Author Topic: NEW DESIGN: Small Module 01 - Forest  (Read 4426 times)

Offline Milos Gulan

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #30 on: January 05, 2014, 04:23:07 PM »
Few more pics this time from 640*480 mode, it seems rogue looks a bit smaller than intended so i probably need to make his icon smaller also.

Offline Dinonykos

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #31 on: January 05, 2014, 04:55:03 PM »
Concerning the height of sprites in 3d view: Obviously a normal-sized human would have his eyes at a height of 160 to 170 cm.
The position of the eyes should be identical to the position of the horizon, which is right in the center of the 3d view, at least in case of the graphics you use. For the default resolution (211 px height), the eyes of a normal-sized human should thus be at 106 px height.

You can calculate that the height of a normal ceiling in the 3d view of DC is 160*2 cm = 360 320 cm.

Using the mathematical rule of three, you can then easily calculate the needed heights of your sprites.

« Last Edit: January 05, 2014, 06:15:29 PM by Dinonykos »
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline Milos Gulan

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #32 on: January 05, 2014, 05:20:11 PM »
Wow now that was useful info :) many thanks it will solve many problems i am sure :D

Offline steve_mcdee

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #33 on: January 06, 2014, 02:07:46 AM »
Obviously things might be different in your game world, but in standard AD&D the cleric generally would not use a sword...  :)

Offline Milos Gulan

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #34 on: January 06, 2014, 05:09:36 AM »
Hm i know that, but ... hm well i guess u are right about that, i better change it. Wish if it could be, just one pic that illustrates my thoughts http://www.srpsko-nasledje.co.rs/sr-l/1999/02/images/85_f1.JPG

Offline Milos Gulan

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #35 on: January 06, 2014, 05:32:37 AM »
Anyway here is mace for cleric :)

Offline Milos Gulan

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Re: NEW DESIGN: Small Module 01 - Forest
« Reply #36 on: January 12, 2014, 04:23:16 PM »
:) well i have made it, i will be able to make good sprites from now on and probably in 6 modes i can play for now :D it will be harder to do but i was thinking if i am already doing it why not for every mode i can play, beside i am just using diferent resolutions pics (1024/800/640 with 2 additional smaller resolutions to fit 640 resizing). It worked out, though i had problems but now everything works here are screenshots 1024 res only for now :D
« Last Edit: January 12, 2014, 04:25:23 PM by Rainbower »