Author Topic: FR 2e HUB: Forgotten Realms, 2nd Edition for Dungeon Craft  (Read 5350 times)

Offline manikus

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #30 on: October 29, 2014, 04:56:33 PM »
I actually feel half0way competent for doing humanoids, its everything else. :D I would love to see a step-by-step of your process.

Uatu has nice step-by-step examples on his homepage ("Drawing Dungeon Craft Art with Microsoft Paint")...

Shhh... we want him to do more. ;)

Offline Uatu

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #31 on: October 29, 2014, 07:40:33 PM »
Specialty priests - they are an interesting-looking bunch, most of those pantheon books I think had pictures of each of the priests...  Actually, to be honest, I based my female halfling in green on one of the priestesses (um...  Sheila maybe?); the elven priestess in white is a priestess of Hanali.  And the gold-armored cleric and the bronze-armored female cleric were followers of Torm...

(Some specialty priests don't look much different from fighters or thieves or rangers or magic-users...)

But anyway, my problem is that I usually don't save middle stages of work, I just overwrite.  So, I'll have to make sure to save them next time I make a demon perhaps.  I do have that step-by-step on my webpage, but I guess that is more for small pics or very large icons; I've a bit of a different process for smaller icons...
More Dungeon Craft Art at my Web Page: http://dhost.info/uatu

Offline manikus

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #32 on: October 30, 2014, 01:45:50 PM »
I've looked at those images 9 in all 3 books - and will likely try to do a couple (for specific NPCs for my own design), but really I view those images as their ceremonial garb, and their adventuring garb will be way toned down. :D I am using this rationalization to make a whole bunch of "cleric" icons that can also be used as specialty priests. Druids, paladins and rangers, well the specialty ones will mostly be like the regular ones but with different coloring and different weapons.
I have no idea how I will make the shamans and mystics look. I already have some icons for monks. Crusaders look similar to clerics and paladins in my mind, so that's how their icons will look

Offline Uatu

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #33 on: October 30, 2014, 07:44:19 PM »
Besides the images, there are also descriptions for other priestly classes' adventuring and ceremonial garb...  but I'm sure you noticed already ;)  But yeah, a lot of the paladins, rangers, and such have minimal changes...

To add to the already massive information, there is also a dragon deity in another source (a dragon information source, I forget the name!), and much less detailed information in other books (a dwarf source has information about special dwarf rune magic, as does an elf source (Demihuman Deities does show the elven three-in-one priestesses have the ability to use these) - these are very similar to the Norse runecaster class, but more powerful (the magic is a bit more visible).  The Sea of Fallen Stars (the only source whose name I can remember!) has a bit of information about undersea incarnation of deities...
« Last Edit: October 30, 2014, 07:46:51 PM by Uatu »
More Dungeon Craft Art at my Web Page: http://dhost.info/uatu

Offline manikus

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #34 on: October 31, 2014, 02:31:05 PM »
Besides the images, there are also descriptions for other priestly classes' adventuring and ceremonial garb...  but I'm sure you noticed already ;)  But yeah, a lot of the paladins, rangers, and such have minimal changes...
I have seen those. I may make a few specific ones, but I am going for something more generic so that I can get by with making maybe 20 or so (as opposed to hundreds).

quote author=Uatu link=topic=2413.msg40449#msg40449 date=1414716259]
To add to the already massive information, there is also a dragon deity in another source (a dragon information source, I forget the name!), and much less detailed information in other books (a dwarf source has information about special dwarf rune magic, as does an elf source (Demihuman Deities does show the elven three-in-one priestesses have the ability to use these) - these are very similar to the Norse runecaster class, but more powerful (the magic is a bit more visible).  The Sea of Fallen Stars (the only source whose name I can remember!) has a bit of information about undersea incarnation of deities...
[/quote]
I am using for this project: Player's Handbook, Dungeon Master's Guide, Faiths & Avatars, Powers & Pantheons and Deminhuman Deities. :) I know that Drow of the Underdark expends on the Drow pantheon and the Dragonomicon has the dragon stuff, further explanded in Council of Wyrms. The Maztica box set has some, the Netherese box set has some, etc. etc. :D
I do have an "Old Empires" design that I started a few years ago and I know that there is a supplement that has expanded info on their pantheons (should I ever get back to it).

