away overseas for the next few weeks and couldn't find the necessary stuff on my computer. Hopefully I will still have them on my computer at home... but it will need to wait a while.

No problem, I guess we will still be very interested in a few weeks! :)
By the way, I will reduce the train part in my design (just use a big pic and a few small pics). The truck is a different thing, while it is low priority, it might be useful for later designs, so I will try to complete it. The thing is that if I want to keep the contest deadline, I will have to be quite effective since I will also be abroad for some days and have particularly much to do at work during the coming weeks.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: hans on September 18, 2015, 10:25:40 AM
...By the way, I will reduce the train part in my design (just use a big pic and a few small pics)...
 

Aw, I was looking forward to seeing how you would handle that. 

I don't usually read the DungeonCraft boards, but I did start watching this one regularly for that reason.

Trains are often major locations for mystery, spy, and western genres.  Once I saw that you were thinking about how to implement such a location for DC, I started thinking of how I might do so for UA.  For wallsets, I first figured a clear aisle Backdrop with dark rug or floor, a wallset of seats running parallel next to the aisle, and a wallset of the train interior wall beyond that.  But then I started thinking that the train interior wall could just be added to the art of the seats wallset. 

For a Combat Dungeon, a plain dark floor with walls that could pass for both the interior and exterior of a train.  The trick would be to arrange the walls so that UA would construct the Dungeon elements with only a single straight row in view with a set of train walls on each side running the length of the Dungeon.  The rest of the Dungeon would be only the plain dark color, hopefully providing the illusion of empty space, either of the unseen outside or black of night.   

Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 18, 2015, 12:48:04 PM
Hmm... You have kind of convinced me giving it a try. I have just finished the "mesh-wire-fence" wall (see below) I needed and the truck has also made some progress, so I could at least do a train for the 3D-view, which is probably easier with DC, since the walls can overlap.

I plan to do two other short "Helmetland Origins" design. One of these named "You are out" was planned as "Die Hard" parody. But now I wonder if it could rather become a "Silver Streak" hommage... :D So it would make sense to put some effort into a train, even if it would not be necessary for "Rise of the Insectoids".

Concerning combat walls... that is really a challenge.

EDIT: I just drew the train from the outside for a big picture - I will probably do a magnetic levitation train in white colours inside and outside... that might make it easier to do the combat walls.
Or perhaps... let all combats take place in darkness... :D

Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 18, 2015, 02:28:08 PM
Nice looking fence and gate there. :D

I think that with hans and Dinonykos discussing how things might ought to look, we are in for some great things. :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 21, 2015, 07:36:44 AM
I have made some progress with the art - there will be a short intro comic, too.
I guess once I have all the necessary drawings, I can do this design quite quickly since it will be very linear with only 4 possible endings (excl. defeat endings). I might need some time to get used to DC 2.x, though...

Concerning the train: For this design, I will only need 6 walls representing the interior of one compartment and the corridor... There will be no combat inside the train.

But last not least thanks to Hans, I guess I will do the train adventure "You are out" next year which, if I can really find convincing graphical solutions, should take place almost exclusively on a train and feature the marten character Joyce, whom some may know from Friedrich's Quest and Friedrich's Revenge. I guess it might even be possible to show some details of the train interior (e.g. seats) in the combat screen with Hans' approach...

However - if the adventure takes place on a train, there should also be the possibility to walk on top of the train - that is a must, is it not!? I think I could quite easily realize this in the 3-D-View window. FRUA may on the one hand be at disadvantage here, since floor walls are not really possible (to my knowledge), but on the other hand, you might be able to give the illusion of train motion via colour cycling, which is not possible in DC. Do give the illusion that the train is moving in DC, certain blur effects used with the backgrounds might help.

But concerning combat: Of course, there is always the possibility of other "combat modes", as I have experimented with in most of my DC designs, but I have the impression that particularly the FRUA veterans love the regular combat. I fear, though, that it might be impossible to give the illusion that a combat is taking place on the top of a train... The problem is similar to Manikus' challenge with the rooftops combats.

Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 21, 2015, 01:38:47 PM
If you can come up with a workable solution for the standard combat, I will totally steal it for use in my design. :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 21, 2015, 04:33:39 PM
Well, I guess there is none... depends on what you mean with workable. I understand the way the combat wall graphic files are read is hard-coded, so we cannot do a kind of extended combat wall format.

Well, I leave that challenge for later and right now focus on making a nice-looking train interior for the 3-D view.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 21, 2015, 04:46:10 PM
That is the wise way to go. :) I don't think there is a good answer with DC as it now stands.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 23, 2015, 05:35:57 PM
Some more "truck-in-progress" impressions...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on September 23, 2015, 06:10:49 PM
These look fantastic!

For panels 1 and 2, are you considering having the van extend all the way to the left edge fo the viewport?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 24, 2015, 03:21:50 AM
Yes, the truck will cover three squares, and above, I have posted just the "cockpit" section. The sides and back of the loading space section are in progress. The idea is that the loading space consists of a two-squares-sized container. Similar containers are used as living and working space in the research camp where the main action takes place. The combat walls will have to be a compromise with this approach (similar to the "train problem"), since the interiors and exteriors of the containers look different.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on September 24, 2015, 12:56:55 PM
Those pictures look great. I was looking at that hyperwall templates and I wish I knew how to do things like that. Meaning to draw walls and other smaller things that add to atmosphere :) hope I will learn in time.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on September 24, 2015, 01:14:56 PM
I was looking at that hyperwall templates and I wish I knew how to do things like that.

As long as the objects are cuboid, it is really not complicated. Only the front of the truck is a little tricky. The most complicated thing I did so far was the space shuttle in "Praeludium" which also has diagonal walls...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on October 07, 2015, 03:06:57 AM
I have now more or less completed the truck and other graphics. As written earlier, there will be a short train scene (still not sure if the party shall walk around), and, as a reminiscence to "Creature from the Black Lagoon", the party will arrive in the jungle where the main story is set via an old boat similar to the "Rita".
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on October 07, 2015, 03:27:26 AM
That sounds good :) now it seems I will have to reserve some more time to play new DC modules beside FRUA. I wish I could do things like You do, probably will just need time to learn more.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on October 10, 2015, 04:01:35 PM
The boat is working quite well (some graphic "mistakes" cannot be avoided because of the way DC handles the far away walls), it is more or less the same I did for "Helmetlands", but with some different elements.
I am now working on the train, level design in general and some more NPCs (like the captain on the boat).
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on October 10, 2015, 04:48:38 PM
This screenshot looks fantastic. :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on October 11, 2015, 08:46:09 AM
I agree. I wish I have good workflow like Yours, but I am trying :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on October 13, 2015, 02:04:59 PM
Here are some 3d-views from the game. To save time (December is approaching quickly), I will re-use some of the "virtual" NPCs from Friedrich's Revenge, but most NPCs are completely new...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on October 13, 2015, 02:18:34 PM
Wow! Fantastic images. As always, I am very impressed with your artwork. :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on October 19, 2015, 03:03:46 PM
Six weeks left to finish this design... Really a challenge. I fear that I will have to postpone the change to DC 2.0 after December, otherwise, I will probably not be able to finish this design in time...  :-[
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on October 19, 2015, 03:21:39 PM
Ugh, only six weeks. I haven't even started the art that I need for mine. Or finished anything.

Nice picture. :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on October 20, 2015, 03:09:28 AM
Nice picture. :)

I am recycling a lot of art for this design. For the jungle, I re-use a lot of "vegetation walls" I earlier considered to be unconvincing, but it turned out that they fit well with certain "tree walls". I also just drew a few insectoids and resized and recoloured them and did little changes here and there to emulate different species and different growth stages (see central picture below). So I more or less made 4 different types out of one. The first nymph stage is still left to do...  ::)

I also took characters from Friedrich's Revenge and just slightly changed them (e.g. by adding new clothes). Another approach to save time is that I draw big pics, but use slightly altered parts of them as small pics, too. (Actually, the Snot Tigress excursus also reminded me how pictures can be reused... :D )

Still, there are numerous new characters, but I have now several pics ready or close to finished depicting them. The inside of the train is almost ready (only the shading is not complete)... The main thing left to do is writing texts and add certain key events.

