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General Discussion / Playing FRUA on an iPad
« Last post by steve_mcdee on February 16, 2018, 07:43:05 PM »
I was wondering whether anyone has made an attempt to see if FRUA, and FRUA designs, can be played on an iPad or iPhone or other mobile device? I see that there is an app called “iDos 2” in the Apple App Store but there doesn’t seem to be much info available about how to use it to play a game like FRUA. FRUA strikes me as a game that could be played quite effectively on an iPad since it can be played mostly just by pressing buttons on the screen.
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Dungeon Craft - FAQs & Knowledge / Re: AI_Script question
« Last post by manikus on February 15, 2018, 02:03:50 PM »
I will make a mini-mod for this - as soon as I fix my script bugs, which may be causing some of my problems in regards to movement.
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Dungeon Craft - FAQs & Knowledge / Re: AI_Script question
« Last post by Paul R. Stevens on February 15, 2018, 10:56:12 AM »
Quote from: Nol Drek
would a monster who is trying to move east

A monster does not try to move 'east'.

A monster determines the number of steps required to enter
each cell of the battlefield.  If necessary, he will take a
spiral-shaped path.
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Dungeon Craft - FAQs & Knowledge / Re: AI_Script question
« Last post by Nol Drek on February 14, 2018, 06:51:05 PM »
Does the pathfinding use straight lines only, or would a monster who is trying to move east select one of the following directions (in order):

East
If East is blocked then NE or SE
If East, NE, and SE blocked then North or South
If E, NE, SE, N, and S blocked, then NW or SW
If all other directions except West are blocked, then West
If all 8 directions are blocked, then Guard and end turn

I'd rather have a monster jump back and forth between two locations until they are out of moves before they give up and guard.
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Dungeon Craft - FAQs & Knowledge / Re: AI_Script question
« Last post by manikus on February 14, 2018, 12:46:48 PM »
Okay, did some testing. Friendly NPCs and monsters do attack the enemy - following the same AI as the enemy. However, the pathfinding is causing them not to go around a friendly that lies in their path towards what the AI determines is the best target.
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Dungeon Craft - Polls / Re: Dungeon Craft Designs
« Last post by manikus on February 14, 2018, 12:44:42 PM »
I continued with "Fury", but decided not to play through it because, while I think it is very good in many aspects, it is too "adult" for me to enjoy it. If it was a movie, I think it should perhaps be NC-17 rated or at least R. But I will post a kind of review.

Same here. And it is huge, with long periods of walking around in a relatively interaction-free environment. (That's my  micro-review. ;) )
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Dungeon Craft - Polls / Re: Dungeon Craft Designs
« Last post by Dinonykos on February 14, 2018, 03:13:43 AM »
I continued with "Fury", but decided not to play through it because, while I think it is very good in many aspects, it is too "adult" for me to enjoy it. If it was a movie, I think it should perhaps be NC-17 rated or at least R. But I will post a kind of review.
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Dungeon Craft - FAQs & Knowledge / Re: AI_Script question
« Last post by manikus on February 13, 2018, 03:04:52 PM »
I didn't see anyplace in the AI_Script.BLK where it mentioned who should be advanced towards, and I also looked in Forth.cpp and don't think I saw it there, either (I may be wrong on that).

I will test this with NPCs, too. If needed, I will make a mini-mod for Paul. :)
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