Author Topic: Dark Queen of Krynn Hub  (Read 18736 times)

Offline manikus

  • Skriptor
  • Administrator
  • Hero Member
  • *****
  • Posts: 9859
Re: Dark Queen of Krynn Hub
« Reply #30 on: July 08, 2010, 03:15:49 PM »
FRUA art is mostly DQK art and vice versa. Except for the last Fire Brick door and a couple of DQK backgrounds.

Thanks for the info. Maybe I can find some "bonus" art. I think each of the games has a couple of extra (or more) images that they didn't take out, but didn't use. Of course, it could be that I just haven't played the games thoroughly enough. :)

Offline Ishad Nha

  • Hero Member
  • *****
  • Posts: 945
Re: Dark Queen of Krynn Hub
« Reply #31 on: July 08, 2010, 10:27:26 PM »
As DQK uses FRUA-style TLB graphics, Tlb2Bmp can be used for a batch conversion. It seems to show no bonus, unused, art. All of the bitmaps seem to represent graphics that occurred at least once in the game itself, I just glanced through them.
As for the other Gold Box games that use dax graphics, you might find something bonus with the dax viewing programs.

Offline manikus

  • Skriptor
  • Administrator
  • Hero Member
  • *****
  • Posts: 9859
Re: Dark Queen of Krynn Hub
« Reply #32 on: July 09, 2010, 02:54:59 PM »
I used Dan Autery's "Show" program to look at the tlb files this morning. As I haven't played the game, I don't really know what's used or not, but I do know what is not in FRUA. :)

Obviously the title screens are different, and the finale screens (which aren't supported in FRUA). There are 2 backdrops not in FRUA, close to a dozen sprites, one big pic, about 2 dozen small pics and close to 40 icons. :D

I'll start a DQK art thread in the DC art forum to post what I've pulled.

Edited to add:

Here's the art thread for DQK.
« Last Edit: July 09, 2010, 03:01:08 PM by manikus »

Offline Ishad Nha

  • Hero Member
  • *****
  • Posts: 945
Re: Dark Queen of Krynn Hub
« Reply #33 on: July 09, 2010, 08:36:45 PM »
A lot of FRUA art comes from DQK and a lot comes from other sources. The underwater graphics are from Naulidis/Celanost. If you do the batch conversion of FRUA graphics and the batch conversion of DQK graphics, you will see many that occur in both games.

Offline manikus

  • Skriptor
  • Administrator
  • Hero Member
  • *****
  • Posts: 9859
Re: Dark Queen of Krynn Hub
« Reply #34 on: July 10, 2010, 03:16:55 PM »
If only FRUA had used more of the art from DQK, or less. :) There are several icons in DQK that did not make it into FRUA, but their small pcs did.

I'm almost done with the art conversion for this and hope to post all of it on Monday.

Offline Ishad Nha

  • Hero Member
  • *****
  • Posts: 945
Re: Dark Queen of Krynn Hub
« Reply #35 on: July 15, 2010, 07:54:17 PM »
As for printing out the notes in the Ecl file, that now may be possible. The Curse of the Azure Bonds game has been given a somewhat buggy remake at Sourceforge. Said remake uses the original files, hence the open source code found at Sourceforge would tell you how all the CAB files actually work. Details are found in the Savage Frontier Hub.

Offline Nol Drek

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2183
    • Nol Drek's Web Site
Re: Dark Queen of Krynn Hub
« Reply #36 on: August 03, 2010, 11:44:31 PM »
In a combat event using DQK as the engine, the monsters are identified by number within each of the ECL files. The following is a list, which I believe to be complete, of the Monsters which you may fight. The number should be used twice within each combat event. Once referring to the monster data file MONS.DAX and once referring to the combat icon file CPIC.TLB.

Editing of the number of monsters, and the type of monsters occuring in a Combat Event in DQK is possible.


