Author Topic: Need some help with divination spells  (Read 459 times)

Offline Outlander78

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Need some help with divination spells
« on: June 15, 2016, 02:08:20 PM »
Hello.

I have added specialist magic-users to my computer game, and am working to ensure every school has at least one spell of every level. Given the limitations of my game, not every common spell fits into it, and I have had to make up some of my own and tweak others to fill the remaining gaps.

What I have left are gaps in the divination school at levels 4, 7, and 8. I need spells that are useful for adventuring in the maps, or in combat. I already have spells for detecting traps, secret doors etc, finding objects and enhancing a wizard's senses in combat (read: AC, saving throw and attack bonuses).

Here is the list:

School DIVINATION Level 1: Detect Secret Doors, Read Languages
School DIVINATION Level 2: Detect Evil, Detect Invisible, Divining Rod
School DIVINATION Level 3: Clairvoyance, Locate Object, PREMONITION
School DIVINATION Level 4:
School DIVINATION Level 5: PRYING EYES
School DIVINATION Level 6: PRESIENCE
School DIVINATION Level 7:
School DIVINATION Level 8:
School DIVINATION Level 9: FORESIGHT

If I ever implement the trading and dominion rules I want to, diviners will really come into their own. In the meantime, I do not want to publish the next release with these gaps in the school. Can anyone suggest some divination spells to fill these gaps?
Please try my old school computer game (link) and tell me what you think.

Offline ProphetSword

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Re: Need some help with divination spells
« Reply #1 on: June 15, 2016, 07:44:32 PM »
Some options:

Detect Secret Doors
Detect Magic
Detect Undead
Read Magic
Locate Stairwell
Darkvision/Low-Light Vision


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Online Uatu

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Re: Need some help with divination spells
« Reply #2 on: June 18, 2016, 02:34:21 AM »
Back when 2e was "in," this was actually an issue that the designers noted - basically that some specialist wizards, like diviners and necromancers, just did not have enough spells from the Player's Handbook to even have at least one spell per spell level from their school.

The Complete Wizard's Handbook thus had a lot of spells included to fill in the needed blanks for those schools.  Without listing those spells - some ideas for divination spells might include:

Detect Lie
Extraplanar (or Ethereal, etc.) Viewing
Detect Disease
Prediction
X-ray Vision (Physical Transparency)
Detect Poison
Detect Love
Detect Asymmetry
Gain Comprehension (understanding an idea)
Know Reason
etc...
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Offline Outlander78

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Re: Need some help with divination spells
« Reply #3 on: June 18, 2016, 01:36:33 PM »
Thank you.
Please try my old school computer game (link) and tell me what you think.