...So, when can we expect an OA mod from you, Olivier...?
Not too soon, I fear. I'm always torn between the many projects I've begun in UA, and if that wouldn't have been enough already I often also toy with the thought of doing something smallscale in NWN...
As for the OAUA projects, I haven't given up on the Lone Wolf & Cub design yet (but I haven't really started it either, apart from a little artwork). This would probably shape into a story-telling mini-mod at best - hopefully comparable to Darius' TMNT - and it's a bit of a waste because even though I'd do it in OAUA, it probably wouldn't have much to with the worldhack and its potential.
The other idea was a tutorial design for OAUA because I think what makes designers shy away from using OAUA is the unfamiliarity with the setting, classes, items etc. In any case it's what always makes me shy away from it, even though I thought about doing an OAUA design more than once. So, to educate myself (force myself to read the manual
) and allow other players & designers to learn by playing (and skip reading the manual), I thought of a manual disguised as a tutorial design. But I'm still scared by the story part (I have trouble with thinking up good stories even in settings I'm more or less familiar with). I started such a design last year (I think) but soon lost interest in it again (as so often).
I also thought about doing a totally non-canonic bogus OA mod (aside from the fact that OA is a bogus setting itself
) and base that mod on exploration and hack 'n' slash dungeon crawling only, to demonstrate the features of OAUA and have a little fun designing without the shackles of a storyline. Not sure if that would work and be fun to play though. Besides, I'm not known for my interest in the technical side of UA and my skills in balancing combat, heh.
In any case, I think it's a shame Brian and Darius' (and all the other folks) worked so hard to create OAUA - and everyone's loving it, I bet - but still noone but you, OA expert hans, actually makes use of it (me neither).