Dark Queen of Krynn Monsters:

  1 Black Pudding
  2 Boring Beetle
  3 Whisper Spider
  4 Beholder
  5 Enormous Spider
  6 Gas Spore
  7 Fire Gnt Mage
  8 Greater Otyugh
  9 Huge Bat
 10 Hydra
 11 Purple Worm
 12 Umber Hulk
 13 Fire Gnt Shaman
 14 Sea Dragon
 15 Eye of the Deep
 16 Giant Anemone
 17 Giant Squid
 18 Sahuagin
 19 Sea Snake
 20 Gorgon
 21 Spectral Minion
 22 Black Rogue
 23 Iron Golem
 24 Skel Warrior
 25 Spectre
 26 Thenol Fanatic

 27 Disk Read Error

 28 Thenol Priest
 29 Thenol Warlord
 30 Thenol Warrior
 31 Lich
 32 Vampire
 33 Vampire Cleric
 34 Vampire Mage
 35 Vampire Thief
 36 Wraith
 37 Zombie
 38 Mummy
 39 Shambling Mound
 40 Fireshadow
 41 Thenol Wizard
 42 2 Headed Troll
 43 Fire Elemental
 44 Death Dragon
 45 Red Dragon
 46 Black Dragon
 47 Ettin
 48 Minotaur Mage
 49 Minotaur
 50 Dark Wizard
 51 Zombie Minotaur
 52 Ghast
 53 Bakali Fighter
 54 Bakali Warlord
 55 Bakali Shaman
 56 Black Head
 57 Amphi Dragon
 58 Giant Troll
 59 Sahgn Priestess
 60 Prince Talhook
 61 Huge Crocodile
 62 Blue Head
 63 Wyndlass
 64 Sharkman
 65 Green Head
 66 Gnome Thieflord
 67 Red Head
 68 Gnome Warrior (Friendly)
 69 Gnome Tinker (Friendly)
 70 Fire Minion
 71 White Head

 72 Disk Read Error

 73 Salamander
 74 Chromatic Dragon

 75 GAME CRASHES

 76 Fire Giant
 77 Aurak Draconian
 78 Bozac Draconian

 79 Disk Read Error
 80 GAME CRASHES

 81 Sivak Draconian
 82 Blue Dragon
 83 Green Dragon
 84 Baldric (Friendly Silver Dragon)
 85 White Dragon
 86 Enchanted Traag
 87 Enchanted Baaz
 88 Enchanted Kapak
 89 Enchanted Bozak
 90 Enchanted Sivak
 91 Enchanted Aurak
 92 Greater Disir
 93 Disir
 94 Minotaur Champ

 95 Disk Read Error
 96 - 111 GAME CRASHES (Further Investigation Possible)

112 Captain Daenor (Friendly)
113 Grunschka (Friendly)
114 Selias (Friendly)
115 Tasslehoff (Friendly Sharkman Icon)
116 Baldric (Friendly Spider Icon)
117 Sir Discore (Friendly)
118 Elgynora (Friendly)
119 Dawnshine (Friendly)

120+ GAME CRASHES (Further Investigation Possible)
"Into the Drachensgrab Mountains!"

http://www.noldrek.com

Offline Ishad Nha

  • Hero Member
  • *****
  • Posts: 945
Re: Dark Queen of Krynn Hub
« Reply #37 on: August 04, 2010, 04:28:49 AM »
As discussed in the topic
http://ua.reonis.com/index.php?topic=1053.0

A quick note on the format of the glb files used by both Dark Queen of Krynn and FRUA. They have a table of contents that works differently to the other Gold Box games. Format is as follows:

16 byte header:
offsets 7,8 are N + 1, where N is the number of records the file contains.
Offsets 12 thru 15 spell out DATA.

N + 2 long (four byte) offset addresses, showing where each record starts.
The last number is the size of the file.

First record is a table of contents showing which record is in what slot. Its numbering starts with 1 not 0. All numbers are short (two byte), first number says how many pairs of numbers are found here. In each pair the number of the record comes first, followed by the ordinal 1,2,3…
(Sounds.glb seems not to have this.)

Now comparing your notes with my examination of the table of contents, I come to the conclusion that when you report a crash/disk read error that is what should be happening. In the table there are 98 records that are numbered from 1 through 119, obviously there are some numbers that don't occur. Omissions start at record number 72.
These are the last numbers from the table:
71, 73, 74, 76, 77, 78, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 112, 113, 114, 115, 116, 117, 118, 119.
Further investigation on your part should show this, alter the numbers in the table of contents.