It's all a bit overwhelming, to be honest. I'm trying to think of ways to release this that won't just crush a player - 200 class options seems totally excessive. :D

Offline steve_mcdee

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #35 on: October 31, 2014, 03:09:30 PM »
You need a hierarchical "tree" selection system so that the player is not given 200 options all at once.

Offline manikus

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #36 on: October 31, 2014, 05:03:54 PM »
You need a hierarchical "tree" selection system so that the player is not given 200 options all at once.

I'm hoping that designers will just remove ones that they don't want to use. Certainly the way this works, not all races have 200 options. ;) Gnomes or Halflings have a dozen or so, including the specialty priests.


Offline Draugr

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #37 on: September 24, 2015, 08:39:09 PM »
Ok... I'm new to DC, but not FRUA. I just saw this thread and wanted to ask a question.

Is this project supposed to accomplish a complete Forgotten Realms source for DC? I mean is the goal to have all the spells, monsters, peoples, perhaps maps, locales, etc... all available for use to a designer who wishes to create a FR based module or adventure in DC, thus saving them from having to do all the classes, monster stats, FR specific equipment or items, etc... themselves? If so, that is an awesome idea. I just stumbled upon this thread because I was looking to see if there is an already complete set of AD&D 2nd Edition monsters that I can use instead of having to type up each monster separately as I need them in the editor. If, I'm understanding this project correctly, this will be a great asset to the community.

Finally, if my understanding is correct, is this project near release? There doesn't seem to be any updates since Oct 2014.

Thanks,
John

Offline manikus

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #38 on: September 25, 2015, 02:03:15 PM »
This is not dead, just sleeping I guess. :D

I guess about two years ago now, I was working on this project and had computer diffculties. All the databases became corrupted (actually everything on my external ddrive became corrupted and I lost over half a TB).  My backups were more than a week out of date, which meant I lost a significant amount. I think I got most of it back.
Fast forward four or five months, and I'm working on this again, laptop dies a horrible death and also takes out the attached flash drive which I was using as my backup. Disheartening, but my second backup was only a week or so old, and so the proect did not die.

I am doing the databases for this project. At some point, Uatu and I had talked about it and he was going to try and do icons for the monsters and maybe some for the many specialty priests. But for the rest of the art, well just about every image from every 2e book (as well as 1e, 3e, 4e and 5e) are easy to find online. So we have no plans for smallpics or bigpics. Walls and backdrops for the setting are not so specific that other walls and backdrops cannot be used, so we had no plans for doing those either. With that being said, we (and I probably mean mostly me) will try and do some setting specific images, like holy symbols, as small pics and wall overlays for use at temples, etc. Maps might be something I can do as well, as I am particular fond of maps. :D One of the main reasons I wasn't planning on doing any art other than icons is that I can't possibly know what resolution and layout designers want to use - I've posted 7 in the forums - and since it is so easy to get the pictures you want... I will, however, be happy to help people convert art for use in their design, maybe even doing some overlays for walls, etc.

The databases:
These are huge. There are literally hundreds of classes to choose from. Counting the subraces a player can choose from, about 20 races. I have all of the items from default DC, numbers tweaked for 2e (in all of the databases, actually), plus a number of new items, likes whips and some specialty armor and a whole bunch of pole arms. The biggest task has been the spells. More spells for clerics, druids, mages and bards. Plus I have done spells by school and sphere. Every specialist mage has access to only the schools they should, but also to bonus spells from their school.

I would load what I have done right now except for one thing. While my databases were up-to-date for right up until we released version 1.0, we've added new keywords in the spells database and I have to update every spell.

