Author Topic: PREVIEW: Helmetlands Origins: Rise of the Insectoids  (Read 5932 times)

Offline Dinonykos

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PREVIEW: Helmetlands Origins: Rise of the Insectoids
« on: September 10, 2015, 05:53:33 AM »
I will try to finish a second entry for the "Pre-Generated Character Mini-Module Design Contest". For those who have played one or more of my other designs:
"Rise of the Insectoids" takes place BEFORE the "Friedrich" and the "Helmetlands" Adventures and will show how two of the characters from my other designs have to join forces in a very dangerous missions.

I am still not sure if I will do this design in DC 2.X, but probably so...
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline manikus

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #1 on: September 10, 2015, 12:13:12 PM »
Looks nice! But, I completely expected it would. :D

I do love a good origin story - it will be cool to see how it all got started.

If you need any assistance  in using 2.x, just let me know.

Offline Dinonykos

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #2 on: September 10, 2015, 01:25:02 PM »
Well... how it all started... The story how the martens meet for the first time, team up, defeat the Hyleuzun Syndicate and become MSG unit 57 could be too complex for a DC adventure, I think. :) The problem is that there are at least three different points of view from which the story should be told... But... perhaps. Otherwise, I will probably show that story in web comic in the far future...

Rise of the Insectoids will, however, reveal Jakob's origin, introduce Tayra (who will be the main character in 'Hide and Seek'), and also throw some light on other characters known from "Friedrich's Revenge" and "Praeludium".

There are three or four other short prequels I could do: "Pugnator" and "Penthesilea 2" (but those would mean a lot of science-fiction-style walls to do), "Streak", I think that could be done more easily, but it would include steering a huge robot, which then would mean a complete set of new walls (a forest in diagonal-look-down perspective), and "You are out" (Die Hard variation which would also need a lot of new art - rooftops, for example...). With "Rise of the Insectoids", I chose the one which would need the least new art.

Ah yes, "Friedrich's Fault" is also still lurking somewhere in my mind.
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline manikus

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #3 on: September 10, 2015, 01:37:59 PM »
So, a series of short mods for the origin? :D

Or perhaps a graphic novel?

Offline Dinonykos

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #4 on: September 10, 2015, 01:52:32 PM »
Hmm, I could do three short mods, but let the characters tell the real origin in form of first-person novels with some graphics... I think that would be someting doable. I even have drawn around half of the first story as a comic, but only with pencil yet...

By the way, in "Praeludium", "Cold Trail", and probably also in "Helmet Menace", some computers (will) have information on the characters and how they met.
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline manikus

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #5 on: September 10, 2015, 02:08:59 PM »
Having origin info on computers to be checked is a good idea. I've beeen trying to figure out a way to do something like that with a smart phone the main character would have. I have also thought about putting pictures on bookshelves in character's homes and when the picture was examined, there would be a short description/story explainning a point in the character's back story.

Offline Dinonykos

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #6 on: September 11, 2015, 01:16:36 PM »
I have now completed several pictures of the two main characters, and also made a new combat icon for one of them. Now, I have to prepare a few new walls and some NPCs...
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline manikus

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #7 on: September 11, 2015, 01:33:12 PM »
Very nice looking characters. :D

Offline Milos Gulan

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #8 on: September 11, 2015, 02:22:21 PM »
Looks great. Lets see if I can make something good :glasses2:

Offline Dinonykos

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #9 on: September 15, 2015, 06:54:41 AM »
I have now completed most of the character art (I will not show too much here ). Concerning my progress with an "earth cave", I will show my proceeding in my art thread...

Two graphical challenges I now face is designing a train and a van based on walls. That might become interesting.

Concerning the train, I will only need one compartment for my design... But in this context, I wondered if anybody perhaps has considered to do an adventure taking place inside a train? Was something like this done in FRUA, perhaps?
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline manikus

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #10 on: September 15, 2015, 01:41:00 PM »
I am always impressed with how fast you work. :)

Are you talking about interior or exterior walls for the train and van?

Offline steve_mcdee

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #11 on: September 15, 2015, 01:54:45 PM »
I had considered it. In fact, I began work on an Indiana Jones module which would take place partly on a Nazi-operated train. I don't think I have it anymore but I still have the art, I think, and could do some mock-up screen shots if you're interested.

Offline Dinonykos

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #12 on: September 15, 2015, 02:12:14 PM »
Manikus: For the train the interior (for now), for the truck the exterior and the loading space.

Steve: Screenshots are always good - I at least like to see how others deal with such challenges. I wonder particularly how broad a train should be, two or three squares...
Find four contributions to the Pre-Generated Character Mini-Module Design Contest on my homepage.
New: THE AMBASSADOR'S LETTER, my contribution to the 7-day-challenge.
DINONYKOS DUNGEON CRAFT DESIGN HOMEPAGE

Offline steve_mcdee

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #13 on: September 16, 2015, 12:07:03 AM »
I had settled on three.

Offline manikus

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Re: PREVIEW: Helmetlands Origins: Rise of the Insectoids
« Reply #14 on: September 16, 2015, 12:38:14 PM »
I'm interested in seeing your exterior van walls. :) I am at the point where I need a couple of exterior vehicle walls and am debating with myself on the perspective to use.

Steve, screenshots are always welcome. :D