Author Topic: Spells, what do they do exactly?  (Read 8299 times)

Offline Ben J

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Spells, what do they do exactly?
« on: April 20, 2010, 03:27:34 PM »
What is the difference between the two cleric spells "Raise Dead" and "Resurrection"?
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Offline nologgie

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Re: Spells, what do they do exactly?
« Reply #1 on: April 20, 2010, 05:03:21 PM »
The difference in AD&D is that a raise dead spell will restore life to a person who has been dead for up to one day per level of the spell caster. It also required a "system shock" roll based upon the subject's constitution. Resurrection will restore life to a person who has been dead for up to ten years per level of the spell caster with no system shock roll. These differences won't show up much in FRUA.

In the reversals, Slay living will kill (or cause 2d8+1 damage with save), while Destruction will cause the victim to be "instantly dead and turned  to dust," preventing them from ever being raised or resurrected.
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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #2 on: April 20, 2010, 05:05:55 PM »
Thanks for the answer, nologgie!

I'm sure I'll find some more spells that I've always been wondering about.  ;)
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Offline Null Null

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Re: Spells, what do they do exactly?
« Reply #3 on: April 20, 2010, 06:54:32 PM »
The differences in FRUA are that Raise Dead drains a point of constitution from the target when raised, whereas Resurrection does not. Also, Raise Dead restores the character with 1 hp, whereas Resurrection restores them with full hp.

With the amusing result that at the end of Pools of Darkness I would occasionally kill characters with a few hp left so I could use Resurrection on them and restore them to full health... :)

Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #4 on: April 20, 2010, 07:52:50 PM »
Did you not have Heal or did you run out of that spell?

Offline nologgie

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Re: Spells, what do they do exactly?
« Reply #5 on: April 20, 2010, 09:20:07 PM »
The differences in FRUA are that Raise Dead drains a point of constitution from the target when raised, whereas Resurrection does not. Also, Raise Dead restores the character with 1 hp, whereas Resurrection restores them with full hp.

Thanks! I'd forgotten about that.  :)

Another difference from the P&P game is that the cleric casting Resurrection (or Destruction) is incapable of activity and must rest for one day for each level of the person raised or destroyed. Not the sort of spell to cast in a dungeon.
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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #6 on: April 21, 2010, 12:07:09 AM »
The differences in FRUA are that Raise Dead drains a point of constitution from the target when raised, whereas Resurrection does not. Also, Raise Dead restores the character with 1 hp, whereas Resurrection restores them with full hp.

Can the constitution points be restored somehow, or are they gone forever?

What happens when a character reaches constitution 0?
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Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #7 on: April 21, 2010, 03:20:10 AM »
They are usually gone forever in Second Edition, I figure it is the same in 1E.
When you reach 0 you are dead forever.

Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #8 on: April 21, 2010, 03:36:33 AM »
They are usually gone forever in Second Edition, I figure it is the same in 1E.
When you reach 0 you are dead forever.

Oh, I've got to be careful then. "Raise Dead" is cast automatically when using the "fix" command once your cleric(s) learned that spell.
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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #9 on: April 21, 2010, 05:16:48 AM »
"Dispel Magic" - against which spells/magic effects does it help?
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Offline Ishad Nha

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Re: Spells, what do they do exactly?
« Reply #10 on: April 21, 2010, 09:17:44 AM »
As for automatic casting of Raise Dead, the only solution is: Cast Resurrect first, then choose Fix. (If you have the spell Resurrect).
Reading my copy of OSRIC says that any spell with a permament duration is open to dispelling, if the roll works out.
There seems to be no OSRIC version of the DMG, so I can't look up the 0 Constitution matter. But certainly in Second Edition, your initial Constitution is the maximum number of times that you can be revived.

Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #11 on: April 21, 2010, 02:15:08 PM »
As for automatic casting of Raise Dead, the only solution is: Cast Resurrect first, then choose Fix. (If you have the spell Resurrect).

I don't have the "Resurrection"-spell yet.
However, I haven't tried if the "fix" command only casts "Raise Dead" when the cleric has memorized it. Maybe de-memorizig the spell could help circumvent the "automatic" casting.
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Offline Ben J

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Re: Spells, what do they do exactly?
« Reply #12 on: April 22, 2010, 08:13:49 AM »
What's the difference between "Prayer" and "Bless"?
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Offline Null Null

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Re: Spells, what do they do exactly?
« Reply #13 on: April 22, 2010, 04:15:31 PM »
Bless gives +1 bonuses to your party's hits and saves; Curse does the opposite to your foes. Prayer gives +1 bonuses to your party's hits and saves and -1 penalties to the opponent's (ie, Prayer=Bless+Curse).

I believe it's been investigated, and if both parties cast Prayer, the enemies' Prayer wins out. :(

Offline hans

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Re: Spells, what do they do exactly?
« Reply #14 on: April 22, 2010, 04:24:29 PM »
I believe it's been investigated, and if both parties cast Prayer, the enemies' Prayer wins out. :(
 

Well, to be fair, they probably sacrificed a virgin before the fight.  My usual party can't match that!   :P