Author Topic: new as of engine 3.59: Combat AI  (Read 53 times)

Offline manikus

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new as of engine 3.59: Combat AI
« on: March 30, 2018, 01:41:49 PM »
With th advent of version 3.59 of the Dungeon Craft engine, Paul has added a new keyword for use in the AI_Script.BLK. It allows the engine to examine a combatant's baseclass to determine what should happen.

http://www.dianneandpaul.net/UAF/DungeonCraft_359.7z

Documentation is here:
http://dianneandpaul.net/UAF/Help/CombatScripts.html