Blue Kitten
by Suzanne M. Ferree
Reviewed by hans
I finally got around to playing "Blue Kitten" (bluekitt.zip) by Suzanne M. Ferree. It had been on my list of "mods that I most want to play" for a very long time (since right after I played Suzanne's "Worm's Eye" (wormseye.zip), actually), but that list grows faster than I'm able to play 'em.
What I'd loved most about "Worm's Eye" was Suzanne's originality and sense of whimsy. "Blue Kitten" offers an equal feast of such unpredictable wonderment. It was a real delight to play!
The storyline at first seemed rather too short for me, but that was only after playing it through *once*. You see, like "Worm's Eye", "Blue Kitten" has multiple endings --and many paths to reach them! The dimensions of the "Blue Kitten" world grew as I replayed it over and over again. I spent an enjoyable couple of hours, all told, with the design.
The original artwork is rougher than Suzanne's later creations, yet fits perfectly within the mod's tone. Her ideas are marvelously inspired and visually full of charm.
One thing I found myself wishing there was more of was the snappy banter between the pregenerated characters. Brier Rose and her companions are as fresh and beguiling as the mod they find themselves in. It would be a pleasure to meet them again.
"Blue Kitten", like Suzanne's later "Worm's Eye", is a unique work of art. It is reflective of Suzanne, herself, rather than some assemblage of gathered fantasy clichés. That quality alone gives it value, -- but it's swell fun, as well!