Ugh, only six weeks. I haven't even started the art that I need for mine. Or finished anything.
Concerning "Crime Alley", I assumed from your poll you already have a lot of character-3D models half-ready and just have to make them less or more muscular... :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on October 20, 2015, 01:49:25 PM
Nice picture. :)

I am recycling a lot of art for this design. For the jungle, I re-use a lot of "vegetation walls" I earlier considered to be unconvincing, but it turned out that they fit well with certain "tree walls". I also just drew a few insectoids and resized and recoloured them and did little changes here and there to emulate different species and different growth stages (see central picture below). So I more or less made 4 different types out of one. The first nymph stage is still left to do...  ::)

I also took characters from Friedrich's Revenge and just slightly changed them (e.g. by adding new clothes). Another approach to save time is that I draw big pics, but use slightly altered parts of them as small pics, too. (Actually, the Snot Tigress excursus also reminded me how pictures can be reused... :D )

Still, there are numerous new characters, but I have now several pics ready or close to finished depicting them. The inside of the train is almost ready (only the shading is not complete)... The main thing left to do is writing texts and add certain key events.
Long live the Snot Tigress! ;)
I think re-using of art between designs that are related is completely acceptable and in fact helps with continuity. :)
Also, there's a long tradition in the FRUA/DC community of taking existing images and altering them for further use - it's just a bonus that the original artists is the one modifying the art so very likely will do a great job of matching the styles.
I look forward to seeing the new and recycled images.

Ugh, only six weeks. I haven't even started the art that I need for mine. Or finished anything.
Concerning "Crime Alley", I assumed from your poll you already have a lot of character-3D models half-ready and just have to make them less or more muscular... :D
[/quote]
Um, not actually. I mean you are right about why I did the poll, but that was from before I decided to separate it from the DC comic book universe. So, while I may have characters for the Justice League ready, not so much for my own creations. Suffice it to say that on almopst all of those that I had partially ready, I have to start over. Honestly, I enjoy the process, but it really blows deadlines away.
However, I am still plugging away. :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on October 21, 2015, 02:56:26 AM
Long live the Snot Tigress! ;)
I see I have to incorporate this into the next Helmettiger design - I fear certain users would play any design just to see snot tigress in action. I would probably have to ask you and Vix for allowance, though.

Um, not actually. I mean you are right about why I did the poll, but that was from before I decided to separate it from the DC comic book universe. So, while I may have characters for the Justice League ready, not so much for my own creations. Suffice it to say that on almopst all of those that I had partially ready, I have to start over. Honestly, I enjoy the process, but it really blows deadlines away.
However, I am still plugging away. :D
Maybe you should think it over again? I prefer creating own characters (considering originality, copyrights, own art style etc.), definitely, but considering the six weeks, it may be better to use known characters? If I remember correctly, you thought about one original hero teaming up with well-known DC heroes.

I started playing Hans' "The Untimers" lately and was surprised how much I liked the combination of "borrowed" characters and self-created heroes. The only drawback was that I was overwhelmed by the difficulty of the combats - but this is probably because I am not very experienced in FRUA combats. I will surely try again since the setting is very interesting. In any case, whith such an approach, you could save time you would need to create new art and still make an original story...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on October 21, 2015, 02:39:42 PM
Um, not actually. I mean you are right about why I did the poll, but that was from before I decided to separate it from the DC comic book universe. So, while I may have characters for the Justice League ready, not so much for my own creations. Suffice it to say that on almopst all of those that I had partially ready, I have to start over. Honestly, I enjoy the process, but it really blows deadlines away.
However, I am still plugging away. :D
Maybe you should think it over again? I prefer creating own characters (considering originality, copyrights, own art style etc.), definitely, but considering the six weeks, it may be better to use known characters? If I remember correctly, you thought about one original hero teaming up with well-known DC heroes.

I started playing Hans' "The Untimers" lately and was surprised how much I liked the combination of "borrowed" characters and self-created heroes. The only drawback was that I was overwhelmed by the difficulty of the combats - but this is probably because I am not very experienced in FRUA combats. I will surely try again since the setting is very interesting. In any case, whith such an approach, you could save time you would need to create new art and still make an original story...

