When I read that the Average Playtime for "The Crumpton Uprising
" by Jadefang was 10-30 minutes, I expected it to be a brief mini-mod. Nothing wrong with that, especially seeing as how the mod was produced as part of the One-Week Challenge (http://ua.reonis.com/index.php?topic=3429.0
), and this was also the author's first UA design. I was quite surprised, then, to discover that a player is allowed a choice which vastly changes how the adventure plays out. Two paths for the price of one! And I enjoyed playing them both.
Bringing modern social and moral sensibilities to a (fantasy) medieval milieu has been a much discussed and interesting topic on many a d&d forum. And one of the options in Jadefang's design allows a player to apply these very values within the game. Nice.
Yet pleasing me even further is that a player is not penalized for not choosing that path. That is, some game characters (which we were then brought into conflict with) may have derided my party, but we were not hit by lightning or otherwise harshly judged by the author, either directly or indirectly. Rather, the less enlightened choice was treated as a legitimate one, allowing for its own fully rewarding gaming experience. Very nice.
Having "Search" on in the forest is a pretty good idea.
The fights were fairly well-balanced for the suggested party level.
I found no bugs and only noticed one spelling error.
Well done, Jadefang