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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by ProphetSword on Today at 12:22:12 PM »
Female Wizard/Magic-User:

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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by ProphetSword on Today at 12:02:01 PM »
I will probably have to roll these out one class/sex at a time; because I want to give options for diversity.  Whether that means that you pick the one image that you prefer or you allow for three different skin-tone options for each class/sex combination is really up to you.

Also, be aware that I made an error earlier.  The program does not output the files to PNG.  They are BMP instead.  Shouldn't cause much of an issue if you're going to resize them, anyway (does DC use BMP by default?).

Here's the first batch:  Male Wizard/Magic-User
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by manikus on February 22, 2018, 03:56:45 PM »
I’ll start working on it. Also, I have the original portrait images which are rather large PNG files. I could upload those in the future if you want to resize them yourself to different sizes for various resolutions.

Actually, that would be great - I not only plan on using a larger size for my designs, but square instead of rectangle. :)
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by ProphetSword on February 22, 2018, 03:40:00 PM »
I’ll start working on it. Also, I have the original portrait images which are rather large PNG files. I could upload those in the future if you want to resize them yourself to different sizes for various resolutions.
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by manikus on February 22, 2018, 12:52:11 PM »
Very nice, ProphetSword. :D The new darker dark elves are exactly what I am looking for. 8D

As for the non-dark elves, I like them, too. In fact, I think some of these will make their way into the default DC package. Actually, I have beeen looking to replace all of the PC portraits, so should you be so inspired... ;)

Default DC has a female and male human of each class, and a female and male for each non-human race. No pressure, I will use whatever I can get.
Oh, and if they could be at 352x422, we could have them for both resolutioins. :D
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by ProphetSword on February 22, 2018, 11:15:08 AM »
You can find out more about it here:


http://store.steampowered.com/app/685300/Portrait_Wizard/[/font]
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by Mechanaut on February 22, 2018, 09:37:08 AM »
It might be possible to replace weapon assets with anything. It's a matter of what gets layered top-most.

I do not have the program, but I would assume that the categories are fixed/immutable, unless they support it in the app. I doubt (but don't know) that it just exists in a config file that can be user edited. 

It may be that the developer plans to sell booster-packs, as it were; additional content. If so, they might not be open to supporting user imports. But if enough customers request an import feature, they might include it.

I think the variable lighting effect that it offers, is a pretty neat feature for a portrait generator utility. :)
(...and the ability to offset the iris.)
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by ProphetSword on February 22, 2018, 06:02:33 AM »
All images are 1210x1210, regardless of body part. Only reason I couldn’t add a new image is that I had chosen “iris” for my experiment, and all the spaces on the image for the menu had been taken. I don’t know what method is used to add new menu pages, but I imagine if I had chosen a menu page that wasn’t full, I could have added the image there and named the file appropriately and it would have worked out fine.
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by Mechanaut on February 21, 2018, 09:27:06 PM »
There is most likely an index of Z depth given to each image category. Unless editable, one would have to replace hair with hair, iris with iris, weapon with weapon, etc...

It's interesting that the iris asset seems to be 1210 x 1210 itself.    Hopefully when the program comes out of Beta, the finished version will allow imported assets (and have a tutorial), rather than the need to hack-in custom imagery.
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Dungeon Craft - Artwork / Re: Portrait Wizard
« Last post by ProphetSword on February 21, 2018, 08:58:37 PM »
Since I was in the mood, I made four more for your enjoyment (including another drow elf):

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