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Me too. I just wish that I have more time to create but I will try to play at least as much as I can and learn.
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Modifying the sucess chances depending on dexterity and alcohol is a good idea!

As written earlier, I will include other mini games in "Hide and Seek". The nice feedback I received for "Ambassador's letter" has encouraged me to keep on working on that design, too. Therein, I will include:
a) Tic Tac Toe
b) A chess/stratego-like game (but therein, you can only give hints to the people playing, otherwise, it would become much to complex)
c) Hide and Seek (find something within an image)
d) Paper, Scissors, Rock
e) Penalty Shoot Out
f) Ukulele playing (Edit: Oh, I see we already discussed this here: http://ua.reonis.com/index.php?topic=3341.75)
I moved some ideas from "Hide and Seek" to the Friedrich Design too keep "Hide and Seek" them smaller... :)
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Dungeon Craft - Module Previews / Re: PLANNED DESIGN: Friedrich's Fault
« Last post by manikus on April 20, 2018, 05:04:51 PM »
that sounds very interesting. I hadn't thought of that, but had wanted for a long time to do a story that involved laying siege to a city. The party would act as messengers between camps and spies into enemy held areas, etc. Now, the notion that they could aim catapults at the walls to help with the effort sounds very intriguing. :D :D :D

For my dart game, I planned on giving the player three or four options, that would be modified by 1) the PCs dexterity and 2) the number of alcoholic beverages teh PC has consumed.
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Dungeon Craft - Module Previews / Re: PLANNED DESIGN: Friedrich's Fault
« Last post by Dinonykos on April 20, 2018, 02:19:16 PM »
Darts is interesting - reminds me of an idea I had more than ten years ago - defending a castle via a balliste or scorpion. I think I had already implemented it in a very early fragment of Helmetlands. The player could chose between 5 vertical and 5 horizontal angles and then fire, and enemies were approaching at different positions in small pics. If the chosen angles were correct, the enemies were hit...
 
I think today I would handle such a thing via walls. But it is too martial for my taste now...

I might still have the pictures somewhere.
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Dungeon Craft - Module Previews / Re: PLANNED DESIGN: Friedrich's Fault
« Last post by manikus on April 20, 2018, 12:45:00 PM »
Actually with the Special graphics function, you can do a game of Yahtzee, but I think figuring it out would be more work than it's worth...
Maybe I am just becoming old, but some new features of DC kind of overawe me. The Flow Control is something I hoped for for years, and I could quickly understand how it works, but when it comes to special abilities, and also special graphics... Such features are probably easier to use than I think, and for many things you wrote nice tutorials, but still...
If all DC users would live in adjacent regions, we could do a workshop or seminar, during which you and Paul and other people with more insight could teach us.  ;D
We could do this kind of thing virtually. :) The trouble would be doing a real time kind of thing - but we could do a version of this in the forums - a kind of highly moderated thread (people could ask questions and comment, but all off-topic posts would be removed).

For exxample, we could do one about Special Graphics. I could put up an explanatioin and a small example. People could ask questoins, make comments, which I would respond to. Then, someone (you) could present an example of what they wanted to do, using what they had learned from the earlier part of the thread and we could step through it making adjustments where and if needed. :)


I look forward to seeing the mini-games that you come up with. :)
In this game, I want to include:
a) A Mia/Liar's Dice variation with 4-sided dice: I see several approaches how to achieve this, one would include the flow control and really emulate the game, I also have one version in mind which would still include statistical factors (so that the player can decide logically), but be based on set outcomes.
b) A Dice game with two 7-sided "dice".
c) A few "IQ test" tasks.
d) A simple card game: This will not be a real emulation, but still give the player the illusion that it is real.
e) A treasure map.
These all sound interesting. :D I have been thinking of a couple of things in addition to a dice game: simulating a card game (I look forward to seeing what you do) and a game of darts.

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Dungeon Craft - Troubleshooting / Re: wall numbers vs. door and overlay numbers
« Last post by manikus on April 20, 2018, 11:54:38 AM »
I feared you would ask that... 

Just kidding, the only problem is that I realize such problems when my designs are already quite big. I should have followed my earlier idea to do very small designs to test the different features of DC.

I will see to do a small mod and also test the issue concerning doors. Might take a few days, though.

Since you really only need to show us the wall/overlay/door issue... You can make a copy of your design, and in the copy remove all events and all layers except one, and move the start place to a point right next to a wall/overlay/door that illustrates the issue.
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Dungeon Craft - Module Previews / Re: PLANNED DESIGN: Friedrich's Fault
« Last post by Dinonykos on April 20, 2018, 03:38:34 AM »
Actually with the Special graphics function, you can do a game of Yahtzee, but I think figuring it out would be more work than it's worth...
Maybe I am just becoming old, but some new features of DC kind of overawe me. The Flow Control is something I hoped for for years, and I could quickly understand how it works, but when it comes to special abilities, and also special graphics... Such features are probably easier to use than I think, and for many things you wrote nice tutorials, but still...
If all DC users would live in adjacent regions, we could do a workshop or seminar, during which you and Paul and other people with more insight could teach us.  ;D

I look forward to seeing the mini-games that you come up with. :)
In this game, I want to include:
a) A Mia/Liar's Dice variation with 4-sided dice: I see several approaches how to achieve this, one would include the flow control and really emulate the game, I also have one version in mind which would still include statistical factors (so that the player can decide logically), but be based on set outcomes.
b) A Dice game with two 7-sided "dice".
c) A few "IQ test" tasks.
d) A simple card game: This will not be a real emulation, but still give the player the illusion that it is real.
e) A treasure map.
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Dungeon Craft - Troubleshooting / Re: wall numbers vs. door and overlay numbers
« Last post by Dinonykos on April 20, 2018, 01:55:03 AM »
I feared you would ask that... 

Just kidding, the only problem is that I realize such problems when my designs are already quite big. I should have followed my earlier idea to do very small designs to test the different features of DC.

I will see to do a small mod and also test the issue concerning doors. Might take a few days, though.
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Dungeon Craft - Troubleshooting / Re: Changes to classes? (Error message)
« Last post by manikus on April 19, 2018, 05:33:40 PM »
I believe that all you need to do is to save your game in the latest editor and the error messages will go away. :)
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Dungeon Craft - Troubleshooting / Re: wall numbers vs. door and overlay numbers
« Last post by manikus on April 19, 2018, 05:32:11 PM »
Hi Paul and Manikus, I just checked and found that while walls start with 1 by default, overlays still seem to start with 0 (I tested it in a design in which I did not alter the Global Attributes...).

Can you make us a mini-mod showing this problem?
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