Offline Nol Drek

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2183
    • Nol Drek's Web Site
Re: Dark Queen of Krynn Hub
« Reply #38 on: August 04, 2010, 01:28:44 PM »
Nice. This will save me the time it would take to hack events in DQK with monster numbers 95-111 and 120-255. I guessed that none of them were used, following the general FRUA rule for monster IDs.
"Into the Drachensgrab Mountains!"

http://www.noldrek.com

Offline Ishad Nha

  • Hero Member
  • *****
  • Posts: 945
Re: Dark Queen of Krynn Hub
« Reply #39 on: August 04, 2010, 08:29:19 PM »
This applies to any Glb file, and only to them. The Item.dat and Items.dat files would presumably work much like their FRUA counterparts.
Items.dat:
128*16 = 2,048.

Item.dat
254*17 = 4,318.

This is the list of DQK items:
Updated list of DQK items, gained from decrypting the file Item.dat.
1: Arrow, 2: Battle Axe, 3: Hand Axe, 4: Composite Short Bow, 5: Composite Long Bow, 6: Long Bow, 7: Short Bow, 8: Club, 9: Light Crossbow, 10: Dagger, 11: Dart, 12: Flail, 13: Halberd, 14: Hammer, 15: Javelin, 16: Mace, 17: Morning Star, 18: Military Pick, 19: Awl Pike, 20: Bolt, 21: Scimitar, 22: Sling, 23: Spear, 24: Quarter Staff, 25: Staff Sling, 26: Bastard Sword, 27: Broad Sword, 28: Long Sword, 29: Short Sword, 30: Two-Handed Sword, 31: Trident, 32: Belt, 33: Boots, 34: Cloak, 35: Robe, 36: Banded Mail, 37: Chain Mail, 38: Helm, 39: Leather Armor, 40: Plate Mail, 41: Ring Mail, 42: Scale Mail, 43: Shield, 44: Elfin Chain, 45: Fine Long Bow, 46: Hoopak, 47: Dart Of Hornet's Nest, 48: Cloak Of Displacement, 49: Mirror, 50: Arrow +1, 51: Battle Axe +1, 52: Composite Short Bow +1, 53: Composite Long Bow +1, 54: Light Crossbow +1, 55: Dagger +1, 56: Dart +1, 57: Flail +1, 58: Hammer +1, 59: Javelin +1, 60: Mace +1, 61: Bolt +1, 62: Scimitar +1, 63: Sling +1, 64: Quarter Staff +1, 65: Staff Sling +1, 66: Long Sword +1, 67: Short Sword +1, 68: Two-Handed Sword +1, 69: Trident +1, 70: Cloak Of Prot +1, 71: Banded Mail +1, 72: Chain Mail +1, 73: Helm +1, 74: Leather Armor +1, 75: Plate Mail +1, 76: Ring Mail +1, 77: Scale Mail +1, 78: Shield +1, 79: Elfin Chain +1, 80: Arrow +2, 81: Battle Axe +2, 82: Composite Short Bow +2, 83: Composite Long Bow +2, 84: Light Crossbow +2, 85: Dagger +2, 86: Dart +2, 87: Flail +2, 88: Hammer +2, 89: Javelin +2, 90: Mace +2, 91: Bolt +2, 92: Scimitar +2, 93: Sling +2, 94: Quarter Staff +2, 95: Staff Sling +2, 96: Long Sword +2, 97: Short Sword +2, 98: Two-Handed Sword +2, 99: Trident +2, 100: Cloak Of Prot +2, 101: Banded Mail +2, 102: Chain Mail +2, 103: Helm +2, 104: Leather Armor +2, 105: Plate Mail +2, 106: Ring Mail +2, 107: Scale Mail +2, 108: Shield +2, 109: Elfin Chain +2, 110: Arrow +3, 111: Battle Axe +3, 112: Composite Short Bow +3, 113: Composite Long Bow +3, 114: Light Crossbow +3, 115: Dagger +3, 116: Dart +3, 117: Flail +3, 118: Hammer +3, 119: Javelin +3, 120: Mace +3, 121: Bolt +3, 122: Scimitar +3, 123: Sling +3, 124: Quarter Staff +3, 125: Staff Sling +3, 126: Long Sword +3, 127: Short Sword +3, 128: Two-Handed Sword +3, 129: Trident +3, 130: Cloak Of Prot +3, 131: Banded Mail +3, 132: Chain Mail +3, 133: Helm +3, 134: Leather Armor +3, 135: Plate Mail +3, 136: Ring Mail +3, 137: Scale Mail +3, 138: Shield +3, 139: Elfin Chain +3, 140: Arrow +4, 141: Footman's Dragonlance, 142: Staff Of Striking, 143: Composite Long Bow +4, 144: Light Crossbow +4, 145: Dagger +4, 146: Dart +4, 147: Flail +4, 148: Mace Of Disruption, 149: Javelin +4, 150: Mace +4, 151: Bolt +4, 152: Scimitar +4, 153: Sling +4, 154: Quarter Staff +4, 155: Staff Sling +4, 156: Long Sword +4, 157: Short Sword +4, 158: Two-Handed Sword +4, 159: Trident +4, 160: Cloak Of Prot +4, 161: Banded Mail +4, 162: Chain Mail +4, 163: Helm +4, 164: Leather Armor +4, 165: Plate Mail +4, 166: Ring Mail +4, 167: Scale Mail +4, 168: Shield +4, 169: Elfin Chain +4, 170: Arrow +5, 171: Battle Axe +5, 172: Composite Short Bow +5, 173: Composite Long Bow +5, 174: Light Crossbow +5, 175: Dagger +5, 176: Dart +5, 177: Flail +5, 178: Hammer +5, 179: Javelin +5, 180: Mace +5, 181: Bolt +5, 182: Scimitar +5, 183: Sling +5, 184: Quarter Staff +5, 185: Staff Sling +5, 186: Long Sword +5, 187: Short Sword +5, 188: Two-Handed Sword +5, 189: Trident +5, 190: Cloak Of Prot +5, 191: Banded Mail +5, 192: Chain Mail +5, 193: Helm +5, 194: Leather Armor +5, 195: Plate Mail +5, 196: Ring Mail +5, 197: Scale Mail +5, 198: Shield +5, 199: Elfin Chain +5, 200: Silver Shield +3, 201: Silver Shield +4, 202: Gauntlets Of Ogre Power, 203: Boots Of Speed, 204: Girdle Of Giant Strength, 205: Periapt Of Health, 206: Javelin Of Lightning, 207: Stone Of Good Luck, 208: Necklace Of Missiles, 209: Eyes Of Charming, 210: Bracers AC 6, 211: Bracers AC 4, 212: Bracers AC 2, 213: Long Sword +3 Dragon Slayer, 214: vorpal Long Sword, 215: Hoopak +2, 216: Hoopak +4, 217: Foethumper +4, 218: Solamnic Plate, 219: Eyes Of Petrification, 220: Eyes Of Petrification, 221: Fine Long Bow +2, 222: Long Sword Cursed -3, 223: Ring, 224: Ring Of Vulnerability, 225: Ring Of Prot +1, 226: Ring Of Prot +2, 227: Ring Of Prot +3, 228: Ring Of Prot +4, 229: Ring Of Prot +5, 230: Ring Of cold resistance, 231: Ring Of Electrical Immunity, 232: Ring Of Fire Resistance, 233: Ring, 234: Ring Of Invisibility, 235: Ring Of Free Action, 236: Ring Of Wizardry, 237: Ring Of Prot from evil, 238: Wand Of Ice Storm, 239: Wand Of Fireballs, 240: Wand Of Lightning, 241: Wand Of Magic Missiles, 242: Wand Of Paralyzation, 243: Potion Of Speed, 244: Potion Of Healing, 245: Potion Extra Healing, 246: Potion Of Invisibility, 247: Potion Of Giant Strength, 248: Elixir Of Youth, 249: Scroll Of Prot Dragon Breath, 250: Cleric Scroll 3 Spells, 251: Red Mage Scroll 3 Spells, 252: Red Mage Scroll 3 Spells, 253: White Mage Scroll 3 Spells, 254: White Mage Scroll 3 Spells.
255: (this seems to be another White Mage Scroll 3 Spells, but this not generated by Item.dat)