At this point, it seems about an equal amount of work. It's all fun, though. My story idea is for "street level" characters, so the well-known DC characters would just be making cameos anyway. :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 04, 2015, 07:52:57 AM
I am just (in sense of last and this evening) colourizing the intro comic (which will only be one page this time). With less then one month left untill the contest deadline and a lot of overtime working to be done for my job, I will have to keep the story very simple (no side quests and so on...).
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 04, 2015, 02:53:25 PM
Here is the intro-comic page. Now I can continue with the train walls...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Paul R. Stevens on November 04, 2015, 03:11:08 PM
Quote from: Dinonykos
With less then one month left untill the contest deadline and a lot of overtime working to be done for my job, I will have to keep the story very simple

I will not play your design.  I am not creating a design.
Therefore, my opinion should be of of little value to you.
But I will state it anyway.  There is probably a good name
for such a personality disorder.

I think it would be a shame to cut your design short for
the sake of an arbitrary deadline.  Is it that important to
anybody?  Who would complain if you took you time and
finished it to your own satisfaction?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 04, 2015, 03:25:13 PM
I will not play your design.  I am not creating a design.
Therefore, my opinion should be of of little value to you.
But I will state it anyway.  There is probably a good name
for such a personality disorder.
Well, I personally do not regard helpfulness as a disorder... :D

You are absolutely right with your advice, but there is no need to be concerned.

It was planned as a simple story from the beginning, and just in case that I had the feeling at the end of November that I am not satisified with it, I would of course spend more time and finish it the way I want it, ignoring the deadline (last not least since I already have the other design for the contest ready). "Snow Tigress", the other design, has several side stories and numerous possible endings, so it is a nice diversion to do something straight forward now...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on November 04, 2015, 03:55:08 PM
Nice intro comic! :D

I say deadline, shmeadline. ;) I'm not even working on mine right now and if the contest dealine is strict, this will be for another thing or just on my own. ;)

I look forward to seeing more train walls. :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: steve_mcdee on November 04, 2015, 07:34:11 PM
I agree. The only reason the "deadline" should affect what you do at all is to motivate you (if it does motivate you). But you have demonstrated repeatedly that you are (unlike some people -- eg, me) more than capable of producing completed and impressive DC modules. Take as long as you need to make it whatever you want it to be, I say.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 09, 2015, 03:33:03 AM
I agree. The only reason the "deadline" should affect what you do at all is to motivate you (if it does motivate you).
I like deadlines, their only disadvantage is that they sometimes apporach very quickly. Just like the sprites in several FRUA modules I tried...

But you have demonstrated repeatedly that you are (unlike some people -- eg, me) more than capable of producing completed and impressive DC modules. Take as long as you need to make it whatever you want it to be, I say.
;D
I think that a little more variety in playable DC modules would be great to motivate more people to do their own designs (and contribute to bug finding in this context). I sometimes fear my own designs are too far from the "FRUA" focus concerning tactical combats and classic high fantasy background.

In any case, published modules should be really completed. Thus, in answer to your slight self-criticism above, I return your sentence to you, take as much time as you need for your DC designs (like "Dragons of Duplicity" to which I really look forward). Let me just add that I am also motivated by work-in-progress reports, e.g. from Manikus and you! Lately, also Nol Dreks "Hotel California" design was very inspiring.

Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on November 10, 2015, 09:10:54 AM
I like deadlines too, but yeah DC is not easy, I have been working 5 days on a simple script lol :) I hope I might do things faster in the future.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 12, 2015, 12:57:01 PM
I have almost finished the character-related art, and, quite important for this design, written most of the key dialogs.  ;D 

A major challenge is that I want to have one original song for each main character - and while I can draw and colorize anytime (if there is time), I sometimes have blockades when it comes to composing (even on my low level).
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on November 12, 2015, 01:52:29 PM
Screenshot looks great. :D

Original songs for each character? YOu have already set the bar so high for making designs, this will really humble the rest of us. Of course, I'll take the humbling if I can hear some new music. ;)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on November 12, 2015, 03:00:48 PM
I agree. Well I hope my design might one day have text in color. That would be a nice achievment for me :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on November 12, 2015, 03:15:49 PM
I agree. Well I hope my design might one day have text in color. That would be a nice achievment for me :D

Not to coop this thread, but using color in a text statement is explained in the Text Statement event.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 13, 2015, 04:12:09 AM
Original songs for each character? YOu have already set the bar so high for making designs, this will really humble the rest of us. Of course, I'll take the humbling if I can hear some new music. ;)
In "It's not over yet", each main character has his/her song, but I could use some songs for which I had support of two friends, which made it quite easy.

