Recent Posts

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Actualy I have installed it again and it works great. Thanks again for Homefront. It is really good FPS :) and just what I needed.

And here is Lethal Brutal Racing http://www.epicbundle.com/article/steam-key-for-free-lethal-brutal-racing
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A bit slow to be played good. But interesting game a bit dark but it seems to be good FPS.

One more free game http://store.steampowered.com/app/509240/Lethal_Brutal_Racing/ It is free on Indiegala but I am not sure how did I get it I think it was on the first page or maybe in profile (my libraries) https://www.indiegala.com/
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Thank You  ;D, it seems I can play it but we will see. I will try to install it and see how it will go.
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Dungeon Craft - Polls / Re: Cavaliers
« Last post by Milos Gulan on December 08, 2017, 05:06:52 PM »
Wow, thanks for the link  8)
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Homefront is currently free in the Humble Bundle store:



https://www.humblebundle.com/store/homefront
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Dungeon Craft - Polls / Re: Cavaliers
« Last post by manikus on December 07, 2017, 01:40:44 PM »
In practice, when a combat encounter began, in certain fights there could be soldiers that joined the player's side against their enemies. If the party had a knight (which they probably did), then the knight's leadership ability might be sufficient to put those trained guardsmen under their command; meaning that the player then controls each soldier as an additional party member (with its own turn) for the duration of that encounter. (AFAIK) This was not guaranteed/ or it depended upon the knight's leadership level.

*Thanks for the link.

This sounds like the effect the paladin has in combat. This is scripted, so it can be adapted to work with any class.
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Dungeon Craft - Polls / Re: Cavaliers
« Last post by Mechanaut on December 07, 2017, 01:35:59 PM »
In the fights where soldiers joined the player's side against their enemies. If the party had a knight (which they probably did), then the knight's leadership ability might be sufficient to put those trained guardsmen under their command; meaning that the player then controls each soldier as an additional party member (with its own turn) for the duration of that encounter. (AFAIK) This was not guaranteed/ or it depended upon the knight's leadership level.

Presumably they would otherwise fight like regular (uncontrollable) NPCs; though that never once happened for me during the game. I did have three knights.

*Thanks for the link.
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Dungeon Craft - Polls / Re: Cavaliers
« Last post by manikus on December 07, 2017, 12:51:40 PM »
Quote
Should Cavaliers, as corrected in Dragon #148, be added to default DC?
How does one read Dragon #148?
(The closest issue I've got is Dragon #142  :P )

**Interestingly though... Issue #142 lists an AD&D 2e preview, that mentions Cavaliers & Barbarians as being removed because they can be roleplayed with Paladin & Ranger classes.

The Krynn games do have knights—are those based on Cavaliers? I really liked the Knight's leadership ability in those games. Could that make it into DC?

https://annarchive.com/files/Drmg148.pdf

I don't know enough about how the knights of Krynn work to tell you if they are the same or not.
At one point, Steve McDonald was going to work on a Dragonlance conversion of DC, but I haven't seen any mention of this in a while. If you want to start a thread asking for that ability - I guess a script/feature request - I would be happy to take a look and see if I can figure it out. :)
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Dungeon Craft - Polls / Re: Cavaliers
« Last post by Mechanaut on December 07, 2017, 11:42:28 AM »
Quote
Should Cavaliers, as corrected in Dragon #148, be added to default DC?
How does one read Dragon #148?
(The closest issue I've got is Dragon #142  :P )

**Interestingly though... Issue #142 lists an AD&D 2e preview, that mentions Cavaliers & Barbarians as being removed because they can be roleplayed with Paladin & Ranger classes.

The Krynn games do have knights—are those based on Cavaliers? I really liked the Knight's leadership ability in those games. Could that make it into DC?
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anything