I don't really have anything to add to this conversation.

But, as well as being on the Development team, I'm also the DC historian.

For those of you that don't know, Richard Turner started DC in 1999, when it's title was Unlimited Adventures Forever, or UAF - which is why we still use a UAFWin.exe and UAFWinEdit.exe
DC went open source on SourceForge.net in 2000 at which time it became officially known as Dungeon Craft. At the time, there was another project also called Unlimited Adventures Forever and they had apparently gotten the name first or were more active, or something, I'm not to clear on this point.
Why do I bring all of this up? In 2000, the code was being written and compiled with MS Visual Studio 6 using MFC (Microsoft Foundation Class) as the graphics base. There has not been an upgrade from MFC since then. Nor has the editor been rewritten since then (not counting necessary additions).
For the year 2000, this look totally rocked!

Paul is quite modest in my opinion, since the beginning, there were ever only two committed programmers writing the code - himself and Richard Turner, the creator of DC. There have been several others who have helped out, notably David Downing who made it possible for DC to operate in the higher resolutions.
Okay kids, that's enough for today's lesson.