For the Helmetlands characters, I envision songs which reflect their background, and, in some cases, pay homage to comparable characters in movies. E.G., for a Cyborg, I am just doing a kind of mixture from well-known Cyborg characters. For "Rise of the Insectoids", I want something percussional for the main character Jakob, but I fear I am not so creative when it comes to rhythms...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on November 13, 2015, 01:28:17 PM
I am now envisioning Imperial and Rebel themese. ;) Perhaps a march for a certain dark lady of the helmet? :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 14, 2015, 05:54:04 AM
Perhaps a march for a certain dark lady of the helmet? :D

Actually, the homage to that character is also a lord, not a lady, in Helmetlands. He already has his own music. He has a female assistant, though.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on November 16, 2015, 02:00:45 PM
Perhaps a march for a certain dark lady of the helmet? :D

Actually, the homage to that character is also a lord, not a lady, in Helmetlands. He already has his own music. He has a female assistant, though.

I was thinking of a certain Tigress. ;)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 16, 2015, 02:22:43 PM
Ah, her! She has a song, both in rock- and unplugged version... :D It is quite simple, but has a good 7/8 groove.

However, Seiyuki does not occur in Rise of the Insectoids, since this adventure takes place long before the martens travel to the helmettiger planet, while "Snow Tigress" happens when the martens have just arrived. "Rise" is even earlier than Friedrich's Quest.

I am just finishing Jakob's song (it's only 1 minute long...).
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: steve_mcdee on November 16, 2015, 02:26:20 PM
I was thinking of a certain Tigress. ;)
Er ... Snow, or Snot?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: manikus on November 16, 2015, 02:41:35 PM
I was thinking of a certain Tigress. ;)
Er ... Snow, or Snot?

Exactly. :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 20, 2015, 03:17:52 AM
I thought at first you were referring to Dark Helmet from the Mel Brooks movie...
For all the snot tigress fans, there will be an Easter Egg (I hope that is the correct term) in "Snow Tigress".

I also made good progress with "Rise of the Insectoids" during the past evenings, I think keeping the deadline is still possible. A particular challenge was to find a reasonable approach for an insectoid language - I did not want to invent a real new language which would be too much of an effort for just one or two short games. But I think I solved the problem in a good way.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 22, 2015, 04:20:50 PM
So, finally the train is complete... :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on November 23, 2015, 01:53:47 PM
Very nice. I hope I will complete my walls soon. I have done Backdrops and probably 1/5 of walls for now. But at least my skill is improving :D.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 24, 2015, 03:33:35 AM
For the floor inside the train, I used the "floor walls" technique, that means that in the screenshot above, the background is acutally green, but covered inside the train by the floor walls. This approach allows to make convincing transparent windows... The 3D-view-image below I think illustrates it quite well - I removed the closest wall on the left so that the background image is visible, while on the right and behind the closest squares, the background image is covered by the floor walls. You can see the background image again through the train windows in the... er... background... :)

Following Hans' ideas mentioned above, I kept the floor and the train interior in general very simple. In "Rise", the train will only occur for a short dialog, but in another design, I might have combats happening inside (and on) the train. My idea is that the trains in the marten world go through tunnels over long distances which have platforms left and right of the rail that look similar to the floor inside the train... Additionally, combats could perhaps just happen during nighttime... :D
This reminds me that years ago, we discussed a "means-of-transportation contest" - maybe that would be a nice idea for 2016, now that DC has the reached post-1.0 stage.

