So you have two options -- you can either set up a brand new, untouched, un-UAShelled copy of FRUA and then install all of the contents of oasetup.zip on top of that and run oapat13.exe
That's what I did. You're right about previous installs on my harddisk but I wanted a fresh clean start, so I did everything by the books, new UA1.2, no UAShell, oasetup and oapat13.exe. I even refrained from removing Ckit's password request because the instructions said not to use a hacked version. The only thing I didn't do - not sure if that was my fault - was to create a folder for oa-td1.dsn and install that too before applying oapat13.exe.
But okay, last time I complained to you about OA1.2 not working correctly, re-installing it solved the problem, so you've got a right to be suspicious. I'm not above committing errors, even when I read instructions.
I'll just try again.
Funny though, that it seemed to have installed the carat hack despite the error message?
There was no error message, it went like this:
This patch updates original ckit_
(because DOSBox waited for a prompt I pressed ENTER or SPACE)
C:/OAUA/>_ (back to command prompt)
Should oapat13.exe give out any other messages while patching? Any visuable signs that it worked?
What bug did you see unfixed with the Do Good event?
Well, what bug DID you fix?
An unconscious NPC in the party regained hit points through the Do Good event but the color of his name in the character menu remained the same as for dead or unconscious PCs/NPCs. His status was OKAY but in the next combat he showed up as a corpse and didn't take part in the battle.
Should the problem remain after my second try in installation, I'll check how an unconscious PC reacts to the Do Good event. For now, I'm off following instructions.