I decided to play Game07: Assault on Raven's Ruin
at this time because the author, Ray Dyer, included it in his "recommended order of playing" of the "Thunder Rift" campaign (http://www.therealm.flopsyville.com/Menu.htm
). Game07 is the only older (2012) design included in the list which is otherwise made up of ten brand new mods (Game41-Game50) created as part of the 2017's "One-Week Challenge" (http://ua.reonis.com/index.php?topic=3429.0
I found it interesting to compare Ray's skills from across that 5 year gap, after just having played two of his latest mods (Game41 & Game43). He has clearly improved in some areas, particularly his skill at converting art. That much was noticeable right from seeing the older Title images. They weren't bad, yet inferior to his newer efforts.
One of the first things I did was to replace the Game font. Ray's choice here seemed too sci-fi or modern, I thought.
In all, the art for Game07 was quite mixed in quality as well as styles. His newer mods are visually more cohesive and maintain a higher standard.
The gameplay itself was quite gratifying. One or two rougher edges, like a wall-placement choice (giving an edge that "cardboard-thin" look) or a spelling typo, did nothing to take away from enjoyment of exploring a well-detailed dungeon.
I did find the fights to be pretty easy, which causes me to wonder if this might be something connected with pen-and-paper modules and their conversions to UA. Could the strategic elements of UA's (GoldBox-style) combat engine balance differently from how p&p fights play out in their original gaming form? If not on the whole, maybe at lower levels? That might be worth a discussion on another board...
On this one, I'll end by thanking Ray for having provided me, via this mod, a couple hours of good, solid fun.