Author Topic: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2  (Read 6940 times)

Offline Jaesun

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #15 on: May 12, 2015, 04:34:37 PM »
I placed a temporary copy on my Dropbox account, you can download the module here https://www.dropbox.com/s/6lc3pujmkknzgu2/B9CH1-2.zip?dl=0

You could just uploaded it here to the forums for now...like this:

Thanks! I was thinking it might be too big a file to upload on the forums.

Offline Donnie Ewald

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #16 on: May 12, 2015, 07:27:20 PM »
It's uploaded to Rosedragon and listed on the module listing now too.

--On a side note, I need to check out the code for the notifications on Rosedragon as I didn't get an email with the last few uploads. I'm caught up; but, that's not good for future ones.

Offline Jaesun

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #17 on: May 12, 2015, 07:28:55 PM »
Thank you Donnie!

Offline ProphetSword

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #18 on: May 12, 2015, 08:34:56 PM »
Hmm...

Whenever I apply this design with UAShell, FRUA will no longer load and gives me the following two errors: "Disk Read Error" and "Insert Disk 1 and Press Return."  If I apply any other design or go back to default, FRUA works fine.

So, two things here:

1) Are other people having this issue with the module?
2) Is there anything unusual in this module that would cause this issue?  (Never encountered it before).
« Last Edit: May 12, 2015, 09:07:58 PM by ProphetSword »
LANDS OF ADVENTURE: An Old-School Style CRPG

More Information Here: http://landsadventure.blogspot.com/

Offline Jaesun

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #19 on: May 13, 2015, 01:33:17 AM »
Hmm...

Whenever I apply this design with UAShell, FRUA will no longer load and gives me the following two errors: "Disk Read Error" and "Insert Disk 1 and Press Return."  If I apply any other design or go back to default, FRUA works fine.

So, two things here:

1) Are other people having this issue with the module?
2) Is there anything unusual in this module that would cause this issue?  (Never encountered it before).

Have you followed, and installed UASHELL as stated here http://ua.reonis.com/index.php?topic=464.0

It sounds like you may not have UASHell installed correctly?

I just did a full install of FRUA on a different computer and then installed UAShell and I am having no problems.
« Last Edit: May 14, 2015, 01:44:10 PM by Jaesun »

Offline hans

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #20 on: May 13, 2015, 10:41:04 AM »
Hmm...

Whenever I apply this design with UAShell, FRUA will no longer load and gives me the following two errors: "Disk Read Error" and "Insert Disk 1 and Press Return."  If I apply any other design or go back to default, FRUA works fine.

So, two things here:

1) Are other people having this issue with the module?
2) Is there anything unusual in this module that would cause this issue?  (Never encountered it before).
 

I installed a copy I got from the UA File Archive.  I haven't gotten far into the mod at all, yet, but no problems to report. 

Your reported symptoms, however, sound familiar.  I can't remember what causes them, but you might try deleting the UASound.dat file.  I do vaguely recall that such a file has caused some sorta problem with some players before...   :-\

Offline ProphetSword

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #21 on: May 13, 2015, 11:37:28 AM »
The problem seems to be with the included RODQ*.XMI and ADDQ*.XMI files.  When I remove them from the design directory and then apply the design, it fires up just as it should.  Were these files altered in some way that would cause issues with FRUA?
LANDS OF ADVENTURE: An Old-School Style CRPG

More Information Here: http://landsadventure.blogspot.com/

Offline Milos Gulan

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #22 on: May 13, 2015, 01:29:39 PM »
I will give it a try as soon as I can. I was thinking tonight but I am tired now so I will try downloading and installing it tomorrow. Also I was thinking if I could make DC version of FRUA modules that I have played (smaller like this one I guess). That would be interesting to try.

Offline hans

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #23 on: May 13, 2015, 02:28:14 PM »
The problem seems to be with the included RODQ*.XMI and ADDQ*.XMI files.  When I remove them from the design directory and then apply the design, it fires up just as it should.  Were these files altered in some way that would cause issues with FRUA?
 

I did a quick search, and it may be a problem that some, including myself, have encountered before.  See my postscript to this review:
http://frua.rosedragon.org/pc/uanews/uanl30/rev-tmnt.htm 

Why it only effects some players' setups and not others is a bit of a mystery.  I've had no trouble so far, and have enjoyed several of the new tunes during gameplay.

Offline Jaesun

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #24 on: May 13, 2015, 03:33:51 PM »
Were these files altered in some way that would cause issues with FRUA?

Yes there are a number of new MIDI tunes. One I composed myself.

Offline ProphetSword

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #25 on: May 13, 2015, 08:45:17 PM »
That sounds like the exact same issue that I'm having.  Not sure why it only affects some people, but I guess when you're hacking a program you're bound to run into issues sometimes.

If the only problem is that I won't hear new music, I can live with that.  I'm mostly playing FRUA in silence anyway on my tablet/laptop while sitting on the couch with my wife and watching TV, so I wouldn't have heard it anyway.
LANDS OF ADVENTURE: An Old-School Style CRPG

More Information Here: http://landsadventure.blogspot.com/

Offline Milos Gulan

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #26 on: May 14, 2015, 01:16:46 PM »
Beautiful, It works :) and intro looks great. I have installed it and will try playing it tomorrow. Btw is there a way to switch from DOSBOX window to windows without pressing Ctrl+Alt+Del?

Offline Jaesun

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #27 on: May 14, 2015, 01:45:08 PM »
Btw is there a way to switch from DOSBOX window to windows without pressing Ctrl+Alt+Del?

I *believe* the regular ALT+TAB will let you switch between windows.

Offline Milos Gulan

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #28 on: May 14, 2015, 03:17:14 PM »
Thank You, I have to write it down :) It will be much easier with it.

Offline Milos Gulan

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Re: RELEASED - B9 Castle Caldwell and Beyond - Chapters 1 & 2
« Reply #29 on: May 14, 2015, 04:00:53 PM »
I will have to learn to make modules like this in FRUA ;D btw one small mistake at start he offered 100gps, then we negotiated for higher price and agreed on 250gps but he gave us 750 :)

 

anything