Altering the file Item.dat I was able to draw up a list of naming elements that should be more accurate:
0: , 1: Battle Axe, 2: Hand Axe, 3: Club, 4: Dagger, 5: Dart, 6: Hammer, 7: Javelin, 8: Mace, 9: Morning Star, 10: Military Pick, 11: Awl Pike, 12: Bolt, 13: Scimitar, 14: Spear, 15: Quarter Staff, 16: Bastard Sword, 17: Broad Sword, 18: Long Sword, 19: Short Sword, 20: Two-Handed Sword, 21: Trident, 22: Composite Long Bow, 23: Composite Short Bow, 24: Long Bow, 25: Short Bow, 26: Fine, 27: Light Crossbow, 28: Sling, 29: Staff, 30: Arrow, 31: Leather, 32: Ring, 33: Scale, 34: Chain, 35: Banded, 36: Plate, 37: Shield, 38: Cleric, 39: Scroll, 40: Mage, 41: Helm, 42: Belt, 43: Robe, 44: Cloak, 45: Boots, 46: Ring, 47: Mail, 48: Armor, 49: Of Prot, 50: Bracers, 51: Wand, 52: Elixir, 53: Potion, 54: Youth, 55: Ruby, 56: Boulder, 57: Dragon Breath, 58: Displacement, 59: Eyes, 60: Drow, 61: Elfin Chain, 62: Ice Storm, 63: Saphire, 64: Emerald, 65: Wizardry, 66: Hornet's Nest, 67: Fire Resistance, 68: Stone, 69: Good Luck, 70: Flail, 71: Halberd, 72: Gauntlets, 73: Periapt, 74: Health, 75: Cursed, 76: Blessed, 77: Bundle of, 78: Ogre Power, 79: Girdle, 80: Giant Strength, 81: Mirror, 82: Necklace, 83: Dragon, 84: vs Giants, 85: vorpal, 86: cold resistance, 87: Diamond, 88: Lightning, 89: Fireballs, 90: Of, 91: Vulnerability, 92: Speed, 93: Silver, 94: Extra, 95: Healing, 96: Charming, 97: Fear, 98: Magic Missiles, 99: Missiles, 100: 1 Spell, 101: 2 Spells, 102: 3 Spells, 103: Paralyzation, 104: Invisibility, 105: Cute Yellow Canary, 106: AC 10, 107: AC 6, 108: AC 4, 109: AC 3, 110: AC 2, 111: +1, 112: +2, 113: +3, 114: +4, 115: +5, 116: -1, 117: -2, 118: -3, 119: Electrical Immunity, 120: Gaze Resistance, 121: Spiritual, 122: Gem, 123: Jewelry, 124: blinking, 125: from evil, 126: Hoopak, 127: Dragonlance, 128: Striking, 129: Disruption, 130: Dragon Slayer, 131: Foethumper, 132: Solamnic, 133: Petrification, 134: Free Action, 135: Footman's, 136: Red Mage, 137: White Mage, 138: Quarrel, 139: Cler, 140: MU Scroll, 141: Amulet, 142: Bag, 143: Solamnic Plate, 144: Proof vs Poison, 145: Elixir Of Youth,
146: Eyes Of Charming, 147: vs Reptiles, 148: Frost Brand, 149: Berserker, 150: Olin's,

Legacy Elements from Champions of Krynn and Death Knights of Krynn:
146: Eyes Of Charming, 147: vs Reptiles, 149: Berserker, 150: Olin's,
These may or may not be naming elements:
151: White, 152: Red, 153: Blank
« Last Edit: December 30, 2011, 08:26:32 AM by Ishad Nha »

Offline Nol Drek

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 2183
    • Nol Drek's Web Site
Re: Dark Queen of Krynn Hub
« Reply #40 on: August 13, 2010, 07:04:05 PM »

I've done some more hacking of the DQK ECL.GLB file.

