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Dungeon Craft - FAQs & Knowledge / STICKY: Script Library
« Last post by manikus on November 15, 2017, 02:22:47 PM »
-=The Dungeon Craft Script Library=-

In this thread I am going to collect various scripts and script snippets. This first post will contain links to the various bits of code.

Special Abilities:
   item double damage versus undead
   day of the week
Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Milos Gulan on November 15, 2017, 08:14:43 AM »
I have this one and still it waits for me to learn how to use it :)

Btw I am out of sources till next month, but at least I have got PC+ membership for a year so I am good to work and got really a lot of nice things for PC+ members. Here is one picture I was working on lately trying to learn to use Layer shaders.

Also I have not been doing much lately as I mostly was trying to sort DS content. Got very nice skeleton called Second Sid here and was thinking to do some characters with him for this mod.

I was hoping that I will have something for this weekend or next one but I was mostly visiting doctors with my mom and needed to go to dentist to pull my teeths out. Got 3 need 1 or 2 more. Very painful after though everything went good.

Anyway I still need to download and install Mankus new walls and to update DC files to newest version, finish sorting my pictures for DC and give it a go. I hope I will do something for this or more likely for next weekend. My group gathered again and we played some Game of Thrones boardgame and will play some Ad&d tomorrow. After that I am returning to DC :)

Here is the picture where I finaly learned to use and added ivy to the walls, I did it for New Users Challenge at DAZ, something like tutorial thread. I wish there is something for VS studio here, I still need to watch those toturials and to learn what I can.
Dungeon Craft - Module Previews / Re: Towers of Magic
« Last post by Mechanaut on November 15, 2017, 07:38:37 AM »
UA Polls / Re: Max-ed Out or Puny PCs
« Last post by hans on November 14, 2017, 02:24:20 PM »
Very early on, I took some of the HP counts of the hirelings in SSI's Pool of Radiance as baseline examples. 

For example, a Hero (4th level fighter) came with 35 Hit Points.  So, I figured that if my Fighters failed to reach at least 35 at level 4, then they were subpar.  If my rolls getting there were not on track to reach that target (35 divided by 4 equaling about 9hp a level up), then I would take do overs.  That became standard practice for me in all the SSI AD&D CRPGs. 

After all, I'd be pretty ashamed if my guys were outclassed by petty hirelings.   :P
Dungeon Craft - Development / Re: add-on for monsters database: LOWER PLANES
« Last post by manikus on November 13, 2017, 01:08:32 PM »
Sorry, Manikus, I had completely (not consciously, I hope) missed the art request for the Lower Planes. If anybody states he is going to use this add-on, I think I could add some of the needed icons.

No worries. As I can see the end of the year approaching, I would like to put some projects to bed.
Incidentally, while i do have all of the monsters done and all of the items done, I still need to work on the spells for the items and the special abilities for the spells. I have 150 spells to go. That is move spells than I did for default DC...yes, I am crazy. ;) However, about 2/3 of these are specific summon/gate spells, as most outer planes creature can call in back-up. Those are super easy to do. A nice bonus of doing these spells, is that there will be considerably more spells for use in default DC. :D There will definitely be more spellcaster items for use by monsters and NPCs - about 50 of those done already.
UA Polls / Re: Max-ed Out or Puny PCs
« Last post by OutoftheBlue on November 13, 2017, 01:43:46 AM »
It looks like I do almost the same thing as steve_mcdee who posted above me.  I usually re-roll until I get stats that I like and adjust from there.  For fighters I usually roll until I get exceptional strength and then change Dex and Con to what I would consider decent values (maybe 16 Con and 15 Dex).  I'll lower scores if they seem out of character, if I roll a fighter with 18 Int or a Wizard with 18 Str I usually lower it to an "average" score around 9 to 12.  If hitpoints are low I'll increase them, sometimes trading off with an unimportant stat (ie. Benny the fighter is rolled with 5 hps, I might take 3 points off wisdom and add it to his hits).

When leveling up I will re-roll if I get a bad result.  I notice that i'm pickier at low levels, if I get 6 hps for a fighter a second level I will almost definitely re-roll, if I got that result at level 8 I'd probably just take it (probably because I already have a decent amount of hps banked from lower levels and it doesn't feel like the character is going to get KOed by the next monster that hits him).
Hacking UA / Re: Gold Box Explorer 1.2
« Last post by Null Null on November 12, 2017, 09:37:19 PM »
I still use it. If anyone were going to update it, the version I have at least shows the walls on the 'walk-through' but not the backdrop; if there's a way to display that too, that'd be nice. Also it's not clear where you are in each dungeon.
Hacking UA / Re: Gold Box Explorer 1.2
« Last post by Donnie Ewald on November 12, 2017, 05:12:33 AM »
You're right. At a glance, the link I provided appears to be an analysis of the code and not the code itself. Hopefully someone still has the original source! Here is version 1.2 and I'm not sure if 1.3 ever made it:

Another wonderful tool is GBC:
Hacking UA / Re: Gold Box Explorer 1.2
« Last post by Ishad Nha on November 11, 2017, 07:51:52 PM »
I can't see a Download button, do you need to sign in?
Thank You, I have got it. And I have changed email to my new one ;D
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