Since there is only one week left, I doubt I can complete "Rise" within the time limit of the "Pre-Generated Character Mini-Module Design Contest". I hope the "Snow Tigress" will be enough as an entry... :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on November 24, 2015, 03:59:17 PM
I am sure it will, I am still trying to do my walls, half done now :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 27, 2015, 07:19:04 AM
4 days left... or rather, 4 evenings... that cannot work. :( But perhaps I can finish this before X-mas. :icon_rendeer:
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on November 27, 2015, 03:23:34 PM
Wow, it looks good. Don't worry, just try finish it ;)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Uatu on November 29, 2015, 07:29:03 PM
Wow!  I was away for a while, but look what I found!  :D  Always very impressive whatever Dinonykos makes, and also so fast!  The complexity of the walls, NPCs, and backdrops is especially amazing...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on November 30, 2015, 04:05:02 AM
The complexity of the walls, NPCs, and backdrops is especially amazing...
Well, it is also a matter of effective re-use of older art...
This game will not give much freedom to the player, it goes more into the direction of an interactive story with only a few chosing options. But I think the characters are quite funny and interesting.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on November 30, 2015, 01:49:28 PM
I agree with Uatu. What I also like is simplicty of the system used :) but well I guess that will not work for me with my complex ideas :) this means I actualy like all that You can achieve and I wish I could do it too :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Uatu on November 30, 2015, 11:44:36 PM
I think that Dinonykos has such a large body of artwork (especially background and wall art), that it is hard to tell if anything is being reused at all!  I will have to be content with a much more simple world to create, though :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 01, 2015, 02:14:40 PM
I think You guys are doing amazingly great. For me it is still wonder that I have found a place like this with so much creative people, I just wish I could make my own things like that. I need to make my own site and start making my own contribution to all this :).
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Uatu on December 01, 2015, 10:43:24 PM
You seem to be doing a lot of good work, too, Milos!  A lot more mod work than me, too :D
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 02, 2015, 08:37:35 AM
Thank You ;D but I wish I could do better. For 3 days I can't make myself to start working on those walls :) I really need  to make them and sort them and then post them. Hoping to do it soon. Lets hope things will go good for everyone.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on December 03, 2015, 05:50:00 AM
What I also like is simplicty of the system used :)

I am not sure if I understood this. Simplicity concerning which aspect?
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 06, 2015, 02:26:07 PM
Concerning combat. It was simple and nicely done if i remember good.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on December 14, 2015, 10:38:07 AM
With the postponed finishing date for the contest, I should be able to finish this module in time... I have all the art I need and all the music and sound effects, and the main dialogs - it is just a matter of putting events together now.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 14, 2015, 01:41:32 PM
Sound good. I am hoping to make things better too :)
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on December 23, 2015, 03:55:55 PM
I think the chances are good that I can finish this design until January... The main story arc is ca. half-completed...
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 23, 2015, 07:23:27 PM
That is good to hear. I have just finished resizing of my pictures and will be dedicating my time for playing and improving my mod from now on :) but can't say how fast it will go.

Btw how do You put picture like that in DC, looks great.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on December 24, 2015, 05:15:31 PM
These are sprite pictures (576x390 px). I darken the lower part that may be covered by text.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 25, 2015, 05:38:44 AM
But how do You place it in DC. Do You open it as a sprite in event and then show it while text is displayed? If yes I will have to try it.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on December 29, 2015, 06:03:01 PM
Yes, these are sprites in events (e.g. text events). Unfortunately, not all events allow sprites to be displayed...



Rise of the Insectoids is almost finished. I have to add/modify some events here and there and I also have to improve some graphics, but the main story arc is more or less completed.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on December 30, 2015, 07:56:50 AM
Thank You. It is good to hear that. My design could do better, now I will try to get something done :) need to add some NPCs for start.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on February 04, 2016, 03:05:01 PM
Oops, I have seen that I need to work on this a little more until the deadline of the "Pre-Generated Character Mini-Module Design Contest" - but there are only a few dialogs and some sounds that are still missing, and some minor errors to correct, otherwise, this one is ready for "submitting".   
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Dinonykos on February 20, 2016, 03:49:26 AM
This design is completed and can be found on my re-organized homepage.
Title: Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
Post by: Milos Gulan on February 21, 2016, 03:51:48 PM
Wow, great, thank You :), looks nice. I just wish I have that kind of dedication and attention for details.