Yeah, I don't know what else we can cram into this update without me venturing into numbers, double letters, or perhaps special characters! I'm hoping I don't have to cross that bridge.
It certainly will be backwards compatible with the exception that if you want your wu-jen to be able to take advantage of the new spells and new spell allotment, you have to create a new PC with version 1.3 applied. For this reason, if you played TTD: Part I and plan to continue the adventure with custom characters, you'd have to play through it again in 1.3 for those characters to take advantage of the spell changes. Or you could create new versions of your existing characters to begin TTD: Part II, but they'd miss out on owning important items like Tsukiko's Moon Blade. If you used my default characters, I've already taken care of all this so you can jump right into the story. No, this wasn't a ploy to force everyone to play my design a second time...
The only other thing that could be an issue with previously released designs is a change that relates to the combat events. The additional functionality we've added to the combat event allows placement of 'friendly' characters behind 'enemy lines', which is something that was never possible before. This can be used to great effect to simulate your PCs coming upon a battle already in progress, or perhaps in a strategic battle you could have the friendlies mounting a counter assault from the rear flank, etc. But in adding this functionality, we lost a little bit of space, so the 6th monster slot in the combat event regrettably no longer has a toggle button option to mark it 'friendly'. (The toggle button is not the space issue, it was simply removed because there wasn't space in CKIT to make it function properly). There is some
limited ability to control whether this spot is friendly, but not much. Recognizing this could cause some problems with existing designs, we set the defaults in such a way that if you had a monster in slot 6, there will be no impact to your combat event. However, if you have any combats where there is a friendly character in slot 6, you might find that character not so friendly any more.
Hans, since I believe you are the only other person to have released an OAUA design, I hope this doesn't cause you any re-work. I couldn't think of any combats in your designs that had 3 friendly characters, but maybe I'm wrong. On the contrary, one combat that came to mind was in OA-OA (I think) where the hero is defending a woman. If you wanted to, you could actually use this new functionality to place the woman hopelessly in the middle of the street thugs, and then have the hero step in to save the day.