Author Topic: REVIEW: Legendry: Prelude to Glory (by Dennis Alexander)  (Read 686 times)

Offline Olivier Leroux

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REVIEW: Legendry: Prelude to Glory (by Dennis Alexander)
« on: February 02, 2009, 06:01:55 PM »
Legendry: Prelude to Glory
by Dennis Alexander

Reviewed by Susan McKinney

    My party arrives in a town and immediately is called upon to assist in some different tasks. A nice straightforward adventure.

    Mycroft Rating: 8

Offline PetrusOctavianus

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Re: REVIEW: Legendry: Prelude to Glory (by Dennis Alexander)
« Reply #1 on: May 04, 2017, 08:56:30 PM »
This design seemed rather buggy.

The pregens have class names like "Warder" (Fighter), "Aes Sedai" (Cleric) etc, obviously inspired by Wheel of Time, but characters I rolled myself only had the mundane class names.

I could not pick up Gold after the first combat. There was 40 Gold listed, but I could only choose how many Gems I wanted to pick up, and the only allowable amount was 0.

First fight were against some "Goons", who despite wielding only Daggers did up to 12 damage when hitting.

Something seemed out of whack with this module.
« Last Edit: May 04, 2017, 08:58:40 PM by PetrusOctavianus »