Author Topic: Quest Types  (Read 476 times)

Offline Outlander78

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Quest Types
« on: April 22, 2016, 05:35:49 PM »
I am looking for some inspiration for quest types for my game.  Not deep, brilliant quests like the ones found in large games (e.g. solve a murder, liberate a country via political intrigue, get rid of some azure tattoos), but the simple kind you give as side quests to keep people playing and having fun.

I currently have basic ones:  get the treasure, kill the big bad, clear the map, explore the map.

I have three more types planned:
a) escape after being dumped into a dungeon by a portal, trap, capture event etc
b) get in item (variations:  for the party, for an employer, deliver item to person, get parts and assemble)
c) rescue person/people and escort them to safety

That's not much, really.  Any advice?
Please try my old school computer game (link) and tell me what you think.

Offline ProphetSword

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Re: Quest Types
« Reply #1 on: April 22, 2016, 08:56:55 PM »
There are a few others you could try:

*  Deliver a message to someone.
*  Escort someone to a location.
*  Protect someone from enemies.
*  Kill X number of an enemy to weaken their numbers.
*  Poison a food supply, destroy a machine, interact with an object, etc.
*  Find and destroy an object (statue, building, etc).
*  Spy on someone and report back.
*  Solve a puzzle.
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Offline Outlander78

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Re: Quest Types
« Reply #2 on: April 23, 2016, 06:25:54 AM »
Those are all good ideas.  Thanks!
Please try my old school computer game (link) and tell me what you think.

Offline Dinonykos

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Re: Quest Types
« Reply #3 on: April 29, 2016, 07:55:07 AM »
Not sure how easily you can do these things in FRUA compared to DC, but I think they are not that complicated:
  • Visit certain places in certain order, e.g. to push buttons to deactivate a trap or avoid guards or lay a trap for somebody else.
  • Win an in-game game (e.g. in a pub).
  • Convince an NPC with a certain set of answers in an interactive dialog.
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