Right now, I'm spending my time working on Hero Craft, the Pool of Radiance conversion and most importantly am continuing to work on development with Paul. I will look at doing something with this before too long.

Offline Le Marquis

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #39 on: September 27, 2015, 05:12:51 PM »
Reading the first post, seems like the databases are quite close to completion. Which monsters compendiums did you use for the database ? Do you need some help to add more content  ?
I could give a try at drawing holy symbols , but I can't guarantee anything  :-\ What resolution should the pics be ?
And what other pics do you need ?

Offline manikus

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Re: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #40 on: September 28, 2015, 06:37:25 PM »
I think that Uatu has done some of the holy symbols, not sure that I know which ones. I don't have them on my computer.
The brest resolution to work at would be 352x422 size for small pics. Scaling down for use in the 176x211 viewport becomes very easy and looks better than going the other way. ;)

Let's see, which Monstrous Compendiums did I use? All that I had to. ;) Pretty much 1 and 2 with the addition of the ones with "forgotten realms" in their titles, and of course the Outer Planes MC with a few from the Planescape base set (the Modrons). I have icons for about 90% of the monsters. I still need several types of giants, most of the Tanar'ri, the Djinn Noble and various other monsters.

If you look at the first post, you can see it's even more towards completion now. Ability, baseclass, class and race databases are done. I have all of the PC usable items done - just need to add some of the monster items, which is still being determined as I am still working on monsters, which are all chosen and except for the Modrons have entries which I am still adding Special Abilities to. Spells are mostly done except for the spells needed for items (see the proceeding sentence). Special Abilites are listed at 50%, but are probably closer to 90% written, but I neeed to go back through all of them one at a time and update them. I made lists of what I have in each database, and then promptly went and updated all of the datbases making most of the lists at least partly incorrect. :D I'll create more the next time I work on this.

Offline manikus

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Re: FR 2e HUB: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #41 on: June 29, 2016, 03:52:00 PM »
Okay, time to admit that this project is too darn big.

So, for anyone who is reading this and interested in playing 2e in the Forgotten Realms, which are the seven  (7) move important deities? (Less than 7 is fine, too.) I am going to cull through the responeses and do 7 specailty priests.  I will likely still do all of the specialty paladins, rangers and druids.
Why 7? Because I am doing 7 specialty mages (illusionist is pretty much complete from it's own project and is minimal effort to convert to 2e).

Which of the new priest types is the most important? I don't mean specialty priests, I mean the new kinds available in FR 23 campaign setting. If you don't know what I'm talking about, you answer is "none". ;)

Offline Nol Drek

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Re: FR 2e HUB: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #42 on: June 29, 2016, 05:39:02 PM »
These are the seven I would choose:

Helm: God of guardians, protectors, protection. Lawful Neutral.
Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good.
Mystra: Goddess of magic, spells, the Weave. Neutral Good.
Silvanus: God of wild nature, druids. True Neutral.
Sune: Goddess of beauty, love, passion. Chaotic Good.
Tempus: God of war, battle, warriors. Chaotic Neutral.
Torm: God of duty, loyalty, obedience, paladins. Lawful Good.

As far as new Priest classes, put me in the "none" category.
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Offline manikus

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Re: FR 2e HUB: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #43 on: June 29, 2016, 06:12:56 PM »
That's a good group of seven. :) In my personal top 10, all 7 of these make the cut.
« Last Edit: October 26, 2016, 02:36:03 PM by manikus »

Offline ProphetSword

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Re: FR 2e HUB: Forgotten Realms, 2nd Edition for Dungeon Craft
« Reply #44 on: June 29, 2016, 08:42:12 PM »
While the list of 7 is good, it's very restrictive.  There aren't any evil gods listed there (which should definitely be an option for a PC), and I feel like Tyr should be on there somewhere as well (though that might be personal opinion).

Seven is a very small number.

I guess what I could be asking is if there's anything I can do to help that might raise that number above seven?
« Last Edit: June 29, 2016, 08:43:45 PM by ProphetSword »
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