Author Topic: REVIEW: One Neverwinter Night (by Nol Drek)  (Read 68 times)

Offline hans

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REVIEW: One Neverwinter Night (by Nol Drek)
« on: March 14, 2017, 03:20:01 PM »
Another wonderful product of the One-Week Challenge (http://ua.reonis.com/index.php?topic=3429.0),  One Neverwinter Night affords a player the rare chance to play villains...in this case, Drow elves.  Whenever they appeared as antogonists in the GoldBox games, the Drow never failed to get my heart pumping faster.  To have them as Player Characters, here, was no less exciting. 

Although they are villains, the mod treats its pre-made, dark elf protagonists unapologetically.  The point-of-view is straight-on Drow, with no hint of any renegade, rebellious thoughts to challenge their dark philosophies.  Included are nice touches demonstrating their society's matriarchal structure and rampant sexism (against males). 

It is a short mod, taking place on the titular one night.  There is no chance to rest (which would ruin said timeframe).  The party has no healing spells, either, so the combat spells they start out with should be used judiciously. 

There are new items, such as the Tentacle Rods, which are authentic dark elf items, tho not given descriptions within the design, itself.  They can be looked up, online, for those interested.  During gameplay, their uses seem clear enough even for the completely uninitiated. 

There is new art of high quality.  Particularly cool is the "Webs" wallset.     

In all, a truly delightful change-of-pace adventure!   

Thanks, Nol!   ;D

Offline PetrusOctavianus

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Re: REVIEW: One Neverwinter Night (by Nol Drek)
« Reply #1 on: March 22, 2017, 02:46:13 PM »
What hans said.
Very nice little module, and I was pleased to see the Drow not being "Drizztified" and made nice.

My critisism is mostly nitpicking:

I think Nol Drek went a bit overboard with the Drow language (memories of Challenge of the Grey Company there).

I liked the added challenge of not being able to rest or heal, but the combat still was a bit on the easy side. I would have expected Lord Nasher to be somewhat tougher, and maybe have some magic support.

Only bug or oversight I noticed was the main Cleric/Mage PC having a Hand Crossbow and Bolts, but not be able to equip the bolts.

Offline Milos Gulan

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Re: REVIEW: One Neverwinter Night (by Nol Drek)
« Reply #2 on: March 22, 2017, 04:53:11 PM »
One Neverwinter Night
By Nol Drek

Reviewed by Milos Gulan

What can party of drow do in one night?

Str: 16 - Very interesting mod with few good battles.
Dex: 13 - Running trough Neverwinter surely was interesting, maybe there could be few more moments where party dexterity could be tested. One of the more interesting moments was option to avoid and not fight the guards.
Con: 14 - Good and solidly built mod. Very interesting thing is to play game from drow perspective and that was very interesting experience. Neverwinter was a bit small but with very nicely done good NPCs.
Int: 10 - Maybe there could be a bit more to the story, but at least here can be seen what Drow elves are good at.
Wis: 12 - I guess from drow eyes, things are a bit different. On the good side I felt like finaly having opportunity to play Minion like characters from Liddles Eye MECCG (MERP), that are on the side of Sauron. I was a bit disappointed with the end story and was thinking that now there should be a version with good characters playable added.
Cha: 16 - Everything in the module was presented well and art is really very nicely done. Pregen PCs were done great, I especialy like the fact that there is picture for every single one of them.
Lv: 5-6
HP: 28 - Very nice module, with interesting story. Playing Drow party sure is a new thing and I hope it can lead to new adventures, though my opinion is that good should triumph and survival should be win option in adventures like this.
Skills & Powers: Drow PCs were very interesting, they fought very well and using darkness and other spells feels very good. Maybe few more details like skilled and specialized moves trough adventure would make things more interesting.
« Last Edit: March 23, 2017, 02:15:43 AM by Milos Gulan »

Offline ProphetSword

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Re: REVIEW: One Neverwinter Night (by Nol Drek)
« Reply #3 on: March 22, 2017, 07:54:10 PM »
This short adventure was created during the one-week challenge, which only allowed 7 days for the author to complete the module.  Given this limitation, it is understandable that the module is short, to the point, and doesn't have much in the way of exploration or side-quests.

The artwork is fantastic.  Let's get that out of the way immediately.  Nol Drek successfully selected a group of artwork that hearkens back to the glory days of the Gold-Box games.  The frame (which I believe was from "Pools of Darkness") filled me with nostalgia the moment the game started. 

The game requires the use of a pregenerated party.  Sadly, we don't get to know the characters as well as I'd like, but that's primarily due to the shortness of the module.  Given the time to fully flesh out the adventure, we might have had the opportunity to find out more about their motivations. I can't really fault the author for this, given the limitations of the challenge.

The story is pretty direct (I don't want to spoil it here).  The action and all that follows is a direct result of the main plot, so there is never a question as to what the party is doing, nor does the player ever become confused about what their goal should be.

The few combats serve the story, but don't provide a massive challenge.  The hardest part was trying to figure out what each of the pregenerated characters were capable of doing.  There were a couple of new spells in the mix (not sure if Nol Drek made those or if they were available in the community prior to this module) that added some interesting fun and something new to play with.

Overall, the module took me less than an hour to complete.  If you're looking for something quick to play that is highly polished, this module comes highly recommended.
 
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