********

Starting at offset 15613, you will find the first combat the PCs are likely to encounter in the game (in decimal, not hex):

 11  0 82  0  2  0 82
 11  0 83  0  1  0 83

This sequence specifies a COMBAT EVENT:

2 Blue Dragons (DQK Monster #82)
1 Green Dragon (DQK Monster #83)

********

Starting at offset 444585, you will find one of the combats that happens much later in the game (in decimal, not hex):

 11  0 26  0 12  0 26
 11  0 30  0  9  0 30
 11  0 29  0  3  0 29
 11  0 41  0  2  0 41
 11  0 28  0  2  0 28
 11  0 91  0  1  0 30

This sequence specifies a COMBAT EVENT:

12 Thenol Fanatics (DQK Monster #26)
9 Thenol Warriors (DQK Monster #30)
3 Thenol Warlords (DQK Monster #29)
2 Thenol Wizards (DQK Monster #41)
2 Thenol Priests (DQK Monster #28)
1 Enchanted Aurak, disguised to look like a Thenol Warrior (DQK Monster #91, but using Icon #30)

********

In general, anytime you find the sequence: 11  0  X  0  Y  0  X, you have found a COMBAT EVENT where the PCs will fight Y of monster X. The first occurrence of X refers to the monster's stats, while the second occurrence of X refers to the combat icon used. These will almost always be the same, except in rare situations where the monster has some kind of illusion effect, as the Aurak above.

********
"Into the Drachensgrab Mountains!"

http://www.noldrek.com

Offline SilentThief

  • Dungeon Craft Tester
  • Hero Member
  • ***
  • Posts: 891
Re: Dark Queen of Krynn Hub
« Reply #41 on: August 13, 2010, 07:16:11 PM »

Dark Queen of Krynn Monsters:

 27 Disk Read Error
 72 Disk Read Error
 75 GAME CRASHES
 79 Disk Read Error
 80 GAME CRASHES
 95 Disk Read Error
 96 - 111 GAME CRASHES (Further Investigation Possible)
 120+ GAME CRASHES (Further Investigation Possible)


While I cannot dispute anything you guys say about this (cuz I don't know anything about DQK hacking), but I SWEAR I've encountered these monsters in a few different programs in windows...

ST

Offline GoldBoxFan

  • Hero Member
  • *****
  • Posts: 1708
  • "We need more cowbell."
Re: Dark Queen of Krynn Hub
« Reply #42 on: August 23, 2010, 09:51:14 PM »
27 should be Sahuagin Lord as listed in MONCHA.GLB

Since Prince Talhook is a sahuagin lord he might be the only one and the first instance removed, though left in moncha.glb.
« Last Edit: August 23, 2010, 10:24:33 PM by GoldBoxFan »

Offline Ishad Nha

  • Hero Member
  • *****
  • Posts: 945
Re: Dark Queen of Krynn Hub
« Reply #43 on: August 23, 2010, 09:59:20 PM »
Those are Death Knights of Krynn monsters. As far as I know, DQK seems not to retain surplus/redundant monsters from earlier Krynn games.
Edit:
(In reply 42 GoldBoxFan mentioned a whole lot of Death Knights of Krynn monsters, then he corrected it).
Undead in DQK are more plain vanilla Gold Box varieties, the same from game to game.
Prince Talhook is type 60. I don't recall any Sahuagin Lords apart from him. Sahuagin are found only in the underwater and that one Hizden fight.
It seems that in the Gold Box games, if a monster has a distinct personal name in combat, he has a unique monster type.
« Last Edit: August 24, 2010, 01:36:14 AM by Ishad Nha »

Offline GoldBoxFan

  • Hero Member
  • *****
  • Posts: 1708
  • "We need more cowbell."
Re: Dark Queen of Krynn Hub
« Reply #44 on: August 24, 2010, 07:10:51 PM »
I thought there was something wrong about my reply but the monsters on the list kept showing up too. I thought I was in the DKK forum not the DQOK forum. My bad. Won't happen again.

It's possible version 1.0 had Prince Tallhook as a generic sahuagin lord and a later version they changed it to Prince Tallhook but left it in for earlier saves. I have version 1.1.

 

anything